// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( 48 64 112 ) ( 48 -64 112 ) ( 48 64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 64 -16 ) ( 48 64 -16 ) ( 64 -64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 -64 112 ) ( 48 -64 112 ) ( 64 64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 64 64 112 ) ( 48 64 112 ) ( 64 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 64 -64 112 ) ( 64 64 112 ) ( 64 -64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( -64 -64 -16 ) ( -64 64 -16 ) ( -64 -64 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 112 ) ( -48 -64 112 ) ( -64 -64 -16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -64 -64 -16 ) ( -48 -64 -16 ) ( -64 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 64 112 ) ( -48 64 112 ) ( -64 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -64 64 -16 ) ( -48 64 -16 ) ( -64 64 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 -64 -16 ) ( -48 -64 112 ) ( -48 64 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -48 64 112 ) ( -48 48 112 ) ( -48 64 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 48 112 ) ( 48 48 -16 ) ( -48 48 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 64 -16 ) ( -48 48 -16 ) ( 48 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 48 64 112 ) ( 48 48 112 ) ( -48 64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 48 64 112 ) ( -48 64 112 ) ( 48 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 64 -16 ) ( 48 48 -16 ) ( 48 64 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 3 { ( -48 -64 -16 ) ( -48 -48 -16 ) ( -48 -64 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -64 -16 ) ( -48 -64 -16 ) ( 48 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -64 -16 ) ( 48 -48 -16 ) ( -48 -64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -48 -64 112 ) ( -48 -48 112 ) ( 48 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -48 -48 -16 ) ( 48 -48 -16 ) ( -48 -48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -64 112 ) ( 48 -48 112 ) ( 48 -64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 4 { ( -48 -48 112 ) ( -48 -48 96 ) ( -48 48 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -48 112 ) ( 48 -48 96 ) ( -48 -48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 48 96 ) ( -48 48 96 ) ( 48 -48 96 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 48 48 112 ) ( 48 -48 112 ) ( -48 48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -48 48 112 ) ( -48 48 96 ) ( 48 48 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 48 112 ) ( 48 48 96 ) ( 48 -48 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 5 { ( -48 48 -16 ) ( -48 48 0 ) ( -48 -48 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 -48 -16 ) ( -48 -48 0 ) ( 48 -48 -16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -48 48 -16 ) ( -48 -48 -16 ) ( 48 48 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -48 -48 0 ) ( -48 48 0 ) ( 48 -48 0 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 48 48 -16 ) ( 48 48 0 ) ( -48 48 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 48 -48 -16 ) ( 48 -48 0 ) ( 48 48 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( -48 -15 0 ) ( -48 -14 0 ) ( -48 -15 1 ) e1u1/water1_8 [ 0 -1 0 1 ] [ 0 0 -1 0 ] 0 1 1 32 8 0 ( -48 -1 0 ) ( -48 -1 1 ) ( -47 -1 0 ) e1u1/water1_8 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 32 8 0 ( -48 -15 0 ) ( -47 -15 0 ) ( -48 -14 0 ) e1u1/water1_8 [ -1 0 0 0 ] [ 0 -1 0 1 ] 0 1 1 32 8 0 ( 48 1 96 ) ( 48 2 96 ) ( 49 1 96 ) e1u1/water1_8 [ 1 0 0 0 ] [ 0 -1 0 1 ] 0 1 1 32 8 0 ( 48 1 16 ) ( 49 1 16 ) ( 48 1 17 ) e1u1/water1_8 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 32 8 0 ( 48 1 16 ) ( 48 1 17 ) ( 48 2 16 ) e1u1/water1_8 [ 0 1 0 -1 ] [ 0 0 -1 0 ] 0 1 1 32 8 0 } } // entity 1 { "classname" "info_player_start" "origin" "28.6863 -28.4041 24" "angle" "165" }