/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_TRACE_H__ #define __LIGHT_TRACE_H__ #include //mxd #include #include #include #include #include #include #include #include #include #include #include #include #include // for std::pair enum class hittype_t : uint8_t { NONE = 0, SOLID = 1, SKY = 2 }; const mleaf_t *Light_PointInLeaf( const mbsp_t *bsp, const vec3_t point ); int Light_PointContents( const mbsp_t *bsp, const vec3_t point ); uint32_t clamp_texcoord(vec_t in, uint32_t width); color_rgba SampleTexture(const bsp2_dface_t *face, const mbsp_t *bsp, const vec3_t point); //mxd. Palette index -> RGBA class modelinfo_t; using style_t = int; struct hitresult_t { bool blocked; /** * non-zero means light passed through a shadow-casting bmodel with the given style. * only valid if blocked == false. */ style_t passedSwitchableShadowStyle; }; /** * Convenience functions TestLight and TestSky will test against all shadow * casting bmodels and self-shadow the model 'self' if self != NULL. */ hitresult_t TestSky(const vec3_t start, const vec3_t dirn, const modelinfo_t *self, const bsp2_dface_t **face_out); hitresult_t TestLight(const vec3_t start, const vec3_t stop, const modelinfo_t *self); #if 0 hittype_t DirtTrace(const vec3_t start, const vec3_t dirn, vec_t dist, const modelinfo_t *self, vec_t *hitdist_out, plane_t *hitplane_out, const bsp2_dface_t **face_out); #endif class modelinfo_t; class raystream_common_t { public: virtual ~raystream_common_t() = default; virtual void pushRay(int i, const vec_t *origin, const vec3_t dir, float dist, const vec_t *color = nullptr, const vec_t *normalcontrib = nullptr) = 0; virtual size_t numPushedRays() = 0; virtual void getPushedRayDir(size_t j, vec3_t out) = 0; virtual int getPushedRayPointIndex(size_t j) = 0; virtual void getPushedRayColor(size_t j, vec3_t out) = 0; virtual void getPushedRayNormalContrib(size_t j, vec3_t out) = 0; virtual int getPushedRayDynamicStyle(size_t j) = 0; virtual void clearPushedRays() = 0; public: void pushRay(int i, const qvec3f &origin, const qvec3f &dir, float dist) { vec3_t originTemp, dirTemp; glm_to_vec3_t(origin, originTemp); glm_to_vec3_t(dir, dirTemp); this->pushRay(i, originTemp, dirTemp, dist); } qvec3f getPushedRayDir(size_t j) { vec3_t temp; this->getPushedRayDir(j, temp); return vec3_t_to_glm(temp); } }; class raystream_intersection_t : public virtual raystream_common_t { public: virtual void tracePushedRaysIntersection(const modelinfo_t *self) = 0; virtual float getPushedRayHitDist(size_t j) = 0; virtual hittype_t getPushedRayHitType(size_t j) = 0; virtual const bsp2_dface_t *getPushedRayHitFace(size_t j) = 0; virtual ~raystream_intersection_t() = default; }; class raystream_occlusion_t : public virtual raystream_common_t { public: virtual void tracePushedRaysOcclusion(const modelinfo_t *self) = 0; virtual bool getPushedRayOccluded(size_t j) = 0; virtual ~raystream_occlusion_t() = default; }; raystream_intersection_t *MakeIntersectionRayStream(int maxrays); raystream_occlusion_t *MakeOcclusionRayStream(int maxrays); void MakeTnodes(const mbsp_t *bsp); #endif /* __LIGHT_TRACE_H__ */