/* Copyright (C) 2021 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include "decompile.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "tbb/parallel_for.h" // texturing struct texdef_valve_t { qmat axis { }; qvec2d scale { }; qvec2d shift { }; }; // FIXME: merge with map.cc copy static texdef_valve_t TexDef_BSPToValve(const texvecf &in_vecs) { texdef_valve_t res; // From the valve -> bsp code, // // for (i = 0; i < 3; i++) { // out->vecs[0][i] = axis[0][i] / scale[0]; // out->vecs[1][i] = axis[1][i] / scale[1]; // } // // We'll generate axis vectors of length 1 and pick the necessary scale for (int i = 0; i < 2; i++) { qvec3d axis = in_vecs.row(i).xyz(); const vec_t length = qv::normalizeInPlace(axis); // avoid division by 0 if (length != 0.0) { res.scale[i] = 1.0f / length; } else { res.scale[i] = 0.0; } res.shift[i] = in_vecs.at(i, 3); res.axis.set_row(i, axis); } return res; } static void WriteFaceTexdef(const mbsp_t *bsp, const mface_t *face, fmt::memory_buffer &file) { const gtexinfo_t *texinfo = Face_Texinfo(bsp, face); const auto valve = TexDef_BSPToValve(texinfo->vecs); fmt::format_to(file, "[ {} {} {} {} ] [ {} {} {} {} ] {} {} {}", valve.axis.at(0, 0), valve.axis.at(0, 1), valve.axis.at(0, 2), valve.shift[0], valve.axis.at(1, 0), valve.axis.at(1, 1), valve.axis.at(1, 2), valve.shift[1], 0.0, valve.scale[0], valve.scale[1]); } static void WriteNullTexdef(const qvec3d &normal, fmt::memory_buffer &file) { const size_t axis = qv::indexOfLargestMagnitudeComponent(normal); qvec3d xAxis, yAxis; if (axis == 2) { xAxis = qv::normalize(qv::cross(qvec3d { 0, 1, 0 }, normal)); } else { xAxis = qv::normalize(qv::cross(qvec3d { 0, 0, 1 }, normal)); } yAxis = qv::normalize(qv::cross(xAxis, normal)); fmt::format_to(file, "[ {} {} ] [ {} {} ] {} {} {}", xAxis, 0, yAxis, 0, 0.0, 1, 1); } // this should be an outward-facing plane struct decomp_plane_t : qplane3d { const bsp2_dnode_t *node = nullptr; // can be nullptr }; struct planepoints { qvec3d point0; qvec3d point1; qvec3d point2; }; // brush creation using namespace polylib; template std::vector RemoveRedundantPlanes(const std::vector &planes) { std::vector result; for (const T &plane : planes) { // outward-facing plane std::optional winding = winding_t::from_plane(plane, 10e6); // clip `winding` by all of the other planes, flipped for (const T &plane2 : planes) { if (&plane2 == &plane) continue; // get flipped plane // frees winding. auto clipped = winding->clip(-plane2); // discard the back, continue clipping the front part winding = clipped[0]; // check if everything was clipped away if (!winding) break; } if (winding) { // this plane is not redundant result.push_back(plane); } } return result; } template std::tuple MakeTangentAndBitangentUnnormalized(const qvec &normal) { // 0, 1, or 2 const int axis = qv::indexOfLargestMagnitudeComponent(normal); const int otherAxisA = (axis + 1) % 3; const int otherAxisB = (axis + 2) % 3; // setup two other vectors that are perpendicular to each other qvec3d otherVecA{}; otherVecA[otherAxisA] = 1.0; qvec3d otherVecB{}; otherVecB[otherAxisB] = 1.0; qvec3d tangent = qv::cross(normal, otherVecA); qvec3d bitangent = qv::cross(normal, otherVecB); // We want `test` to point in the same direction as normal. // Swap the tangent bitangent if we got the direction wrong. qvec3d test = qv::cross(tangent, bitangent); if (qv::dot(test, normal) < 0) { std::swap(tangent, bitangent); } // debug test if (1) { auto n = qv::normalize(qv::cross(tangent, bitangent)); double d = qv::distance(n, normal); assert(d < 0.0001); } return {tangent, bitangent}; } template static planepoints NormalDistanceToThreePoints(const qplane3 &plane) { std::tuple tanBitan = MakeTangentAndBitangentUnnormalized(plane.normal); planepoints result; result.point0 = plane.normal * plane.dist; result.point1 = result.point0 + std::get<1>(tanBitan); result.point2 = result.point0 + std::get<0>(tanBitan); return result; } template static void PrintPlanePoints(const mbsp_t *bsp, const qplane3 &decompplane, fmt::memory_buffer &file, std::optional &brush_offset) { // we have a plane in (normal, distance) form; planepoints p = NormalDistanceToThreePoints(decompplane); if (brush_offset.has_value()) { p.point0 += brush_offset.value(); p.point1 += brush_offset.value(); p.point2 += brush_offset.value(); } fmt::format_to(file, "( {} ) ( {} ) ( {} )", p.point0, p.point1, p.point2); } static const char *DefaultTextureForContents(const mbsp_t *bsp, int contents) { if (bsp->loadversion->game->id == GAME_QUAKE_II) { int visible = contents & ((Q2_LAST_VISIBLE_CONTENTS << 1) - 1); if (visible & Q2_CONTENTS_WATER) { return "e1u1/water4"; } else if (visible & Q2_CONTENTS_SLIME) { return "e1u1/sewer1"; } else if (visible & Q2_CONTENTS_LAVA) { return "e1u1/brlava"; } else if ((contents & (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP)) == (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP)) { return "e1u1/clip"; } else if (contents & Q2_CONTENTS_MONSTERCLIP) { return "e1u1/clip_mon"; } else if (contents & Q2_CONTENTS_AREAPORTAL) { return "e1u1/trigger"; } else if (contents & Q2_CONTENTS_ORIGIN) { return "e1u1/origin"; } return "e1u1/skip"; } else { switch (contents) { case Q2_CONTENTS_ORIGIN: return "origin"; case CONTENTS_WATER: return "*waterskip"; case CONTENTS_SLIME: return "*slimeskip"; case CONTENTS_LAVA: return "*lavaskip"; case CONTENTS_SKY: return "skyskip"; default: return "skip"; } } } // some faces can be given an incorrect-but-matching texture if they // don't actually have a rendered face to pull in, so we're gonna // replace the texture here with something more appropriate. static const char *OverrideTextureForContents(const mbsp_t *bsp, const char *name, int contents) { if (bsp->loadversion->game->id == GAME_QUAKE_II) { if ((contents & (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP)) == (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP)) { return "e1u1/clip"; } else if (contents & Q2_CONTENTS_MONSTERCLIP) { return "e1u1/clip_mon"; } } return name; } // structures representing a brush struct decomp_brush_face_t { /** * The currently clipped section of the face. * May be nullopt to indicate it was clipped away. */ std::optional winding; /** * The face we were originally derived from */ const mface_t *original_face; std::vector inwardFacingEdgePlanes; private: void buildInwardFacingEdgePlanes() { if (!winding) { return; } inwardFacingEdgePlanes = GLM_MakeInwardFacingEdgePlanes(winding->glm_winding_points()); } public: decomp_brush_face_t() : winding(std::nullopt), original_face(nullptr) { } decomp_brush_face_t(const mbsp_t *bsp, const mface_t *face) : winding(winding_t::from_face(bsp, face)), original_face(face) { buildInwardFacingEdgePlanes(); } decomp_brush_face_t(std::optional &&windingToTakeOwnership, const mface_t *face) : winding(windingToTakeOwnership), original_face(face) { buildInwardFacingEdgePlanes(); } public: /** * Returns the { front, back } after the clip. */ std::pair clipToPlane(const qplane3d &plane) const { auto clipped = winding->clip(plane); // front or back may be null (if fully clipped). // these constructors take ownership of the winding. return std::make_pair(decomp_brush_face_t(std::move(clipped[0]), original_face), decomp_brush_face_t(std::move(clipped[1]), original_face)); } qvec3d normal() const { return winding->plane().normal; } }; static void DecompRecurseNodesLeaves(const mbsp_t *bsp, const bsp2_dnode_t *node, std::function node_callback, std::function leaf_callback) { bool front = true; for (auto &c : node->children) { if (c < 0) { if (leaf_callback) { leaf_callback(BSP_GetLeafFromNodeNum(bsp, c)); } } else { if (node_callback) { if (node_callback(BSP_GetNode(bsp, c), front)) { DecompRecurseNodesLeaves(bsp, BSP_GetNode(bsp, c), node_callback, leaf_callback); } } else { DecompRecurseNodesLeaves(bsp, BSP_GetNode(bsp, c), node_callback, leaf_callback); } front = !front; } } } struct leaf_decompile_task { std::vector allPlanes; const mleaf_t *leaf; const dbrush_t *brush; const dmodelh2_t *model; }; /** * Builds the initial list of faces on the node */ static std::vector BuildDecompFacesOnPlane(const mbsp_t *bsp, const leaf_decompile_task &task, const decomp_plane_t &plane) { std::vector result; if (plane.node == nullptr) { if (task.model) { // If we have a brush and we're non-visible but solid brushes, // let DecompileLeafTask just fill in a default texture. if (task.brush) { if (task.brush->contents & (Q2_CONTENTS_MONSTERCLIP | Q2_CONTENTS_PLAYERCLIP)) { return result; } } // If we don't specify a node (Q2) automatically discover // faces by comparing their plane values. for (int i = task.model->firstface; i < task.model->firstface + task.model->numfaces; ++i) { const mface_t &face = bsp->dfaces[i]; // Don't ever try pulling textures from nodraw faces (mostly only Q2RTX stuff) if (face.texinfo != -1 && (BSP_GetTexinfo(bsp, face.texinfo)->flags.native & Q2_SURF_NODRAW)) { continue; } qplane3d face_plane = *BSP_GetPlane(bsp, face.planenum); if (!qv::epsilonEqual(plane, face_plane, DEFAULT_ON_EPSILON) && !qv::epsilonEqual(-plane, face_plane, DEFAULT_ON_EPSILON)) { continue; } result.emplace_back(bsp, &face); } } } else { const bsp2_dnode_t *node = plane.node; result.reserve(static_cast(node->numfaces)); for (int i = 0; i < node->numfaces; i++) { const mface_t *face = BSP_GetFace(bsp, static_cast(node->firstface) + i); decomp_brush_face_t decompFace(bsp, face); const double dp = qv::dot(plane.normal, decompFace.normal()); if (dp < 0.9) { continue; } result.emplace_back(bsp, face); } } return result; } struct decomp_brush_side_t { /** * During decompilation, we can have multiple faces on a single plane of the brush. * All vertices of these should lie on the plane. */ std::vector faces; decomp_plane_t plane; decomp_brush_side_t(const mbsp_t *bsp, const leaf_decompile_task &model, const decomp_plane_t &planeIn) : faces(BuildDecompFacesOnPlane(bsp, model, planeIn)), plane(planeIn) { } decomp_brush_side_t(const std::vector &facesIn, const decomp_plane_t &planeIn) : faces(facesIn), plane(planeIn) { } /** * Construct a new side with no faces on it, with the given outward-facing plane */ decomp_brush_side_t(const qvec3d &normal, double distance) : faces(), plane({ { normal, distance } }) { } /** * Returns the { front, back } after the clip. */ std::tuple clipToPlane(const qplane3d &plane) const { // FIXME: assert normal/distance are not our plane std::vector frontfaces, backfaces; for (auto &face : faces) { auto [faceFront, faceBack] = face.clipToPlane(plane); if (faceFront.winding) { frontfaces.emplace_back(std::move(faceFront)); } if (faceBack.winding) { backfaces.emplace_back(std::move(faceBack)); } } return {decomp_brush_side_t(std::move(frontfaces), this->plane), decomp_brush_side_t(std::move(backfaces), this->plane)}; } }; struct decomp_brush_t { std::vector sides; decomp_brush_t(std::vector sidesIn) : sides(std::move(sidesIn)) { } std::unique_ptr clone() const { return std::unique_ptr(new decomp_brush_t(*this)); } /** * Returns the front and back side after clipping to the given plane. */ std::tuple clipToPlane(const qplane3d &plane) const { // FIXME: this won't handle the case where the given plane is one of the brush planes std::vector frontSides, backSides; for (const auto &side : sides) { auto [frontSide, backSide] = side.clipToPlane(plane); frontSides.emplace_back(frontSide); backSides.emplace_back(backSide); } // NOTE: the frontSides, backSides vectors will have redundant planes at this point. Should be OK.. // Now we need to add the splitting plane itself to the sides vectors frontSides.emplace_back(-plane.normal, -plane.dist); backSides.emplace_back(plane.normal, plane.dist); return {decomp_brush_t(frontSides), decomp_brush_t(backSides)}; } bool checkPoints() const { for (auto &side : sides) { for (auto &face : side.faces) { for (auto &point : face.winding.value()) { // check against all planes for (auto &otherSide : sides) { float distance = GLM_DistAbovePlane( qvec4f(otherSide.plane.normal, otherSide.plane.dist), point); if (distance > 0.1) { return false; } } } } } return true; } }; /*** * Preconditions: planes are exactly the planes that define the brush * * @returns a brush object which has the faces from the .bsp clipped to * the parts that lie on the brush. */ static decomp_brush_t BuildInitialBrush(const mbsp_t *bsp, const leaf_decompile_task &task, const std::vector &planes) { std::vector sides; for (const decomp_plane_t &plane : planes) { decomp_brush_side_t side(bsp, task, plane); // clip `side` by all of the other planes, and keep the back portion for (const decomp_plane_t &plane2 : planes) { if (&plane2 == &plane) continue; auto [front, back] = side.clipToPlane(plane2); side = back; } // NOTE: side may have had all of its faces clipped away, but we still need to keep it // as it's one of the final boundaries of the brush sides.emplace_back(std::move(side)); } return decomp_brush_t(sides); } static bool SideNeedsSplitting(const mbsp_t *bsp, const decomp_brush_side_t &side) { if (side.faces.size() <= 1) { return false; } const auto &firstFace = side.faces[0]; for (size_t i = 1; i < side.faces.size(); ++i) { const auto &thisFace = side.faces[i]; if (firstFace.original_face->texinfo != thisFace.original_face->texinfo) { return true; } } return false; } static qvec4f SuggestSplit(const mbsp_t *bsp, const decomp_brush_side_t &side) { assert(SideNeedsSplitting(bsp, side)); size_t bestFaceCount = SIZE_MAX; qvec4f bestPlane {}; // for all possible splits: for (const auto &face : side.faces) { for (const qvec4f &split : face.inwardFacingEdgePlanes) { // this is a potential splitting plane. auto [front, back] = side.clipToPlane({ split.xyz(), split[3] }); // we only consider splits that have at least 1 face on the front and back if (front.faces.empty()) { continue; } if (back.faces.empty()) { continue; } const size_t totalFaceCountWithThisSplit = front.faces.size() + back.faces.size(); if (totalFaceCountWithThisSplit < bestFaceCount) { bestFaceCount = totalFaceCountWithThisSplit; bestPlane = split; } } } // FIXME: this hits on a Q2 map. need to figure out why. works // fine without it though. //assert(bestFaceCount != SIZE_MAX); return bestPlane; } static void SplitDifferentTexturedPartsOfBrush_R( const mbsp_t *bsp, const decomp_brush_t &brush, std::vector &out) { for (auto &side : brush.sides) { if (SideNeedsSplitting(bsp, side)) { qvec4f split = SuggestSplit(bsp, side); if (qv::emptyExact(split)) { return; } auto [front, back] = brush.clipToPlane({ split.xyz(), split[3] }); SplitDifferentTexturedPartsOfBrush_R(bsp, front, out); SplitDifferentTexturedPartsOfBrush_R(bsp, back, out); return; } } // nothing needed splitting out.push_back(brush); } static std::vector SplitDifferentTexturedPartsOfBrush(const mbsp_t *bsp, const decomp_brush_t &brush) { // Quake II maps include brushes, so we shouldn't ever run into // a case where a brush has faces split up beyond the brush bounds. if (bsp->loadversion->game->id == GAME_QUAKE_II) { return { brush }; } std::vector result; SplitDifferentTexturedPartsOfBrush_R(bsp, brush, result); // printf("SplitDifferentTexturedPartsOfBrush: %d sides in. split into %d brushes\n", // (int)brush.sides.size(), // (int)result.size()); return result; } /** * Preconditions: * - The existing path of plane side choices have been pushed onto `planestack` * - We've arrived at a leaf */ static void DecompileLeaf(const std::vector &planestack, const mbsp_t *bsp, const mleaf_t *leaf, std::vector &result) { if (leaf->contents == CONTENTS_EMPTY) { return; } // NOTE: copies the whole plane stack result.push_back({planestack, leaf}); } static std::string DecompileLeafTaskGeometryOnly(const mbsp_t *bsp, const leaf_decompile_task &task, std::optional &brush_offset) { const int32_t contents = task.brush ? task.brush->contents : task.leaf->contents; fmt::memory_buffer file; fmt::format_to(file, "{{\n"); for (const auto &side : task.allPlanes) { PrintPlanePoints(bsp, side, file, brush_offset); // print a default face fmt::format_to(file, " {} ", DefaultTextureForContents(bsp, contents)); WriteNullTexdef(side.normal, file); fmt::format_to(file, "\n"); } fmt::format_to(file, "}}\n"); return fmt::to_string(file); } static std::string DecompileLeafTask(const mbsp_t *bsp, const leaf_decompile_task &task, std::optional &brush_offset) { const int32_t contents = task.brush ? task.brush->contents : task.leaf->contents; auto reducedPlanes = RemoveRedundantPlanes(task.allPlanes); if (reducedPlanes.empty()) { printf("warning, skipping empty brush\n"); return ""; } // fmt::print("before: {} after {}\n", task.allPlanes.size(), reducedPlanes.size()); // At this point, we should gather all of the faces on `reducedPlanes` and clip away the // parts that are outside of our brush. (keeping track of which of the nodes they belonged to) // It's possible that the faces are half-overlapping the leaf, so we may have to cut the // faces in half. auto initialBrush = BuildInitialBrush(bsp, task, reducedPlanes); //assert(initialBrush.checkPoints()); // Next, for each plane in reducedPlanes, if there are 2+ faces on the plane with non-equal // texinfo, we need to clip the brush perpendicular to the face until there are no longer // 2+ faces on a plane with non-equal texinfo. auto finalBrushes = SplitDifferentTexturedPartsOfBrush(bsp, initialBrush); fmt::memory_buffer file; for (const decomp_brush_t &brush : finalBrushes) { fmt::format_to(file, "{{\n"); for (const auto &side : brush.sides) { PrintPlanePoints(bsp, side.plane, file, brush_offset); // see if we have a face auto faces = side.faces; // FindFacesOnNode(side.plane.node, bsp); if (!faces.empty()) { const mface_t *face = faces.at(0).original_face; const char *name = Face_TextureName(bsp, face); const auto ti = Face_Texinfo(bsp, face); if (!*name) { fmt::format_to(file, " {} ", DefaultTextureForContents(bsp, contents)); WriteNullTexdef(side.plane.normal, file); } else { fmt::format_to(file, " {} ", OverrideTextureForContents(bsp, name, contents)); WriteFaceTexdef(bsp, face, file); } if (bsp->loadversion->game->id == GAME_QUAKE_II) { fmt::format_to(file, " {} {} {} ", contents, ti->flags.native, ti->value); } } else { // print a default face fmt::format_to(file, " {} ", DefaultTextureForContents(bsp, contents)); WriteNullTexdef(side.plane.normal, file); if (bsp->loadversion->game->id == GAME_QUAKE_II) { fmt::format_to(file, " {} {} {} ", contents, 0, 0); } } fmt::format_to(file, "\n"); } fmt::format_to(file, "}}\n"); } return fmt::to_string(file); } /** * @param front whether we are visiting the front side of the node plane */ decomp_plane_t MakeDecompPlane(const mbsp_t *bsp, const bsp2_dnode_t *node, const bool front) { const dplane_t &dplane = *BSP_GetPlane(bsp, node->planenum); return { // flip the plane if we went down the front side, since we want the outward-facing plane front ? -dplane : dplane, node }; } /** * Preconditions: * - The existing path of plane side choices have been pushed onto `planestack` (but not `node`) * - We're presented with a new plane, `node` */ static void DecompileNode(std::vector &planestack, const mbsp_t *bsp, const bsp2_dnode_t *node, std::vector &result) { auto handleSide = [&](const bool front) { planestack.push_back(MakeDecompPlane(bsp, node, front)); const int32_t child = node->children[front ? 0 : 1]; if (child < 0) { // it's a leaf on this side DecompileLeaf(planestack, bsp, BSP_GetLeafFromNodeNum(bsp, child), result); } else { // it's another node - process it recursively DecompileNode(planestack, bsp, BSP_GetNode(bsp, child), result); } planestack.pop_back(); }; // handle the front and back handleSide(true); handleSide(false); } static void AddMapBoundsToStack( std::vector &planestack, const mbsp_t *bsp, const bsp2_dnode_t *headnode) { for (int i = 0; i < 3; ++i) { for (int sign = 0; sign < 2; ++sign) { qvec3d normal{}; normal[i] = (sign == 0) ? 1 : -1; double dist; if (sign == 0) { // positive dist = headnode->maxs[i]; } else { dist = -headnode->mins[i]; } // we want outward-facing planes planestack.push_back(decomp_plane_t { { normal, dist } }); } } } #include static std::string DecompileBrushTask(const mbsp_t *bsp, const dmodelh2_t *model, const dbrush_t *brush, const mleaf_t *leaf, const bsp2_dnode_t *node, std::optional &brush_offset) { leaf_decompile_task task; for (size_t i = 0; i < brush->numsides; i++) { const q2_dbrushside_qbism_t *side = &bsp->dbrushsides[brush->firstside + i]; task.allPlanes.push_back(decomp_plane_t { { bsp->dplanes[side->planenum] } }); } task.leaf = leaf; task.brush = brush; task.model = model; return DecompileLeafTask(bsp, task, brush_offset); } #include "common/parser.hh" static void DecompileEntity( const mbsp_t *bsp, const decomp_options &options, std::ofstream &file, const entdict_t &dict, bool isWorld) { // we use -1 to indicate it's not a brush model int modelNum = -1; if (isWorld) { modelNum = 0; } const dbrush_t *areaportal_brush = nullptr; std::optional brush_offset; // Handle func_areaportal; they don't have their own model, the // brushes were moved to the world, so we have to "reconstruct" // the model. We're also assuming that the areaportal brushes are // emitted in the same order as the func_areaportal entities. if (dict.find("classname")->second == "func_areaportal") { size_t brush_offset = std::stoull(dict.find("style")->second); for (auto &brush : bsp->dbrushes) { if (brush.contents & Q2_CONTENTS_AREAPORTAL) { if (brush_offset == 1) { // we'll use this one areaportal_brush = &brush; break; } brush_offset--; } } } else if (dict.find("classname")->second == "func_group") { // Some older Q2 maps included func_group in the entity list. return; } // First, print the key/values for this entity fmt::print(file, "{{\n"); for (const auto &keyValue : dict) { if (keyValue.first == "model" && !keyValue.second.empty() && keyValue.second[0] == '*') { // strip "model" "*NNN" key/values std::string modelNumString = keyValue.second; modelNumString.erase(0, 1); // erase first character modelNum = atoi(modelNumString.c_str()); continue; } else if (areaportal_brush && keyValue.first == "style") { continue; } else if (modelNum > 0 && keyValue.first == "origin") { parser_t parser(keyValue.second.data()); qvec3d vec; parser.parse_token(); vec[0] = stof(parser.token); parser.parse_token(); vec[1] = stof(parser.token); parser.parse_token(); vec[2] = stof(parser.token); if (!qv::emptyExact(vec)) { brush_offset = vec; } continue; } fmt::print(file, "\"{}\" \"{}\"\n", keyValue.first, keyValue.second); } // Print brushes if any if (modelNum >= 0) { const dmodelh2_t *model = &bsp->dmodels[modelNum]; // start with hull0 of the model const bsp2_dnode_t *headnode = BSP_GetNode(bsp, model->headnode[0]); // If we have brush info, we'll use that directly // TODO: support BSPX brushes too if (bsp->loadversion->game->id == GAME_QUAKE_II) { std::unordered_map> brushes; auto handle_leaf = [&brushes, bsp](const mleaf_t *leaf, const bsp2_dnode_t *node) { for (size_t i = 0; i < leaf->numleafbrushes; i++) { auto brush = &bsp->dbrushes[bsp->dleafbrushes[leaf->firstleafbrush + i]]; auto existing = brushes.find(brush); // Don't ever pull out areaportal brushes, since we handle // them differently if (brush->contents & Q2_CONTENTS_AREAPORTAL) { continue; } if (existing == brushes.end() || std::get<0>(existing->second)->numfaces < node->numfaces) { brushes[brush] = std::make_tuple(node, leaf); } } }; std::function handle_node = [&brushes, bsp, &handle_leaf, &handle_node](const bsp2_dnode_t *node) { for (auto &c : node->children) { if (c < 0) { handle_leaf(BSP_GetLeafFromNodeNum(bsp, c), node); } else { handle_node(&bsp->dnodes[c]); } } }; handle_node(headnode); std::vector>> brushesVector(brushes.begin(), brushes.end()); std::vector brushStrings; brushStrings.resize(brushes.size()); size_t t = brushes.size(); tbb::parallel_for(static_cast(0), brushes.size(), [&](const size_t &i) { fmt::print("{}\n", t); brushStrings[i] = DecompileBrushTask(bsp, model, std::get<0>(brushesVector[i]), std::get<1>(std::get<1>(brushesVector[i])), std::get<0>(std::get<1>(brushesVector[i])), brush_offset); t--; }); // finally print out the brushes for (auto &brushString : brushStrings) { file << brushString; } } else { // recursively visit the nodes to gather up a list of leafs to decompile std::vector stack; std::vector tasks; AddMapBoundsToStack(stack, bsp, headnode); DecompileNode(stack, bsp, headnode, tasks); // decompile the leafs in parallel std::vector leafStrings; leafStrings.resize(tasks.size()); tbb::parallel_for(static_cast(0), tasks.size(), [&](const size_t &i) { if (options.geometryOnly) { leafStrings[i] = DecompileLeafTaskGeometryOnly(bsp, tasks[i], brush_offset); } else { leafStrings[i] = DecompileLeafTask(bsp, tasks[i], brush_offset); } }); // finally print out the leafs for (auto &leafString : leafStrings) { file << leafString; } } } else if (areaportal_brush) { file << DecompileBrushTask(bsp, nullptr, areaportal_brush, nullptr, nullptr, brush_offset); } // print out the origin brush, if we have one if (brush_offset.has_value()) { const char *origin_texture = DefaultTextureForContents(bsp, Q2_CONTENTS_ORIGIN); constexpr planepoints pts[] = { { { -8, -64, -16 }, { -8, -63, -16 }, { -8, -64, -15 } }, { { -64, -8, -16 }, { -64, -8, -15 }, { -63, -8, -16 } }, { { -64, -64, -8 }, { -63, -64, -8 }, { -64, -63, -8 } }, { { 64, 64, 8 }, { 64, 65, 8 }, { 65, 64, 8 } }, { { 64, 8, 16 }, { 65, 8, 16 }, { 64, 8, 17 } }, { { 8, 64, 16 }, { 8, 64, 17 }, { 8, 65, 16 } } }; constexpr struct { qvec4d x, y; } texvecs[] = { { { 0, -1, 0, 0 }, { 0, 0, -1, 0 } }, { { 1, 0, 0, 0 }, { 0, 0, -1, 0 } }, { { -1, 0, 0, 0 }, { 0, -1, 0, 0 } }, { { 1, 0, 0, 0 }, { 0, -1, 0, 0 } }, { { -1, 0, 0, 0 }, { 0, 0, -1, 0 } }, { { 0, 1, 0, 0 }, { 0, 0, -1, 0 } } }; fmt::print(file, "{{\n"); for (size_t i = 0; i < 6; i++) { planepoints p = pts[i]; p.point0 += brush_offset.value(); p.point1 += brush_offset.value(); p.point2 += brush_offset.value(); fmt::print(file, "( {} ) ( {} ) ( {} )", p.point0, p.point1, p.point2); fmt::print(file, " {} ", origin_texture); fmt::print(file, "[ {} ] [ {} ] {} {} {}", texvecs[i].x, texvecs[i].y, 0, 0.0, 1, 1); fmt::print(file, "\n"); } fmt::print(file, "}}\n"); } fmt::print(file, "}}\n"); } void DecompileBSP(const mbsp_t *bsp, const decomp_options &options, std::ofstream &file) { auto entdicts = EntData_Parse(bsp->dentdata); for (size_t i = 0; i < entdicts.size(); ++i) { // entity 0 is implicitly worldspawn (model 0) DecompileEntity(bsp, options, file, entdicts[i], i == 0); } }