/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #include #include #include #include #include #include #ifdef HAVE_EMBREE #include #include #endif #include #include #include #include #include #include #include using namespace std; float scaledist = 1.0; float rangescale = 0.5; float global_anglescale = 0.5; float fadegate = EQUAL_EPSILON; int softsamples = 0; float lightmapgamma = 1.0; const vec3_t vec3_white = { 255, 255, 255 }; float surflight_subdivide = 128.0f; int sunsamples = 64; qboolean scaledonly = false; qboolean addminlight = false; lightsample_t minlight = { 0, { 255, 255, 255 } }; sun_t *suns = NULL; /* dirt */ lockable_vec_t dirty = {0, false}; lockable_vec_t dirtMode = {0, false}; lockable_vec_t dirtDepth = {128.0f, false}; lockable_vec_t dirtScale = {1.0f, false}; lockable_vec_t dirtGain = {1.0f, false}; lockable_vec_t dirtAngle = {88.0f, false}; qboolean globalDirt = false; qboolean minlightDirt = false; /* phong */ lockable_vec_t phongallowed = {1, false}; /* bounce */ lockable_vec_t bounce = {0, false}; lockable_vec_t bouncescale = {1.0f, false}; lockable_vec_t bouncecolorscale = {0.0f, false}; qboolean surflight_dump = false; static facesup_t *faces_sup; //lit2/bspx stuff byte *filebase; // start of lightmap data static byte *file_p; // start of free space after data static byte *file_end; // end of free space for lightmap data byte *lit_filebase; // start of litfile data static byte *lit_file_p; // start of free space after litfile data static byte *lit_file_end; // end of space for litfile data byte *lux_buffer; // luxfile allocation (misaligned) byte *lux_filebase; // start of luxfile data static byte *lux_file_p; // start of free space after luxfile data static byte *lux_file_end; // end of space for luxfile data static modelinfo_t *modelinfo; const modelinfo_t *const *tracelist; const modelinfo_t *const *selfshadowlist; int oversample = 1; int write_litfile = 0; /* 0 for none, 1 for .lit, 2 for bspx, 3 for both */ int write_luxfile = 0; /* 0 for none, 1 for .lux, 2 for bspx, 3 for both */ qboolean onlyents = false; qboolean novis = false; /* if true, don't use vis data */ backend_t rtbackend = backend_embree; debugmode_t debugmode = debugmode_none; uint32_t *extended_texinfo_flags = NULL; char mapfilename[1024]; struct ltface_ctx *ltface_ctxs; int dump_facenum = -1; bool dump_face; vec3_t dump_face_point = {0,0,0}; void GetFileSpace(byte **lightdata, byte **colordata, byte **deluxdata, int size) { ThreadLock(); /* align to 4 byte boudaries */ file_p = (byte *)(((uintptr_t)file_p + 3) & ~3); *lightdata = file_p; file_p += size; if (colordata) { /* align to 12 byte boundaries to match offets with 3 * lightdata */ if ((uintptr_t)lit_file_p % 12) lit_file_p += 12 - ((uintptr_t)lit_file_p % 12); *colordata = lit_file_p; lit_file_p += size * 3; } if (deluxdata) { /* align to 12 byte boundaries to match offets with 3 * lightdata */ if ((uintptr_t)lux_file_p % 12) lux_file_p += 12 - ((uintptr_t)lux_file_p % 12); *deluxdata = lux_file_p; lux_file_p += size * 3; } ThreadUnlock(); if (file_p > file_end) Error("%s: overrun", __func__); if (lit_file_p > lit_file_end) Error("%s: overrun", __func__); } const modelinfo_t *ModelInfoForFace(const bsp2_t *bsp, int facenum) { int i; dmodel_t *model; /* Find the correct model offset */ for (i = 0, model = bsp->dmodels; i < bsp->nummodels; i++, model++) { if (facenum < model->firstface) continue; if (facenum < model->firstface + model->numfaces) break; } if (i == bsp->nummodels) { return NULL; } return &modelinfo[i]; } static void * LightThread(void *arg) { int facenum, i; const bsp2_t *bsp = (const bsp2_t *)arg; const modelinfo_t *face_modelinfo; struct ltface_ctx *ctx; #ifdef HAVE_EMBREE _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); #endif while (1) { facenum = GetThreadWork(); if (facenum == -1) break; ctx = <face_ctxs[facenum]; LightFaceInit(bsp, ctx); /* Find the correct model offset */ face_modelinfo = ModelInfoForFace(bsp, facenum); if (face_modelinfo == NULL) { // ericw -- silenced this warning becasue is causes spam when "skip" faces are used //logprint("warning: no model has face %d\n", facenum); continue; } if (!faces_sup) LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); else if (scaledonly) { bsp->dfaces[facenum].lightofs = -1; bsp->dfaces[facenum].styles[0] = 255; LightFace(bsp->dfaces + facenum, faces_sup + facenum, face_modelinfo, ctx); } else if (faces_sup[facenum].lmscale == face_modelinfo->lightmapscale) { LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); faces_sup[facenum].lightofs = bsp->dfaces[facenum].lightofs; for (i = 0; i < MAXLIGHTMAPS; i++) faces_sup[facenum].styles[i] = bsp->dfaces[facenum].styles[i]; } else { LightFace(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); LightFace(bsp->dfaces + facenum, faces_sup + facenum, face_modelinfo, ctx); } /* If bouncing, keep lightmaps in memory because we run a second lighting pass. * Otherwise free memory now, so only (# threads) lightmaps are in memory at a time. */ if (!bounce.value) { LightFaceShutdown(ctx); } } return NULL; } static void * LightThreadBounce(void *arg) { int facenum; const bsp2_t *bsp = (const bsp2_t *) arg; const modelinfo_t *face_modelinfo; struct ltface_ctx *ctx; while (1) { facenum = GetThreadWork(); if (facenum == -1) break; ctx = <face_ctxs[facenum]; /* Find the correct model offset */ face_modelinfo = ModelInfoForFace(bsp, facenum); if (face_modelinfo == NULL) continue; LightFaceIndirect(bsp->dfaces + facenum, NULL, face_modelinfo, ctx); LightFaceShutdown(ctx); } return NULL; } static void FindModelInfo(const bsp2_t *bsp, const char *lmscaleoverride) { int i, shadow, numshadowmodels, numselfshadowmodels; entity_t *entity; char modelname[20]; const char *attribute; const modelinfo_t **shadowmodels; const modelinfo_t **selfshadowmodels; modelinfo_t *info; float lightmapscale; shadowmodels = (const modelinfo_t **)malloc(sizeof(modelinfo_t *) * (bsp->nummodels + 1)); memset(shadowmodels, 0, sizeof(modelinfo_t *) * (bsp->nummodels + 1)); selfshadowmodels = (const modelinfo_t **)malloc(sizeof(modelinfo_t *) * (bsp->nummodels + 1)); memset(selfshadowmodels, 0, sizeof(modelinfo_t *) * (bsp->nummodels + 1)); /* The world always casts shadows */ shadowmodels[0] = &modelinfo[0]; numshadowmodels = 1; numselfshadowmodels = 0; if (!bsp->nummodels) { Error("Corrupt .BSP: bsp->nummodels is 0!"); } memset(modelinfo, 0, sizeof(*modelinfo) * bsp->nummodels); modelinfo[0].model = &bsp->dmodels[0]; if (lmscaleoverride) SetWorldKeyValue("_lightmap_scale", lmscaleoverride); lightmapscale = atoi(WorldValueForKey("_lightmap_scale")); if (!lightmapscale) lightmapscale = 16; /* the default */ if (lightmapscale <= 0) Error("lightmap scale is 0 or negative\n"); if (lmscaleoverride || lightmapscale != 16) logprint("Forcing lightmap scale of %gqu\n", lightmapscale); /*I'm going to do this check in the hopes that there's a benefit to cheaper scaling in engines (especially software ones that might be able to just do some mip hacks). This tool doesn't really care.*/ for (i = 1; i < lightmapscale;) i++; if (i != lightmapscale) logprint("WARNING: lightmap scale is not a power of 2\n"); modelinfo[0].lightmapscale = lightmapscale; modelinfo[0].shadow = true; /* world always casts shadows */ for (i = 1, info = modelinfo + 1; i < bsp->nummodels; i++, info++) { info->model = &bsp->dmodels[i]; info->lightmapscale = lightmapscale; /* Find the entity for the model */ snprintf(modelname, sizeof(modelname), "*%d", i); entity = FindEntityWithKeyPair("model", modelname); if (!entity) Error("%s: Couldn't find entity for model %s.\n", __func__, modelname); /* Check if this model will cast shadows (shadow => shadowself) */ shadow = atoi(ValueForKey(entity, "_shadow")); if (shadow) { shadowmodels[numshadowmodels++] = info; info->shadow = true; } else { shadow = atoi(ValueForKey(entity, "_shadowself")); if (shadow) { info->shadowself = true; selfshadowmodels[numselfshadowmodels++] = info; } } /* Set up the offset for rotate_* entities */ attribute = ValueForKey(entity, "classname"); if (!strncmp(attribute, "rotate_", 7)) GetVectorForKey(entity, "origin", info->offset); /* Grab the bmodel minlight values, if any */ attribute = ValueForKey(entity, "_minlight"); if (attribute[0]) info->minlight.light = atoi(attribute); const char *minlight_exclude = ValueForKey(entity, "_minlight_exclude"); if (minlight_exclude[0] != '\0') { strncpy(info->minlight_exclude, minlight_exclude, 15); info->minlight_exclude[15] = '\0'; } GetVectorForKey(entity, "_mincolor", info->minlight.color); normalize_color_format(info->minlight.color); if (!VectorCompare(info->minlight.color, vec3_origin)) { if (!write_litfile) write_litfile = scaledonly?2:1; } else { VectorCopy(vec3_white, info->minlight.color); } /* Check for disabled dirtmapping on this bmodel */ if (atoi(ValueForKey(entity, "_dirt")) == -1) { info->nodirt = true; } /* Check for phong shading */ // handle "_phong" and "_phong_angle" info->phongangle = atof(ValueForKey(entity, "_phong_angle")); const int phong = atoi(ValueForKey(entity, "_phong")); if (phong && (info->phongangle == 0.0)) { info->phongangle = 89.0; // default _phong_angle } } tracelist = shadowmodels; selfshadowlist = selfshadowmodels; } /* return 0 if either vector is zero-length */ static float AngleBetweenVectors(const vec3_t d1, const vec3_t d2) { float length_product = (VectorLength(d1)*VectorLength(d2)); if (length_product == 0) return 0; float cosangle = DotProduct(d1, d2)/length_product; if (cosangle < -1) cosangle = -1; if (cosangle > 1) cosangle = 1; float angle = acos(cosangle); return angle; } /* returns the angle between vectors p2->p1 and p2->p3 */ static float AngleBetweenPoints(const vec3_t p1, const vec3_t p2, const vec3_t p3) { vec3_t d1, d2; VectorSubtract(p1, p2, d1); VectorSubtract(p3, p2, d2); float result = AngleBetweenVectors(d1, d2); return result; } class vec3_struct_t { public: vec3_t v; vec3_struct_t() { VectorSet(v, 0, 0, 0); } }; std::map> vertex_normals; std::set interior_verts; map> smoothFaces; map> vertsToFaces; /* given a triangle, just adds the contribution from the triangle to the given vertexes normals, based upon angles at the verts. * v1, v2, v3 are global vertex indices */ static void AddTriangleNormals(std::map &smoothed_normals, const vec_t *norm, const dvertex_t *verts, int v1, int v2, int v3) { const vec_t *p1 = verts[v1].point; const vec_t *p2 = verts[v2].point; const vec_t *p3 = verts[v3].point; float weight; weight = AngleBetweenPoints(p2, p1, p3); VectorMA(smoothed_normals[v1].v, weight, norm, smoothed_normals[v1].v); weight = AngleBetweenPoints(p1, p2, p3); VectorMA(smoothed_normals[v2].v, weight, norm, smoothed_normals[v2].v); weight = AngleBetweenPoints(p1, p3, p2); VectorMA(smoothed_normals[v3].v, weight, norm, smoothed_normals[v3].v); } /* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */ static int GetSurfaceVertex(const bsp2_t *bsp, const bsp2_dface_t *f, int v) { int edge = f->firstedge + v; edge = bsp->dsurfedges[edge]; if (edge < 0) return bsp->dedges[-edge].v[1]; return bsp->dedges[edge].v[0]; } void Face_Normal(const bsp2_t *bsp, const bsp2_dface_t *f, vec3_t norm) { if (f->side) VectorSubtract(vec3_origin, bsp->dplanes[f->planenum].normal, norm); else VectorCopy(bsp->dplanes[f->planenum].normal, norm); } const vec_t *GetSurfaceVertexNormal(const bsp2_t *bsp, const bsp2_dface_t *f, const int vertindex) { const auto &face_normals_vector = vertex_normals.at(f); return face_normals_vector.at(vertindex).v; } static bool FacesOnSamePlane(const std::vector &faces) { if (faces.empty()) { return false; } const int32_t planenum = faces.at(0)->planenum; for (auto face : faces) { if (face->planenum != planenum) { return false; } } return true; } static void Vertex_GetPos(const bsp2_t *bsp, int num, vec3_t out) { assert(num >= 0 && num < bsp->numvertexes); const dvertex_t *v = &bsp->dvertexes[num]; for (int i=0; i<3; i++) out[i] = v->point[i]; } plane_t Face_Plane(const bsp2_t *bsp, const bsp2_dface_t *f) { const int vertnum = GetSurfaceVertex(bsp, f, 0); vec3_t vertpos; Vertex_GetPos(bsp, vertnum, vertpos); plane_t res; Face_Normal(bsp, f, res.normal); res.dist = DotProduct(vertpos, res.normal); return res; } const bsp2_dface_t * Face_EdgeIndexSmoothed(const bsp2_t *bsp, const bsp2_dface_t *f, const int edgeindex) { if (smoothFaces.find(f) == smoothFaces.end()) { return nullptr; } int v0 = GetSurfaceVertex(bsp, f, edgeindex); int v1 = GetSurfaceVertex(bsp, f, (edgeindex + 1) % f->numedges); const auto &v0_faces = vertsToFaces.at(v0); const auto &v1_faces = vertsToFaces.at(v1); // find a face f2 that has both verts v0 and v1 for (auto f2 : v0_faces) { if (f2 == f) continue; if (find(v1_faces.begin(), v1_faces.end(), f2) != v1_faces.end()) { const auto &f_smoothfaces = smoothFaces.at(f); bool smoothed = (f_smoothfaces.find(f2) != f_smoothfaces.end()); return smoothed ? f2 : nullptr; } } return nullptr; } static void CalcualateVertexNormals(const bsp2_t *bsp) { // clear in case we are run twice vertex_normals.clear(); interior_verts.clear(); smoothFaces.clear(); vertsToFaces.clear(); // read _phong and _phong_angle from entities for compatiblity with other qbsp's, at the expense of no // support on func_detail/func_group for (int i=0; inummodels; i++) { const modelinfo_t *info = &modelinfo[i]; const uint8_t phongangle_byte = (uint8_t) qmax(0, qmin(255, (int)rint(info->phongangle))); if (!phongangle_byte) continue; for (int j=info->model->firstface; j < info->model->firstface + info->model->numfaces; j++) { const bsp2_dface_t *f = &bsp->dfaces[j]; extended_texinfo_flags[f->texinfo] &= ~(TEX_PHONG_ANGLE_MASK); extended_texinfo_flags[f->texinfo] |= (phongangle_byte << TEX_PHONG_ANGLE_SHIFT); } } // build "vert index -> faces" map for (int i = 0; i < bsp->numfaces; i++) { const bsp2_dface_t *f = &bsp->dfaces[i]; for (int j = 0; j < f->numedges; j++) { const int v = GetSurfaceVertex(bsp, f, j); vertsToFaces[v].push_back(f); } } // track "interior" verts, these are in the middle of a face, and mess up normal interpolation for (int i=0; inumvertexes; i++) { auto &faces = vertsToFaces[i]; if (faces.size() > 1 && FacesOnSamePlane(faces)) { interior_verts.insert(i); } } //printf("CalcualateVertexNormals: %d interior verts\n", (int)interior_verts.size()); // build the "face -> faces to smooth with" map for (int i = 0; i < bsp->numfaces; i++) { bsp2_dface_t *f = &bsp->dfaces[i]; vec3_t f_norm; Face_Normal(bsp, f, f_norm); // any face normal within this many degrees can be smoothed with this face const int f_smoothangle = (extended_texinfo_flags[f->texinfo] & TEX_PHONG_ANGLE_MASK) >> TEX_PHONG_ANGLE_SHIFT; if (!f_smoothangle) continue; for (int j = 0; j < f->numedges; j++) { const int v = GetSurfaceVertex(bsp, f, j); // walk over all faces incident to f (we will walk over neighbours multiple times, doesn't matter) for (const bsp2_dface_t *f2 : vertsToFaces[v]) { if (f2 == f) continue; const int f2_smoothangle = (extended_texinfo_flags[f2->texinfo] & TEX_PHONG_ANGLE_MASK) >> TEX_PHONG_ANGLE_SHIFT; if (!f2_smoothangle) continue; vec3_t f2_norm; Face_Normal(bsp, f2, f2_norm); const vec_t cosangle = DotProduct(f_norm, f2_norm); const vec_t cosmaxangle = cos(DEG2RAD(qmin(f_smoothangle, f2_smoothangle))); // check the angle between the face normals if (cosangle >= cosmaxangle) { smoothFaces[f].insert(f2); } } } } // finally do the smoothing for each face for (int i = 0; i < bsp->numfaces; i++) { const bsp2_dface_t *f = &bsp->dfaces[i]; const auto &neighboursToSmooth = smoothFaces[f]; vec3_t f_norm; // get the face normal Face_Normal(bsp, f, f_norm); // gather up f and neighboursToSmooth std::vector fPlusNeighbours; fPlusNeighbours.push_back(f); for (auto neighbour : neighboursToSmooth) { fPlusNeighbours.push_back(neighbour); } // global vertex index -> smoothed normal std::map smoothedNormals; // walk fPlusNeighbours for (auto f2 : fPlusNeighbours) { vec3_t f2_norm; Face_Normal(bsp, f2, f2_norm); /* now just walk around the surface as a triangle fan */ int v1, v2, v3; v1 = GetSurfaceVertex(bsp, f2, 0); v2 = GetSurfaceVertex(bsp, f2, 1); for (int j = 2; j < f2->numedges; j++) { v3 = GetSurfaceVertex(bsp, f2, j); AddTriangleNormals(smoothedNormals, f2_norm, bsp->dvertexes, v1, v2, v3); v2 = v3; } } // normalize vertex normals for (auto &pair : smoothedNormals) { const int vertIndex = pair.first; vec_t *vertNormal = pair.second.v; if (0 == VectorNormalize(vertNormal)) { // this happens when there are colinear vertices, which give zero-area triangles, // so there is no contribution to the normal of the triangle in the middle of the // line. Not really an error, just set it to use the face normal. #if 0 logprint("Failed to calculate normal for vertex %d at (%f %f %f)\n", vertIndex, bsp->dvertexes[vertIndex].point[0], bsp->dvertexes[vertIndex].point[1], bsp->dvertexes[vertIndex].point[2]); #endif VectorCopy(f_norm, vertNormal); } } // sanity check if (!neighboursToSmooth.size()) { for (auto vertIndexNormalPair : smoothedNormals) { assert(VectorCompare(vertIndexNormalPair.second.v, f_norm)); } } // now, record all of the smoothed normals that are actually part of `f` for (int j=0; jnumedges; j++) { int v = GetSurfaceVertex(bsp, f, j); assert(smoothedNormals.find(v) != smoothedNormals.end()); vertex_normals[f].push_back(smoothedNormals[v]); } } } /* * ============= * LightWorld * ============= */ static void LightWorld(bspdata_t *bspdata, qboolean forcedscale) { logprint("--- LightWorld ---\n" ); bsp2_t *const bsp = &bspdata->data.bsp2; const unsigned char *lmshift_lump; int i, j; if (bsp->dlightdata) free(bsp->dlightdata); if (lux_buffer) free(lux_buffer); /* FIXME - remove this limit */ bsp->lightdatasize = MAX_MAP_LIGHTING; bsp->dlightdata = (byte *)malloc(bsp->lightdatasize + 16); /* for alignment */ if (!bsp->dlightdata) Error("%s: allocation of %i bytes failed.", __func__, bsp->lightdatasize); memset(bsp->dlightdata, 0, bsp->lightdatasize + 16); bsp->lightdatasize /= 4; /* align filebase to a 4 byte boundary */ filebase = file_p = (byte *)(((uintptr_t)bsp->dlightdata + 3) & ~3); file_end = filebase + bsp->lightdatasize; /* litfile data stored in dlightdata, after the white light */ lit_filebase = file_end + 12 - ((uintptr_t)file_end % 12); lit_file_p = lit_filebase; lit_file_end = lit_filebase + 3 * (MAX_MAP_LIGHTING / 4); /* lux data stored in a separate buffer */ lux_buffer = (byte *)malloc(bsp->lightdatasize*3); lux_filebase = lux_buffer + 12 - ((uintptr_t)lux_buffer % 12); lux_file_p = lux_filebase; lux_file_end = lux_filebase + 3 * (MAX_MAP_LIGHTING / 4); if (forcedscale) BSPX_AddLump(bspdata, "LMSHIFT", NULL, 0); lmshift_lump = (const unsigned char *)BSPX_GetLump(bspdata, "LMSHIFT", NULL); if (!lmshift_lump && write_litfile != ~0) faces_sup = NULL; //no scales, no lit2 else { //we have scales or lit2 output. yay... faces_sup = (facesup_t *)malloc(sizeof(*faces_sup) * bsp->numfaces); memset(faces_sup, 0, sizeof(*faces_sup) * bsp->numfaces); if (lmshift_lump) { for (i = 0; i < bsp->numfaces; i++) faces_sup[i].lmscale = 1<numfaces; i++) faces_sup[i].lmscale = modelinfo[0].lightmapscale; } } CalcualateVertexNormals(bsp); /* ericw -- alloc memory */ ltface_ctxs = (struct ltface_ctx *)calloc(bsp->numfaces, sizeof(struct ltface_ctx)); RunThreadsOn(0, bsp->numfaces, LightThread, bsp); if (bounce.value) { logprint("--- LightThreadBounce ---\n"); RunThreadsOn(0, bsp->numfaces, LightThreadBounce, bsp); } logprint("Lighting Completed.\n\n"); bsp->lightdatasize = file_p - filebase; logprint("lightdatasize: %i\n", bsp->lightdatasize); if (faces_sup) { uint8_t *styles = (uint8_t *)malloc(sizeof(*styles)*4*bsp->numfaces); int32_t *offsets = (int32_t *)malloc(sizeof(*offsets)*bsp->numfaces); for (i = 0; i < bsp->numfaces; i++) { offsets[i] = faces_sup[i].lightofs; for (j = 0; j < MAXLIGHTMAPS; j++) styles[i*4+j] = faces_sup[i].styles[j]; } BSPX_AddLump(bspdata, "LMSTYLE", styles, sizeof(*styles)*4*bsp->numfaces); BSPX_AddLump(bspdata, "LMOFFSET", offsets, sizeof(*offsets)*bsp->numfaces); } else { //kill this stuff if its somehow found. BSPX_AddLump(bspdata, "LMSTYLE", NULL, 0); BSPX_AddLump(bspdata, "LMOFFSET", NULL, 0); } } static void LoadExtendedTexinfoFlags(const char *sourcefilename, const bsp2_t *bsp) { char filename[1024]; // always create the zero'ed array extended_texinfo_flags = (uint32_t *) calloc(bsp->numtexinfo, sizeof(uint32_t)); strcpy(filename, sourcefilename); StripExtension(filename); DefaultExtension(filename, ".texinfo"); FILE *texinfofile = fopen(filename, "rt"); if (!texinfofile) return; logprint("Loaded extended texinfo flags from %s\n", filename); for (int i = 0; i < bsp->numtexinfo; i++) { int cnt = fscanf(texinfofile, "%u\n", &extended_texinfo_flags[i]); if (cnt != 1) { logprint("WARNING: Extended texinfo flags in %s does not match bsp, ignoring\n", filename); fclose(texinfofile); memset(extended_texinfo_flags, 0, bsp->numtexinfo * sizeof(uint32_t)); return; } } // fail if there are more lines in the file if (fgetc(texinfofile) != EOF) { logprint("WARNING: Extended texinfo flags in %s does not match bsp, ignoring\n", filename); fclose(texinfofile); memset(extended_texinfo_flags, 0, bsp->numtexinfo * sizeof(uint32_t)); return; } fclose(texinfofile); } // radiosity mutex radlights_lock; map texturecolors; std::vector radlights; class patch_t { public: winding_t *w; vec3_t center; vec3_t samplepoint; // 1 unit above center plane_t plane; vec3_t directlight; std::vector edgeplanes; vec3_t indirectlight; bool pointInPatch(const vec3_t point) { for (const auto &edgeplane : edgeplanes) { /* faces toward the center of the face */ vec_t dist = DotProduct(point, edgeplane.normal) - edgeplane.dist; if (dist < 0) return false; } return true; } }; #if 0 void GetDirectLighting(const vec3_t origin, const vec3_t normal, vec3_t colorout) { const entity_t *entity; entity_t **lighte; VectorSet(colorout, 0, 0, 0); for (lighte = lights; (entity = *lighte); lighte++) { if (!TestLight(entity->origin, origin, NULL)) continue; vec3_t originLightDir; VectorSubtract(entity->origin, origin, originLightDir); vec_t dist = VectorNormalize(originLightDir); vec_t cosangle = DotProduct(originLightDir, normal); if (cosangle < 0) continue; vec_t lightval = GetLightValue(&entity->light, entity, dist); VectorMA(colorout, lightval * cosangle / 255.0f, entity->light.color, colorout); } for ( sun_t *sun = suns; sun; sun = sun->next ) { if (!TestSky(origin, sun->sunvec, NULL)) continue; VectorMA(colorout, sun->sunlight.light / 255.0f, sun->sunlight.color, colorout); } } std::vector triangleIndexToPatch; std::unordered_map> facenumToPatches; mutex facenumToPatches_mutex; #endif #if 0 void SavePatch (const bsp2_t *bsp, const bsp2_dface_t *sourceface, winding_t *w) { int i = sourceface - bsp->dfaces; patch_t *p = new patch_t; p->w = w; // cache some stuff WindingCenter(p->w, p->center); WindingPlane(p->w, p->plane.normal, &p->plane.dist); // HACK: flip the plane p->plane.dist = -p->plane.dist; VectorScale(p->plane.normal, -1, p->plane.normal); VectorMA(p->center, 1, p->plane.normal, p->samplepoint); // calculate direct light if (bsp->texinfo[sourceface->texinfo].flags & TEX_SPECIAL) { VectorSet(p->directlight, 0, 0, 0); } else { GetDirectLighting(p->center, p->plane.normal, p->directlight); VectorScale(p->directlight, 1/255.0, p->directlight); } // make edge planes for (int i=0; iw->numpoints; i++) { plane_t dest; const vec_t *v0 = p->w->p[i]; const vec_t *v1 = p->w->p[(i + 1) % p->w->numpoints]; vec3_t edgevec; VectorSubtract(v1, v0, edgevec); VectorNormalize(edgevec); CrossProduct(edgevec, p->plane.normal, dest.normal); dest.dist = DotProduct(dest.normal, v0); p->edgeplanes.push_back(dest); } // save unique_lock lck { facenumToPatches_mutex }; facenumToPatches[i].push_back(p); } static void * MakeBounceLightsThread (void *arg) { const bsp2_t *bsp = (const bsp2_t *)arg; while (1) { int i = GetThreadWork(); if (i == -1) break; const bsp2_dface_t *face = &bsp->dfaces[i]; if (bsp->texinfo[face->texinfo].flags & TEX_SPECIAL) { continue; } if (!strcmp("skip", Face_TextureName(bsp, face))) { continue; } winding_t *winding = WindingFromFace(bsp, face); DicePatch(bsp, face, winding, 1024); } return NULL; } #endif void AddBounceLight(const vec3_t pos, const vec3_t color, const vec3_t surfnormal, vec_t area, const bsp2_t *bsp) { bouncelight_t l; VectorCopy(pos, l.pos); VectorCopy(color, l.color); VectorCopy(surfnormal, l.surfnormal); l.area = area; l.leaf = Light_PointInLeaf(bsp, pos); unique_lock lck { radlights_lock }; radlights.push_back(l); } int NumBounceLights() { return radlights.size(); } const bouncelight_t *BounceLightAtIndex(int i) { return &radlights.at(i); } #if 0 // Returns color in [0,1] void Texture_AvgColor (const bsp2_t *bsp, const miptex_t *miptex, vec3_t color) { VectorSet(color, 0, 0, 0); if (!bsp->texdatasize) return; const byte *data = (byte*)miptex + miptex->offsets[0]; for (int y=0; yheight; y++) { for (int x=0; xwidth; x++) { const int i = data[(miptex->width * y) + x]; vec3_t samplecolor = { (float)thepalette[3*i], (float)thepalette[3*i + 1], (float)thepalette[3*i + 2] }; VectorAdd(color, samplecolor, color); } } VectorScale(color, 1.0 / (miptex->width * miptex->height), color); VectorScale(color, 1.0 / 255.0, color); } void MakeTextureColors (const bsp2_t *bsp) { logprint("--- MakeTextureColors ---\n"); if (!bsp->texdatasize) return; for (int i=0; idtexdata.header->nummiptex; i++) { const int ofs = bsp->dtexdata.header->dataofs[i]; if (ofs < 0) continue; const miptex_t *miptex = (miptex_t *)(bsp->dtexdata.base + ofs); string name { miptex->name }; vec3_struct_t color; Texture_AvgColor(bsp, miptex, color.v); printf("%s has color %f %f %f\n", name.c_str(), color.v[0], color.v[1], color.v[2]); texturecolors[name] = color; } } void MakeBounceLights (const bsp2_t *bsp) { logprint("--- MakeBounceLights ---\n"); const dmodel_t *model = &bsp->dmodels[0]; RunThreadsOn(model->firstface, model->firstface + model->numfaces, MakeBounceLightsThread, (void *)bsp); int patches = 0; //FILE *f = fopen("bounce.map", "w"); for (auto mapentry : facenumToPatches) { for (auto patch : mapentry.second) { patches++; // create VPL if (patch->directlight[0] > 0 && patch->directlight[1] > 0 && patch->directlight[2] > 0) { bouncelight_t l; VectorCopy(patch->samplepoint, l.pos); VectorCopy(patch->directlight, l.color); VectorCopy(patch->plane.normal, l.surfnormal); l.area = WindingArea(patch->w); l.leaf = Light_PointInLeaf(bsp, l.pos); // scale by texture color const bsp2_dface_t *f = &bsp->dfaces[mapentry.first]; const char *facename = Face_TextureName(bsp, f); if (texturecolors.find(facename) != texturecolors.end()) { vec3_struct_t texcolor = texturecolors.at(facename); for (int i=0; i<3; i++) l.color[i] *= texcolor.v[i]; } radlights.push_back(l); //fprintf(f, "{\n\"classname\" \"light\"\n\"origin\" \"%f %f %f\"\n}\n", l.pos[0], l.pos[1], l.pos[2]); } } } //fclose(f); logprint("created %d patches\n", patches); logprint("created %d bounce lights\n", (int)radlights.size()); bouncelights = radlights.data(); numbouncelights = radlights.size(); } #endif // end radiosity //obj static FILE * InitObjFile(const char *filename) { FILE *objfile; char objfilename[1024]; strcpy(objfilename, filename); StripExtension(objfilename); DefaultExtension(objfilename, ".obj"); objfile = fopen(objfilename, "wt"); if (!objfile) Error("Failed to open %s: %s", objfilename, strerror(errno)); return objfile; } static void ExportObjFace(FILE *f, const bsp2_t *bsp, const bsp2_dface_t *face, int *vertcount) { // export the vertices and uvs for (int i=0; inumedges; i++) { int vertnum = GetSurfaceVertex(bsp, face, i); const vec_t *normal = GetSurfaceVertexNormal(bsp, face, i); const float *pos = bsp->dvertexes[vertnum].point; fprintf(f, "v %.9g %.9g %.9g\n", pos[0], pos[1], pos[2]); fprintf(f, "vn %.9g %.9g %.9g\n", normal[0], normal[1], normal[2]); } fprintf(f, "f"); for (int i=0; inumedges; i++) { // .obj vertexes start from 1 // .obj faces are CCW, quake is CW, so reverse the order const int vertindex = *vertcount + (face->numedges - 1 - i) + 1; fprintf(f, " %d//%d", vertindex, vertindex); } fprintf(f, "\n"); *vertcount += face->numedges; } void ExportObj(const char *filename, const bsp2_t *bsp) { FILE *objfile = InitObjFile(filename); int vertcount = 0; const int start = bsp->dmodels[0].firstface; const int end = bsp->dmodels[0].firstface + bsp->dmodels[0].numfaces; for (int i=start; idfaces[i], &vertcount); } fclose(objfile); } //obj vector> faceleafs; vector leafhassky; // index some stuff from the bsp void BuildPvsIndex(const bsp2_t *bsp) { if (bsp->visdatasize != 0) { if (novis) { logprint("skipping visdata optimization because of -novis\n"); } else { logprint("using visdata optimization\n"); } } // build leafsForFace faceleafs.resize(bsp->numfaces); for (int i = 0; i < bsp->numleafs; i++) { const bsp2_dleaf_t *leaf = &bsp->dleafs[i]; for (int k = 0; k < leaf->nummarksurfaces; k++) { const int facenum = bsp->dmarksurfaces[leaf->firstmarksurface + k]; faceleafs.at(facenum).push_back(leaf); } } // build leafhassky leafhassky.resize(bsp->numleafs, false); for (int i = 0; i < bsp->numleafs; i++) { const bsp2_dleaf_t *leaf = &bsp->dleafs[i]; // search for sky faces in it for (int k = 0; k < leaf->nummarksurfaces; k++) { const bsp2_dface_t *surf = &bsp->dfaces[bsp->dmarksurfaces[leaf->firstmarksurface + k]]; const char *texname = Face_TextureName(bsp, surf); if (!strncmp("sky", texname, 3)) { leafhassky.at(i) = true; break; } } } } bool Leaf_HasSky(const bsp2_t *bsp, const bsp2_dleaf_t *leaf) { const int leafnum = leaf - bsp->dleafs; return leafhassky.at(leafnum); } const bsp2_dleaf_t **Face_CopyLeafList(const bsp2_t *bsp, const bsp2_dface_t *face) { const int facenum = face - bsp->dfaces; auto &leafs = faceleafs.at(facenum); const bsp2_dleaf_t **result = (const bsp2_dleaf_t **) calloc(leafs.size() + 1, sizeof(const bsp2_dleaf_t *)); for (int i = 0; inumfaces; i++) { const bsp2_dface_t *f = &bsp->dfaces[i]; vec3_t fc; FaceCentroid(f, bsp, fc); vec3_t distvec; VectorSubtract(fc, point, distvec); vec_t dist = VectorLength(distvec); if (dist < nearest_dist) { nearest_dist = dist; nearest_face = f; } } return nearest_face; } void FindDebugFace(const bsp2_t *bsp) { if (!dump_face) return; const bsp2_dface_t *f = Face_NearestCentroid(bsp, dump_face_point); if (f == NULL) Error("FindDebugFace: f == NULL\n"); const int facenum = f - bsp->dfaces; logprint("FindDebugFace: dumping face %d\n", facenum); dump_facenum = facenum; } static void PrintUsage() { printf("usage: light [options] mapname.bsp\n" "\n" "* = also a worldspawn key with underscore prefix; -light becomes \"_light\"\n" "\n" "Performance options:\n" " -threads n set the number of threads\n" " -extra 2x supersampling\n" " -extra4 4x supersampling, slowest, use for final compile\n" " -gate n cutoff lights at this brightness level\n" " -sunsamples n set samples for _sunlight2, default 64\n" " -surflight_subdivide surface light subdivision size\n" "\n" "Output format options:\n" " -lit write .lit file\n" " -onlyents only update entities\n" "\n" "Global options:\n" "* -light n sets global minlight level n\n" " -addmin additive minlight\n" "* -anglescale n set weight of cosine term, default 0.5, 1=realistic\n" " -anglesense n same as -anglescale n\n" "* -dist n scale fade distance of all lights, default 1\n" "* -range n scale brightness of all lights, default 0.5\n" " -phong n 0=disable phong shading\n" "\n" "Dirtmapping (ambient occlusion) options:\n" "* -dirt [n] enable global AO, 0=disable even if set in worldspawn\n" "* -dirtmode n 0=ordered (default), 1=random AO\n" "* -dirtdepth n distance for occlusion test, default 128\n" "* -dirtscale n scale factor for AO, default 1, higher values are darker\n" "* -dirtgain n exponent for AO, default 1, lower values are darker\n" "* -dirtangle n maximum angle for AO rays, default 88\n" "\n" "Bounce options:\n" "* -bounce [n] enables 1 bounce, 0=disable even if set in worldspawn\n" "* -bouncescale n scales brightness of bounce lighting, default 1\n" "* -bouncecolorscale n how much to use texture colors, 0=none (default), 1=full\n" "\n" "Postprocessing options:\n" "* -gamma n gamma correct final lightmap, default 1.0\n" " -soft [n] blurs the lightmap, n=blur radius in samples\n" "\n" "Debug modes:\n" " -dirtdebug only save the AO values to the lightmap\n" " -phongdebug only save the normals to the lightmap\n" " -bouncedebug only save bounced lighting to the lightmap\n" " -surflight_dump dump surface lights to a .map file\n" " -novis disable vis acceleration\n" "\n" "Experimental options:\n" " -lit2 write .lit2 file\n" "* -lmscale n change lightmap scale, vanilla engines only allow 16\n" " -lux write .lux file\n" " -bspxlit writes rgb data into the bsp itself\n" " -bspx writes both rgb and directions data into the bsp itself\n" " -novanilla implies -bspxlit. don't write vanilla lighting\n"); } static bool ParseVec3Optional(vec3_t vec3_out, int *i_inout, int argc, const char **argv) { if ((*i_inout + 3) < argc) { const int start = (*i_inout + 1); const int end = (*i_inout + 3); // validate that there are 3 numbers for (int j=start; j <= end; j++) { if (argv[j][0] == '-' && isdigit(argv[j][1])) { continue; // accept '-' followed by a digit for negative numbers } // otherwise, reject if the first character is not a digit if (!isdigit(argv[j][0])) { return false; } } vec3_out[0] = atof( argv[ ++(*i_inout) ] ); vec3_out[1] = atof( argv[ ++(*i_inout) ] ); vec3_out[2] = atof( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static bool ParseVecOptional(vec_t *result, int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { if (!isdigit(argv[*i_inout + 1][0])) { return false; } *result = atof( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static bool ParseIntOptional(int *result, int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { if (!isdigit(argv[*i_inout + 1][0])) { return false; } *result = atoi( argv[ ++(*i_inout) ] ); return true; } else { return false; } } static const char *ParseStringOptional(int *i_inout, int argc, const char **argv) { if ((*i_inout + 1) < argc) { return argv[ ++(*i_inout) ]; } else { return NULL; } } static void ParseVec3(vec3_t vec3_out, int *i_inout, int argc, const char **argv) { if (!ParseVec3Optional(vec3_out, i_inout, argc, argv)) { Error("%s requires 3 numberic arguments\n", argv[ *i_inout ]); } } static vec_t ParseVec(int *i_inout, int argc, const char **argv) { vec_t result = 0; if (!ParseVecOptional(&result, i_inout, argc, argv)) { Error("%s requires 1 numeric argument\n", argv[ *i_inout ]); return 0; } return result; } static int ParseInt(int *i_inout, int argc, const char **argv) { int result = 0; if (!ParseIntOptional(&result, i_inout, argc, argv)) { Error("%s requires 1 integer argument\n", argv[ *i_inout ]); return 0; } return result; } static const char *ParseString(int *i_inout, int argc, const char **argv) { const char *result = NULL; if (!(result = ParseStringOptional(i_inout, argc, argv))) { Error("%s requires 1 string argument\n", argv[ *i_inout ]); } return result; } /* * ================== * main * light modelfile * ================== */ int main(int argc, const char **argv) { bspdata_t bspdata; bsp2_t *const bsp = &bspdata.data.bsp2; int32_t loadversion; int i; double start; double end; char source[1024]; const char *lmscaleoverride = NULL; init_log("light.log"); logprint("---- light / TyrUtils " stringify(TYRUTILS_VERSION) " ----\n"); LowerProcessPriority(); numthreads = GetDefaultThreads(); for (i = 1; i < argc; i++) { if (!strcmp(argv[i], "-threads")) { numthreads = ParseInt(&i, argc, argv); } else if (!strcmp(argv[i], "-extra")) { oversample = 2; logprint("extra 2x2 sampling enabled\n"); } else if (!strcmp(argv[i], "-extra4")) { oversample = 4; logprint("extra 4x4 sampling enabled\n"); } else if (!strcmp(argv[i], "-dist")) { scaledist = ParseVec(&i, argc, argv); } else if (!strcmp(argv[i], "-range")) { rangescale = ParseVec(&i, argc, argv); } else if (!strcmp(argv[i], "-gate")) { fadegate = ParseVec(&i, argc, argv); if (fadegate > 1) { logprint( "WARNING: -gate value greater than 1 may cause artifacts\n" ); } } else if (!strcmp(argv[i], "-light")) { minlight.light = ParseVec(&i, argc, argv); } else if (!strcmp(argv[i], "-addmin")) { addminlight = true; } else if (!strcmp(argv[i], "-gamma")) { lightmapgamma = ParseVec(&i, argc, argv); logprint( "Lightmap gamma %f specified on command-line.\n", lightmapgamma ); } else if (!strcmp(argv[i], "-lit")) { write_litfile |= 1; } else if (!strcmp(argv[i], "-lit2")) { write_litfile = ~0; } else if (!strcmp(argv[i], "-lux")) { write_luxfile |= 1; } else if (!strcmp(argv[i], "-bspxlit")) { write_litfile |= 2; } else if (!strcmp(argv[i], "-bspxlux")) { write_luxfile |= 2; } else if (!strcmp(argv[i], "-bspxonly")) { write_litfile = 2; write_luxfile = 2; scaledonly = true; } else if (!strcmp(argv[i], "-bspx")) { write_litfile |= 2; write_luxfile |= 2; } else if (!strcmp(argv[i], "-novanilla")) { scaledonly = true; } else if ( !strcmp( argv[ i ], "-lmscale" ) ) { lmscaleoverride = argv[++i]; } else if (!strcmp(argv[i], "-soft")) { if ((i + 1) < argc && isdigit(argv[i + 1][0])) softsamples = ParseInt(&i, argc, argv); else softsamples = -1; /* auto, based on oversampling */ } else if (!strcmp(argv[i], "-anglescale") || !strcmp(argv[i], "-anglesense")) { global_anglescale = ParseVec(&i, argc, argv); logprint("Using global anglescale value of %f from command line.\n", global_anglescale); } else if ( !strcmp( argv[ i ], "-dirt" ) ) { int dirt_param = 1; ParseIntOptional(&dirt_param, &i, argc, argv); if (dirt_param) { dirty.value = true; dirty.locked = true; globalDirt = true; minlightDirt = true; logprint( "Dirtmapping enabled globally\n" ); } else { dirty.value = false; dirty.locked = true; logprint( "Dirtmapping disabled\n" ); } } else if ( !strcmp( argv[ i ], "-dirtdebug" ) || !strcmp( argv[ i ], "-debugdirt" ) ) { CheckNoDebugModeSet(); if (!dirty.locked) { dirty.value = true; } globalDirt = true; debugmode = debugmode_dirt; logprint( "Dirtmap debugging enabled\n" ); } else if ( !strcmp( argv[ i ], "-dirtmode" ) ) { dirtMode.locked = true; dirtMode.value = ParseInt(&i, argc, argv); if ( dirtMode.value != 0 && dirtMode.value != 1 ) { dirtMode.value = 0; } if ( dirtMode.value == 1 ) { logprint( "Enabling randomized dirtmapping\n" ); } else{ logprint( "Enabling ordered dirtmapping\n" ); } } else if ( !strcmp( argv[ i ], "-dirtdepth" ) ) { dirtDepth.locked = true; dirtDepth.value = ParseVec(&i, argc, argv); if ( dirtDepth.value <= 0.0f ) { dirtDepth.value = 128.0f; } logprint( "Dirtmapping depth set to %.1f\n", dirtDepth.value ); } else if ( !strcmp( argv[ i ], "-dirtscale" ) ) { dirtScale.locked = true; dirtScale.value = ParseVec(&i, argc, argv); if ( dirtScale.value <= 0.0f ) { dirtScale.value = 1.0f; } logprint( "Dirtmapping scale set to %.1f\n", dirtScale.value ); } else if ( !strcmp( argv[ i ], "-dirtgain" ) ) { dirtGain.locked = true; dirtGain.value = ParseVec(&i, argc, argv); if ( dirtGain.value <= 0.0f ) { dirtGain.value = 1.0f; } logprint( "Dirtmapping gain set to %.1f\n", dirtGain.value ); } else if ( !strcmp( argv[ i ], "-dirtangle" ) ) { dirtAngle.locked = true; dirtAngle.value = ParseVec(&i, argc, argv); logprint( "Dirtmapping cone angle set to %.1f\n", dirtAngle.value ); } else if ( !strcmp( argv[ i ], "-phong" ) ) { int phong_param = 1; ParseIntOptional(&phong_param, &i, argc, argv); if (phong_param) { logprint( "NOTE: -phong 1 has no effect\n" ); } else { phongallowed.value = false; phongallowed.locked = true; logprint( "Phong shading disabled\n" ); } } else if ( !strcmp( argv[ i ], "-bounce" ) ) { int bounce_param = 1; ParseIntOptional(&bounce_param, &i, argc, argv); bounce.value = bounce_param; bounce.locked = true; if (bounce_param) logprint( "Bounce enabled on command line\n"); else logprint( "Bounce disabled on command line\n"); } else if ( !strcmp( argv[ i ], "-bouncedebug" ) ) { CheckNoDebugModeSet(); bounce.value = true; bounce.locked = true; debugmode = debugmode_bounce; logprint( "Bounce debugging mode enabled on command line\n" ); } else if ( !strcmp( argv[ i ], "-bouncescale" ) ) { bounce.value = true; bounce.locked = true; bouncescale.value = ParseVec(&i, argc, argv); bouncescale.locked = true; logprint( "Bounce scale factor set to %f on command line\n", bouncescale.value ); } else if ( !strcmp( argv[ i ], "-bouncecolorscale" ) ) { bounce.value = true; bounce.locked = true; bouncecolorscale.value = ParseVec(&i, argc, argv); bouncecolorscale.locked = true; bouncecolorscale.value = qmin(qmax(bouncecolorscale.value, 0.0f), 1.0f); logprint( "Bounce color scale factor set to %f on command line\n", bouncecolorscale.value ); } else if ( !strcmp( argv[ i ], "-surflight_subdivide" ) ) { surflight_subdivide = ParseVec(&i, argc, argv); surflight_subdivide = qmin(qmax(surflight_subdivide, 64.0f), 2048.0f); logprint( "Using surface light subdivision size of %f\n", surflight_subdivide); } else if ( !strcmp( argv[ i ], "-surflight_dump" ) ) { surflight_dump = true; } else if ( !strcmp( argv[ i ], "-sunsamples" ) ) { sunsamples = ParseInt(&i, argc, argv); sunsamples = qmin(qmax(sunsamples, 8), 2048); logprint( "Using sunsamples of %d\n", sunsamples); } else if ( !strcmp( argv[ i ], "-onlyents" ) ) { onlyents = true; logprint( "Onlyents mode enabled\n" ); } else if ( !strcmp( argv[ i ], "-phongdebug" ) ) { CheckNoDebugModeSet(); debugmode = debugmode_phong; write_litfile |= 1; logprint( "Phong shading debug mode enabled\n" ); } else if ( !strcmp( argv[ i ], "-novis" ) ) { novis = true; logprint( "Skipping use of vis data to optimize lighting\n" ); } else if ( !strcmp( argv[ i ], "-backend" ) ) { const char *requested = ParseString(&i, argc, argv); if (!strcmp(requested, "bsp")) { rtbackend = backend_bsp; } else if (!strcmp(requested, "embree")) { rtbackend = backend_embree; } else { Error("unknown backend %s", requested); } } else if ( !strcmp( argv[ i ], "-debugface" ) ) { ParseVec3(dump_face_point, &i, argc, argv); dump_face = true; } else if ( !strcmp( argv[ i ], "-sunlight" ) ) { sunlight.value = ParseVec(&i, argc, argv); sunlight.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight_color" ) ) { ParseVec3(sunlight_color.value, &i, argc, argv); sunlight_color.locked = true; } else if ( !strcmp( argv[ i ], "-sun2" ) ) { sun2.value = ParseVec(&i, argc, argv); sun2.locked = true; } else if ( !strcmp( argv[ i ], "-sun2_color" ) ) { ParseVec3(sun2_color.value, &i, argc, argv); sun2_color.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight2" ) ) { sunlight2.value = ParseVec(&i, argc, argv); sunlight2.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight2_color" ) ) { ParseVec3(sunlight2_color.value, &i, argc, argv); sunlight2_color.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight3" ) ) { sunlight3.value = ParseVec(&i, argc, argv); sunlight3.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight3_color" ) ) { ParseVec3(sunlight3_color.value, &i, argc, argv); sunlight3_color.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight_dirt" ) ) { sunlight_dirt.value = ParseInt(&i, argc, argv); sunlight_dirt.locked = true; } else if ( !strcmp( argv[ i ], "-sunlight2_dirt" ) ) { sunlight2_dirt.value = ParseInt(&i, argc, argv); sunlight2_dirt.locked = true; } else if ( !strcmp( argv[ i ], "-sunvec" ) ) { ParseVec3(sunvec.value, &i, argc, argv); sunvec.locked = true; } else if ( !strcmp( argv[ i ], "-sun2vec" ) ) { ParseVec3(sun2vec.value, &i, argc, argv); sun2vec.locked = true; } else if ( !strcmp( argv[ i ], "-sun_deviance" ) ) { sun_deviance.value = ParseVec(&i, argc, argv); sun_deviance.locked = true; } else if ( !strcmp( argv[ i ], "-help" ) ) { PrintUsage(); exit(0); } else if (argv[i][0] == '-') { PrintUsage(); Error("Unknown option \"%s\"", argv[i]); } else break; } if (i != argc - 1) { PrintUsage(); exit(1); } #ifndef HAVE_EMBREE if (rtbackend == backend_embree) { rtbackend = backend_bsp; } #endif logprint("Raytracing backend: "); switch (rtbackend) { case backend_bsp: logprint("BSP\n"); break; case backend_embree: logprint("Embree\n"); break; } if (numthreads > 1) logprint("running with %d threads\n", numthreads); if (write_litfile == ~0) logprint("generating lit2 output only.\n"); else { if (write_litfile & 1) logprint(".lit colored light output requested on command line.\n"); if (write_litfile & 2) logprint("BSPX colored light output requested on command line.\n"); if (write_luxfile & 1) logprint(".lux light directions output requested on command line.\n"); if (write_luxfile & 2) logprint("BSPX light directions output requested on command line.\n"); } if (softsamples == -1) { switch (oversample) { case 2: softsamples = 1; break; case 4: softsamples = 2; break; default: softsamples = 0; break; } } start = I_FloatTime(); strcpy(source, argv[i]); strcpy(mapfilename, argv[i]); // delete previous litfile if (!onlyents) { StripExtension(source); DefaultExtension(source, ".lit"); remove(source); } StripExtension(source); DefaultExtension(source, ".bsp"); LoadBSPFile(source, &bspdata); loadversion = bspdata.version; if (bspdata.version != BSP2VERSION) ConvertBSPFormat(BSP2VERSION, &bspdata); BuildPvsIndex(bsp); LoadExtendedTexinfoFlags(source, bsp); LoadEntities(bsp); FindDebugFace(bsp); modelinfo = (modelinfo_t *)malloc(bsp->nummodels * sizeof(*modelinfo)); FindModelInfo(bsp, lmscaleoverride); SetupLights(bsp); if (!onlyents) { if (dirty.value) SetupDirt(); MakeTnodes(bsp); LightWorld(&bspdata, !!lmscaleoverride); /*invalidate any bspx lighting info early*/ BSPX_AddLump(&bspdata, "RGBLIGHTING", NULL, 0); BSPX_AddLump(&bspdata, "LIGHTINGDIR", NULL, 0); if (write_litfile == ~0) { WriteLitFile(bsp, faces_sup, source, 2); return 0; //run away before any files are written } else { /*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/ if (write_litfile & 1) WriteLitFile(bsp, faces_sup, source, LIT_VERSION); if (write_litfile & 2) BSPX_AddLump(&bspdata, "RGBLIGHTING", lit_filebase, bsp->lightdatasize*3); if (write_luxfile & 1) WriteLuxFile(bsp, source, LIT_VERSION); if (write_luxfile & 2) BSPX_AddLump(&bspdata, "LIGHTINGDIR", lux_filebase, bsp->lightdatasize*3); } } /* -novanilla + internal lighting = no grey lightmap */ if (scaledonly && (write_litfile & 2)) bsp->lightdatasize = 0; #if 0 ExportObj(source, bsp); #endif WriteEntitiesToString(bsp); /* Convert data format back if necessary */ if (loadversion != BSP2VERSION) ConvertBSPFormat(loadversion, &bspdata); WriteBSPFile(source, &bspdata); end = I_FloatTime(); logprint("%5.1f seconds elapsed\n", end - start); close_log(); free(modelinfo); return 0; }