/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #ifndef __LIGHT_LTFACE_H__ #define __LIGHT_LTFACE_H__ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include extern std::atomic total_light_rays, total_light_ray_hits, total_samplepoints; extern std::atomic total_bounce_rays, total_bounce_ray_hits; void FaceCentroid(const bsp2_dface_t *face, const bsp2_t *bsp, vec3_t out); void WorldToTexCoord(const vec3_t world, const texinfo_t *tex, vec_t coord[2]); // FIXME: remove light param. add normal param and dir params. vec_t GetLightValue(const globalconfig_t &cfg, const light_t *entity, vec_t dist); void GetDirectLighting(const globalconfig_t &cfg, raystream_t *rs, const vec3_t origin, const vec3_t normal, vec3_t colorout); void SetupDirt(globalconfig_t &cfg); float DirtAtPoint(const globalconfig_t &cfg, raystream_t *rs, const vec3_t point, const vec3_t normal, const dmodel_t *selfshadow); void LightFaceInit(const bsp2_t *bsp, struct ltface_ctx *ctx); void LightFaceShutdown(struct ltface_ctx *ctx); void LightFace(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modelinfo, struct ltface_ctx *ctx); #endif /* __LIGHT_LTFACE_H__ */