/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // portals.c #include #include #include node_t outside_node; // portals outside the world face this class portal_state_t { public: int num_visportals; int num_visleafs; // leafs the player can be in int num_visclusters; // clusters of leafs int iNodesDone; bool uses_detail; }; /* ============================================================================== PORTAL FILE GENERATION ============================================================================== */ static void WriteFloat(std::ofstream &portalFile, vec_t v) { if (fabs(v - Q_rint(v)) < ZERO_EPSILON) fmt::print(portalFile, "{} ", (int)Q_rint(v)); else fmt::print(portalFile, "{} ", v); } contentflags_t ClusterContents(const node_t *node) { /* Pass the leaf contents up the stack */ if (node->planenum == PLANENUM_LEAF) return node->contents; return options.target_game->cluster_contents( ClusterContents(node->children[0]), ClusterContents(node->children[1])); } /* Return true if possible to see the through the contents of the portals nodes */ static bool PortalThru(const portal_t *p) { contentflags_t contents0 = ClusterContents(p->nodes[0]); contentflags_t contents1 = ClusterContents(p->nodes[1]); /* Can't see through func_illusionary_visblocker */ if ((contents0.extended | contents1.extended) & CFLAGS_ILLUSIONARY_VISBLOCKER) return false; // FIXME: we can't move this directly to portal_can_see_through because // "options" isn't exposed there. if (options.target_game->id != GAME_QUAKE_II) { /* If water is transparent, liquids are like empty space */ if (options.fTranswater) { if (contents0.is_liquid(options.target_game) && contents1.is_empty(options.target_game)) return true; if (contents1.is_liquid(options.target_game) && contents0.is_empty(options.target_game)) return true; } /* If sky is transparent, then sky is like empty space */ if (options.fTranssky) { if (contents0.is_sky(options.target_game) && contents1.is_empty(options.target_game)) return true; if (contents0.is_empty(options.target_game) && contents1.is_sky(options.target_game)) return true; } } // Check per-game visibility return options.target_game->portal_can_see_through(contents0, contents1); } static void WritePortals_r(node_t *node, std::ofstream &portalFile, bool clusters) { const portal_t *p, *next; std::optional w; const qbsp_plane_t *pl; int i, front, back; qplane3d plane2; if (node->planenum != PLANENUM_LEAF && !node->detail_separator) { WritePortals_r(node->children[0], portalFile, clusters); WritePortals_r(node->children[1], portalFile, clusters); return; } if (node->contents.is_solid(options.target_game)) return; for (p = node->portals; p; p = next) { next = (p->nodes[0] == node) ? p->next[0] : p->next[1]; if (!p->winding || p->nodes[0] != node) continue; if (!PortalThru(p)) continue; w = p->winding; front = clusters ? p->nodes[0]->viscluster : p->nodes[0]->visleafnum; back = clusters ? p->nodes[1]->viscluster : p->nodes[1]->visleafnum; Q_assert(front != -1); Q_assert(back != -1); /* * sometimes planes get turned around when they are very near the * changeover point between different axis. interpret the plane the * same way vis will, and flip the side orders if needed */ pl = &map.planes[p->planenum]; plane2 = w->plane(); if (qv::dot(pl->normal, plane2.normal) < 1.0 - ANGLEEPSILON) fmt::print(portalFile, "{} {} {} ", w->size(), back, front); else fmt::print(portalFile, "{} {} {} ", w->size(), front, back); for (i = 0; i < w->size(); i++) { fmt::print(portalFile, "("); WriteFloat(portalFile, w->at(i)[0]); WriteFloat(portalFile, w->at(i)[1]); WriteFloat(portalFile, w->at(i)[2]); fmt::print(portalFile, ") "); } fmt::print(portalFile, "\n"); } } static int WriteClusters_r(node_t *node, std::ofstream &portalFile, int viscluster) { if (node->planenum != PLANENUM_LEAF) { viscluster = WriteClusters_r(node->children[0], portalFile, viscluster); viscluster = WriteClusters_r(node->children[1], portalFile, viscluster); return viscluster; } if (node->contents.is_solid(options.target_game)) return viscluster; /* If we're in the next cluster, start a new line */ if (node->viscluster != viscluster) { fmt::print(portalFile, "-1\n"); viscluster++; } /* Sanity check */ if (node->viscluster != viscluster) FError("Internal error: Detail cluster mismatch"); fmt::print(portalFile, "{} ", node->visleafnum); return viscluster; } static void CountPortals(const node_t *node, portal_state_t *state) { const portal_t *portal; for (portal = node->portals; portal;) { /* only write out from first leaf */ if (portal->nodes[0] == node) { if (PortalThru(portal)) state->num_visportals++; portal = portal->next[0]; } else { portal = portal->next[1]; } } } /* ================ NumberLeafs_r - Assigns leaf numbers and cluster numbers - If cluster < 0, assign next available global cluster number and increment - Otherwise, assign the given cluster number because parent splitter is detail ================ */ static void NumberLeafs_r(node_t *node, portal_state_t *state, int cluster) { /* decision node */ if (node->planenum != PLANENUM_LEAF) { node->visleafnum = -99; node->viscluster = -99; if (cluster < 0 && node->detail_separator) { state->uses_detail = true; cluster = state->num_visclusters++; node->viscluster = cluster; CountPortals(node, state); } NumberLeafs_r(node->children[0], state, cluster); NumberLeafs_r(node->children[1], state, cluster); return; } if (node->contents.is_solid(options.target_game)) { /* solid block, viewpoint never inside */ node->visleafnum = -1; node->viscluster = -1; return; } node->visleafnum = state->num_visleafs++; node->viscluster = (cluster < 0) ? state->num_visclusters++ : cluster; CountPortals(node, state); } /* ================ WritePortalfile ================ */ static void WritePortalfile(node_t *headnode, portal_state_t *state) { int check; /* * Set the visleafnum and viscluster field in every leaf and count the * total number of portals. */ state->num_visleafs = 0; state->num_visclusters = 0; state->num_visportals = 0; state->uses_detail = false; NumberLeafs_r(headnode, state, -1); // write the file options.szBSPName.replace_extension("prt"); std::ofstream portalFile(options.szBSPName, std::ios_base::binary | std::ios_base::out); if (!portalFile) FError("Failed to open {}: {}", options.szBSPName, strerror(errno)); // q2 uses a PRT1 file, but with clusters. // (Since q2bsp natively supports clusters, we don't need PRT2.) if (options.target_game->id == GAME_QUAKE_II) { fmt::print(portalFile, "PRT1\n"); fmt::print(portalFile, "{}\n", state->num_visclusters); fmt::print(portalFile, "{}\n", state->num_visportals); WritePortals_r(headnode, portalFile, true); return; } /* If no detail clusters, just use a normal PRT1 format */ if (!state->uses_detail) { fmt::print(portalFile, "PRT1\n"); fmt::print(portalFile, "{}\n", state->num_visleafs); fmt::print(portalFile, "{}\n", state->num_visportals); WritePortals_r(headnode, portalFile, false); } else { if (options.fForcePRT1) { /* Write a PRT1 file for loading in the map editor. Vis will reject it. */ fmt::print(portalFile, "PRT1\n"); fmt::print(portalFile, "{}\n", state->num_visclusters); fmt::print(portalFile, "{}\n", state->num_visportals); WritePortals_r(headnode, portalFile, true); } else { /* Write a PRT2 */ fmt::print(portalFile, "PRT2\n"); fmt::print(portalFile, "{}\n", state->num_visleafs); fmt::print(portalFile, "{}\n", state->num_visclusters); fmt::print(portalFile, "{}\n", state->num_visportals); WritePortals_r(headnode, portalFile, true); check = WriteClusters_r(headnode, portalFile, 0); if (check != state->num_visclusters - 1) FError("Internal error: Detail cluster mismatch"); fmt::print(portalFile, "-1\n"); } } } //============================================================================= /* ============= AddPortalToNodes ============= */ static void AddPortalToNodes(portal_t *p, node_t *front, node_t *back) { if (p->nodes[0] || p->nodes[1]) FError("portal already included"); p->nodes[0] = front; p->next[0] = front->portals; front->portals = p; p->nodes[1] = back; p->next[1] = back->portals; back->portals = p; } /* ============= RemovePortalFromNode ============= */ static void RemovePortalFromNode(portal_t *portal, node_t *l) { portal_t **pp, *t; // remove reference to the current portal pp = &l->portals; while (1) { t = *pp; if (!t) FError("Portal not in leaf"); if (t == portal) break; if (t->nodes[0] == l) pp = &t->next[0]; else if (t->nodes[1] == l) pp = &t->next[1]; else FError("Portal not bounding leaf"); } if (portal->nodes[0] == l) { *pp = portal->next[0]; portal->nodes[0] = NULL; } else if (portal->nodes[1] == l) { *pp = portal->next[1]; portal->nodes[1] = NULL; } } /* ================ MakeHeadnodePortals The created portals will face the global outside_node ================ */ static void MakeHeadnodePortals(const mapentity_t *entity, node_t *node) { int i, j, n; portal_t *p, *portals[6]; qbsp_plane_t bplanes[6]; int side; // pad with some space so there will never be null volume leafs aabb3d bounds = entity->bounds.grow(SIDESPACE); outside_node.planenum = PLANENUM_LEAF; outside_node.contents = options.target_game->create_solid_contents(); outside_node.portals = NULL; // create 6 portals forming a cube around the bounds of the map. // these portals will have `outside_node` on one side, and headnode on the other. for (i = 0; i < 3; i++) for (j = 0; j < 2; j++) { n = j * 3 + i; p = new portal_t{}; portals[n] = p; qplane3d &pl = bplanes[n] = {}; if (j) { pl.normal[i] = -1; pl.dist = -bounds[j][i]; } else { pl.normal[i] = 1; pl.dist = bounds[j][i]; } p->planenum = FindPlane(pl, &side); p->winding = BaseWindingForPlane(pl); if (side) AddPortalToNodes(p, &outside_node, node); else AddPortalToNodes(p, node, &outside_node); } // clip the basewindings by all the other planes for (i = 0; i < 6; i++) { for (j = 0; j < 6; j++) { if (j == i) continue; portals[i]->winding = portals[i]->winding->clip(bplanes[j], ON_EPSILON, true)[SIDE_FRONT]; } } } //============================================================================ #ifdef PARANOID static void CheckWindingInNode(winding_t *w, node_t *node) { int i, j; for (i = 0; i < w->numpoints; i++) { for (j = 0; j < 3; j++) if (w->points[i][j] < node->mins[j] - 1 || w->points[i][j] > node->maxs[j] + 1) { LogPrint("WARNING: Winding outside node\n"); return; } } } static void CheckWindingArea(winding_t *w) { int i; vec_t total, add; qvec3d v1, v2, cross; total = 0; for (i = 1; i < w->numpoints; i++) { v1 = w->points[i] - w->points[0]; v2 = w->points[i + 1] - w->points[0]; cross = qv::cross(v1, v2); add = qv::length(cross); total += add * 0.5; } if (total < 16) LogPrint("WARNING: Winding with area {}\n", total); } static void CheckLeafPortalConsistancy(node_t *node) { int side, side2; portal_t *p, *p2; qbsp_plane_t plane, plane2; int i; winding_t *w; vec_t dist; side = side2 = 0; // quiet compiler warning for (p = node->portals; p; p = p->next[side]) { if (p->nodes[0] == node) side = 0; else if (p->nodes[1] == node) side = 1; else FError("Mislinked portal"); CheckWindingInNode(p->winding, node); CheckWindingArea(p->winding); // check that the side orders are correct plane = map.planes[p->planenum]; plane2 = p->winding.plane(); for (p2 = node->portals; p2; p2 = p2->next[side2]) { if (p2->nodes[0] == node) side2 = 0; else if (p2->nodes[1] == node) side2 = 1; else FError("Mislinked portal"); w = p2->winding; for (i = 0; i < w->numpoints; i++) { dist = plane.distance_to(w->points[i]); if ((side == 0 && dist < -1) || (side == 1 && dist > 1)) { LogPrint("WARNING: Portal siding direction is wrong\n"); return; } } } } } #endif /* PARANOID */ //============================================================================ /* ================ CutNodePortals_r ================ */ static void CutNodePortals_r(node_t *node, portal_state_t *state) { qbsp_plane_t clipplane; node_t *front, *back, *other_node; portal_t *portal, *new_portal, *next_portal; int side; #ifdef PARANOID CheckLeafPortalConsistancy(node); #endif /* If a leaf, no more dividing */ if (node->planenum == PLANENUM_LEAF) return; /* No portals on detail separators */ if (node->detail_separator) return; const qbsp_plane_t &plane = map.planes[node->planenum]; front = node->children[SIDE_FRONT]; back = node->children[SIDE_BACK]; /* * create the new portal by taking the full plane winding for the cutting * plane and clipping it by all of the planes from the other portals */ new_portal = new portal_t{}; new_portal->planenum = node->planenum; std::optional winding = BaseWindingForPlane(plane); for (portal = node->portals; portal; portal = portal->next[side]) { clipplane = map.planes[portal->planenum]; if (portal->nodes[0] == node) side = SIDE_FRONT; else if (portal->nodes[1] == node) { clipplane = -clipplane; side = SIDE_BACK; } else FError("Mislinked portal"); winding = winding->clip(clipplane, ON_EPSILON, true)[SIDE_FRONT]; if (!winding) { FLogPrint("WARNING: New portal was clipped away near ({:.3} {:.3} {:.3})\n", portal->winding->at(0)[0], portal->winding->at(0)[1], portal->winding->at(0)[2]); break; } } /* If the plane was not clipped on all sides, there was an error */ if (winding) { new_portal->winding = winding; AddPortalToNodes(new_portal, front, back); } /* partition the portals */ for (portal = node->portals; portal; portal = next_portal) { if (portal->nodes[0] == node) side = SIDE_FRONT; else if (portal->nodes[1] == node) side = SIDE_BACK; else FError("Mislinked portal"); next_portal = portal->next[side]; other_node = portal->nodes[!side]; RemovePortalFromNode(portal, portal->nodes[0]); RemovePortalFromNode(portal, portal->nodes[1]); /* cut the portal into two portals, one on each side of the cut plane */ auto windings = portal->winding->clip(plane, ON_EPSILON); if (!windings[SIDE_FRONT]) { if (side == SIDE_FRONT) AddPortalToNodes(portal, back, other_node); else AddPortalToNodes(portal, other_node, back); continue; } if (!windings[SIDE_BACK]) { if (side == SIDE_FRONT) AddPortalToNodes(portal, front, other_node); else AddPortalToNodes(portal, other_node, front); continue; } /* the winding is split */ new_portal = new portal_t{}; *new_portal = *portal; new_portal->winding = std::move(windings[SIDE_BACK]); portal->winding = std::move(windings[SIDE_FRONT]); if (side == SIDE_FRONT) { AddPortalToNodes(portal, front, other_node); AddPortalToNodes(new_portal, back, other_node); } else { AddPortalToNodes(portal, other_node, front); AddPortalToNodes(new_portal, other_node, back); } } /* Display progress */ state->iNodesDone++; LogPercent(state->iNodesDone, splitnodes.load()); CutNodePortals_r(front, state); CutNodePortals_r(back, state); } /* ================== PortalizeWorld Builds the exact polyhedrons for the nodes and leafs ================== */ void PortalizeWorld(const mapentity_t *entity, node_t *headnode, const int hullnum) { LogPrint(LOG_PROGRESS, "---- {} ----\n", __func__); portal_state_t state{}; state.iNodesDone = 0; MakeHeadnodePortals(entity, headnode); CutNodePortals_r(headnode, &state); if (hullnum <= 0) { /* save portal file for vis tracing */ WritePortalfile(headnode, &state); LogPrint(LOG_STAT, " {:8} vis leafs\n", state.num_visleafs); LogPrint(LOG_STAT, " {:8} vis clusters\n", state.num_visclusters); LogPrint(LOG_STAT, " {:8} vis portals\n", state.num_visportals); } } /* ================== FreeAllPortals ================== */ void FreeAllPortals(node_t *node) { portal_t *p, *nextp; if (node->planenum != PLANENUM_LEAF) { FreeAllPortals(node->children[0]); FreeAllPortals(node->children[1]); } for (p = node->portals; p; p = nextp) { if (p->nodes[0] == node) nextp = p->next[0]; else nextp = p->next[1]; RemovePortalFromNode(p, p->nodes[0]); RemovePortalFromNode(p, p->nodes[1]); delete p; } node->portals = NULL; }