/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2017 Eric Wasylishen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ #pragma once #include #include struct q2_miptex_t { char name[32]; unsigned width, height; unsigned offsets[MIPLEVELS]; // four mip maps stored char animname[32]; // next frame in animation chain int flags; int contents; int value; }; struct color_rgba { uint8_t r, g, b, a; }; // mxd. Moved from ltface.cc extern uint8_t thepalette[768]; // Palette void LoadPalette(bspdata_t *bspdata); // Returns color components in [0, 255] qvec3f Palette_GetColor(const int i); // mxd. Returns RGBA color components in [0, 255] qvec4f Texture_GetColor(const rgba_miptex_t &tex, const size_t i); // Image loading bool LoadPCX(const std::filesystem::path &filename, uint8_t **pixels, uint8_t **palette, int *width, int *height); bool LoadTGA(const std::filesystem::path &filename, uint8_t **pixels, int *width, int *height); bool LoadWAL(const std::filesystem::path &filename, uint8_t **pixels, int *width, int *height); // Texture loading void LoadOrConvertTextures( mbsp_t *bsp); // Loads textures from disk and stores them in bsp->drgbatexdata (Quake 2) / Converts paletted // bsp->dtexdata textures to RGBA bsp->drgbatexdata textures (Quake / Hexen2)