/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1997 Greg Lewis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ // merge.c #include #include #include #include #include #include #ifdef PARANOID static void CheckColinear(face_t *f) { int i, j; qvec3d v1, v2; for (i = 0; i < f->w.numpoints; i++) { // skip the point if the vector from the previous point is the same // as the vector to the next point j = (i - 1 < 0) ? f->w.numpoints - 1 : i - 1; v1 = qv::normalize(f->w.points[i] - f->w.points[j]); j = (i + 1 == f->w.numpoints) ? 0 : i + 1; v2 = qv::normalize(f->w.points[j] - f->w.points[i]); if (qv::epsilonEqual(v1, v2, QBSP_EQUAL_EPSILON)) FError("Colinear edge"); } } #endif /* PARANOID */ /* ============= TryMerge If two polygons share a common edge and the edges that meet at the common points are both inside the other polygons, merge them Returns NULL if the faces couldn't be merged, or the new face. The originals will NOT be freed. ============= */ static std::unique_ptr TryMerge(const face_t *f1, const face_t *f2) { qvec3d p1, p2, p3, p4, back; int i, j, k, l; qvec3d normal, delta; double dot; bool keep1, keep2; if (!f1->w.size() || !f2->w.size() || f1->planenum != f2->planenum || f1->texinfo != f2->texinfo || f1->original_side->lmshift != f2->original_side->lmshift) return NULL; // block merging across water boundaries; // ezQuake/nQuake (Q1) and Paintball2 (Q2) water caustics will leak onto // above-water faces. if (f1->contents[0].is_liquid(qbsp_options.target_game) != f2->contents[0].is_liquid(qbsp_options.target_game)) return nullptr; // Q1: don't merge across sky boundary - we delete faces inside sky if (f1->contents[0].is_sky(qbsp_options.target_game) != f2->contents[0].is_sky(qbsp_options.target_game)) return nullptr; // find a common edge p1 = p2 = NULL; // stop compiler warning j = 0; // for (i = 0; i < f1->w.size(); i++) { p1 = f1->w[i]; p2 = f1->w[(i + 1) % f1->w.size()]; for (j = 0; j < f2->w.size(); j++) { p3 = f2->w[j]; p4 = f2->w[(j + 1) % f2->w.size()]; for (k = 0; k < 3; k++) { if (fabs(p1[k] - p4[k]) > QBSP_EQUAL_EPSILON || fabs(p2[k] - p3[k]) > QBSP_EQUAL_EPSILON) break; } if (k == 3) break; } if (j < f2->w.size()) break; } if (i == f1->w.size()) return NULL; // no matching edges // check slope of connected lines // if the slopes are colinear, the point can be removed const qvec3d &planenormal = f1->get_plane().get_normal(); back = f1->w[(i + f1->w.size() - 1) % f1->w.size()]; delta = p1 - back; normal = qv::normalize(qv::cross(planenormal, delta)); back = f2->w[(j + 2) % f2->w.size()]; delta = back - p1; dot = qv::dot(delta, normal); if (dot > CONTINUOUS_EPSILON) return NULL; // not a convex polygon keep1 = dot < -CONTINUOUS_EPSILON; back = f1->w[(i + 2) % f1->w.size()]; delta = back - p2; normal = qv::normalize(qv::cross(planenormal, delta)); back = f2->w[(j + f2->w.size() - 1) % f2->w.size()]; delta = back - p2; dot = qv::dot(delta, normal); if (dot > CONTINUOUS_EPSILON) return NULL; // not a convex polygon keep2 = dot < -CONTINUOUS_EPSILON; // build the new polygon std::unique_ptr newf = NewFaceFromFace(f1); // copy first polygon if (keep2) k = (i + 1) % f1->w.size(); else k = (i + 2) % f1->w.size(); for (; k != i; k = (k + 1) % f1->w.size()) { newf->w.push_back(f1->w[k]); } // copy second polygon if (keep1) l = (j + 1) % f2->w.size(); else l = (j + 2) % f2->w.size(); for (; l != j; l = (l + 1) % f2->w.size()) { newf->w.push_back(f2->w[l]); } UpdateFaceSphere(newf.get()); return newf; } /* =============== MergeFaceToList =============== */ void MergeFaceToList( std::unique_ptr face, std::list> &list, logging::stat_tracker_t::stat &num_merged) { for (auto it = list.begin(); it != list.end();) { #ifdef PARANOID CheckColinear(f); #endif std::unique_ptr newf = TryMerge(face.get(), it->get()); if (newf) { list.erase(it); // restart, now trying to merge `newf` into the list face = std::move(newf); it = list.begin(); num_merged++; } else { it++; } } list.push_back(std::move(face)); } /* =============== MergeFaceList =============== */ std::list> MergeFaceList( std::list> input, logging::stat_tracker_t::stat &num_merged) { std::list> result; for (auto &face : input) { MergeFaceToList(std::move(face), result, num_merged); } return result; }