// Game: Quake 2 // Format: Quake2 (Valve) // entity 0 { "mapversion" "220" "classname" "worldspawn" "_tb_textures" "textures/e1u1" // brush 0 { ( 144 208 192 ) ( 144 -208 192 ) ( 144 208 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 160 -208 -16 ) ( 144 -208 -16 ) ( 160 -208 192 ) e1u1/c_met11_2 [ 1 0 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 ( 160 208 -16 ) ( 144 208 -16 ) ( 160 -208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 160 -208 192 ) ( 144 -208 192 ) ( 160 208 192 ) e1u1/c_met11_2 [ 1 0 -0 0 ] [ 0 -1 -0 0 ] 0 1 1 ( 160 208 192 ) ( 144 208 192 ) ( 160 208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 160 -208 192 ) ( 160 208 192 ) ( 160 -208 -16 ) e1u1/c_met11_2 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 } // brush 1 { ( -160 -208 -16 ) ( -160 208 -16 ) ( -160 -208 192 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ -0 -0 -1 0 ] 0 1 1 ( -160 -208 192 ) ( -144 -208 192 ) ( -160 -208 -16 ) e1u1/c_met11_2 [ 1 0 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 ( -160 -208 -16 ) ( -144 -208 -16 ) ( -160 208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ -0 -1 -0 0 ] 0 1 1 ( -160 208 192 ) ( -144 208 192 ) ( -160 -208 192 ) e1u1/c_met11_2 [ 1 -0 0 0 ] [ -0 -1 0 0 ] 0 1 1 ( -160 208 -16 ) ( -144 208 -16 ) ( -160 208 192 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 -208 -16 ) ( -144 -208 192 ) ( -144 208 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -144 208 192 ) ( -144 192 192 ) ( -144 208 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 144 192 192 ) ( 144 192 -16 ) ( -144 192 192 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( -144 208 -16 ) ( -144 192 -16 ) ( 144 208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ -0 -1 -0 0 ] 0 1 1 ( 144 208 192 ) ( 144 192 192 ) ( -144 208 192 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 144 208 192 ) ( -144 208 192 ) ( 144 208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 144 208 -16 ) ( 144 192 -16 ) ( 144 208 192 ) e1u1/c_met11_2 [ -0 1 0 0 ] [ -0 0 -1 0 ] 0 1 1 } // brush 3 { ( -144 -208 -16 ) ( -144 -192 -16 ) ( -144 -208 192 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ -0 -0 -1 0 ] 0 1 1 ( 144 -208 -16 ) ( -144 -208 -16 ) ( 144 -208 192 ) e1u1/c_met11_2 [ 1 0 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 ( 144 -208 -16 ) ( 144 -192 -16 ) ( -144 -208 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ -0 -1 -0 0 ] 0 1 1 ( -144 -208 192 ) ( -144 -192 192 ) ( 144 -208 192 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( -144 -192 -16 ) ( 144 -192 -16 ) ( -144 -192 192 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 144 -208 192 ) ( 144 -192 192 ) ( 144 -208 -16 ) e1u1/c_met11_2 [ 0 1 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 } // brush 4 { ( -144 -192 192 ) ( -144 -192 176 ) ( -144 192 192 ) e1u1/sky1 [ 0 0.30769230769230776 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 132 0 ( 144 -192 192 ) ( 144 -192 176 ) ( -144 -192 192 ) e1u1/sky1 [ -0.4 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 0 132 0 ( 144 192 176 ) ( -144 192 176 ) ( 144 -192 176 ) e1u1/sky1 [ -0.4 0 0 0 ] [ 0 -0.30769230769230776 0 0 ] 180 1 1 0 132 0 ( 144 192 192 ) ( 144 -192 192 ) ( -144 192 192 ) e1u1/sky1 [ -0.4 0 0 0 ] [ 0 -0.30769230769230776 0 0 ] 180 1 1 0 132 0 ( -144 192 192 ) ( -144 192 176 ) ( 144 192 192 ) e1u1/sky1 [ 0.4 0 0 0 ] [ 0 0 -1 0 ] 180 1 1 0 132 0 ( 144 192 192 ) ( 144 192 176 ) ( 144 -192 192 ) e1u1/sky1 [ 0 -0.30769230769230776 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 132 0 } // brush 5 { ( -144 192 -16 ) ( -144 192 0 ) ( -144 -192 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ -0 -0 -1 0 ] 0 1 1 ( -144 -192 -16 ) ( -144 -192 0 ) ( 144 -192 -16 ) e1u1/c_met11_2 [ 1 0 -0 0 ] [ 0 -0 -1 0 ] 0 1 1 ( -144 192 -16 ) ( -144 -192 -16 ) ( 144 192 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ -0 -1 -0 0 ] 0 1 1 ( -144 -192 0 ) ( -144 192 0 ) ( 144 -192 0 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 144 192 -16 ) ( 144 192 0 ) ( -144 192 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ -0 0 -1 0 ] 0 1 1 ( 144 -192 -16 ) ( 144 -192 0 ) ( 144 192 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } // brush 6 { ( -16 176 0 ) ( -16 177 0 ) ( -16 176 1 ) e1u1/color1_2 [ 0 -1 0 48 ] [ 0 0 -1 0 ] 0 1 1 671088640 0 0 ( -16 176 0 ) ( -16 176 1 ) ( -15 176 0 ) e1u1/color1_2 [ 1 0 0 16 ] [ 0 0 -1 0 ] 0 1 1 671088640 0 0 ( -16 176 0 ) ( -15 176 0 ) ( -16 177 0 ) e1u1/color1_2 [ -1 0 0 -16 ] [ 0 -1 0 48 ] 0 1 1 671088640 0 0 ( 0 192 176 ) ( 0 193 176 ) ( 1 192 176 ) e1u1/color1_2 [ 1 0 0 16 ] [ 0 -1 0 48 ] 0 1 1 671088640 0 0 ( 0 192 16 ) ( 1 192 16 ) ( 0 192 17 ) e1u1/color1_2 [ -1 0 0 -16 ] [ 0 0 -1 0 ] 0 1 1 671088640 0 0 ( 0 192 16 ) ( 0 192 17 ) ( 0 193 16 ) e1u1/color1_2 [ 0 1 0 -48 ] [ 0 0 -1 0 ] 0 1 1 671088640 0 0 } } // entity 1 { "classname" "info_player_start" "origin" "16 -16 24" "angle" "90" }