ericw-tools/bsputil/decompile.h

25 lines
635 B
C++

#pragma once
#include <fstream>
struct mbsp_t;
struct bsp2_dnode_t;
struct decomp_options
{
/**
* If true, use a simplified algorithm that just dumps the planes bounding each leaf,
* without attempting to reconstruct faces or discard redundant planes.
*
* For debugging (there's not much that can go wrong).
*/
bool geometryOnly = false;
/**
* If true, don't use brushes in Q2 .bsp's and instead decompile the leafs.
* Intended for visualizing leafs.
*/
bool ignoreBrushes = false;
};
void DecompileBSP(const mbsp_t *bsp, const decomp_options &options, std::ofstream &file);