634 lines
26 KiB
ReStructuredText
634 lines
26 KiB
ReStructuredText
=========
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Changelog
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=========
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2.0.0-alpha8
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============
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Changes
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-------
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- light: invalid "delay" settings are now a warning rather than a fatal error
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- qbsp: q2: write out true leaf contents even if CONTENTS_SOLID is set. Previous
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behaviour (including original qbsp3 compiler) was that CONTENTS_SOLID would
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clear any other set contents bits in leafs (but not in brushes.) (#420)
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Features
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--------
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- lightpreview: show leaf contents in status bar
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- light: LIGHTING_E5BGR9 + HDR .lit support (from @dsvensson and @Shpoike)
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Bug fixes
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---------
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- light: fix "mangle" on _sun 1 entities (#266)
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- light: fix sunlight artifacts (21b3b696)
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- qbsp: q2: fix areaportals which were broken in 2.0.0-alpha7 (70a08013)
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2.0.0-alpha7
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============
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Changes
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-------
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- light: q2: opaque lit liquids receive light from both sides by default (specifically if they have the "warp" surf
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flag)
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- qbsp: remove broken ``-transsky`` feature
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Features
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--------
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- bsputil: gained ``--svg`` export
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- lightpreview: add camera bookmarks, stats panel with BSP lump sizes
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Bug fixes
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---------
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- qbsp: fix "sides not found" warning spam on Q1 maps with sky
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- light: fix ``-dirtdebug`` causing a .lit file to be generated in Q2 mode
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- lightpreview: fix ``-dirtdebug`` broken in Q2 mode (due to the above bug)
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- light: reduce excess memory use
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Enhancements
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------------
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- qbsp: liquids are automatically detail (according to ``-transwater``).
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2.0.0-alpha6
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============
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This is the sixth alpha release of our 2.0.0 "dev builds".
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The old stable v0.18.2-rc1 release still has more optimized output for Q1 and faster/less memory use for
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qbsp/light, but we're working on regressions and welcome feedback as we work towards a stable 2.0.0 build.
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Changes since alpha5:
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- light: fix "-emissivequality high" having incorrect brightness due to a bad gate setting.
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This will cause different output from 2.0.0-alpha1 through alpha5 when emissives / bounce are in use.
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- qbsp: change so liquids don't cause splits in perpendicular walls, by default.
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You can opt back into the old behaviour with "-nomergeacrossliquids" (or setting "_nomergeacrossliquids" "1"
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as a worldspawn key/value). This will be necessary for maps targetting water caustics (e.g. ezQuake),
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otherwise the water caustics effect will extend out of the water.
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- packaging: get rid of the "bin" subfolder in the releases
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Fixes since alpha5:
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- fix macOS builds which were broken since alpha1
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- lightpreview: package in macOS + Linux builds (@jonathanlinat)
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- light: fix -bounce not being recognized as a shortcut for -bounce 1
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- qbsp: make Q2_SURF_ALPHATEST imply TRANSLUCENT + DETAIL
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- qbsp: never write 0, 1, or 2-vertex faces
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- qbsp: improve tjunc logic to avoid excessive welding (Previously in the alpha builds, and a regression from
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0.18.1, func_detail_wall was welding to structural.)
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The new idea is, translucent things (e.g. translucent water, func_detail_fence, etc.) weld to other translucent
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things, and opaque things (func_detail, worldpsawn, etc.) weld to each other. func_detail_wall is special and
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only welds to itself.
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- qbsp: fix .tga/.jpg/.png files with the same names as .wad textures causing corrupt .bsp textures
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Enhancements since alpha5:
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- docs: fill in a lot of missing documentation
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Other notes:
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- VS runtime for the Windows builds: https://aka.ms/vs/17/release/vc_redist.x64.exe
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- Documentation is now at: https://ericw-tools.readthedocs.io
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Upcoming
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========
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Note
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----
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- Windows builds are 64-bit only for this release. I'm planning to restore 32-bit support but dropping it for this release made a dependency update easier. Not sure how many users this affects - let me know if it is a problem for you.
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Bug fixes
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---------
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- qbsp: make origin brushes not use hiprotate bounds expansion (c30a0a4)
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- qbsp: fix external maps with no worldspawn brushes (5e74b4d)
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- qbsp: fixes for ``-wrbrushes`` (cefd20c, 1577981, 209d481)
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- qbsp: fix relative paths for .wad files (79d3aa9)
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- light: fix ``_shadow`` ``-1`` being interpreted as ``_shadow`` ``1`` for bmodels (b04c06a)
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- light: fix "unexpected geomID" error with bounce (dca61f8)
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Enhancements
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------------
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- qbsp: initial multithreading support
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- qbsp: experimental Half-Life support (8936594)
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- qbsp: more logging of face line numbers for errors/warnings (4ec22ee)
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- qbsp: Add support for ``_minlight_excludeN`` where N is in 2..9 (0460165)
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- light: support ``_minlight_exclude``, ``_lightignore`` on func_group, detail, etc. (b343b95, a4c1ce6)
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- light: add _nostaticlight key (2d3aa22)
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- light: add _light_alpha func_group key for making faces translucent for light (d6136c1)
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- light: bounce: also make shadow-casting bmodels bounce (unless they opt-out with ``_bounce`` ``-1``) (5010dc9)
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- light: support "_suntexture" key on "_sun" "1" entities to limit them to being cast from a specific sky texture. (f220b2f)
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- light: support "style" / "targetname" on "_sun" "1" entities. (d2ecc73)
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- light: remove 65536 ray limit, fixes #276
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- light: support sky faces up to 10^6 units away (ba7bdf8)
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- light: allow starting assigning switchable styles before default of 32 (b132152)
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- light: add ``_sunlight2``/``_sunlight3`` to be configured with a light entity, similar to "_sun" "1" (fa62b20, d4cc19a)
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- light: print key name for ``Key length > MAX_ENT_KEY-1`` error (af4deba)
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- vis: temporary hack of raising MAX_PORTALS_ON_LEAF to 512 (e2a5f62)
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Removed
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-------
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- qbsp: -oldleak, -bspleak, -contenthack flags
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2019-03-25 ericw-tools 0.18.2-rc1
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=================================
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Bug fixes
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---------
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- qbsp: fix "_mirrorinside" on bmodels
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- qbsp: fix t-junctions on bmodels (fixes sparkles, lightmap seams, phong shading)
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- qbsp: fix a case where func_detail faces were incorrectly deleted during outside-filling
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- light: fix seams on "_mirrorinside" geometry (#236)
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- light: fix black faces with sunlight pointing straight down
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- vis: fix for microleafs blocking vis (e.g. 0.01 units thick).
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This fixes HOMs appearing when a map was vised. (#261)
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Features
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--------
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- qbsp: support a hybrid Valve 220 texturing + q2/q3 surface flags .map format
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- qbsp: added -worldextent option for large maps (deault=65536, meaning +/-65536 units):
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- light: Add "_bounce" "-1" model entity key to prevent light from bouncing off those brushes
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- light: experimental support for lighting Quake 2 .bsp's
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2018-04-05 ericw-tools 0.18.1
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=============================
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- qbsp: fix crash when worldspawn has 0 brushes
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- qbsp: support reading Q2/Q3 detail flag
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- qbsp: experimental "_noclipfaces" key
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- qbsp: fix "_mirrorinside" on bmodels
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- qbsp: improve an error message for when BSP2 is needed
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- vis: fix "average leafs visible" message overflowing
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- light: fix crash with surface lights
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2018-02-18 ericw-tools 0.18
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===========================
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- light: tweak phong shading to use area and angle weighting
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- light: add "_phong_angle_concave" key
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- light: fix -bspx option
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2018-01-29 ericw-tools 0.17
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===========================
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- qbsp: fix hint/skip having corrupt texturing with -convert option
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- qbsp: warn and heal invalid texture projections
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- qbsp: fix -omitdetail to affect all types of detail
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- light: warn and ignore invalid texture projections instead of aborting
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- light: make more robust against degenerate tris
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2017-12-28 ericw-tools 0.16
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===========================
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- light: add flood-filling to fix black seams in detailwall.map when no -extra/-extra4 used
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- light: fix color->greyscale conversion to be compatible with MarkV and some QuakeWorld engines
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- light: don't mark sample points inside semi-transparent shadow casters as occluded.
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- qbsp: add "_external_map_scale" key for misc_external_map
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- qbsp: experimental func_illusionary_visblocker entity
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- qbsp: better detection of when a map exceeds BSP29 limits. Previously, a corrupt BSP would be written when
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nodes/leafs exceeded BSP29 limits.
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- bsputil: add --convert option. Not very useful, but can convert between BSP2 and 2PSB, for example.
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- bsputil: "--check" option logs world mins/maxs
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- bsputil, bspinfo: can now read Q2 BSP files
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2017-09-17 TyrUtils-ericw 0.15.11
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=================================
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- light: add "_sun" entity key to configure sunlight in an entity instead of worldspawn.
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More than one "_sun" entity is supported.
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- light: add "_falloff" light entity key to configure light falloff in map units.
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Only supported on linear (delay 0) lights.
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- light: add "_spotlightautofalloff".
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- light: fix light cutoff on curved surfaces (https://github.com/ericwa/tyrutils-ericw/issues/172)
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- light: adjust -soft to fix regression in 0.15.10 (https://github.com/ericwa/tyrutils-ericw/issues/171)
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- qbsp: add "_mirrorinside" key for mirroring the outside faces of bmodels so they are visible from inside.
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for func_water, or func_illusionary fences, etc.
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- qbsp: fix CSG issue with overlapping off grid brushes (https://github.com/ericwa/tyrutils-ericw/issues/174)
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- qbsp: fix HOMs introduced in 0.15.10, which were caused by an attempt to fix leaks-through-solids in 0.15.10.
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To re-enable the buggy code that may fix leaks through solids but add HOMs, use "-contenthack"
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(https://github.com/ericwa/tyrutils-ericw/issues/175).
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2017-07-30 TyrUtils-ericw 0.15.10
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=================================
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- light: add "_shadowworldonly" bmodel key - only cast shadows on world, not other bmodels.
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- light: switchable bmodel shadows (requires QuakeC support, see light manual).
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- light: accept "_minlight" in worldspawn as an alias for "light"
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- light: handle degenerate faces, print out the vertex coordinates
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- qbsp: misc_external_map prefab system (see qbsp manual)
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- qbsp: don't write unused texinfo
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- qbsp: rewrite outside filling similar to q3map
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- qbsp: revert change to SubdivideFace which was increasing faces a bit (see 53743dd)
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- qbsp: add -expand option to dump the hull expansion to a "expanded.map", from q3map
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- qbsp: add -leaktest option to abort compilation when a leak is found, from qbsp3
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- qbsp: fix handling of duplicate planes, which was causing id1 maps to leak
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- qbsp: try to get more reliable leaf content assignment (see a910dd8)
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- bsputil: --check: print BSP tree heights at the first few levels of the tree
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- bsputil: --check: check for unreferenced texinfo, vertices, planes
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- bsputil: --check: print number of used lightstyles
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- misc: travis-ci now runs qbsp on all id1 maps, the build fails if any maps leak
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2017-06-10 TyrUtils-ericw 0.15.10-beta2
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=======================================
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- light: styled lights no longer bounce by default, set "_bouncestyled" "1" to enable.
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- qbsp: map format conversion: fix reversing of epairs in converted maps
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- qbsp: func_detail rewrite to fix vis issues with previous version.
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func_detail no longer seals maps.
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- qbsp: add -omitdetail to omit all func_detail entities from the compile
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- qbsp: new func_detail_illusionary entity. func_detail variant with no collision
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(players / monsters / gunfire) and doesn't split world faces.
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Doesn't cast shadows unless enabled with "_shadow" "1".
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Useful for hanging vines. Still creates BSP leafs. (Possible
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enhancement: avoid creating new leafs and just insert marksurfaces into
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existing leafs?)
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- qbsp: new func_detail_wall entity. func_detail variant that doesn't split
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world faces. Useful for when you want a decoration touching a floor or wall
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to not split the floor/wall faces (you'll get some overdraw instead.)
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If it completely covers up a world face, that face will get clipped away, so
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it's not suitable for fence textures; see func_detail_fence instead.
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- qbsp: new func_detail_fence entity. Similar to func_detail_wall except
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it's suitable for fence textures, never clips away world faces.
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Useful for fences, grates, etc., that are solid and block gunfire.
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- qbsp: add -forceprt1 option to generate a .prt file that GTKRadiant's prtview
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plugin can load (but will be unusable by vis).
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When func_detail is in use you normally get a PRT2 file that ptrview
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can't load.
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- qbsp, light: allow _shadow -1 to stop a func_detail from casting shadows
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2017-03-26 TyrUtils-ericw 0.15.10-beta1
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=======================================
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- light: fix Linux binary
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- light: lights with a lightstyle now bounce
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- light: new sample point positioning code
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- light: per-light "_bouncescale" key
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- qbsp: origin brush support
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- qbsp: add -omitdetail option, strips out all func_detail brushes
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- qbsp: add -convert option for converting between .MAP formats
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2016-11-20 TyrUtils-ericw 0.15.9 release
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========================================
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- light: fix black fringes on bmodels that are touching against the world
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- light: light passing through glass lights up the back side
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- light: bmodels with "_alpha" < 1 and "_shadow" "1" set cast tinted shadows
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- qbsp: support Quake 3 "Brush Primitives" .MAP format
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- qbsp: save "_mincolor" for func_detail/group to the .texinfo file, now used by light
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- qbsp: performance improvements
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2016-10-03 TyrUtils-ericw 0.15.8 release
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========================================
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- light: fix black noise in some cases when using -bounce. (reported by Pritchard)
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- light: try to limit artifacts caused by "too many lightstyles on a face",
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by saving the 4 brightest lightmaps. The previous behaviour was random,
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so you would likely get bad artifacts when that warning occurred.
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- light: restore and expand the "unmatched target" warnings.
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Now checks "target", "killtarget", "target2", "angrytarget", "deathtarget".
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Also checks for any "targetname" that is never targetted.
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- light: restore support for skip-textured bmodels with "_shadow" "1".
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This is only supported on bmodels where all faces are textured with "skip".
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- light: add "_lightignore" model key, makes a model receive minlight only.
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- qbsp: accept absolute path to map (reported by lurq)
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2016-09-09 TyrUtils-ericw 0.15.7 release
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========================================
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Bugfixes
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--------
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- light: fix shadow-casting bmodels that touch the world from messing up
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sample points on world faces, and prevent the world from messing up
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bmodel sample points (regression in 0.15.5)
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- light: clamp lightmap samples to 255 before smoothing, downscaling.
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reduces jaggies in cases with very bright lights casting hard shadows.
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- light: fix order of "_project_mangle" value to be consistent with "mangle"
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- light: various crash fixes
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- light: minlight no longer bounces
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Performance
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-----------
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- light: new, faster raytracing backend (Embree)
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- light: estimate visible bounding box each light by shooting rays in a sphere.
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this gives a speedup similar to vised maps in 0.15.5, without requiring
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the map to be vised. As a downside, there is a small chance of
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introducing artifacts where lights cut off too soon.
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Disable with "-novisapprox".
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- light: bounce lighting code redesigned to use less memory
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Other
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-----
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- all: windows builds now require MSVC 2013 runtime:
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https://www.microsoft.com/en-ca/download/details.aspx?id=40784
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- all: restore Windows XP support
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2016-06-17 TyrUtils-ericw 0.15.6 release
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========================================
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- rebuild OS X binary as it was built in debug mode by accident
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2016-06-10 TyrUtils-ericw 0.15.5 release
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========================================
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New features
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------------
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- light: added a better options summary with the -help flag
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- light: added -bounce option, "_phong", "_project_texture" key
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- light: use vis data to accelerate lighting
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- light: "_minlight_exclude" key to exclude a texture from receiving minlight
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- light: add "_sun2" "_sun2_color" "_sun2_mangle" which creates a second sun
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(unrelated to "_sunlight2" which is the sky dome light)
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- vis: support .prt files written by bjptools-xt
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- qbsp: add -objexport flag
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Bugfixes
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--------
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- vis: fix ambient sounds when using func_detail, broken in tyrutils-ericw-v0.15.3
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2015-12-10 TyrUtils-ericw 0.15.4 release
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========================================
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New features
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------------
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* light: new "-parse_escape_sequences" command-line flag.
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The "\b" escape sequence toggles red text on/off, you can use this
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in any strings in the map file.
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e.g. "message" "Here is \bsome red text\b..."
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* light: new "-surflight_dump" command-line flag. Saves the lights generated
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by surfacelights to a "mapname-surflights.map" file.
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* light: new "_sunlight3" and "_sunlight3_color" keys. Same as "_sunlight2",
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except creates suns on the bottom hemispere ("_sunlight2" creates
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suns on the top hemisphere.)
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* build: support compiling with Visual Studio
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Bugfixes
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--------
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* light: fix antilights (broken in last release)
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* light: fix _mincolor to accept 0-1 float colors
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* light: fix surface lights on rotating bmodels from incorrectly spawning
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lights near the origin
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* qbsp: log coordinates for CheckFace errors
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* qbsp: round texture coordinates that are close to integers, for Darkplaces
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compatibility
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* qbsp: remove 128 char limit on entity key/value values
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2015-10-26 TyrUtils-ericw 0.15.3 release
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========================================
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* hexen2 support, patch from Spike
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* light: add "_surface_spotlight" key for making surface lights into
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spotlights based on the surface normal
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* vis: Reuse each cluster's visdata for all leafs in the cluster
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* light: add "-sunsamples" flag to control number of samples for
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_sunlight_penumbra and _sunlight2
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* qbsp: add "-epsilon" option to control ON_EPSILON, from txqbsp-xt
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* light: silence "no model has face" warning generated by "skip" faces.
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* light: fix "-gate" (was calculating too-large bounding spheres for delay 2
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lights.)
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* qbsp: updates to the "-maxNodeSize" feature added in 0.15.2 to be closer to
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the txqbsp-xt version.
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* light: Adjust the trace algorithm to match that in q3map.
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* qbsp: print coordinates for "New portal was clipped away" warning
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2015-08-09 TyrUtils-ericw 0.15.2 release
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========================================
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* qbsp: add "-maxNodeSize" option, from txqbsp-xt. Defaults to 1024. Makes large
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maps process much faster and should generate better bsp trees.
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If it causes a problem disable with "-maxNodeSize 0"
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* qbsp: make "mixed face contents" and "degenerate edge" non-fatal, from txqbsp-xt
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* qbsp: make "-oldaxis" the default. new "-nooldaxis" flag to get the previous behaviour.
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* light: add "-surflight_subdivide" flag to control amount of surface lights created
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* light, vis: use below normal process priority on Windows
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* light: allow negative surface light offset
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* light: average the lit file color components to generate the bsp lightmap value.
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TODO: use a perceptually weighted average.
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* light: fix lighting of hipnotic rotating entities.
|
|
* light: fix crash in "Bad texture axes on face:"
|
|
* light: fix surface lights being mistakenly duplicated
|
|
* light: add "-onlyents"
|
|
* light: add "-dirtangle" setting to control dirtmapping cone angle, default 88 degrees.
|
|
|
|
2015-07-09 TyrUtils-ericw 0.15.1 release
|
|
========================================
|
|
|
|
* light: .lux file support from Spike, for deluxemapping
|
|
* light: add gamma control with -gamma flag and "_gamma" key
|
|
* light: various optimizations
|
|
* light: rename -dirty flag to -dirt for consistency
|
|
* light: make fence texture tracing opt-in with the "-fence" flag.
|
|
fix an issue with fence texture coords.
|
|
* light: support switchable lights with any light* classname, not just "light"
|
|
* light: fix debugging spam output from last build
|
|
|
|
2015-05-01 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* light: fix hang when using _deviance, make _samples default to 16 when
|
|
_deviance is set.
|
|
* light: fix for always generating a .lit file when surface lights are used
|
|
|
|
2015-04-29 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* qbsp: fix broken -onlyents flag
|
|
* qbsp: fix texture offset on rotate_object, so they match in the
|
|
editor. Added "-oldrottex" flag to revert to old behaviour. From txqbsp-xt.
|
|
|
|
2015-04-27 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
new features
|
|
------------
|
|
|
|
* light: fence texture tracing, for bmodels with "_shadow" "1"
|
|
* light: surface light support via "_surface" "texturename" light key
|
|
|
|
convenience
|
|
-----------
|
|
|
|
* light: respect "_dirt" "-1" bmodel key in -dirtdebug mode
|
|
* light: allow setting "-dist" and "-range" command-line flags in worldspawn
|
|
("_dist", "_range")
|
|
* light: accept "_sunlight_mangle" as an alternative for "_sun_mangle"
|
|
|
|
other
|
|
-----
|
|
|
|
* all: increase stack size to 8MB. Fixes qbsp crash with bbin1.map on Windows,
|
|
light crashes.
|
|
* qbsp: switch to hardcoded MAX_MAP_PLANES (262K), speeds up map file loading
|
|
phase.
|
|
* qbsp: MakeFaceEdges: accelerate with a hash table to avoid slow O(n^2) search
|
|
for edges
|
|
* qbsp: ChooseMidPlaneFromList: fix off-by-one error in axial plane test. On
|
|
the first SolidBSP pass, gives fewer split nodes on bbin1.map (128k vs 199k)
|
|
* light: MatchTargets: disable copying "style" key/value from a light to the
|
|
entity that targets it. Don't see any point, and causes problems if "style"
|
|
is meaningful for the targetting entity (e.g. a monster).
|
|
|
|
2015-03-05 TyrUtils-ericw shapshot
|
|
==================================
|
|
|
|
* light: support "_dirt" "-1" on bmodels to disable dirtmapping
|
|
|
|
2015-02-24 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* light: _sunlight2 (sky light/light dome) support from q3map2
|
|
* light: _sunlight_penumbra (deviance) from q3map2
|
|
|
|
2015-01-31 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* light: per-light dirtmapping control
|
|
|
|
2015-01-21 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* light: revert trace change in TyrUtils 0.7 that was causing artifacts.
|
|
fix bug in determining trace hitpoint
|
|
|
|
2015-01-19 TyrUtils-ericw snapshot
|
|
==================================
|
|
|
|
* light: handle colours in the range 0-1
|
|
* light: ambient occlusion / dirtmapping from q3map2 support
|
|
* qbsp: account for miptex struct in wad3 lump disksize
|
|
* light: Increase precision of lightmap extents calculations
|
|
* qbsp: fix coordinates in degenerate edge error in tjunc.c
|
|
* build: bump the fallback version number in Makefile
|
|
* bsputil: fix wad export from bsp with missing textures
|
|
|
|
2014-02-16 TyrUtils v0.15
|
|
=========================
|
|
|
|
* qbsp: Cope with textures names containing '{' or '}' (e.g. for alpha mask)
|
|
* qbsp: Increase MAXEDGES limit from 32 to 64
|
|
* qbsp: Make transparent water the default (same as txqbsp)
|
|
* qbsp: Improve some clip hull errors with map source line numbers
|
|
* qbsp: Ignore func_detail entities on -onlyents compiles
|
|
* light: Fix bug with minglight clamping with coloured lighting
|
|
|
|
2013-10-03 TyrUtils v0.14
|
|
=========================
|
|
|
|
* qbsp: Added Quake 2 map compatibility (extra surface attributes ignored)
|
|
* qbsp: Add -2psb option to output in RMQ compatible BSP2 format
|
|
|
|
2013-09-30 TyrUtils v0.13
|
|
=========================
|
|
|
|
* Fix handling of func_group/detail entities with no solid brushes
|
|
* Fix automatic adding of animated texture frames
|
|
|
|
2013-09-29 TyrUtils v0.12
|
|
=========================
|
|
|
|
* Implement the Darkplaces (LordHavoc) style BSP2 format and use as default
|
|
* Still support the RMQ style BSP2 format (but don't create any new ones)
|
|
* qbsp: Fix bug causing sky brushes to be non-solid
|
|
|
|
2013-09-24 TyrUtils v0.11
|
|
=========================
|
|
|
|
* Support BSP2 format (qbsp requires the "-bsp2" command line option)
|
|
* qbsp: Fix animating texture bug when brushes are textured with alt-animations
|
|
* qbsp: Fix a crash in tjunc calculations
|
|
* qbsp: Exit with error if verticies exceed 65535 (BSP29 limit)
|
|
* qbsp: Add experimental "-forcegoodtree" command line option (thanks Rebb)
|
|
* vis: reduce "leaf recursion" error to a warning and continue processing
|
|
|
|
2013-04-25 TyrUtils v0.10
|
|
=========================
|
|
|
|
* Documentation added for bspinfo and bsputil
|
|
* Fix vis bug due to missing vertex copy in v0.9 portal clip changes
|
|
|
|
2013-04-24 TyrUtils v0.9
|
|
========================
|
|
|
|
* qbsp: fixed bad pointfile generation
|
|
|
|
2013-04-23 TyrUtils v0.8
|
|
========================
|
|
|
|
* qbsp: fixed surface edge corruption when using skip surfaces
|
|
* qbsp: fixed portal generation for transparent water and detail nodes
|
|
* qbsp: added "-noskip" option for troubleshooting skip related problems
|
|
* light: reduce "no model has face ###" to a warning
|
|
* vis: fix portal stack corruption in ClipStackWinding
|
|
* bsputil: added a "--check" option (beta!) to check internal data consistency
|
|
|
|
2013-04-10 TyrUtils v0.7
|
|
========================
|
|
|
|
* Unix man page documentation for the main tools (qbsp, light, vis)
|
|
* HTML and text documentation is generated from the man page sources
|
|
* qbsp: added support for using WAD3 texture wads used by Hammer
|
|
* qbsp: include clip brushes when calculating bmodel bounding box
|
|
* qbsp: enable creation of clip-only bmodels
|
|
* qbsp: recognise and remove :texture:`*waterskip`, :texture:`*slimeskip` and :texture:`*lavaskip` surfaces
|
|
* qbsp: added :texture:`hintskip` texture support
|
|
* qbsp: fixed some bugs parsing empty func_group/func_detail entities
|
|
* light: implemented self shadowing and full shadows for brush models
|
|
* light: implemented the "-soft" command line option
|
|
* light: implemented the "-addmin" command line option
|
|
* light: implemented the "_anglescale" (aka "_anglesense") key and cmdline
|
|
* light: remove support for negative color components (never worked properly)
|
|
* light: removed the "-nominlimit" option (now the default behaviour)
|
|
* light: removed the "-compress" option (a bad idea from long ago)
|
|
* light: make -gate command line affect linear falloff lights as well
|
|
* vis: changed the default testlevel to 4
|
|
* vis: added the '-noambient*' options to disable auto ambient sounds.
|
|
|
|
2013-03-07 TyrUtils v0.6
|
|
========================
|
|
|
|
* qbsp: respect floating point texture rotation and shift in map files
|
|
* qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer
|
|
* qbsp: support func_group entities used by Radiant and similar editors
|
|
* qbsp: surfaces with the skip texture are now removed from the compiled bsp
|
|
* qbsp: hint brush support similar to Quake 2 for hand-tweaking the PVS
|
|
* qbsp: fixed a problem where leak files were not written for hull0 or hull1
|
|
* light: fixed a race condition in multithreaded coloured light processing
|
|
* light: fixed bug preventing use of all 4 light styles in a common case
|
|
* light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools
|
|
* light: removed old bsp30 support
|
|
* light: lit files now automatically generated when coloured lights detected
|
|
* light: implemented 4x4 oversampling with -extra4 command line
|
|
* light: implemented the -gate option to help speed processing (default 0.001)
|
|
* light: implemented the "_softangle" key for spotlights
|
|
* light: implemented minlighting for brush models
|
|
|
|
2013-02-25 TyrUtils v0.5
|
|
========================
|
|
|
|
* New changelog to summarise changes going forward
|
|
* light and vis both now multithreaded on Unix and Windows platforms
|
|
* vis now writes a state file every 5 minutes so it can resume if needed
|
|
* qbsp and vis now support a form of detail brushes, similar to Quake 2. See
|
|
qbsp.txt for further details.
|
|
* added a small optimisation to vis for a minor speedup (usually only 1-2%)
|
|
* build system re-written and lots of cleanups all over the code
|