ericw-tools/testmaps/q2_light_divzero.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"classname" "worldspawn"
"_surflight_minlight_scale" "0"
"_minlight_mottle" "0"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -1152 -224 -608 ) ( -1152 -223 -608 ) ( -1152 -224 -607 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 16 ] 0 1 1 1 640 0
( -1296 -224 -608 ) ( -1296 -224 -607 ) ( -1295 -224 -608 ) e1u1/skip [ 1 0 0 0 ] [ 0 0 -1 80 ] 0 1 1 1 640 0
( -1296 -224 -608 ) ( -1295 -224 -608 ) ( -1296 -223 -608 ) e1u1/skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1 640 0
( -640 160 -592 ) ( -640 161 -592 ) ( -639 160 -592 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1 640 0
( -640 160 -592 ) ( -639 160 -592 ) ( -640 160 -591 ) e1u1/skip [ -1 0 0 0 ] [ 0 0 -1 80 ] 0 1 1 1 640 0
( -848 160 -592 ) ( -848 160 -591 ) ( -848 161 -592 ) e1u1/skip [ 0 1 0 0 ] [ 0 0 -1 16 ] 0 1 1 1 640 0
}
}
// entity 1
{
"classname" "func_group"
// brush 0
{
( -992 16 -472 ) ( -992 17 -472 ) ( -992 16 -471 ) e1u1/skip [ 0 0 -1.0000000000000002 -16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( -976 0 -480 ) ( -977 0 -480 ) ( -976 0 -479 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 16 ] 0 1 1
( -976 0 -480 ) ( -976 1 -480 ) ( -977 0 -480 ) e1u1/baselt_5 [ 1.6081226496766366e-16 -1 0 0 ] [ 1 1.6081226496766366e-16 0 0 ] 90 1 1 0 1 2500
( -992 16 -472 ) ( -993 16 -472 ) ( -992 17 -472 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -992 16 -472 ) ( -992 16 -471 ) ( -993 16 -472 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -976 0 -480 ) ( -976 0 -479 ) ( -976 1 -480 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
}
// entity 2
{
"classname" "info_player_start"
"origin" "-1040 0 -568"
}