ericw-tools/testmaps/q2_missing_faces3.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/c_met11_2 0 0 0 1 1
( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/c_met11_2 0 0 0 1 1
( -160 0 0 ) ( -159 0 0 ) ( -160 1 0 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 64 161 32 ) ( 65 160 32 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
}
// brush 1
{
( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/c_met11_2 0 0 0 1 1
( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 64 ) ( 64 161 64 ) ( 65 160 64 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
( -128 160 32 ) ( -128 160 33 ) ( -128 161 32 ) e1u1/c_met11_2 0 0 0 1 1
}
// brush 2
{
( -128 160 32 ) ( -128 161 32 ) ( -128 160 33 ) e1u1/c_met11_2 0 0 0 1 1
( -160 144 0 ) ( -160 144 1 ) ( -159 144 0 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 64 ) ( 64 161 64 ) ( 65 160 64 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
}
// brush 3
{
( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/comp1_3 0 0 0 1 1
( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/comp1_3 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/comp1_3 0 0 0 1 1
( 64 160 32.09498951659861 ) ( 64 161 32.09498951659861 ) ( 65 160 32.09498951659861 ) e1u1/comp1_3 0 0 0 1 1
( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/comp1_3 0 0 0 1 1
( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/comp1_3 0 0 0 1 1
}
}