211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
/* Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __COMMON_OCTREE_HH__
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#define __COMMON_OCTREE_HH__
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#include <common/aabb.hh>
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#include <utility> // for std::pair
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#include <vector>
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#include <set>
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#include <cassert>
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static inline aabb3f bboxOctant(const aabb3f &box, int i)
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{
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assert(i >= 0 && i < 8);
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const qvec3f mid = (box.mins() + box.maxs()) * 0.5f;
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const qvec3f octantSigns((i & 1) ? 1.0f : -1.0f,
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(i & 2) ? 1.0f : -1.0f,
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(i & 4) ? 1.0f : -1.0f);
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qvec3f mins, maxs;
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for (int j=0; j<3; j++) {
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if (octantSigns[j] == -1.0f) {
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mins[j] = box.mins()[j];
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maxs[j] = mid[j];
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} else {
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mins[j] = mid[j];
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maxs[j] = box.maxs()[j];
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}
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}
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return aabb3f(mins, maxs);
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}
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#define MAX_OCTREE_DEPTH 3
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using octree_nodeid = int;
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template <typename T>
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class octree_node_t {
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public:
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int m_depth;
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aabb3f m_bbox;
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bool m_leafNode;
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std::vector<std::pair<aabb3f, T>> m_leafObjects; // only nonempty if m_leafNode
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octree_nodeid m_children[8]; // only use if !m_leafNode
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octree_node_t(const aabb3f &box, const int depth) :
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m_depth(depth),
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m_bbox(box),
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m_leafNode(true),
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m_leafObjects()
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{
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assert(m_depth <= MAX_OCTREE_DEPTH);
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}
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};
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template <typename T>
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class octree_t {
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private:
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std::vector<octree_node_t<T>> m_nodes;
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/**
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* helper for toNode().
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*
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* creates the ith octant child of `thisNode`, and adds it to the end of `octree`.
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* returns the nodeid.
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*/
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octree_nodeid createChild(octree_nodeid thisNode, int i) {
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octree_node_t<T> *node = &m_nodes[thisNode];
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const aabb3f childBox = bboxOctant(node->m_bbox, i);
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octree_node_t<T> newNode(childBox, node->m_depth + 1);
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m_nodes.push_back(newNode); // invalidates `node` reference
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return static_cast<int>(m_nodes.size() - 1);
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}
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void toNode(octree_nodeid thisNode) {
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octree_nodeid newNodeIds[8];
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for (int i=0; i<8; i++) {
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newNodeIds[i] = createChild(thisNode, i);
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}
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octree_node_t<T> *node = &m_nodes[thisNode];
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assert(node->m_leafNode);
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assert(node->m_leafObjects.empty()); // we always convert leafs to nodes before adding anything
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for (int i=0; i<8; i++) {
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node->m_children[i] = newNodeIds[i];
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}
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node->m_leafNode = false;
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}
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void queryTouchingBBox(octree_nodeid thisNode, const aabb3f &query, std::set<T> &dest) const {
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const octree_node_t<T> *node = &m_nodes[thisNode];
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if (node->m_leafNode) {
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// Test all objects
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for (const auto &boxObjPair : node->m_leafObjects) {
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if (!query.disjoint(boxObjPair.first)) {
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dest.insert(boxObjPair.second);
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}
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}
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return;
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}
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// Test all children that intersect the query
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for (int i=0; i<8; i++) {
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const octree_nodeid child_i_index = node->m_children[i];
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const octree_node_t<T> *child_i_node = &m_nodes[child_i_index];
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const aabb3f::intersection_t intersection = query.intersectWith(child_i_node->m_bbox);
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if (intersection.valid) {
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queryTouchingBBox(child_i_index, intersection.bbox, dest);
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}
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}
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}
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void insert(octree_nodeid thisNode, const aabb3f &objBox, const T &obj) {
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octree_node_t<T> *node = &m_nodes[thisNode];
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assert(node->m_bbox.contains(objBox));
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if (node->m_leafNode && node->m_depth < MAX_OCTREE_DEPTH) {
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toNode(thisNode);
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// N.B.: `node` pointer was invalidated
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node = &m_nodes[thisNode];
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}
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if (node->m_leafNode) {
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node->m_leafObjects.push_back(std::make_pair(objBox, obj));
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return;
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}
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// inserting into a non-leaf node
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for (int i=0; i<8; i++) {
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const octree_nodeid child_i_index = node->m_children[i];
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octree_node_t<T> *child_i_node = &m_nodes[child_i_index];
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const aabb3f::intersection_t intersection = objBox.intersectWith(child_i_node->m_bbox);
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if (intersection.valid) {
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insert(child_i_index, intersection.bbox, obj);
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// N.B.: `node` pointer was invalidated
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node = &m_nodes[thisNode];
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}
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}
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}
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public:
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void insert(const aabb3f &objBox, const T &obj) {
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insert(0, objBox, obj);
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}
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std::vector<T> queryTouchingBBox(const aabb3f &query) const {
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std::set<T> res;
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queryTouchingBBox(0, query, res);
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std::vector<T> res_vec;
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res_vec.reserve(res.size()); //mxd. https://clang.llvm.org/extra/clang-tidy/checks/performance-inefficient-vector-operation.html
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for (const auto &item : res) {
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res_vec.push_back(item);
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}
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return res_vec;
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}
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octree_t(const aabb3f &box) {
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this->m_nodes.push_back(octree_node_t<T>(box, 0));
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}
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};
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template <typename T>
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octree_t<T> makeOctree(const std::vector<std::pair<aabb3f, T>> &objects)
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{
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if (objects.empty()) {
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octree_t<T> empty{aabb3f{qvec3f(), qvec3f()}};
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return empty;
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}
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// take bbox of objects
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aabb3f box = objects.at(0).first;
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for (const auto &pr : objects) {
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box = box.unionWith(pr.first);
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}
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octree_t<T> res(box);
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for (const auto &pr : objects) {
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res.insert(pr.first, pr.second);
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}
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return res;
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}
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#endif /* __COMMON_OCTREE_HH__ */
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