ericw-tools/testmaps/q2_light_low_luxel_res2.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"_minlightMottle" "0"
"_minlight" "0"
// brush 0
{
( 2960 1064 -656 ) ( 2960 1048 -656 ) ( 2960 1048 -672 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
( 2960 1048 -656 ) ( 2968 1048 -656 ) ( 2968 1048 -672 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 1048 -672 ) ( 2968 1064 -672 ) ( 2960 1064 -672 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1
( 2960 1064 -656 ) ( 2968 1064 -656 ) ( 2968 1048 -656 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1
( 2968 1064 -672 ) ( 2968 1064 -656 ) ( 2960 1064 -656 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 1048 -656 ) ( 2968 1064 -656 ) ( 2968 1064 -672 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( 2960 1064 -696 ) ( 2960 1048 -696 ) ( 2960 1048 -712 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
( 2960 1048 -696 ) ( 2968 1048 -696 ) ( 2968 1048 -712 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 1048 -712 ) ( 2968 1064 -712 ) ( 2960 1064 -712 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1
( 2960 1064 -696 ) ( 2968 1064 -696 ) ( 2968 1048 -696 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 8 ] 0 1 1
( 2968 1064 -712 ) ( 2968 1064 -696 ) ( 2960 1064 -696 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 1048 -696 ) ( 2968 1064 -696 ) ( 2968 1064 -712 ) e1u1/color1_2 [ 0 1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( 2964 1128 -544 ) ( 2964 980 -544 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 980 -760 ) ( 2964 980 -760 ) ( 2968 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 1128 -760 ) ( 2964 1128 -760 ) ( 2968 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2968 980 -544 ) ( 2964 980 -544 ) ( 2968 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2968 1128 -544 ) ( 2964 1128 -544 ) ( 2968 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2968 980 -544 ) ( 2968 1128 -544 ) ( 2968 980 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( 2744 980 -760 ) ( 2744 1128 -760 ) ( 2744 980 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2744 980 -544 ) ( 2748 980 -544 ) ( 2744 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2744 980 -760 ) ( 2748 980 -760 ) ( 2744 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2744 1128 -544 ) ( 2748 1128 -544 ) ( 2744 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2744 1128 -760 ) ( 2748 1128 -760 ) ( 2744 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2748 980 -760 ) ( 2748 980 -544 ) ( 2748 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( 2748 1128 -544 ) ( 2748 1124 -544 ) ( 2748 1128 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 1124 -544 ) ( 2964 1124 -760 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2748 1128 -760 ) ( 2748 1124 -760 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2964 1128 -544 ) ( 2964 1124 -544 ) ( 2748 1128 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2964 1128 -544 ) ( 2748 1128 -544 ) ( 2964 1128 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 1128 -760 ) ( 2964 1124 -760 ) ( 2964 1128 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( 2748 980 -760 ) ( 2748 984 -760 ) ( 2748 980 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 980 -760 ) ( 2748 980 -760 ) ( 2964 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 980 -760 ) ( 2964 984 -760 ) ( 2748 980 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2748 980 -544 ) ( 2748 984 -544 ) ( 2964 980 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2748 984 -760 ) ( 2964 984 -760 ) ( 2748 984 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 980 -544 ) ( 2964 984 -544 ) ( 2964 980 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 6
{
( 2748 984 -544 ) ( 2748 984 -548 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 984 -544 ) ( 2964 984 -548 ) ( 2748 984 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 1124 -548 ) ( 2748 1124 -548 ) ( 2964 984 -548 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2964 1124 -544 ) ( 2964 984 -544 ) ( 2748 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2748 1124 -544 ) ( 2748 1124 -548 ) ( 2964 1124 -544 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 1124 -544 ) ( 2964 1124 -548 ) ( 2964 984 -544 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 7
{
( 2748 1124 -760 ) ( 2748 1124 -756 ) ( 2748 984 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2748 984 -760 ) ( 2748 984 -756 ) ( 2964 984 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2748 1124 -760 ) ( 2748 984 -760 ) ( 2964 1124 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2748 984 -756 ) ( 2748 1124 -756 ) ( 2964 984 -756 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 2964 1124 -760 ) ( 2964 1124 -756 ) ( 2748 1124 -760 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 2964 984 -760 ) ( 2964 984 -756 ) ( 2964 1124 -760 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "2888 1058 -712"
}
// entity 2
{
"classname" "light"
"origin" "2936 1044 -702"
"light" "100"
}
// entity 3
{
"classname" "light"
"origin" "2936 1044 -666"
"light" "100"
}