44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
// Game: Quake 2
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// Format: Quake2
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures/e1u1"
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// brush 0
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{
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( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/c_met11_2 0 0 0 1 1
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( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/c_met11_2 0 0 0 1 1
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( -160 0 0 ) ( -159 0 0 ) ( -160 1 0 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 64 161 32 ) ( 65 160 32 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
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}
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// brush 1
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{
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( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/c_met11_2 0 0 0 1 1
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( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 64 ) ( 64 161 64 ) ( 65 160 64 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
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( -128 160 32 ) ( -128 160 33 ) ( -128 161 32 ) e1u1/c_met11_2 0 0 0 1 1
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}
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// brush 2
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{
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( -128 160 32 ) ( -128 161 32 ) ( -128 160 33 ) e1u1/c_met11_2 0 0 0 1 1
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( -160 144 0 ) ( -160 144 1 ) ( -159 144 0 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 64 ) ( 64 161 64 ) ( 65 160 64 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/c_met11_2 0 0 0 1 1
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( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/c_met11_2 0 0 0 1 1
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}
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// brush 3
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{
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( -160 0 0 ) ( -160 1 0 ) ( -160 0 1 ) e1u1/comp1_3 0 0 0 1 1
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( -160 0 0 ) ( -160 0 1 ) ( -159 0 0 ) e1u1/comp1_3 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 161 32 ) e1u1/comp1_3 0 0 0 1 1
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( 64 160 32.09498951659861 ) ( 64 161 32.09498951659861 ) ( 65 160 32.09498951659861 ) e1u1/comp1_3 0 0 0 1 1
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( 64 160 32 ) ( 65 160 32 ) ( 64 160 33 ) e1u1/comp1_3 0 0 0 1 1
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( 64 160 32 ) ( 64 160 33 ) ( 64 161 32 ) e1u1/comp1_3 0 0 0 1 1
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}
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}
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