ericw-tools/testmaps/q2_unknown_contents.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -16 -48 -16 ) ( -16 -47 -16 ) ( -16 -48 -15 ) e1u1/color1_4 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
( -32 -16 -16 ) ( -32 -16 -15 ) ( -31 -16 -16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
( -32 -48 -16 ) ( -31 -48 -16 ) ( -32 -47 -16 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0
( 16 32 16 ) ( 16 33 16 ) ( 17 32 16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0
( 16 16 0 ) ( 17 16 0 ) ( 16 16 1 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
( 16 32 0 ) ( 16 32 1 ) ( 16 33 0 ) e1u1/color1_4 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
}
// brush 1
{
( 48 32 0 ) ( 48 33 0 ) ( 48 32 1 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
( 0 -16 -16 ) ( 0 -16 -15 ) ( 1 -16 -16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
( 0 -48 -16 ) ( 1 -48 -16 ) ( 0 -47 -16 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0
( 48 32 16 ) ( 48 33 16 ) ( 49 32 16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0
( 48 16 0 ) ( 49 16 0 ) ( 48 16 1 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
( 80 32 0 ) ( 80 32 1 ) ( 80 33 0 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
}
// brush 2
{
( 112 32 0 ) ( 112 33 0 ) ( 112 32 1 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
( 64 -16 -16 ) ( 64 -16 -15 ) ( 65 -16 -16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
( 64 -48 -16 ) ( 65 -48 -16 ) ( 64 -47 -16 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0
( 112 32 16 ) ( 112 33 16 ) ( 113 32 16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0
( 112 16 0 ) ( 113 16 0 ) ( 112 16 1 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
( 144 32 0 ) ( 144 32 1 ) ( 144 33 0 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
}
}