36 lines
1.9 KiB
Plaintext
36 lines
1.9 KiB
Plaintext
// Game: Quake 2
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// Format: Quake2 (Valve)
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// entity 0
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{
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"mapversion" "220"
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"classname" "worldspawn"
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"_tb_textures" "textures/e1u1"
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// brush 0
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{
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( -16 -48 -16 ) ( -16 -47 -16 ) ( -16 -48 -15 ) e1u1/color1_4 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
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( -32 -16 -16 ) ( -32 -16 -15 ) ( -31 -16 -16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
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( -32 -48 -16 ) ( -31 -48 -16 ) ( -32 -47 -16 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0
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( 16 32 16 ) ( 16 33 16 ) ( 17 32 16 ) e1u1/color1_4 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1024 0 0
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( 16 16 0 ) ( 17 16 0 ) ( 16 16 1 ) e1u1/color1_4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
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( 16 32 0 ) ( 16 32 1 ) ( 16 33 0 ) e1u1/color1_4 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1024 0 0
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}
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// brush 1
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{
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( 48 32 0 ) ( 48 33 0 ) ( 48 32 1 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
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( 0 -16 -16 ) ( 0 -16 -15 ) ( 1 -16 -16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
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( 0 -48 -16 ) ( 1 -48 -16 ) ( 0 -47 -16 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0
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( 48 32 16 ) ( 48 33 16 ) ( 49 32 16 ) e1u1/color1_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 1073741824 0 0
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( 48 16 0 ) ( 49 16 0 ) ( 48 16 1 ) e1u1/color1_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
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( 80 32 0 ) ( 80 32 1 ) ( 80 33 0 ) e1u1/color1_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 1073741824 0 0
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}
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// brush 2
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{
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( 112 32 0 ) ( 112 33 0 ) ( 112 32 1 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
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( 64 -16 -16 ) ( 64 -16 -15 ) ( 65 -16 -16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
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( 64 -48 -16 ) ( 65 -48 -16 ) ( 64 -47 -16 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0
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( 112 32 16 ) ( 112 33 16 ) ( 113 32 16 ) e1u1/color1_3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 0 1024 0
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( 112 16 0 ) ( 113 16 0 ) ( 112 16 1 ) e1u1/color1_3 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
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( 144 32 0 ) ( 144 32 1 ) ( 144 33 0 ) e1u1/color1_3 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 0 1024 0
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}
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}
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