696 lines
22 KiB
C++
696 lines
22 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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// csg4.c
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#include <qbsp/qbsp.hh>
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/*
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NOTES
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-----
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Brushes that touch still need to be split at the cut point to make a tjunction
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*/
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static int brushfaces;
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static int csgfaces;
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int csgmergefaces;
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/*
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==================
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MakeSkipTexinfo
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==================
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*/
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static int
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MakeSkipTexinfo()
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{
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int texinfo;
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mtexinfo_t mt;
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mt.miptex = FindMiptex("skip");
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mt.flags = TEX_SKIP;
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memset(&mt.vecs, 0, sizeof(mt.vecs));
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texinfo = FindTexinfo(&mt, mt.flags);
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return texinfo;
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}
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/*
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==================
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NewFaceFromFace
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Duplicates the non point information of a face, used by SplitFace and
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MergeFace.
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==================
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*/
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face_t *
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NewFaceFromFace(face_t *in)
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{
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face_t *newf;
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newf = (face_t *)AllocMem(FACE, 1, true);
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newf->planenum = in->planenum;
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newf->texinfo = in->texinfo;
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newf->planeside = in->planeside;
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newf->original = in->original;
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newf->contents[0] = in->contents[0];
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newf->contents[1] = in->contents[1];
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newf->cflags[0] = in->cflags[0];
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newf->cflags[1] = in->cflags[1];
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newf->lmshift[0] = in->lmshift[0];
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newf->lmshift[1] = in->lmshift[1];
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VectorCopy(in->origin, newf->origin);
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newf->radius = in->radius;
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return newf;
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}
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void
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UpdateFaceSphere(face_t *in)
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{
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int i;
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vec3_t radius;
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vec_t lensq;
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MidpointWinding(&in->w, in->origin);
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in->radius = 0;
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for (i = 0; i < in->w.numpoints; i++) {
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VectorSubtract(in->w.points[i], in->origin, radius);
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lensq = VectorLengthSq(radius);
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if (lensq > in->radius)
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in->radius = lensq;
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}
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in->radius = sqrt(in->radius);
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}
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/*
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==================
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SplitFace
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Frees in.
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==================
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*/
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void
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SplitFace(face_t *in, const qbsp_plane_t *split, face_t **front, face_t **back)
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{
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vec_t dists[MAXEDGES + 1];
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int sides[MAXEDGES + 1];
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int counts[3];
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vec_t dot;
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int i, j;
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face_t *newf, *new2;
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vec_t *p1, *p2;
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vec3_t mid;
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if (in->w.numpoints < 0)
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Error("Attempting to split freed face");
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/* Fast test */
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dot = DotProduct(in->origin, split->normal) - split->dist;
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if (dot > in->radius) {
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counts[SIDE_FRONT] = 1;
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counts[SIDE_BACK] = 0;
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} else if (dot < -in->radius) {
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counts[SIDE_FRONT] = 0;
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counts[SIDE_BACK] = 1;
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} else {
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CalcSides(&in->w, split, sides, dists, counts);
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}
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// Plane doesn't split this face after all
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if (!counts[SIDE_FRONT]) {
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*front = NULL;
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*back = in;
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return;
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}
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if (!counts[SIDE_BACK]) {
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*front = in;
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*back = NULL;
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return;
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}
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*back = newf = NewFaceFromFace(in);
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*front = new2 = NewFaceFromFace(in);
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// distribute the points and generate splits
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for (i = 0; i < in->w.numpoints; i++) {
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// Note: Possible for numpoints on newf or new2 to exceed MAXEDGES if
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// in->w.numpoints == MAXEDGES and it is a really devious split.
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p1 = in->w.points[i];
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if (sides[i] == SIDE_ON) {
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VectorCopy(p1, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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VectorCopy(p1, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT) {
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VectorCopy(p1, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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} else {
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VectorCopy(p1, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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}
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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// generate a split point
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p2 = in->w.points[(i + 1) % in->w.numpoints];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) { // avoid round off error when possible
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if (split->normal[j] == 1)
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mid[j] = split->dist;
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else if (split->normal[j] == -1)
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mid[j] = -split->dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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VectorCopy(mid, newf->w.points[newf->w.numpoints]);
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newf->w.numpoints++;
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VectorCopy(mid, new2->w.points[new2->w.numpoints]);
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new2->w.numpoints++;
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}
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if (newf->w.numpoints > MAXEDGES || new2->w.numpoints > MAXEDGES)
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Error("Internal error: numpoints > MAXEDGES (%s)", __func__);
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/* free the original face now that it is represented by the fragments */
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FreeMem(in, FACE, 1);
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}
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/*
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=================
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RemoveOutsideFaces
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Quick test before running ClipInside; move any faces that are completely
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outside the brush to the outside list, without splitting them. This saves us
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time in mergefaces later on (and sometimes a lot of memory)
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=================
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*/
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static void
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RemoveOutsideFaces(const brush_t *brush, face_t **inside, face_t **outside)
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{
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qbsp_plane_t clipplane;
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const face_t *clipface;
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face_t *face, *next;
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winding_t *w;
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face = *inside;
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*inside = NULL;
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while (face) {
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next = face->next;
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w = CopyWinding(&face->w);
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for (clipface = brush->faces; clipface; clipface = clipface->next) {
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clipplane = map.planes[clipface->planenum];
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if (!clipface->planeside) {
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VectorSubtract(vec3_origin, clipplane.normal, clipplane.normal);
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clipplane.dist = -clipplane.dist;
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}
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w = ClipWinding(w, &clipplane, true);
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if (!w)
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break;
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}
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if (!w) {
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/* The face is completely outside this brush */
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face->next = *outside;
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*outside = face;
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} else {
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face->next = *inside;
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*inside = face;
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FreeMem(w, WINDING, 1);
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}
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face = next;
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}
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}
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/*
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=================
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ClipInside
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Clips all of the faces in the inside list, possibly moving them to the
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outside list or spliting it into a piece in each list.
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Faces exactly on the plane will stay inside unless overdrawn by later brush
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=================
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*/
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static void
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ClipInside(const face_t *clipface, bool precedence,
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face_t **inside, face_t **outside)
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{
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face_t *face, *next, *frags[2];
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const qbsp_plane_t *splitplane;
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splitplane = &map.planes[clipface->planenum];
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face = *inside;
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*inside = NULL;
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while (face) {
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next = face->next;
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/* HACK: Check for on-plane but not the same planenum
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( https://github.com/ericwa/ericw-tools/issues/174 )
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*/
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bool spurious_onplane = false;
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{
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vec_t dists[MAXEDGES + 1];
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int sides[MAXEDGES + 1];
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int counts[3];
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CalcSides(&face->w, splitplane, sides, dists, counts);
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if (counts[SIDE_ON] && !counts[SIDE_FRONT] && !counts[SIDE_BACK]) {
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spurious_onplane = true;
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}
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}
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/* Handle exactly on-plane faces */
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if (face->planenum == clipface->planenum || spurious_onplane) {
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const plane_t faceplane = Face_Plane(face);
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const plane_t clipfaceplane = Face_Plane(clipface);
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const vec_t dp = DotProduct(faceplane.normal, clipfaceplane.normal);
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const bool opposite = (dp < 0);
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if (opposite || precedence) {
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/* always clip off opposite facing */
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frags[clipface->planeside] = NULL;
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frags[!clipface->planeside] = face;
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} else {
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/* leave it on the outside */
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frags[clipface->planeside] = face;
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frags[!clipface->planeside] = NULL;
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}
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} else {
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/* proper split */
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SplitFace(face, splitplane, &frags[0], &frags[1]);
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}
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if (frags[clipface->planeside]) {
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frags[clipface->planeside]->next = *outside;
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*outside = frags[clipface->planeside];
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}
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if (frags[!clipface->planeside]) {
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frags[!clipface->planeside]->next = *inside;
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*inside = frags[!clipface->planeside];
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}
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face = next;
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}
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}
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/*
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==================
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SaveFacesToPlaneList
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Links the given list of faces into a mapping from plane number to faces.
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This plane map is later used to build up the surfaces for creating the BSP.
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==================
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*/
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void
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SaveFacesToPlaneList(face_t *facelist, bool mirror, std::map<int, face_t *> &planefaces)
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{
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face_t *face, *next;
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for (face = facelist; face; face = next) {
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const int plane = face->planenum;
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next = face->next;
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// Handy for debugging CSGFaces issues, throw out detail faces and export obj.
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#if 0
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if (face->contents[1] == CONTENTS_DETAIL)
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continue;
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#endif
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face_t *plane_current_facelist = planefaces[plane]; // returns `null` (and inserts it) if plane is not in the map yet
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if (mirror) {
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face_t *newface = NewFaceFromFace(face);
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newface->w.numpoints = face->w.numpoints;
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newface->planeside = face->planeside ^ 1;
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newface->contents[0] = face->contents[1];
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newface->contents[1] = face->contents[0];
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newface->cflags[0] = face->cflags[1];
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newface->cflags[1] = face->cflags[0];
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newface->lmshift[0] = face->lmshift[1];
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newface->lmshift[1] = face->lmshift[0];
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// e.g. for a water volume:
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// the face facing the air:
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// - face->contents[0] is CONTENTS_EMPTY
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// - face->contents[1] is CONTENTS_WATER
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// the face facing the water:
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// - newface->contents[0] is CONTENTS_WATER
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// - newface->contents[1] is CONTENTS_EMPTY
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// HACK: We only want this mirrored face for CONTENTS_DETAIL
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// to force the right content type for the leaf, but we don't actually
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// want the face. So just set the texinfo to "skip" so it gets deleted.
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if (face->contents[1] == CONTENTS_DETAIL
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|| face->contents[1] == CONTENTS_DETAIL_ILLUSIONARY
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|| face->contents[1] == CONTENTS_DETAIL_FENCE
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|| (face->cflags[1] & CFLAGS_WAS_ILLUSIONARY)
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|| (options.fContentHack && face->contents[1] == CONTENTS_SOLID)) {
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// if CFLAGS_BMODEL_MIRROR_INSIDE is set, never change to skip
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if (!(face->cflags[1] & CFLAGS_BMODEL_MIRROR_INSIDE)) {
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newface->texinfo = MakeSkipTexinfo();
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}
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}
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for (int i = 0; i < face->w.numpoints; i++)
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VectorCopy(face->w.points[face->w.numpoints - 1 - i], newface->w.points[i]);
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plane_current_facelist = MergeFaceToList(newface, plane_current_facelist);
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}
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plane_current_facelist = MergeFaceToList(face, plane_current_facelist);
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plane_current_facelist = FreeMergeListScraps(plane_current_facelist);
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// save the new list back in the map
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planefaces[plane] = plane_current_facelist;
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csgfaces++;
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}
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}
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static void
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FreeFaces(face_t *face)
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{
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face_t *next;
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while (face) {
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next = face->next;
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FreeMem(face, FACE, 1);
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face = next;
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}
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}
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/*
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==================
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SaveInsideFaces
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`face` is the list of faces from `brush` (solid) that are inside `clipbrush` (nonsolid)
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Save the list of faces onto the output list, modifying the outside contents to
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match given brush. If the inside contents are empty, the given brush's
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contents override the face inside contents.
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==================
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*/
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static void
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SaveInsideFaces(face_t *face, const brush_t *clipbrush, face_t **savelist)
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{
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Q_assert(clipbrush->contents != CONTENTS_SOLID);
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face_t *next;
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while (face) {
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// the back side of `face` is a solid
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//Q_assert(face->contents[1] == CONTENTS_SOLID);
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next = face->next;
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face->contents[0] = clipbrush->contents;
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face->cflags[0] = clipbrush->cflags;
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if ((face->contents[1] == CONTENTS_SOLID || face->contents[1] == CONTENTS_SKY)
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&& clipbrush->contents == CONTENTS_DETAIL) {
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// This case is when a structural and detail brush are touching,
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// and we want to save the sturctural face that is
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// touching detail.
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//
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// We just marked face->contents[0] as CONTENTS_DETAIL which will
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// break things, because this is turning a structural face into
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// detail.
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//
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// As a sort-of-hack, mark it as empty. Example:
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// a detail light fixture touching a structural wall.
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// The covered-up structural face on the wall has it's "front"
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// marked as empty here, and the detail faces have their "back"
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// marked as detail.
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face->contents[0] = CONTENTS_EMPTY;
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face->cflags[0] = CFLAGS_STRUCTURAL_COVERED_BY_DETAIL;
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face->texinfo = MakeSkipTexinfo();
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}
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// N.B.: We don't need a hack like above for when clipbrush->contents == CONTENTS_DETAIL_ILLUSIONARY.
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// These would create leaks
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Q_assert(!(face->contents[1] == CONTENTS_SOLID && face->contents[0] == CONTENTS_DETAIL));
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Q_assert(!(face->contents[1] == CONTENTS_SKY && face->contents[0] == CONTENTS_DETAIL));
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/*
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* If the inside brush is empty space, inherit the outside contents.
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* The only brushes with empty contents currently are hint brushes.
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*/
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if (face->contents[1] == CONTENTS_EMPTY)
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face->contents[1] = clipbrush->contents;
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if (face->contents[1] == CONTENTS_DETAIL_ILLUSIONARY) {
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face->contents[1] = clipbrush->contents;
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face->cflags[1] |= CFLAGS_WAS_ILLUSIONARY;
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}
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face->next = *savelist;
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*savelist = face;
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face = next;
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}
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}
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//==========================================================================
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/*
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==================
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BuildSurfaces
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Returns a chain of all the surfaces for all the planes with one or more
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visible face.
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==================
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*/
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surface_t *
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BuildSurfaces(const std::map<int, face_t *> &planefaces)
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{
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surface_t *surfaces = NULL;
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for (int i = 0; i < map.numplanes(); i++) {
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const auto entry = planefaces.find(i);
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if (entry == planefaces.end() || entry->second == nullptr) // FIXME: entry->second == nullptr should never happen, turn into Q_assert
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continue;
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/* create a new surface to hold the faces on this plane */
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surface_t *surf = (surface_t *)AllocMem(SURFACE, 1, true);
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surf->planenum = entry->first;
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surf->next = surfaces;
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surfaces = surf;
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surf->faces = entry->second;
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for (const face_t *face = surf->faces; face; face = face->next)
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csgmergefaces++;
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/* Calculate bounding box and flags */
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CalcSurfaceInfo(surf);
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}
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return surfaces;
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}
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//==========================================================================
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/*
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==================
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CopyBrushFaces
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==================
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*/
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static face_t *
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|
CopyBrushFaces(const brush_t *brush)
|
|
{
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|
face_t *facelist, *face, *newface;
|
|
|
|
facelist = NULL;
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|
for (face = brush->faces; face; face = face->next) {
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|
brushfaces++;
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|
newface = (face_t *)AllocMem(FACE, 1, true);
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|
*newface = *face;
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|
newface->contents[0] = CONTENTS_EMPTY;
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|
newface->contents[1] = brush->contents;
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|
newface->cflags[0] = 0;
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|
newface->cflags[1] = brush->cflags;
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|
newface->lmshift[0] = brush->lmshift;
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|
newface->lmshift[1] = brush->lmshift;
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|
newface->next = facelist;
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|
facelist = newface;
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|
}
|
|
|
|
return facelist;
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|
}
|
|
|
|
static bool IsLiquid(int contents)
|
|
{
|
|
return contents == CONTENTS_WATER
|
|
|| contents == CONTENTS_LAVA
|
|
|| contents == CONTENTS_SLIME;
|
|
}
|
|
/*
|
|
==================
|
|
CSGFaces
|
|
|
|
Returns a list of surfaces containing all of the faces
|
|
==================
|
|
*/
|
|
surface_t *
|
|
CSGFaces(const mapentity_t *entity)
|
|
{
|
|
int i;
|
|
const brush_t *brush, *clipbrush;
|
|
const face_t *clipface;
|
|
face_t *inside, *outside;
|
|
bool overwrite, mirror;
|
|
surface_t *surfaces;
|
|
int progress = 0;
|
|
|
|
Message(msgProgress, "CSGFaces");
|
|
|
|
std::map<int, face_t *> planefaces;
|
|
csgfaces = brushfaces = csgmergefaces = 0;
|
|
|
|
#if 0
|
|
logprint("CSGFaces brush order:\n");
|
|
for (brush = entity->brushes; brush; brush = brush->next) {
|
|
logprint(" %s (%s)\n", map.texinfoTextureName(brush->faces->texinfo).c_str(), GetContentsName(brush->contents));
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
* For each brush, clip away the parts that are inside other brushes.
|
|
* Solid brushes override non-solid brushes.
|
|
* brush => the brush to be clipped
|
|
* clipbrush => the brush we are clipping against
|
|
*/
|
|
for (brush = entity->brushes; brush; brush = brush->next) {
|
|
outside = CopyBrushFaces(brush);
|
|
overwrite = false;
|
|
clipbrush = entity->brushes;
|
|
for (; clipbrush; clipbrush = clipbrush->next) {
|
|
if (brush == clipbrush) {
|
|
/* Brushes further down the list overried earlier ones */
|
|
overwrite = true;
|
|
continue;
|
|
}
|
|
if (clipbrush->contents == CONTENTS_EMPTY) {
|
|
/* Ensure hint never clips anything */
|
|
continue;
|
|
}
|
|
|
|
if (clipbrush->contents == CONTENTS_DETAIL_ILLUSIONARY
|
|
&& brush->contents != CONTENTS_DETAIL_ILLUSIONARY) {
|
|
/* CONTENTS_DETAIL_ILLUSIONARY never clips anything but itself */
|
|
continue;
|
|
}
|
|
|
|
if (clipbrush->contents == CONTENTS_DETAIL && (clipbrush->cflags & CFLAGS_DETAIL_WALL)
|
|
&& !(brush->contents == CONTENTS_DETAIL && (brush->cflags & CFLAGS_DETAIL_WALL))) {
|
|
/* if clipbrush has CONTENTS_DETAIL and CFLAGS_DETAIL_WALL are set,
|
|
only clip other brushes with both CONTENTS_DETAIL and CFLAGS_DETAIL_WALL.
|
|
*/
|
|
continue;
|
|
}
|
|
|
|
if (clipbrush->contents == CONTENTS_DETAIL_FENCE
|
|
&& brush->contents != CONTENTS_DETAIL_FENCE) {
|
|
/* CONTENTS_DETAIL_FENCE never clips anything but itself */
|
|
continue;
|
|
}
|
|
|
|
/* check bounding box first */
|
|
for (i = 0; i < 3; i++) {
|
|
if (brush->mins[i] > clipbrush->maxs[i])
|
|
break;
|
|
if (brush->maxs[i] < clipbrush->mins[i])
|
|
break;
|
|
}
|
|
if (i < 3)
|
|
continue;
|
|
|
|
/*
|
|
* TODO - optimise by checking for opposing planes?
|
|
* => brushes can't intersect
|
|
*/
|
|
|
|
// divide faces by the planes of the new brush
|
|
inside = outside;
|
|
outside = NULL;
|
|
|
|
RemoveOutsideFaces(clipbrush, &inside, &outside);
|
|
clipface = clipbrush->faces;
|
|
for (; clipface; clipface = clipface->next)
|
|
ClipInside(clipface, overwrite, &inside, &outside);
|
|
|
|
// inside = parts of `brush` that are inside `clipbrush`
|
|
// outside = parts of `brush` that are outside `clipbrush`
|
|
|
|
/*
|
|
* If the brush is solid and the clipbrush is not, then we need to
|
|
* keep the inside faces and set the outside contents to those of
|
|
* the clipbrush. Otherwise, these inside surfaces are hidden and
|
|
* should be discarded.
|
|
*/
|
|
if ((brush->contents == CONTENTS_SOLID && clipbrush->contents != CONTENTS_SOLID)
|
|
|| (brush->contents == CONTENTS_SKY && (clipbrush->contents != CONTENTS_SOLID
|
|
&& clipbrush->contents != CONTENTS_SKY))
|
|
|| (brush->contents == CONTENTS_DETAIL && (clipbrush->contents != CONTENTS_SOLID
|
|
&& clipbrush->contents != CONTENTS_SKY
|
|
&& clipbrush->contents != CONTENTS_DETAIL))
|
|
|| (IsLiquid(brush->contents) && clipbrush->contents == CONTENTS_DETAIL_ILLUSIONARY)
|
|
|| (brush->contents == CONTENTS_DETAIL_ILLUSIONARY && IsLiquid(clipbrush->contents))
|
|
|| (brush->contents == CONTENTS_DETAIL_FENCE && IsLiquid(clipbrush->contents)))
|
|
{
|
|
SaveInsideFaces(inside, clipbrush, &outside);
|
|
} else {
|
|
FreeFaces(inside);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* All of the faces left on the outside list are real surface faces
|
|
* If the brush is non-solid, mirror faces for the inside view
|
|
*/
|
|
mirror = options.fContentHack ? true : (brush->contents != CONTENTS_SOLID);
|
|
SaveFacesToPlaneList(outside, mirror, planefaces);
|
|
|
|
progress++;
|
|
Message(msgPercent, progress, entity->numbrushes);
|
|
}
|
|
|
|
surfaces = BuildSurfaces(planefaces);
|
|
|
|
Message(msgStat, "%8d brushfaces", brushfaces);
|
|
Message(msgStat, "%8d csgfaces", csgfaces);
|
|
Message(msgStat, "%8d mergedfaces", csgmergefaces);
|
|
|
|
return surfaces;
|
|
}
|