645 lines
18 KiB
C++
645 lines
18 KiB
C++
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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// qbsp.h
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#ifndef QBSP_H
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#define QBSP_H
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <assert.h>
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#include <ctype.h>
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#include <errno.h>
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#include <float.h>
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#include <math.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include "bspfile.hh"
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#include "file.hh"
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#include "warnerr.hh"
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#ifndef offsetof
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#define offsetof(type, member) __builtin_offsetof(type, member)
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#endif
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#ifdef _MSC_VER
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#define __func__ __FUNCTION__
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#endif
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#ifndef __GNUC__
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#define __attribute__(x)
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#endif
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//===== cmdlib.h
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/*
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* Clipnodes need to be stored as a 16-bit offset. Originally, this was a
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* signed value and only the positive values up to 32767 were available. Since
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* the negative range was unused apart from a few values reserved for flags,
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* this has been extended to allow up to 65520 (0xfff0) clipnodes (with a
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* suitably modified engine).
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*/
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#define MAX_BSP_CLIPNODES 0xfff0
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// key / value pair sizes
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#define MAX_KEY 32
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#define MAX_VALUE 1024
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// Various other geometry maximums
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#define MAX_POINTS_ON_WINDING 96
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#define MAXEDGES 64
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#define MAXPOINTS 60 // don't let a base face get past this
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// because it can be split more later
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// For brush.c, normal and +16 (?)
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#define NUM_HULLS 2
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// 0-2 are axial planes
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// 3-5 are non-axial planes snapped to the nearest
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#define PLANE_X 0
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#define PLANE_Y 1
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#define PLANE_Z 2
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#define PLANE_ANYX 3
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#define PLANE_ANYY 4
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#define PLANE_ANYZ 5
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// planenum for a leaf (?)
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#define PLANENUM_LEAF -1
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// Which side of polygon a point is on
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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#define SIDE_CROSS -2
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// Pi
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#define Q_PI 3.14159265358979323846
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// Possible contents of a leaf node
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#define CONTENTS_EMPTY -1
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#define CONTENTS_SOLID -2
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#define CONTENTS_WATER -3
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#define CONTENTS_SLIME -4
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#define CONTENTS_LAVA -5
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#define CONTENTS_SKY -6
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#define CONTENTS_CLIP -7 /* compiler internal use only */
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#define CONTENTS_HINT -8 /* compiler internal use only */
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// Special contents flags for the compiler only
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#define CFLAGS_DETAIL (1U << 0)
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// Texture flags. Only TEX_SPECIAL is written to the .bsp.
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#define TEX_SPECIAL (1U << 0) /* sky or liquid (no lightmap or subdivision */
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#define TEX_SKIP (1U << 1) /* an invisible surface */
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#define TEX_HINT (1U << 2) /* hint surface */
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#define TEX_NODIRT (1U << 3) /* don't receive dirtmapping */
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#define TEX_PHONG_ANGLE_SHIFT 4
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#define TEX_PHONG_ANGLE_MASK (255U << TEX_PHONG_ANGLE_SHIFT) /* 8 bit value. if non zero, enables phong shading and gives the angle threshold to use. */
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#define TEX_MINLIGHT_SHIFT 12
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#define TEX_MINLIGHT_MASK (255U << TEX_MINLIGHT_SHIFT) /* 8 bit value, minlight value for this face. */
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/*
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* The quality of the bsp output is highly sensitive to these epsilon values.
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* Notes:
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* - T-junction calculations are sensitive to errors and need the various
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* epsilons to be such that EQUAL_EPSILON < T_EPSILON < CONTINUOUS_EPSILON.
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* ( TODO: re-check if CONTINUOUS_EPSILON is still directly related )
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*/
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#define NORMAL_EPSILON 0.000001
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#define ANGLEEPSILON 0.000001
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#define DIST_EPSILON 0.0001
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#define ZERO_EPSILON 0.0001
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#define DISTEPSILON 0.0001
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#define POINT_EPSILON 0.0001
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#define ON_EPSILON options.on_epsilon
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#define EQUAL_EPSILON 0.0001
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#define T_EPSILON 0.0002
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#define CONTINUOUS_EPSILON 0.0005
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#define BOGUS_RANGE 65536
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// the exact bounding box of the brushes is expanded some for the headnode
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// volume. is this still needed?
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#define SIDESPACE 24
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/*
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* If this enum is changed, make sure to also update MemSize and PrintMem
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*/
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enum {
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BSP_ENT,
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BSP_PLANE,
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BSP_TEX,
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BSP_VERTEX,
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BSP_VIS,
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BSP_NODE,
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BSP_TEXINFO,
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BSP_FACE,
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BSP_LIGHT,
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BSP_CLIPNODE,
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BSP_LEAF,
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BSP_MARKSURF,
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BSP_EDGE,
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BSP_SURFEDGE,
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BSP_MODEL,
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MAPFACE,
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MAPBRUSH,
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MAPENTITY,
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WINDING,
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FACE,
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PLANE,
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PORTAL,
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SURFACE,
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NODE,
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BRUSH,
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MIPTEX,
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WVERT,
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WEDGE,
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HASHVERT,
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OTHER,
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GLOBAL
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};
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double I_FloatTime(void);
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void DefaultExtension(char *path, const char *extension);
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void StripExtension(char *path);
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void StripFilename(char *path);
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int IsAbsolutePath(const char *path);
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int Q_strcasecmp(const char *s1, const char *s2);
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int Q_strncasecmp(const char *s1, const char *s2, int n);
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char *copystring(const char *s);
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//===== mathlib.h
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#ifdef DOUBLEVEC_T
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#define vec_t double
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#define VECT_MAX DBL_MAX
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#else
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#define vec_t float
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#define VECT_MAX FLT_MAX
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#endif
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typedef vec_t vec3_t[3];
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extern const vec3_t vec3_origin;
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bool VectorCompare(const vec3_t v1, const vec3_t v2);
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vec_t Q_rint(vec_t in);
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extern vec_t DotProduct(const vec3_t v1, const vec3_t v2);
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extern void VectorSubtract(const vec3_t va, const vec3_t vb, vec3_t out);
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extern void VectorAdd(const vec3_t va, const vec3_t vb, vec3_t out);
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extern void VectorCopy(const vec3_t in, vec3_t out);
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vec_t VectorLengthSq(const vec3_t v);
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vec_t VectorLength(const vec3_t v);
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void VectorMA(const vec3_t va, const double scale, const vec3_t vb, vec3_t vc);
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void CrossProduct(const vec3_t v1, const vec3_t v2, vec3_t cross);
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vec_t VectorNormalize(vec3_t v);
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void VectorInverse(vec3_t v);
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void VectorScale(const vec3_t v, const vec_t scale, vec3_t out);
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#ifdef __GNUC__
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/* min and max macros with type checking */
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#define qmax(a,b) ({ \
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typeof(a) a_ = (a); \
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typeof(b) b_ = (b); \
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(void)(&a_ == &b_); \
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(a_ > b_) ? a_ : b_; \
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})
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#define qmin(a,b) ({ \
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typeof(a) a_ = (a); \
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typeof(b) b_ = (b); \
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(void)(&a_ == &b_); \
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(a_ < b_) ? a_ : b_; \
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})
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#else
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#define qmax(a,b) (((a)>(b)) ? (a) : (b))
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#define qmin(a,b) (((a)>(b)) ? (b) : (a))
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#endif
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#define stringify__(x) #x
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#define stringify(x) stringify__(x)
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//====== bsp5.h
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typedef struct plane {
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vec3_t normal;
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vec_t dist;
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int type;
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struct plane *hash_chain;
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} plane_t;
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//============================================================================
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typedef struct {
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int numpoints;
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vec3_t points[MAXEDGES]; // variable sized
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} winding_t;
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winding_t *BaseWindingForPlane(const plane_t *p);
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void CheckWinding(const winding_t *w);
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winding_t *NewWinding(int points);
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void FreeWinding(winding_t *w);
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winding_t *CopyWinding(const winding_t *w);
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winding_t *ClipWinding(winding_t *in, const plane_t *split, bool keepon);
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void DivideWinding(winding_t *in, const plane_t *split, winding_t **front,
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winding_t **back);
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void MidpointWinding(const winding_t *w, vec3_t v);
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/* Helper function for ClipWinding and it's variants */
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void CalcSides(const winding_t *in, const plane_t *split, int *sides,
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vec_t *dists, int counts[3]);
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//============================================================================
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typedef struct visfacet_s {
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struct visfacet_s *next;
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int planenum;
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int planeside; // which side is the front of the face
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int texinfo;
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short contents[2]; // 0 = front side
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short cflags[2]; // contents flags
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short lmshift[2]; //lightmap scale.
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struct visfacet_s *original; // face on node
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int outputnumber; // only valid for original faces after
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// write surfaces
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vec3_t origin;
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vec_t radius;
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int *edges;
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winding_t w;
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} face_t;
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typedef struct surface_s {
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struct surface_s *next;
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struct surface_s *original; // before BSP cuts it up
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int planenum;
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int outputplanenum; // only valid after WriteSurfacePlanes
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vec3_t mins, maxs;
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bool onnode; // true if surface has already been used
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// as a splitting node
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bool detail_separator; // true if split generated by a detail brush
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face_t *faces; // links to all faces on either side of the surf
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bool has_detail; // 1 if the surface has detail brushes
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bool has_struct; // 1 if the surface has non-detail brushes
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short lmshift;
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} surface_t;
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// there is a node_t structure for every node and leaf in the bsp tree
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typedef struct node_s {
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vec3_t mins, maxs; // bounding volume, not just points inside
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// information for decision nodes
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int planenum; // -1 = leaf node
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int outputplanenum; // only valid after WriteNodePlanes
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int firstface; // decision node only
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int numfaces; // decision node only
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struct node_s *children[2]; // only valid for decision nodes
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face_t *faces; // decision nodes only, list for both sides
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// information for leafs
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int contents; // leaf nodes (0 for decision nodes)
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face_t **markfaces; // leaf nodes only, point to node faces
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struct portal_s *portals;
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int visleafnum; // -1 = solid
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int viscluster; // detail cluster for faster vis
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int fillmark; // for flood filling
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int occupied; // entity number in leaf for outside filling
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bool detail_separator; // for vis portal generation
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} node_t;
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//=============================================================================
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// brush.c
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typedef struct brush_s {
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struct brush_s *next;
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vec3_t mins, maxs;
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face_t *faces;
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short contents; /* BSP contents */
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short cflags; /* Compiler internal contents flags */
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short lmshift; /* lightmap scaling (qu/lightmap pixel), passed to the light util */
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} brush_t;
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void FreeBrushes(brush_t *brushlist);
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int FindPlane(const plane_t *plane, int *side);
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int PlaneEqual(const plane_t *p1, const plane_t *p2);
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int PlaneInvEqual(const plane_t *p1, const plane_t *p2);
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//=============================================================================
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// csg4.c
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extern int csgmergefaces;
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// build surfaces is also used by GatherNodeFaces
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surface_t *BuildSurfaces(std::map<int, face_t *> &planefaces);
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face_t *NewFaceFromFace(face_t *in);
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void SplitFace(face_t *in, const plane_t *split, face_t **front, face_t **back);
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void UpdateFaceSphere(face_t *in);
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//=============================================================================
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// solidbsp.c
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extern int splitnodes;
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void DivideFacet(face_t *in, plane_t *split, face_t **front, face_t **back);
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void CalcSurfaceInfo(surface_t *surf);
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void SubdivideFace(face_t *f, face_t **prevptr);
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//=============================================================================
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// merge.c
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void MergePlaneFaces(surface_t *plane);
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face_t *MergeFaceToList(face_t *face, face_t *list);
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face_t *FreeMergeListScraps(face_t *merged);
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void MergeAll(surface_t *surfhead);
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//=============================================================================
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// surfaces.c
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typedef struct hashvert_s {
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struct hashvert_s *next;
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vec3_t point;
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int num;
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int numedges;
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} hashvert_t;
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surface_t *GatherNodeFaces(node_t *headnode);
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//=============================================================================
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// portals.c
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typedef struct portal_s {
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int planenum;
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node_t *nodes[2]; // [0] = front side of planenum
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struct portal_s *next[2];
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winding_t *winding;
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} portal_t;
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extern node_t outside_node; // portals outside the world face this
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void FreeAllPortals(node_t *node);
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//=============================================================================
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// region.c
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void GrowNodeRegions(node_t *headnode);
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//=============================================================================
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// tjunc.c
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typedef struct wvert_s {
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vec_t t; /* t-value for parametric equation of edge */
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struct wvert_s *prev, *next; /* t-ordered list of vertices on same edge */
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} wvert_t;
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typedef struct wedge_s {
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struct wedge_s *next; /* pointer for hash bucket chain */
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vec3_t dir; /* direction vector for the edge */
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vec3_t origin; /* origin (t = 0) in parametric form */
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wvert_t head; /* linked list of verticies on this edge */
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} wedge_t;
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//=============================================================================
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// writebsp.c
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void ExportNodePlanes(node_t *headnode);
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void BeginBSPFile(void);
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void FinishBSPFile(void);
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//=============================================================================
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// outside.c
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bool FillOutside(node_t *node, const int hullnum, const int numportals);
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//=============================================================================
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typedef struct options_s {
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bool fNofill;
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bool fNoclip;
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bool fNoskip;
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bool fOnlyents;
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bool fVerbose;
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bool fAllverbose;
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bool fSplitspecial;
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bool fSplitturb;
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bool fSplitsky;
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bool fTranswater;
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bool fTranssky;
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bool fOldaxis;
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bool fBspleak;
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bool fNoverbose;
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bool fOldleak;
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bool fNopercent;
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bool forceGoodTree;
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bool fixRotateObjTexture;
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bool fbspx_brushes;
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bool fNoTextures;
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int hexen2;/*2 if the worldspawn mission pack flag was set*/
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int BSPVersion;
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int dxSubdivide;
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int dxLeakDist;
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int maxNodeSize;
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char szMapName[512];
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char szBSPName[512];
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char wadPath[512];
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vec_t on_epsilon;
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bool fObjExport;
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} options_t;
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extern options_t options;
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//=============================================================================
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// map.c
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typedef struct epair_s {
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struct epair_s *next;
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char *key;
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char *value;
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} epair_t;
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typedef struct mapface_s {
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plane_t plane;
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int texinfo;
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int linenum;
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} mapface_t;
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enum class brushformat_t {
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NORMAL, BRUSH_PRIMITIVES
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};
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class mapbrush_t {
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public:
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int firstface;
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int numfaces;
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brushformat_t format;
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mapbrush_t() : firstface(0), numfaces(0), format(brushformat_t::NORMAL) {}
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const mapface_t &face(int i) const;
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} ;
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struct lumpdata {
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int count;
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int index;
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void *data;
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};
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typedef struct mapentity_s {
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vec3_t origin;
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int firstmapbrush;
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int nummapbrushes;
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epair_t *epairs;
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vec3_t mins, maxs;
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brush_t *brushes; /* NULL terminated list */
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int numbrushes;
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struct lumpdata lumps[BSPX_LUMPS];
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const mapbrush_t &mapbrush(int i) const;
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} mapentity_t;
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typedef struct mapdata_s {
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/* Arrays of actual items */
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std::vector<mapface_t> faces;
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std::vector<mapbrush_t> brushes;
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std::vector<mapentity_t> entities;
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std::vector<plane_t> planes;
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std::vector<miptex_t> miptex;
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/* map from plane hash code to list of indicies in `planes` vector */
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std::unordered_map<int, std::vector<int>> planehash;
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/* Number of items currently used */
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int numfaces() const { return faces.size(); };
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int numbrushes() const { return brushes.size(); };
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int numentities() const { return entities.size(); };
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int numplanes() const { return planes.size(); };
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int nummiptex() const { return miptex.size(); };
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/* Totals for BSP data items -> TODO: move to a bspdata struct? */
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int cTotal[BSPX_LUMPS];
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/* Misc other global state for the compile process */
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int fillmark; /* For marking leaves while outside filling */
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bool leakfile; /* Flag once we've written a leak (.por/.pts) file */
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} mapdata_t;
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extern mapdata_t map;
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extern mapentity_t *pWorldEnt();
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void EnsureTexturesLoaded();
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void LoadMapFile(void);
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int FindMiptex(const char *name);
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int FindTexinfo(texinfo_t *texinfo, unsigned int flags);
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int FindTexinfoEnt(texinfo_t *texinfo, mapentity_t *entity);
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void PrintEntity(const mapentity_t *entity);
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const char *ValueForKey(const mapentity_t *entity, const char *key);
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void SetKeyValue(mapentity_t *entity, const char *key, const char *value);
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void GetVectorForKey(const mapentity_t *entity, const char *szKey, vec3_t vec);
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void WriteEntitiesToString(void);
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void FixRotateOrigin(mapentity_t *entity);
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/* Create BSP brushes from map brushes in src and save into dst */
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void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src,
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const int hullnum);
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surface_t *CSGFaces(const mapentity_t *entity);
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int PortalizeWorld(const mapentity_t *entity, node_t *headnode, const int hullnum);
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void TJunc(const mapentity_t *entity, node_t *headnode);
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node_t *SolidBSP(const mapentity_t *entity, surface_t *surfhead, bool midsplit);
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int MakeFaceEdges(mapentity_t *entity, node_t *headnode);
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void ExportClipNodes(mapentity_t *entity, node_t *headnode, const int hullnum);
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void ExportDrawNodes(mapentity_t *entity, node_t *headnode, int firstface);
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struct bspxbrushes_s
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{
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byte *lumpinfo;
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size_t lumpsize;
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size_t lumpmaxsize;
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};
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void BSPX_Brushes_Finalize(struct bspxbrushes_s *ctx);
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void BSPX_Brushes_Init(struct bspxbrushes_s *ctx);
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void BSPX_Brushes_AddModel(struct bspxbrushes_s *ctx, int modelnum, brush_t *brushes);
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void ExportObj(const surface_t *surfaces);
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// util.c
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#define msgWarning 1
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#define msgStat 2
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#define msgProgress 3
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#define msgLiteral 4
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#define msgFile 5
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#define msgScreen 6
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#define msgPercent 7
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extern const char *rgszWarnings[cWarnings];
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extern const int *MemSize;
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extern const int MemSize_BSP29[GLOBAL + 1];
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extern const int MemSize_BSP2rmq[GLOBAL + 1];
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extern const int MemSize_BSP2[GLOBAL + 1];
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void *AllocMem(int Type, int cSize, bool fZero);
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void FreeMem(void *pMem, int Type, int cSize);
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void FreeAllMem(void);
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void PrintMem(void);
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void Message(int MsgType, ...);
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void Error(const char *error, ...)
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__attribute__((format(printf,1,2),noreturn));
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int q_snprintf(char *str, size_t size, const char *format, ...);
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#endif
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