39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#pragma once
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#include <common/qvec.hh>
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namespace img
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{
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struct texture;
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}
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struct mtexinfo_t;
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struct mface_t;
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struct mbsp_t;
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uint32_t clamp_texcoord(float in, uint32_t width);
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qvec4b SampleTexture(const mface_t *face, const mtexinfo_t *tex, const img::texture *texture, const mbsp_t *bsp,
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const qvec3f &point); // mxd. Palette index -> RGBA
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class modelinfo_t;
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struct mleaf_t;
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const mleaf_t *Light_PointInLeaf(const mbsp_t *bsp, const qvec3f &point);
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