ericw-tools/testmaps/q2_areaportal_split.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( 48 64 112 ) ( 48 -64 112 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 64 64 -16 ) ( 48 64 -16 ) ( 64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 64 -64 112 ) ( 48 -64 112 ) ( 64 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 64 64 112 ) ( 48 64 112 ) ( 64 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 64 -64 112 ) ( 64 64 112 ) ( 64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 1
{
( -64 -64 -16 ) ( -64 64 -16 ) ( -64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -64 -64 112 ) ( -48 -64 112 ) ( -64 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -64 -64 -16 ) ( -48 -64 -16 ) ( -64 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -64 64 112 ) ( -48 64 112 ) ( -64 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -64 64 -16 ) ( -48 64 -16 ) ( -64 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 -64 -16 ) ( -48 -64 112 ) ( -48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 2
{
( -48 64 112 ) ( -48 48 112 ) ( -48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 48 112 ) ( 48 48 -16 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 64 -16 ) ( -48 48 -16 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 64 112 ) ( 48 48 112 ) ( -48 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 64 112 ) ( -48 64 112 ) ( 48 64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 64 -16 ) ( 48 48 -16 ) ( 48 64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 3
{
( -48 -64 -16 ) ( -48 -48 -16 ) ( -48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 -64 -16 ) ( -48 -64 -16 ) ( 48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 -64 -16 ) ( 48 -48 -16 ) ( -48 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 -64 112 ) ( -48 -48 112 ) ( 48 -64 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 -48 -16 ) ( 48 -48 -16 ) ( -48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 -64 112 ) ( 48 -48 112 ) ( 48 -64 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 4
{
( -48 -48 112 ) ( -48 -48 96 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 -48 112 ) ( 48 -48 96 ) ( -48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 48 96 ) ( -48 48 96 ) ( 48 -48 96 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 48 112 ) ( 48 -48 112 ) ( -48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 48 112 ) ( -48 48 96 ) ( 48 48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 48 112 ) ( 48 48 96 ) ( 48 -48 112 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 5
{
( -48 48 -16 ) ( -48 48 0 ) ( -48 -48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 -48 -16 ) ( -48 -48 0 ) ( 48 -48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 48 -16 ) ( -48 -48 -16 ) ( 48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( -48 -48 0 ) ( -48 48 0 ) ( 48 -48 0 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 48 -16 ) ( 48 48 0 ) ( -48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
( 48 -48 -16 ) ( 48 -48 0 ) ( 48 48 -16 ) e1u1/skip 0 0 0 1 1 0 128 0
}
// brush 6
{
( -48 0 80 ) ( -48 1 80 ) ( -48 0 81 ) e1u1/skip 0 16 0 1 1
( -48 -48 80 ) ( -48 -48 81 ) ( -47 -48 80 ) e1u1/skip 0 16 0 1 1
( -48 0 80 ) ( -47 0 80 ) ( -48 1 80 ) e1u1/box3_4 0 0 0 1 1
( 48 16 96 ) ( 48 17 96 ) ( 49 16 96 ) e1u1/skip 0 0 0 1 1
( 48 48 96 ) ( 49 48 96 ) ( 48 48 97 ) e1u1/skip 0 16 0 1 1
( 48 16 96 ) ( 48 16 97 ) ( 48 17 96 ) e1u1/skip 0 16 0 1 1
}
}
// entity 1
{
"classname" "func_areaportal"
// brush 0
{
( -48 0 0 ) ( -48 1 0 ) ( -48 0 1 ) e1u1/trigger 0 0 0 1 1
( -16 0 0 ) ( -16 0 1 ) ( -15 0 0 ) e1u1/trigger 0 0 0 1 1
( -16 0 0 ) ( -15 0 0 ) ( -16 1 0 ) e1u1/trigger 0 0 0 1 1
( 48 16 80 ) ( 48 17 80 ) ( 49 16 80 ) e1u1/trigger 0 0 0 1 1
( 48 16 16 ) ( 49 16 16 ) ( 48 16 17 ) e1u1/trigger 0 0 0 1 1
( 48 16 16 ) ( 48 16 17 ) ( 48 17 16 ) e1u1/trigger 0 0 0 1 1
}
}
// entity 2
{
"classname" "info_player_start"
"origin" "16 -32 24"
}