463 lines
14 KiB
C++
463 lines
14 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <common/bsputils.hh>
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#include <cstddef>
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#include <common/qvec.hh>
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const dmodel_t *BSP_GetWorldModel(const mbsp_t *bsp)
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{
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// We only support .bsp's that have a world model
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if (bsp->nummodels < 1) {
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Error("BSP has no models");
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}
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return &bsp->dmodels[0];
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}
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int Face_GetNum(const mbsp_t *bsp, const bsp2_dface_t *f)
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{
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Q_assert(f != nullptr);
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const ptrdiff_t diff = f - bsp->dfaces;
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Q_assert(diff >= 0 && diff < bsp->numfaces);
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return static_cast<int>(diff);
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}
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const bsp2_dnode_t *BSP_GetNode(const mbsp_t *bsp, int nodenum)
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{
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Q_assert(nodenum >= 0 && nodenum < bsp->numnodes);
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return &bsp->dnodes[nodenum];
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}
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const mleaf_t* BSP_GetLeaf(const mbsp_t *bsp, int leafnum)
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{
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if (leafnum < 0 || leafnum >= bsp->numleafs) {
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Error("Corrupt BSP: leaf %d is out of bounds (bsp->numleafs = %d)", leafnum, bsp->numleafs);
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}
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return &bsp->dleafs[leafnum];
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}
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const mleaf_t* BSP_GetLeafFromNodeNum(const mbsp_t *bsp, int nodenum)
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{
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const int leafnum = (-1 - nodenum);
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return BSP_GetLeaf(bsp, leafnum);
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}
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const dplane_t *BSP_GetPlane(const mbsp_t *bsp, int planenum)
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{
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Q_assert(planenum >= 0 && planenum < bsp->numplanes);
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return &bsp->dplanes[planenum];
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}
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const bsp2_dface_t *BSP_GetFace(const mbsp_t *bsp, int fnum)
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{
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Q_assert(fnum >= 0 && fnum < bsp->numfaces);
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return &bsp->dfaces[fnum];
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}
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const gtexinfo_t *BSP_GetTexinfo(const mbsp_t *bsp, int texinfo) {
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if (texinfo < 0) {
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return nullptr;
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}
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if (texinfo >= bsp->numtexinfo) {
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return nullptr;
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}
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const gtexinfo_t *tex = &bsp->texinfo[texinfo];
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return tex;
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}
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bsp2_dface_t *BSP_GetFace(mbsp_t *bsp, int fnum)
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{
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Q_assert(fnum >= 0 && fnum < bsp->numfaces);
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return &bsp->dfaces[fnum];
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}
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/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
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int Face_VertexAtIndex(const mbsp_t *bsp, const bsp2_dface_t *f, int v)
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{
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Q_assert(v >= 0);
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Q_assert(v < f->numedges);
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int edge = f->firstedge + v;
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edge = bsp->dsurfedges[edge];
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if (edge < 0)
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return bsp->dedges[-edge].v[1];
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return bsp->dedges[edge].v[0];
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}
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static void
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Vertex_GetPos(const mbsp_t *bsp, int num, vec3_t out)
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{
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Q_assert(num >= 0 && num < bsp->numvertexes);
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const dvertex_t *v = &bsp->dvertexes[num];
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for (int i=0; i<3; i++)
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out[i] = v->point[i];
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}
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void Face_PointAtIndex(const mbsp_t *bsp, const bsp2_dface_t *f, int v, vec3_t point_out)
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{
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const int vertnum = Face_VertexAtIndex(bsp, f, v);
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Vertex_GetPos(bsp, vertnum, point_out);
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}
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void
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Face_Normal(const mbsp_t *bsp, const bsp2_dface_t *f, vec3_t norm)
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{
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plane_t pl = Face_Plane(bsp, f);
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VectorCopy(pl.normal, norm);
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}
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plane_t
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Face_Plane(const mbsp_t *bsp, const bsp2_dface_t *f)
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{
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Q_assert(f->planenum >= 0 && f->planenum < bsp->numplanes);
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const dplane_t *dplane = &bsp->dplanes[f->planenum];
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plane_t result;
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if (f->side) {
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VectorSubtract(vec3_origin, dplane->normal, result.normal);
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result.dist = -dplane->dist;
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} else {
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VectorCopy(dplane->normal, result.normal);
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result.dist = dplane->dist;
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}
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return result;
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}
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const gtexinfo_t *Face_Texinfo(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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if (face->texinfo < 0 || face->texinfo >= bsp->numtexinfo)
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return nullptr;
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return &bsp->texinfo[face->texinfo];
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}
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const rgba_miptex_t * //mxd. miptex_t -> rgba_miptex_t
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Face_Miptex(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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if (!bsp->rgbatexdatasize)
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return nullptr;
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const gtexinfo_t *texinfo = Face_Texinfo(bsp, face);
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if (texinfo == nullptr)
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return nullptr;
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const int texnum = texinfo->miptex;
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const dmiptexlump_t *miplump = bsp->drgbatexdata;
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const int offset = miplump->dataofs[texnum];
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if (offset < 0)
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return nullptr; //sometimes the texture just wasn't written. including its name.
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const rgba_miptex_t *miptex = (const rgba_miptex_t*)((const byte *)bsp->drgbatexdata + offset);
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return miptex;
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}
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const char *
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Face_TextureName(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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const auto *miptex = Face_Miptex(bsp, face);
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return (miptex ? miptex->name : "");
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}
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bool Face_IsLightmapped(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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const gtexinfo_t *texinfo = Face_Texinfo(bsp, face);
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if (texinfo == nullptr)
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return false;
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if (bsp->loadversion == Q2_BSPVERSION) {
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if (texinfo->flags & (Q2_SURF_WARP|Q2_SURF_SKY|Q2_SURF_NODRAW)) { //mxd. +Q2_SURF_NODRAW
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return false;
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}
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} else {
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if (texinfo->flags & TEX_SPECIAL)
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return false;
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}
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return true;
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}
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const float *GetSurfaceVertexPoint(const mbsp_t *bsp, const bsp2_dface_t *f, int v)
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{
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return bsp->dvertexes[Face_VertexAtIndex(bsp, f, v)].point;
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}
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int
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TextureName_Contents(const char *texname)
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{
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if (!Q_strncasecmp(texname, "sky", 3))
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return CONTENTS_SKY;
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else if (!Q_strncasecmp(texname, "*lava", 5))
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return CONTENTS_LAVA;
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else if (!Q_strncasecmp(texname, "*slime", 6))
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return CONTENTS_SLIME;
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else if (texname[0] == '*')
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return CONTENTS_WATER;
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return CONTENTS_SOLID;
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}
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bool //mxd
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Contents_IsTranslucent(const mbsp_t *bsp, const int contents)
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{
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if (bsp->loadversion == Q2_BSPVERSION)
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return (contents & Q2_SURF_TRANSLUCENT) && ((contents & Q2_SURF_TRANSLUCENT) != Q2_SURF_TRANSLUCENT); // Don't count KMQ2 fence flags combo as translucent
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else
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return contents == CONTENTS_WATER || contents == CONTENTS_LAVA || contents == CONTENTS_SLIME;
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}
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bool //mxd. Moved here from ltface.c (was Face_IsLiquid)
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Face_IsTranslucent(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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return Contents_IsTranslucent(bsp, Face_Contents(bsp, face));
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}
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int //mxd. Returns CONTENTS_ value for Q1, Q2_SURF_ bitflags for Q2...
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Face_Contents(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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if (bsp->loadversion == Q2_BSPVERSION) {
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const gtexinfo_t *info = Face_Texinfo(bsp, face);
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return info->flags;
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} else {
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const char *texname = Face_TextureName(bsp, face);
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return TextureName_Contents(texname);
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}
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}
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const dmodel_t *BSP_DModelForModelString(const mbsp_t *bsp, const std::string &submodel_str)
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{
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int submodel = -1;
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if (1 == sscanf(submodel_str.c_str(), "*%d", &submodel)) {
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if (submodel < 0 || submodel >= bsp->nummodels) {
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return nullptr;
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}
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return &bsp->dmodels[submodel];
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}
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return nullptr;
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}
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vec_t Plane_Dist(const vec3_t point, const dplane_t *plane)
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{
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switch (plane->type)
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{
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case PLANE_X: return point[0] - plane->dist;
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case PLANE_Y: return point[1] - plane->dist;
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case PLANE_Z: return point[2] - plane->dist;
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default: return DotProduct(point, plane->normal) - plane->dist;
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}
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}
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static bool Light_PointInSolid_r(const mbsp_t *bsp, const int nodenum, const vec3_t point)
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{
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if (nodenum < 0) {
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const mleaf_t *leaf = BSP_GetLeafFromNodeNum(bsp, nodenum);
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return (bsp->loadversion == Q2_BSPVERSION ? leaf->contents & Q2_CONTENTS_SOLID : (leaf->contents == CONTENTS_SOLID || leaf->contents == CONTENTS_SKY)); //mxd
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}
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const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
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const vec_t dist = Plane_Dist(point, &bsp->dplanes[node->planenum]);
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if (dist > 0.1)
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return Light_PointInSolid_r(bsp, node->children[0], point);
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if (dist < -0.1)
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return Light_PointInSolid_r(bsp, node->children[1], point);
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// too close to the plane, check both sides
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return Light_PointInSolid_r(bsp, node->children[0], point)
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|| Light_PointInSolid_r(bsp, node->children[1], point);
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}
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// Tests model 0 of the given model
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bool Light_PointInSolid(const mbsp_t *bsp, const dmodel_t *model, const vec3_t point)
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{
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return Light_PointInSolid_r(bsp, model->headnode[0], point);
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}
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bool Light_PointInWorld(const mbsp_t *bsp, const vec3_t point)
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{
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return Light_PointInSolid(bsp, &bsp->dmodels[0], point);
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}
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static const bsp2_dface_t *BSP_FindFaceAtPoint_r(const mbsp_t *bsp, const int nodenum, const vec3_t point, const vec3_t wantedNormal)
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{
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if (nodenum < 0) {
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// we're only interested in nodes, since faces are owned by nodes.
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return nullptr;
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}
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const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
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const vec_t dist = Plane_Dist(point, &bsp->dplanes[node->planenum]);
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if (dist > 0.1)
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return BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal);
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if (dist < -0.1)
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return BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal);
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// Point is close to this node plane. Check all faces on the plane.
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for (int i=0; i<node->numfaces; i++) {
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const bsp2_dface_t *face = BSP_GetFace(bsp, node->firstface + i);
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// First check if it's facing the right way
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vec3_t faceNormal;
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Face_Normal(bsp, face, faceNormal);
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if (DotProduct(faceNormal, wantedNormal) < 0) {
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// Opposite, so not the right face.
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continue;
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}
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// Next test if it's within the boundaries of the face
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plane_t *edgeplanes = Face_AllocInwardFacingEdgePlanes(bsp, face);
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const bool insideFace = EdgePlanes_PointInside(face, edgeplanes, point);
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free(edgeplanes);
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// Found a match?
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if (insideFace) {
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return face;
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}
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}
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// No match found on this plane. Check both sides of the tree.
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const bsp2_dface_t *side0Match = BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal);
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if (side0Match != nullptr) {
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return side0Match;
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} else {
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return BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal);
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}
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}
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const bsp2_dface_t * BSP_FindFaceAtPoint(const mbsp_t *bsp, const dmodel_t *model, const vec3_t point, const vec3_t wantedNormal)
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{
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return BSP_FindFaceAtPoint_r(bsp, model->headnode[0], point, wantedNormal);
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}
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const bsp2_dface_t * BSP_FindFaceAtPoint_InWorld(const mbsp_t *bsp, const vec3_t point, const vec3_t wantedNormal)
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{
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return BSP_FindFaceAtPoint(bsp, &bsp->dmodels[0], point, wantedNormal);
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}
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plane_t *
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Face_AllocInwardFacingEdgePlanes(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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plane_t *out = (plane_t *)calloc(face->numedges, sizeof(plane_t));
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const plane_t faceplane = Face_Plane(bsp, face);
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for (int i=0; i<face->numedges; i++)
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{
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plane_t *dest = &out[i];
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const vec_t *v0 = GetSurfaceVertexPoint(bsp, face, i);
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const vec_t *v1 = GetSurfaceVertexPoint(bsp, face, (i+1)%face->numedges);
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vec3_t edgevec;
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VectorSubtract(v1, v0, edgevec);
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VectorNormalize(edgevec);
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CrossProduct(edgevec, faceplane.normal, dest->normal);
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dest->dist = DotProduct(dest->normal, v0);
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}
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return out;
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}
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bool
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EdgePlanes_PointInside(const bsp2_dface_t *face, const plane_t *edgeplanes, const vec3_t point)
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{
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for (int i=0; i<face->numedges; i++) {
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const vec_t planedist = DotProduct(point, edgeplanes[i].normal) - edgeplanes[i].dist;
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if (planedist < 0) {
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return false;
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}
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}
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return true;
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}
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// glm stuff
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qplane3f Face_Plane_E(const mbsp_t *bsp, const bsp2_dface_t *f)
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{
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const plane_t pl = Face_Plane(bsp, f);
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return qplane3f(qvec3f(pl.normal[0], pl.normal[1], pl.normal[2]), pl.dist);
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}
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qvec3f Face_PointAtIndex_E(const mbsp_t *bsp, const bsp2_dface_t *f, int v)
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{
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return Vertex_GetPos_E(bsp, Face_VertexAtIndex(bsp, f, v));
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}
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qvec3f Vertex_GetPos_E(const mbsp_t *bsp, int num)
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{
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vec3_t temp;
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Vertex_GetPos(bsp, num, temp);
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return vec3_t_to_glm(temp);
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}
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qvec3f Face_Normal_E(const mbsp_t *bsp, const bsp2_dface_t *f)
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{
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vec3_t temp;
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Face_Normal(bsp, f, temp);
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return vec3_t_to_glm(temp);
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}
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std::vector<qvec3f> GLM_FacePoints(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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std::vector<qvec3f> points;
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points.reserve(face->numedges); //mxd. https://clang.llvm.org/extra/clang-tidy/checks/performance-inefficient-vector-operation.html
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for (int j = 0; j < face->numedges; j++) {
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points.push_back(Face_PointAtIndex_E(bsp, face, j));
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}
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return points;
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}
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qvec3f Face_Centroid(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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// FIXME: GLM_PolyCentroid has a assertion that there are >= 3 points
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return GLM_PolyCentroid(GLM_FacePoints(bsp, face));
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}
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void Face_DebugPrint(const mbsp_t *bsp, const bsp2_dface_t *face)
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{
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const gtexinfo_t *tex = &bsp->texinfo[face->texinfo];
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const char *texname = Face_TextureName(bsp, face);
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logprint("face %d, texture '%s', %d edges...\n"
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" vectors (%3.3f, %3.3f, %3.3f) (%3.3f)\n"
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" (%3.3f, %3.3f, %3.3f) (%3.3f)\n",
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(int)(face - bsp->dfaces), texname, face->numedges,
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tex->vecs[0][0], tex->vecs[0][1], tex->vecs[0][2], tex->vecs[0][3],
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tex->vecs[1][0], tex->vecs[1][1], tex->vecs[1][2], tex->vecs[1][3]);
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for (int i = 0; i < face->numedges; i++) {
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int edge = bsp->dsurfedges[face->firstedge + i];
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int vert = Face_VertexAtIndex(bsp, face, i);
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const vec_t *point = GetSurfaceVertexPoint(bsp, face, i);
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logprint("%s %3d (%3.3f, %3.3f, %3.3f) :: edge %d\n",
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i ? " " : " verts ", vert,
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point[0], point[1], point[2],
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edge);
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}
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|
}
|