ericw-tools/qbsp/exportobj.cc

218 lines
6.7 KiB
C++

/*
Copyright (C) 2016 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <qbsp/qbsp.hh>
#include <qbsp/wad.hh>
#include <unordered_set>
static FILE *
InitObjFile(const std::string& filesuffix)
{
FILE *objfile;
std::string name = StrippedExtension(options.szBSPName) + "_" + filesuffix + ".obj";
objfile = fopen(name.c_str(), "wt");
if (!objfile)
Error("Failed to open %s: %s", options.szBSPName, strerror(errno));
return objfile;
}
static FILE *
InitMtlFile(const std::string& filesuffix)
{
FILE *file;
std::string name = StrippedExtension(options.szBSPName) + "_" + filesuffix + ".mtl";
file = fopen(name.c_str(), "wt");
if (!file)
Error("Failed to open %s: %s", options.szBSPName, strerror(errno));
return file;
}
static void
GetUV(const mtexinfo_t *texinfo, const vec_t *pos, const int width, const int height, vec_t *u, vec_t *v)
{
*u = (pos[0]*texinfo->vecs[0][0] + pos[1]*texinfo->vecs[0][1] + pos[2]*texinfo->vecs[0][2] + texinfo->vecs[0][3]) / width;
*v = (pos[0]*texinfo->vecs[1][0] + pos[1]*texinfo->vecs[1][1] + pos[2]*texinfo->vecs[1][2] + texinfo->vecs[1][3]) / height;
}
static void
ExportObjFace(FILE *f, FILE *mtlF, const face_t *face, int *vertcount)
{
const mtexinfo_t &texinfo = map.mtexinfos.at(face->texinfo);
const char *texname = map.miptexTextureName(texinfo.miptex).c_str();
const texture_t *texture = WADList_GetTexture(texname);
const int width = texture ? texture->width : 64;
const int height = texture ? texture->height : 64;
// export the vertices and uvs
for (int i=0; i<face->w.numpoints; i++)
{
const vec_t *pos = face->w.points[i];
fprintf(f, "v %.9g %.9g %.9g\n", pos[0], pos[1], pos[2]);
vec_t u, v;
GetUV(&texinfo, pos, width, height, &u, &v);
// not sure why -v is needed, .obj uses (0, 0) in the top left apparently?
fprintf(f, "vt %.9g %.9g\n", u, -v);
}
//fprintf(f, "usemtl %s\n", texname);
fprintf(f, "usemtl contents%d\n", face->contents[1]);
fprintf(f, "f");
for (int i=0; i<face->w.numpoints; i++) {
// .obj vertexes start from 1
// .obj faces are CCW, quake is CW, so reverse the order
const int vertindex = *vertcount + (face->w.numpoints - 1 - i) + 1;
fprintf(f, " %d/%d", vertindex, vertindex);
}
fprintf(f, "\n");
*vertcount += face->w.numpoints;
}
static void
WriteContentsMaterial(FILE *mtlf, int contents, float r, float g, float b)
{
fprintf(mtlf, "newmtl contents%d\n", contents);
fprintf(mtlf, "Ka 0 0 0\n");
fprintf(mtlf, "Kd %f %f %f\n", r, g, b);
fprintf(mtlf, "Ks 0 0 0\n");
fprintf(mtlf, "illum 0\n");
}
void
ExportObj_Faces(const std::string &filesuffix, const std::vector<const face_t *> &faces)
{
FILE *objfile = InitObjFile(filesuffix);
FILE *mtlfile = InitMtlFile(filesuffix);
WriteContentsMaterial(mtlfile, 0, 0, 0, 0);
WriteContentsMaterial(mtlfile, CONTENTS_EMPTY, 0, 1, 0);
WriteContentsMaterial(mtlfile, CONTENTS_SOLID, 0.2, 0.2, 0.2);
WriteContentsMaterial(mtlfile, CONTENTS_WATER, 0.0, 0.0, 0.2);
WriteContentsMaterial(mtlfile, CONTENTS_SLIME, 0.0, 0.2, 0.0);
WriteContentsMaterial(mtlfile, CONTENTS_LAVA, 0.2, 0.0, 0.0);
WriteContentsMaterial(mtlfile, CONTENTS_SKY, 0.8, 0.8, 1.0);
WriteContentsMaterial(mtlfile, CONTENTS_CLIP, 1, 0.8, 0.8);
WriteContentsMaterial(mtlfile, CONTENTS_HINT, 1, 1, 1);
WriteContentsMaterial(mtlfile, CONTENTS_DETAIL, 0.5, 0.5, 0.5);
int vertcount = 0;
for (const face_t *face : faces) {
ExportObjFace(objfile, mtlfile, face, &vertcount);
}
fclose(objfile);
fclose(mtlfile);
}
void
ExportObj_Brushes(const std::string &filesuffix, const std::vector<const brush_t *> &brushes)
{
std::vector<const face_t *> faces;
for (const brush_t *brush : brushes)
for (const face_t *face = brush->faces; face; face = face->next)
faces.push_back(face);
ExportObj_Faces(filesuffix, faces);
}
void
ExportObj_Surfaces(const std::string &filesuffix, const surface_t *surfaces)
{
std::vector<const face_t *> faces;
for (const surface_t *surf = surfaces; surf; surf = surf->next) {
for (const face_t *face = surf->faces; face; face = face->next) {
faces.push_back(face);
}
}
ExportObj_Faces(filesuffix, faces);
}
static void
ExportObj_Nodes_r(const node_t *node, std::vector<const face_t *> *dest)
{
if (node->planenum == PLANENUM_LEAF) {
return;
}
for (face_t *face = node->faces; face; face = face->next) {
dest->push_back(face);
}
ExportObj_Nodes_r(node->children[0], dest);
ExportObj_Nodes_r(node->children[1], dest);
}
void
ExportObj_Nodes(const std::string &filesuffix, const node_t *nodes)
{
std::vector<const face_t *> faces;
ExportObj_Nodes_r(nodes, &faces);
ExportObj_Faces(filesuffix, faces);
}
static void
ExportObj_Marksurfaces_r(const node_t *node, std::unordered_set<const face_t *> *dest)
{
if (node->planenum != PLANENUM_LEAF) {
ExportObj_Marksurfaces_r(node->children[0], dest);
ExportObj_Marksurfaces_r(node->children[1], dest);
return;
}
for (face_t **markface = node->markfaces; *markface; markface++) {
face_t* face = *markface;
if (map.mtexinfos.at(face->texinfo).flags.extended & TEX_EXFLAG_SKIP)
continue;
// FIXME: what is the face->original list about
dest->insert(face);
}
}
void
ExportObj_Marksurfaces(const std::string &filesuffix, const node_t *nodes) {
// many leafs will mark the same face, so collect them in an unordered_set to filter out duplicates
std::unordered_set<const face_t *> faces;
ExportObj_Marksurfaces_r(nodes, &faces);
// copy to a vector
std::vector<const face_t *> faces_vec;
faces_vec.reserve(faces.size());
for (const face_t* face : faces) {
faces_vec.push_back(face);
}
ExportObj_Faces(filesuffix, faces_vec);
}