ericw-tools/testmaps/qbsp_q2_bmodel_collision.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -578 -310 -250 ) ( -578 -284 -250 ) ( -570 -284 -214 ) e1u1/+0comp10_1 0 0 0 1 1
( -570 -299 -215 ) ( -518 -299 -215 ) ( -508 -302 -250 ) e1u1/+0comp10_1 0 0 0 1 1
( -518 -299 -215 ) ( -570 -299 -215 ) ( -570 -292 -214 ) e1u1/+0comp10_1 0 0 0 1 1
( -508 -310 -250 ) ( -508 -284 -250 ) ( -578 -284 -250 ) e1u1/+0comp10_1 0 0 0 1 1
( -516 -292 -214 ) ( -568 -292 -214 ) ( -568 -292 -262 ) e1u1/+0comp10_1 0 0 0 1 1
( -508 -284 -250 ) ( -508 -310 -250 ) ( -518 -310 -214 ) e1u1/+0comp10_1 0 0 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-544 -320 -208"
}
// entity 2
{
"classname" "func_wall"
// brush 0
{
( -568 -270 -212 ) ( -568 -326 -212 ) ( -568 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1
( -560 -326 -212 ) ( -504 -326 -212 ) ( -504 -326 -260 ) e1u1/+0comp10_1 0 0 0 1 1
( -568 -302 -252 ) ( -504 -302 -252 ) ( -504 -326 -256 ) e1u1/+0comp10_1 0 0 0 1 1
( -560 -326 -304 ) ( -504 -326 -304 ) ( -504 -270 -304 ) e1u1/+0comp10_1 0 0 0 1 1
( -504 -302 -252 ) ( -568 -302 -252 ) ( -568 -302 -260 ) e1u1/+0comp10_1 0 0 0 1 1
( -520 -326 -212 ) ( -520 -270 -212 ) ( -520 -270 -260 ) e1u1/+0comp10_1 0 0 0 1 1
}
}