ericw-tools/tests/test_common.cc

130 lines
4.2 KiB
C++

#include <doctest/doctest.h>
#include <filesystem>
#include <common/bspfile.hh>
#include <common/bspfile_q1.hh>
#include <common/bspfile_q2.hh>
TEST_SUITE("common") {
TEST_CASE("StripFilename")
{
REQUIRE("/home/foo" == fs::path("/home/foo/bar.txt").parent_path());
REQUIRE("" == fs::path("bar.txt").parent_path());
}
TEST_CASE("q1 contents")
{
auto* game_q1 = bspver_q1.game;
const auto solid = game_q1->create_solid_contents();
const auto detail_solid = game_q1->create_detail_solid_contents(solid);
const auto detail_wall = game_q1->create_detail_wall_contents(solid);
const auto detail_fence = game_q1->create_detail_fence_contents(solid);
const auto detail_illusionary = game_q1->create_detail_illusionary_contents(solid);
const std::array test_contents{
contentflags_t{CONTENTS_EMPTY},
contentflags_t{CONTENTS_SOLID},
contentflags_t{CONTENTS_WATER},
contentflags_t{CONTENTS_SLIME},
contentflags_t{CONTENTS_LAVA},
contentflags_t{CONTENTS_SKY},
detail_solid,
detail_wall,
detail_fence,
detail_illusionary
};
SUBCASE("solid combined with others") {
CHECK(solid.native == CONTENTS_SOLID);
CHECK(!solid.game_data.has_value());
for (const auto &c : test_contents) {
auto combined = game_q1->combine_contents(solid, c);
CHECK(combined.native == CONTENTS_SOLID);
CHECK(combined.is_solid(game_q1));
CHECK(!combined.is_any_detail(game_q1));
}
}
SUBCASE("detail_illusionary plus water") {
auto combined = game_q1->combine_contents(detail_illusionary, contentflags_t{CONTENTS_WATER});
CHECK(combined.native == CONTENTS_WATER);
CHECK(combined.is_detail_illusionary(game_q1));
}
SUBCASE("detail properties") {
CHECK(detail_solid.is_any_detail(game_q1));
CHECK(detail_wall.is_any_detail(game_q1));
CHECK(detail_fence.is_any_detail(game_q1));
CHECK(detail_illusionary.is_any_detail(game_q1));
CHECK(detail_solid.is_any_solid(game_q1));
CHECK(!detail_wall.is_any_solid(game_q1));
CHECK(!detail_fence.is_any_solid(game_q1));
CHECK(!detail_illusionary.is_any_solid(game_q1));
}
}
TEST_CASE("q2 contents")
{
const std::array test_contents {
contentflags_t{Q2_CONTENTS_EMPTY},
contentflags_t{Q2_CONTENTS_SOLID},
contentflags_t{Q2_CONTENTS_WINDOW},
contentflags_t{Q2_CONTENTS_AUX},
contentflags_t{Q2_CONTENTS_LAVA},
contentflags_t{Q2_CONTENTS_SLIME},
contentflags_t{Q2_CONTENTS_WATER},
contentflags_t{Q2_CONTENTS_MIST},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_SOLID},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_WINDOW},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_AUX},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_LAVA},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_SLIME},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_WATER},
contentflags_t{Q2_CONTENTS_DETAIL | Q2_CONTENTS_MIST}
};
auto* game_q2 = bspver_q2.game;
SUBCASE("solid combined with others"){
auto solid = game_q2->create_solid_contents();
CHECK(solid.native == Q2_CONTENTS_SOLID);
CHECK(!solid.game_data.has_value());
for (const auto &c : test_contents) {
// solid is treated specially in Q2 and wipes out any other content
// flags when combined
auto combined = game_q2->combine_contents(solid, c);
CHECK(combined.native == Q2_CONTENTS_SOLID);
CHECK(!combined.game_data.has_value());
CHECK(combined.is_solid(game_q2));
}
}
SUBCASE("water combined with others"){
contentflags_t water{Q2_CONTENTS_WATER};
for (const auto &c : test_contents) {
auto combined = game_q2->combine_contents(water, c);
CHECK(!combined.game_data.has_value());
SUBCASE(fmt::format("water combined with {}", c.to_string(game_q2)).c_str()) {
if (!(c.native & Q2_CONTENTS_SOLID)) {
CHECK(combined.native == (Q2_CONTENTS_WATER | c.native));
}
}
}
}
}
}