ericw-tools/include/light
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
..
bounce.hh Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
entities.hh Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
imglib.hh Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
light.hh Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now... 2018-05-25 14:59:22 +03:00
litfile.hh common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
ltface.hh Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
phong.hh light: wip work on CalcPointNormal 2017-12-06 23:38:59 -07:00
settings.hh Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now... 2018-05-25 14:59:22 +03:00
surflight.hh Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now... 2018-05-25 14:59:22 +03:00
trace.hh Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
trace_embree.hh common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00