1730 lines
60 KiB
C++
1730 lines
60 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <cstdint>
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#include <iostream>
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#include <fstream>
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#include <fmt/ostream.h>
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#include <fmt/chrono.h>
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#include <light/light.hh>
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#include <light/phong.hh>
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#include <light/bounce.hh>
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#include <light/surflight.hh> //mxd
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#include <light/entities.hh>
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#include <light/ltface.hh>
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#include <common/log.hh>
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#include <common/bsputils.hh>
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#include <common/fs.hh>
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#include <common/imglib.hh>
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#include <common/parallel.hh>
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#if defined(HAVE_EMBREE) && defined(__SSE2__)
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#include <xmmintrin.h>
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//#include <pmmintrin.h>
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#endif
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#include <memory>
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#include <vector>
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#include <map>
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#include <set>
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#include <algorithm>
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#include <mutex>
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#include <string>
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#include <common/qvec.hh>
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#include <common/json.hh>
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bool dirt_in_use = false;
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// intermediate representation of lightmap surfaces
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static std::vector<std::unique_ptr<lightsurf_t>> light_surfaces;
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std::vector<std::unique_ptr<lightsurf_t>> &LightSurfaces()
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{
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return light_surfaces;
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}
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static std::vector<facesup_t> faces_sup; // lit2/bspx stuff
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static std::vector<bspx_decoupled_lm_perface> facesup_decoupled_global;
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bool IsOutputtingSupplementaryData()
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{
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return !faces_sup.empty();
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}
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/// start of lightmap data
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std::vector<uint8_t> filebase;
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/// offset of start of free space after data (should be kept a multiple of 4)
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static int file_p;
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/// offset of end of free space for lightmap data
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static int file_end;
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/// start of litfile data
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std::vector<uint8_t> lit_filebase;
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/// offset of start of free space after litfile data (should be kept a multiple of 12)
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static int lit_file_p;
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/// offset of end of space for litfile data
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static int lit_file_end;
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/// start of luxfile data
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std::vector<uint8_t> lux_filebase;
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/// offset of start of free space after luxfile data (should be kept a multiple of 12)
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static int lux_file_p;
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/// offset of end of space for luxfile data
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static int lux_file_end;
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std::vector<modelinfo_t *> modelinfo;
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std::vector<const modelinfo_t *> tracelist;
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std::vector<const modelinfo_t *> selfshadowlist;
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std::vector<const modelinfo_t *> shadowworldonlylist;
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std::vector<const modelinfo_t *> switchableshadowlist;
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std::vector<surfflags_t> extended_texinfo_flags;
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int dump_facenum = -1;
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int dump_vertnum = -1;
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// modelinfo_t
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float modelinfo_t::getResolvedPhongAngle() const
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{
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const float s = phong_angle.value();
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if (s != 0) {
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return s;
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}
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if (phong.value() > 0) {
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return DEFAULT_PHONG_ANGLE;
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}
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return 0;
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}
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bool modelinfo_t::isWorld() const { return &bsp->dmodels[0] == model; }
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modelinfo_t::modelinfo_t(const mbsp_t *b, const dmodelh2_t *m, float lmscale) :
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bsp{b},
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model{m},
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lightmapscale{lmscale},
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offset{},
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minlight{this, "minlight", 0},
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maxlight{this, "maxlight", 0},
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minlightMottle{this, "minlightMottle", false},
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shadow{this, "shadow", 0},
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shadowself{this, {"shadowself", "selfshadow"}, 0},
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shadowworldonly{this, "shadowworldonly", 0},
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switchableshadow{this, "switchableshadow", 0},
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switchshadstyle{this, "switchshadstyle", 0},
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dirt{this, "dirt", 0},
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phong{this, "phong", 0},
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phong_angle{this, "phong_angle", 0},
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alpha{this, "alpha", 1.0},
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minlight_color{this, {"minlight_color", "mincolor"}, 255.0, 255.0, 255.0},
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lightignore{this, "lightignore", false},
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lightcolorscale{this, "lightcolorscale", 1}
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{}
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namespace settings
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{
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// worldspawn_keys
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worldspawn_keys::worldspawn_keys() :
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scaledist{this, "dist", 1.0, 0.0, 100.0, &worldspawn_group},
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rangescale{this, "range", 0.5, 0.0, 100.0, &worldspawn_group},
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global_anglescale{this, {"anglescale", "anglesense"}, 0.5, 0.0, 1.0, &worldspawn_group},
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lightmapgamma{this, "gamma", 1.0, 0.0, 100.0, &worldspawn_group},
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addminlight{this, "addmin", false, &worldspawn_group},
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minlight{this, {"light", "minlight"}, 0, &worldspawn_group},
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maxlight{this, "maxlight", 0, &worldspawn_group},
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minlight_color{this, {"minlight_color", "mincolor"}, 255.0, 255.0, 255.0, &worldspawn_group},
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spotlightautofalloff{this, "spotlightautofalloff", false, &worldspawn_group},
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compilerstyle_start{this, "compilerstyle_start", 32, &worldspawn_group},
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compilerstyle_max{this, "compilerstyle_max", 64, &worldspawn_group},
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globalDirt{this, {"dirt", "dirty"}, false, &worldspawn_group},
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dirtMode{this, "dirtmode", 0.0f, &worldspawn_group},
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dirtDepth{this, "dirtdepth", 128.0, 1.0, std::numeric_limits<vec_t>::infinity(), &worldspawn_group},
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dirtScale{this, "dirtscale", 1.0, 0.0, 100.0, &worldspawn_group},
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dirtGain{this, "dirtgain", 1.0, 0.0, 100.0, &worldspawn_group},
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dirtAngle{this, "dirtangle", 88.0, 1.0, 90.0, &worldspawn_group},
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minlightDirt{this, "minlight_dirt", false, &worldspawn_group},
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phongallowed{this, "phong", true, &worldspawn_group},
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phongangle{this, "phong_angle", 0, &worldspawn_group},
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bounce{this, "bounce", false, &worldspawn_group},
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bouncestyled{this, "bouncestyled", false, &worldspawn_group},
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bouncescale{this, "bouncescale", 1.0, 0.0, 100.0, &worldspawn_group},
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bouncecolorscale{this, "bouncecolorscale", 0.0, 0.0, 1.0, &worldspawn_group},
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bouncelightsubdivision{this, "bouncelightsubdivision", 64.0, 1.0, 8192.0, &worldspawn_group},
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surflightscale{this, "surflightscale", 1.0, &worldspawn_group},
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surflightskyscale{this, "surflightskyscale", 1.0, &worldspawn_group},
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surflightsubdivision{this, {"surflightsubdivision", "choplight"}, 16.0, 1.0, 8192.0, &worldspawn_group},
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sunlight{this, {"sunlight", "sun_light"}, 0.0, &worldspawn_group},
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sunlight_color{this, {"sunlight_color", "sun_color"}, 255.0, 255.0, 255.0, &worldspawn_group},
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sun2{this, "sun2", 0.0, &worldspawn_group},
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sun2_color{this, "sun2_color", 255.0, 255.0, 255.0, &worldspawn_group},
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sunlight2{this, "sunlight2", 0.0, &worldspawn_group},
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sunlight2_color{this, {"sunlight2_color", "sunlight_color2"}, 255.0, 255.0, 255.0, &worldspawn_group},
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sunlight3{this, "sunlight3", 0.0, &worldspawn_group},
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sunlight3_color{this, {"sunlight3_color", "sunlight_color3"}, 255.0, 255.0, 255.0, &worldspawn_group},
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sunlight_dirt{this, "sunlight_dirt", 0.0, &worldspawn_group},
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sunlight2_dirt{this, "sunlight2_dirt", 0.0, &worldspawn_group},
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sunvec{this, {"sunlight_mangle", "sun_mangle", "sun_angle"}, 0.0, -90.0, 0.0, &worldspawn_group},
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sun2vec{this, "sun2_mangle", 0.0, -90.0, 0.0, &worldspawn_group},
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sun_deviance{this, "sunlight_penumbra", 0.0, 0.0, 180.0, &worldspawn_group},
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sky_surface{ this, {"sky_surface", "sun_surface"}, 0, 0, 0, &worldspawn_group},
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surflight_radiosity{this, "surflight_radiosity", SURFLIGHT_Q1, &worldspawn_group, "whether to use Q1-style surface subdivision (0) or Q2-style surface radiosity"}
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{}
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// light_settings::setting_soft
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bool light_settings::setting_soft::parse(const std::string &settingName, parser_base_t &parser, source source)
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{
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if (!parser.parse_token(PARSE_PEEK)) {
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return false;
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}
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try {
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int32_t f = static_cast<int32_t>(std::stoull(parser.token));
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setValue(f, source);
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parser.parse_token();
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return true;
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} catch (std::exception &) {
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// if we didn't provide a (valid) number, then
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// assume it's meant to be the default of -1
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setValue(-1, source);
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return true;
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}
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}
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std::string light_settings::setting_soft::format() const { return "[n]"; }
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// light_settings::setting_extra
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bool light_settings::setting_extra::parse(const std::string &settingName, parser_base_t &parser, source source)
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{
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if (settingName.back() == '4') {
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setValue(4, source);
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} else {
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setValue(2, source);
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}
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return true;
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}
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std::string light_settings::setting_extra::stringValue() const { return std::to_string(_value); };
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std::string light_settings::setting_extra::format() const { return ""; };
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void light_settings::CheckNoDebugModeSet()
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{
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if (debugmode != debugmodes::none) {
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Error("Only one debug mode is allowed at a time");
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}
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}
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setting_group worldspawn_group{"Overridable worldspawn keys", 500};
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setting_group output_group{"Output format options", 30};
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setting_group debug_group{"Debug modes", 40};
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setting_group postprocessing_group{"Postprocessing options", 50};
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setting_group experimental_group{"Experimental options", 60};
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light_settings::light_settings()
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: surflight_dump{this, "surflight_dump", false, &debug_group, "dump surface lights to a .map file"},
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surflight_subdivide{
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this, "surflight_subdivide", 128.0, 1.0, 2048.0, &performance_group, "surface light subdivision size"},
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onlyents{this, "onlyents", false, &output_group, "only update entities"},
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write_normals{this, "wrnormals", false, &output_group, "output normals, tangents and bitangents in a BSPX lump"},
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novanilla{this, "novanilla", false, &experimental_group, "implies -bspxlit; don't write vanilla lighting"},
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gate{this, "gate", LIGHT_EQUAL_EPSILON, &performance_group, "cutoff lights at this brightness level"},
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sunsamples{this, "sunsamples", 64, 8, 2048, &performance_group, "set samples for _sunlight2, default 64"},
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arghradcompat{this, "arghradcompat", false, &output_group, "enable compatibility for Arghrad-specific keys"},
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nolighting{this, "nolighting", false, &output_group, "don't output main world lighting (Q2RTX)"},
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debugface{this, "debugface", std::numeric_limits<vec_t>::quiet_NaN(), std::numeric_limits<vec_t>::quiet_NaN(),
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std::numeric_limits<vec_t>::quiet_NaN(), &debug_group, ""},
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debugvert{this, "debugvert", std::numeric_limits<vec_t>::quiet_NaN(), std::numeric_limits<vec_t>::quiet_NaN(),
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std::numeric_limits<vec_t>::quiet_NaN(), &debug_group, ""},
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highlightseams{this, "highlightseams", false, &debug_group, ""},
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soft{this, "soft", 0, -1, std::numeric_limits<int32_t>::max(), &postprocessing_group,
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"blurs the lightmap. specify n to blur radius in samples, otherwise auto"},
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radlights{this, "radlights", "\"filename.rad\"", &experimental_group,
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"loads a <surfacename> <r> <g> <b> <intensity> file"},
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lightmap_scale{
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this, "lightmap_scale", 0, &experimental_group, "force change lightmap scale; vanilla engines only allow 16"},
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extra{
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this, {"extra", "extra4"}, 1, &performance_group, "supersampling; 2x2 (extra) or 4x4 (extra4) respectively"},
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fastbounce{this, "fastbounce", false, &performance_group,
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"use one bounce point in the middle of each face. for fast compilation."},
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visapprox{this, "visapprox", visapprox_t::AUTO,
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{{"auto", visapprox_t::AUTO}, {"none", visapprox_t::NONE}, {"vis", visapprox_t::VIS},
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{"rays", visapprox_t::RAYS}},
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&debug_group,
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"change approximate visibility algorithm. auto = choose default based on format. vis = use BSP vis data (slow but precise). rays = use sphere culling with fired rays (fast but may miss faces)"},
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lit{this, "lit", [&](source) { write_litfile |= lightfile::external; }, &output_group, "write .lit file"},
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lit2{this, "lit2", [&](source) { write_litfile = lightfile::lit2; }, &experimental_group, "write .lit2 file"},
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bspxlit{this, "bspxlit", [&](source) { write_litfile |= lightfile::bspx; }, &experimental_group,
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"writes rgb data into the bsp itself"},
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lux{this, "lux", [&](source) { write_luxfile |= lightfile::external; }, &experimental_group, "write .lux file"},
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bspxlux{this, "bspxlux", [&](source) { write_luxfile |= lightfile::bspx; }, &experimental_group,
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"writes lux data into the bsp itself"},
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bspxonly{this, "bspxonly",
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[&](source source) {
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write_litfile = lightfile::bspx;
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write_luxfile = lightfile::bspx;
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novanilla.setValue(true, source);
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},
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&experimental_group, "writes both rgb and directions data *only* into the bsp itself"},
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bspx{this, "bspx",
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[&](source source) {
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write_litfile = lightfile::bspx;
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write_luxfile = lightfile::bspx;
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},
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&experimental_group, "writes both rgb and directions data into the bsp itself"},
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world_units_per_luxel{this, "world_units_per_luxel", 0, 0, 1024, &output_group, "enables output of DECOUPLED_LM BSPX lump"},
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litonly{this, "litonly", false, &output_group, "only write .lit file, don't modify BSP"},
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nolights{this, "nolights", false, &output_group, "ignore light entities (only sunlight/minlight)"},
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facestyles{this, "facestyles", 4, &output_group, "max amount of styles per face; requires BSPX lump if > 4"},
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exportobj{this, "exportobj", false, &output_group, "export an .OBJ for inspection"},
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lmshift{this, "lmshift", 4, &output_group,
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"force a specified lmshift to be applied to the entire map; this is useful if you want to re-light a map with higher quality BSPX lighting without the sources. Will add the LMSHIFT lump to the BSP."},
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dirtdebug{this, {"dirtdebug", "debugdirt"},
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::dirt;
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},
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&debug_group, "only save the AO values to the lightmap"},
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bouncedebug{this, "bouncedebug",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::bounce;
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},
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&debug_group, "only save bounced lighting to the lightmap"},
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bouncelightsdebug{this, "bouncelightsdebug",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::bouncelights;
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},
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&debug_group, "only save bounced emitters lighting to the lightmap"},
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phongdebug{this, "phongdebug",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::phong;
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},
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&debug_group, "only save phong normals to the lightmap"},
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phongdebug_obj{this, "phongdebug_obj",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::phong_obj;
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},
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&debug_group, "save map as .obj with phonged normals"},
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debugoccluded{this, "debugoccluded",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::debugoccluded;
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},
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&debug_group, "save light occlusion data to lightmap"},
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debugneighbours{this, "debugneighbours",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::debugneighbours;
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},
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&debug_group, "save neighboring faces data to lightmap (requires -debugface)"},
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debugmottle{this, "debugmottle",
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[&](source) {
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CheckNoDebugModeSet();
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debugmode = debugmodes::mottle;
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},
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&debug_group, "save mottle pattern to lightmap"}
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{
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}
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void light_settings::setParameters(int argc, const char **argv)
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{
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common_settings::setParameters(argc, argv);
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programDescription = "light compiles lightmap data for BSPs\n\n";
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remainderName = "mapname.bsp";
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}
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void light_settings::initialize(int argc, const char **argv)
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{
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try {
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token_parser_t p(argc - 1, argv + 1, { "command line" });
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auto remainder = parse(p);
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if (remainder.size() <= 0 || remainder.size() > 1) {
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printHelp();
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}
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sourceMap = remainder[0];
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} catch (parse_exception &ex) {
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logging::print(ex.what());
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printHelp();
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}
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}
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void light_settings::postinitialize(int argc, const char **argv)
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{
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if (gate.value() > 1) {
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logging::print("WARNING: -gate value greater than 1 may cause artifacts\n");
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}
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if (radlights.isChanged()) {
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if (!ParseLightsFile(*radlights.values().begin())) {
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logging::print("Unable to read surface lights file {}\n", *radlights.values().begin());
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}
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}
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if (soft.value() == -1) {
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switch (extra.value()) {
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case 2: soft.setValue(1, settings::source::COMMANDLINE); break;
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case 4: soft.setValue(2, settings::source::COMMANDLINE); break;
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default: soft.setValue(0, settings::source::COMMANDLINE); break;
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}
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}
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if (debugmode != debugmodes::none) {
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write_litfile |= lightfile::external;
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}
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if (litonly.value()) {
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write_litfile |= lightfile::external;
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}
|
|
|
|
if (write_litfile == lightfile::lit2) {
|
|
logging::print("generating lit2 output only.\n");
|
|
} else {
|
|
if (write_litfile & lightfile::external)
|
|
logging::print(".lit colored light output requested on command line.\n");
|
|
if (write_litfile & lightfile::bspx)
|
|
logging::print("BSPX colored light output requested on command line.\n");
|
|
if (write_luxfile & lightfile::external)
|
|
logging::print(".lux light directions output requested on command line.\n");
|
|
if (write_luxfile & lightfile::bspx)
|
|
logging::print("BSPX light directions output requested on command line.\n");
|
|
}
|
|
|
|
if (debugmode == debugmodes::dirt) {
|
|
light_options.globalDirt.setValue(true, settings::source::COMMANDLINE);
|
|
} else if (debugmode == debugmodes::bounce || debugmode == debugmodes::bouncelights) {
|
|
light_options.bounce.setValue(true, settings::source::COMMANDLINE);
|
|
} else if (debugmode == debugmodes::debugneighbours && !debugface.isChanged()) {
|
|
FError("-debugneighbours without -debugface specified\n");
|
|
}
|
|
|
|
if (light_options.q2rtx.value()) {
|
|
if (!light_options.nolighting.isChanged()) {
|
|
light_options.nolighting.setValue(true, settings::source::GAME_TARGET);
|
|
}
|
|
}
|
|
|
|
// upgrade to uint16 if facestyles is specified
|
|
if (light_options.facestyles.value() > MAXLIGHTMAPS && !light_options.compilerstyle_max.isChanged()) {
|
|
light_options.compilerstyle_max.setValue(INVALID_LIGHTSTYLE, settings::source::COMMANDLINE);
|
|
}
|
|
|
|
common_settings::postinitialize(argc, argv);
|
|
}
|
|
|
|
void light_settings::reset()
|
|
{
|
|
common_settings::reset();
|
|
|
|
sourceMap = fs::path();
|
|
|
|
write_litfile = lightfile::none;
|
|
write_luxfile = lightfile::none;
|
|
debugmode = debugmodes::none;
|
|
}
|
|
} // namespace settings
|
|
|
|
settings::light_settings light_options;
|
|
|
|
void FixupGlobalSettings()
|
|
{
|
|
// NOTE: This is confusing.. Setting "dirt" "1" implies "minlight_dirt" "1"
|
|
// (and sunlight_dir/sunlight2_dirt as well), unless those variables were
|
|
// set by the user to "0".
|
|
//
|
|
// We can't just default "minlight_dirt" to "1" because that would enable
|
|
// dirtmapping by default.
|
|
|
|
if (light_options.globalDirt.value()) {
|
|
if (!light_options.minlightDirt.isChanged()) {
|
|
light_options.minlightDirt.setValue(true, settings::source::COMMANDLINE);
|
|
}
|
|
if (!light_options.sunlight_dirt.isChanged()) {
|
|
light_options.sunlight_dirt.setValue(1, settings::source::COMMANDLINE);
|
|
}
|
|
if (!light_options.sunlight2_dirt.isChanged()) {
|
|
light_options.sunlight2_dirt.setValue(1, settings::source::COMMANDLINE);
|
|
}
|
|
}
|
|
}
|
|
|
|
static std::mutex light_mutex;
|
|
|
|
/*
|
|
* Return space for the lightmap and colourmap at the same time so it can
|
|
* be done in a thread-safe manner.
|
|
*
|
|
* size is the number of greyscale pixels = number of bytes to allocate
|
|
* and return in *lightdata
|
|
*/
|
|
void GetFileSpace(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int size)
|
|
{
|
|
light_mutex.lock();
|
|
|
|
*lightdata = *colordata = *deluxdata = nullptr;
|
|
|
|
if (!filebase.empty()) {
|
|
*lightdata = filebase.data() + file_p;
|
|
}
|
|
if (!lit_filebase.empty()) {
|
|
*colordata = lit_filebase.data() + lit_file_p;
|
|
}
|
|
if (!lux_filebase.empty()) {
|
|
*deluxdata = lux_filebase.data() + lux_file_p;
|
|
}
|
|
|
|
// if size isn't a multiple of 4, round up to the next multiple of 4
|
|
if ((size % 4) != 0) {
|
|
size += (4 - (size % 4));
|
|
}
|
|
|
|
// increment the next writing offsets, aligning them to 4 uint8_t boundaries (file_p)
|
|
// and 12-uint8_t boundaries (lit_file_p/lux_file_p)
|
|
if (!filebase.empty()) {
|
|
file_p += size;
|
|
}
|
|
if (!lit_filebase.empty()) {
|
|
lit_file_p += 3 * size;
|
|
}
|
|
if (!lux_filebase.empty()) {
|
|
lux_file_p += 3 * size;
|
|
}
|
|
|
|
light_mutex.unlock();
|
|
|
|
if (file_p > file_end)
|
|
FError("overrun");
|
|
|
|
if (lit_file_p > lit_file_end)
|
|
FError("overrun");
|
|
}
|
|
|
|
/**
|
|
* Special version of GetFileSpace for when we're relighting a .bsp and can't modify it.
|
|
* In this case the offsets are already known.
|
|
*/
|
|
void GetFileSpace_PreserveOffsetInBsp(uint8_t **lightdata, uint8_t **colordata, uint8_t **deluxdata, int lightofs)
|
|
{
|
|
Q_assert(lightofs >= 0);
|
|
|
|
*lightdata = *colordata = *deluxdata = nullptr;
|
|
|
|
if (!filebase.empty()) {
|
|
*lightdata = filebase.data() + lightofs;
|
|
}
|
|
|
|
if (colordata && !lit_filebase.empty()) {
|
|
*colordata = lit_filebase.data() + (lightofs * 3);
|
|
}
|
|
|
|
if (deluxdata && !lux_filebase.empty()) {
|
|
*deluxdata = lux_filebase.data() + (lightofs * 3);
|
|
}
|
|
|
|
// NOTE: file_p et. al. are not updated, since we're not dynamically allocating the lightmaps
|
|
}
|
|
|
|
const modelinfo_t *ModelInfoForModel(const mbsp_t *bsp, int modelnum)
|
|
{
|
|
return modelinfo.at(modelnum);
|
|
}
|
|
|
|
const modelinfo_t *ModelInfoForFace(const mbsp_t *bsp, int facenum)
|
|
{
|
|
int i;
|
|
const dmodelh2_t *model;
|
|
|
|
/* Find the correct model offset */
|
|
for (i = 0, model = bsp->dmodels.data(); i < bsp->dmodels.size(); i++, model++) {
|
|
if (facenum < model->firstface)
|
|
continue;
|
|
if (facenum < model->firstface + model->numfaces)
|
|
break;
|
|
}
|
|
if (i == bsp->dmodels.size()) {
|
|
return NULL;
|
|
}
|
|
return modelinfo.at(i);
|
|
}
|
|
|
|
struct face_texture_cache
|
|
{
|
|
const img::texture *image;
|
|
qvec3b averageColor;
|
|
qvec3d bounceColor;
|
|
};
|
|
|
|
static std::vector<face_texture_cache> face_textures;
|
|
|
|
const img::texture *Face_Texture(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
return face_textures[face - bsp->dfaces.data()].image;
|
|
}
|
|
|
|
const qvec3b &Face_LookupTextureColor(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
return face_textures[face - bsp->dfaces.data()].averageColor;
|
|
}
|
|
|
|
const qvec3d &Face_LookupTextureBounceColor(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
return face_textures[face - bsp->dfaces.data()].bounceColor;
|
|
}
|
|
|
|
static void CacheTextures(const mbsp_t &bsp)
|
|
{
|
|
face_textures.resize(bsp.dfaces.size());
|
|
|
|
for (size_t i = 0; i < bsp.dfaces.size(); i++) {
|
|
const char *name = Face_TextureName(&bsp, &bsp.dfaces[i]);
|
|
|
|
if (!name || !*name) {
|
|
face_textures[i] = {
|
|
nullptr,
|
|
{ 127 },
|
|
{ 0.5 }
|
|
};
|
|
} else {
|
|
auto tex = img::find(name);
|
|
face_textures[i] = {
|
|
tex,
|
|
tex->averageColor,
|
|
// lerp between gray and the texture color according to `bouncecolorscale` (0 = use gray, 1 = use texture color)
|
|
mix(qvec3d{127}, qvec3d(tex->averageColor), light_options.bouncecolorscale.value()) / 255.0
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CreateLightmapSurfaces(mbsp_t *bsp)
|
|
{
|
|
light_surfaces.resize(bsp->dfaces.size());
|
|
logging::funcheader();
|
|
logging::parallel_for(static_cast<size_t>(0), bsp->dfaces.size(), [&bsp](size_t i) {
|
|
auto facesup = faces_sup.empty() ? nullptr : &faces_sup[i];
|
|
auto facesup_decoupled = facesup_decoupled_global.empty() ? nullptr : &facesup_decoupled_global[i];
|
|
auto face = &bsp->dfaces[i];
|
|
|
|
/* One extra lightmap is allocated to simplify handling overflow */
|
|
if (!light_options.litonly.value()) {
|
|
// if litonly is set we need to preserve the existing lightofs
|
|
|
|
/* some surfaces don't need lightmaps */
|
|
if (facesup) {
|
|
facesup->lightofs = -1;
|
|
for (size_t i = 0; i < MAXLIGHTMAPSSUP; i++) {
|
|
facesup->styles[i] = INVALID_LIGHTSTYLE;
|
|
}
|
|
} else {
|
|
face->lightofs = -1;
|
|
for (size_t i = 0; i < MAXLIGHTMAPS; i++) {
|
|
face->styles[i] = INVALID_LIGHTSTYLE_OLD;
|
|
}
|
|
|
|
if (facesup_decoupled) {
|
|
facesup_decoupled->offset = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
light_surfaces[i] = CreateLightmapSurface(bsp, face, facesup, facesup_decoupled, light_options);
|
|
});
|
|
}
|
|
|
|
static void SaveLightmapSurfaces(mbsp_t *bsp)
|
|
{
|
|
logging::funcheader();
|
|
logging::parallel_for(static_cast<size_t>(0), bsp->dfaces.size(), [&bsp](size_t i) {
|
|
auto &surf = light_surfaces[i];
|
|
|
|
if (!surf) {
|
|
return;
|
|
}
|
|
|
|
FinishLightmapSurface(bsp, surf.get());
|
|
|
|
auto f = &bsp->dfaces[i];
|
|
const modelinfo_t *face_modelinfo = ModelInfoForFace(bsp, i);
|
|
|
|
if (!facesup_decoupled_global.empty()) {
|
|
SaveLightmapSurface(bsp, f, nullptr, &facesup_decoupled_global[i], surf.get(), surf->extents, surf->extents);
|
|
} else if (faces_sup.empty()) {
|
|
SaveLightmapSurface(bsp, f, nullptr, nullptr, surf.get(), surf->extents, surf->extents);
|
|
} else if (light_options.novanilla.value() || faces_sup[i].lmscale == face_modelinfo->lightmapscale) {
|
|
if (faces_sup[i].lmscale == face_modelinfo->lightmapscale) {
|
|
f->lightofs = faces_sup[i].lightofs;
|
|
} else {
|
|
f->lightofs = -1;
|
|
}
|
|
SaveLightmapSurface(bsp, f, &faces_sup[i], nullptr, surf.get(), surf->extents, surf->extents);
|
|
for (int j = 0; j < MAXLIGHTMAPS; j++) {
|
|
f->styles[j] =
|
|
faces_sup[i].styles[j] == INVALID_LIGHTSTYLE ? INVALID_LIGHTSTYLE_OLD : faces_sup[i].styles[j];
|
|
}
|
|
} else {
|
|
SaveLightmapSurface(bsp, f, nullptr, nullptr, surf.get(), surf->extents, surf->vanilla_extents);
|
|
SaveLightmapSurface(bsp, f, &faces_sup[i], nullptr, surf.get(), surf->extents, surf->extents);
|
|
}
|
|
|
|
light_surfaces[i].reset();
|
|
});
|
|
}
|
|
|
|
static void FindModelInfo(const mbsp_t *bsp)
|
|
{
|
|
Q_assert(modelinfo.size() == 0);
|
|
Q_assert(tracelist.size() == 0);
|
|
Q_assert(selfshadowlist.size() == 0);
|
|
Q_assert(shadowworldonlylist.size() == 0);
|
|
Q_assert(switchableshadowlist.size() == 0);
|
|
|
|
if (!bsp->dmodels.size()) {
|
|
FError("Corrupt .BSP: bsp->nummodels is 0!");
|
|
}
|
|
|
|
if (light_options.lightmap_scale.isChanged()) {
|
|
WorldEnt().set("_lightmap_scale", light_options.lightmap_scale.stringValue());
|
|
}
|
|
|
|
float lightmapscale = WorldEnt().get_int("_lightmap_scale");
|
|
if (!lightmapscale)
|
|
lightmapscale = LMSCALE_DEFAULT; /* the default */
|
|
if (lightmapscale <= 0)
|
|
FError("lightmap scale is 0 or negative\n");
|
|
if (light_options.lightmap_scale.isChanged() || lightmapscale != LMSCALE_DEFAULT)
|
|
logging::print("Forcing lightmap scale of {}qu\n", lightmapscale);
|
|
/*I'm going to do this check in the hopes that there's a benefit to cheaper scaling in engines (especially software
|
|
* ones that might be able to just do some mip hacks). This tool doesn't really care.*/
|
|
{
|
|
int i;
|
|
for (i = 1; i < lightmapscale;) {
|
|
i++;
|
|
}
|
|
if (i != lightmapscale) {
|
|
logging::print("WARNING: lightmap scale is not a power of 2\n");
|
|
}
|
|
}
|
|
|
|
/* The world always casts shadows */
|
|
modelinfo_t *world = new modelinfo_t{bsp, &bsp->dmodels[0], lightmapscale};
|
|
world->shadow.setValue(1.0f, settings::source::MAP); /* world always casts shadows */
|
|
world->phong_angle.copyFrom(light_options.phongangle);
|
|
modelinfo.push_back(world);
|
|
tracelist.push_back(world);
|
|
|
|
for (int i = 1; i < bsp->dmodels.size(); i++) {
|
|
modelinfo_t *info = new modelinfo_t{bsp, &bsp->dmodels[i], lightmapscale};
|
|
modelinfo.push_back(info);
|
|
|
|
/* Find the entity for the model */
|
|
std::string modelname = fmt::format("*{}", i);
|
|
|
|
const entdict_t *entdict = FindEntDictWithKeyPair("model", modelname);
|
|
if (entdict == nullptr)
|
|
FError("Couldn't find entity for model {}.\n", modelname);
|
|
|
|
// apply settings
|
|
info->setSettings(*entdict, settings::source::MAP);
|
|
|
|
/* Check if this model will cast shadows (shadow => shadowself) */
|
|
if (info->switchableshadow.boolValue()) {
|
|
Q_assert(info->switchshadstyle.value() != 0);
|
|
switchableshadowlist.push_back(info);
|
|
} else if (info->shadow.boolValue()) {
|
|
tracelist.push_back(info);
|
|
} else if (info->shadowself.boolValue()) {
|
|
selfshadowlist.push_back(info);
|
|
} else if (info->shadowworldonly.boolValue()) {
|
|
shadowworldonlylist.push_back(info);
|
|
}
|
|
|
|
/* Set up the offset for rotate_* entities */
|
|
entdict->get_vector("origin", info->offset);
|
|
}
|
|
|
|
Q_assert(modelinfo.size() == bsp->dmodels.size());
|
|
}
|
|
|
|
// FIXME: in theory can't we calculate the exact amount of
|
|
// storage required? we'd have to expand it by 4 to account for
|
|
// lightstyles though
|
|
static constexpr size_t MAX_MAP_LIGHTING = 0x8000000;
|
|
|
|
/*
|
|
* =============
|
|
* LightWorld
|
|
* =============
|
|
*/
|
|
static void LightWorld(bspdata_t *bspdata, bool forcedscale)
|
|
{
|
|
logging::funcheader();
|
|
|
|
mbsp_t &bsp = std::get<mbsp_t>(bspdata->bsp);
|
|
|
|
light_surfaces.clear();
|
|
filebase.clear();
|
|
lit_filebase.clear();
|
|
lux_filebase.clear();
|
|
|
|
if (!bsp.loadversion->game->has_rgb_lightmap) {
|
|
/* greyscale data stored in a separate buffer */
|
|
filebase.resize(MAX_MAP_LIGHTING);
|
|
file_p = 0;
|
|
file_end = MAX_MAP_LIGHTING;
|
|
}
|
|
|
|
if (bsp.loadversion->game->has_rgb_lightmap || light_options.write_litfile) {
|
|
/* litfile data stored in a separate buffer */
|
|
lit_filebase.resize(MAX_MAP_LIGHTING * 3);
|
|
lit_file_p = 0;
|
|
lit_file_end = (MAX_MAP_LIGHTING * 3);
|
|
}
|
|
|
|
if (light_options.write_luxfile) {
|
|
/* lux data stored in a separate buffer */
|
|
lux_filebase.resize(MAX_MAP_LIGHTING * 3);
|
|
lux_file_p = 0;
|
|
lux_file_end = (MAX_MAP_LIGHTING * 3);
|
|
}
|
|
|
|
if (forcedscale) {
|
|
bspdata->bspx.entries.erase("LMSHIFT");
|
|
} else if (light_options.lmshift.isChanged()) {
|
|
// if we forcefully specified an lmshift lump, we have to generate one.
|
|
bspdata->bspx.entries.erase("LMSHIFT");
|
|
|
|
std::vector<uint8_t> shifts(bsp.dfaces.size());
|
|
|
|
for (auto &shift : shifts) {
|
|
shift = light_options.lmshift.value();
|
|
}
|
|
|
|
bspdata->bspx.transfer("LMSHIFT", shifts);
|
|
}
|
|
|
|
auto lmshift_lump = bspdata->bspx.entries.find("LMSHIFT");
|
|
|
|
if (lmshift_lump == bspdata->bspx.entries.end() && light_options.write_litfile != lightfile::lit2 &&
|
|
light_options.facestyles.value() <= 4) {
|
|
faces_sup.clear(); // no scales, no lit2
|
|
} else { // we have scales or lit2 output. yay...
|
|
faces_sup.resize(bsp.dfaces.size());
|
|
|
|
if (lmshift_lump != bspdata->bspx.entries.end()) {
|
|
for (int i = 0; i < bsp.dfaces.size(); i++) {
|
|
faces_sup[i].lmscale = nth_bit(reinterpret_cast<const char *>(lmshift_lump->second.data())[i]);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < bsp.dfaces.size(); i++) {
|
|
faces_sup[i].lmscale = modelinfo.at(0)->lightmapscale;
|
|
}
|
|
}
|
|
}
|
|
|
|
// decoupled lightmaps
|
|
facesup_decoupled_global.clear();
|
|
if (light_options.world_units_per_luxel.isChanged()) {
|
|
facesup_decoupled_global.resize(bsp.dfaces.size());
|
|
}
|
|
|
|
CalculateVertexNormals(&bsp);
|
|
|
|
// create lightmap surfaces
|
|
CreateLightmapSurfaces(&bsp);
|
|
|
|
const bool bouncerequired =
|
|
light_options.bounce.value() &&
|
|
(light_options.debugmode == debugmodes::none || light_options.debugmode == debugmodes::bounce ||
|
|
light_options.debugmode == debugmodes::bouncelights); // mxd
|
|
|
|
MakeRadiositySurfaceLights(light_options, &bsp);
|
|
|
|
logging::header("Direct Lighting"); // mxd
|
|
logging::parallel_for(static_cast<size_t>(0), bsp.dfaces.size(), [&bsp](size_t i) {
|
|
if (light_surfaces[i]) {
|
|
#if defined(HAVE_EMBREE) && defined(__SSE2__)
|
|
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
|
|
#endif
|
|
|
|
DirectLightFace(&bsp, *light_surfaces[i].get(), light_options);
|
|
}
|
|
});
|
|
|
|
if (bouncerequired && !light_options.nolighting.value()) {
|
|
GetLights().clear();
|
|
GetRadLights().clear();
|
|
GetSuns().clear();
|
|
GetSurfaceLights().clear();
|
|
|
|
MakeBounceLights(light_options, &bsp);
|
|
|
|
logging::header("Indirect Lighting"); // mxd
|
|
logging::parallel_for(static_cast<size_t>(0), bsp.dfaces.size(), [&bsp](size_t i) {
|
|
if (light_surfaces[i]) {
|
|
#if defined(HAVE_EMBREE) && defined(__SSE2__)
|
|
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
|
|
#endif
|
|
|
|
IndirectLightFace(&bsp, *light_surfaces[i].get(), light_options);
|
|
}
|
|
});
|
|
}
|
|
|
|
SaveLightmapSurfaces(&bsp);
|
|
|
|
logging::print("Lighting Completed.\n\n");
|
|
|
|
// Transfer greyscale lightmap (or color lightmap for Q2/HL) to the bsp and update lightdatasize
|
|
if (!light_options.litonly.value()) {
|
|
if (bsp.loadversion->game->has_rgb_lightmap) {
|
|
bsp.dlightdata.resize(lit_file_p);
|
|
memcpy(bsp.dlightdata.data(), lit_filebase.data(), bsp.dlightdata.size());
|
|
} else {
|
|
bsp.dlightdata.resize(file_p);
|
|
memcpy(bsp.dlightdata.data(), filebase.data(), bsp.dlightdata.size());
|
|
}
|
|
} else {
|
|
// NOTE: bsp.lightdatasize is already valid in the -litonly case
|
|
}
|
|
logging::print("lightdatasize: {}\n", bsp.dlightdata.size());
|
|
|
|
// kill this stuff if its somehow found.
|
|
bspdata->bspx.entries.erase("LMSTYLE16");
|
|
bspdata->bspx.entries.erase("LMSTYLE");
|
|
bspdata->bspx.entries.erase("LMOFFSET");
|
|
bspdata->bspx.entries.erase("DECOUPLED_LM");
|
|
|
|
if (!faces_sup.empty()) {
|
|
bool needoffsets = false;
|
|
bool needstyles = false;
|
|
int maxstyle = 0;
|
|
int stylesperface = 0;
|
|
|
|
for (int i = 0; i < bsp.dfaces.size(); i++) {
|
|
if (bsp.dfaces[i].lightofs != faces_sup[i].lightofs)
|
|
needoffsets = true;
|
|
int j = 0;
|
|
for (; j < MAXLIGHTMAPSSUP; j++) {
|
|
if (faces_sup[i].styles[j] == INVALID_LIGHTSTYLE)
|
|
break;
|
|
if (j < MAXLIGHTMAPS && bsp.dfaces[i].styles[j] != faces_sup[i].styles[j]) {
|
|
needstyles = true;
|
|
}
|
|
if (maxstyle < faces_sup[i].styles[j])
|
|
maxstyle = faces_sup[i].styles[j];
|
|
}
|
|
if (stylesperface < j)
|
|
stylesperface = j;
|
|
}
|
|
|
|
if (stylesperface >= light_options.facestyles.value()) {
|
|
logging::print(
|
|
"WARNING: styles per face {} exceeds compiler-set max styles {}; use `-facestyles` if you need more.\n",
|
|
stylesperface, light_options.facestyles.value());
|
|
stylesperface = light_options.facestyles.value();
|
|
}
|
|
|
|
needstyles |= (stylesperface > 4);
|
|
|
|
logging::print("max {} styles per face, {} used{}\n", light_options.facestyles.value(), stylesperface,
|
|
maxstyle >= INVALID_LIGHTSTYLE_OLD ? ", 16bit lightstyles" : "");
|
|
|
|
if (needstyles) {
|
|
if (maxstyle >= INVALID_LIGHTSTYLE_OLD) {
|
|
/*needs bigger datatype*/
|
|
std::vector<uint8_t> styles_mem(sizeof(uint16_t) * stylesperface * bsp.dfaces.size());
|
|
|
|
omemstream styles(styles_mem.data(), styles_mem.size(), std::ios_base::out | std::ios_base::binary);
|
|
styles << endianness<std::endian::little>;
|
|
|
|
for (size_t i = 0; i < bsp.dfaces.size(); i++) {
|
|
for (size_t j = 0; j < stylesperface; j++) {
|
|
styles <= faces_sup[i].styles[j];
|
|
}
|
|
}
|
|
|
|
logging::print("LMSTYLE16 BSPX lump written\n");
|
|
bspdata->bspx.transfer("LMSTYLE16", styles_mem);
|
|
} else {
|
|
/*original LMSTYLE lump was just for different lmshift info*/
|
|
std::vector<uint8_t> styles_mem(stylesperface * bsp.dfaces.size());
|
|
|
|
for (size_t i = 0, k = 0; i < bsp.dfaces.size(); i++) {
|
|
for (size_t j = 0; j < stylesperface; j++, k++) {
|
|
styles_mem[k] = faces_sup[i].styles[j] == INVALID_LIGHTSTYLE ? INVALID_LIGHTSTYLE_OLD
|
|
: faces_sup[i].styles[j];
|
|
}
|
|
}
|
|
|
|
logging::print("LMSTYLE BSPX lump written\n");
|
|
bspdata->bspx.transfer("LMSTYLE", styles_mem);
|
|
}
|
|
}
|
|
|
|
if (needoffsets) {
|
|
std::vector<uint8_t> offsets_mem(bsp.dfaces.size() * sizeof(int32_t));
|
|
|
|
omemstream offsets(offsets_mem.data(), offsets_mem.size(), std::ios_base::out | std::ios_base::binary);
|
|
offsets << endianness<std::endian::little>;
|
|
|
|
for (size_t i = 0; i < bsp.dfaces.size(); i++) {
|
|
offsets <= faces_sup[i].lightofs;
|
|
}
|
|
|
|
logging::print("LMOFFSET BSPX lump written\n");
|
|
bspdata->bspx.transfer("LMOFFSET", offsets_mem);
|
|
}
|
|
}
|
|
|
|
if (!facesup_decoupled_global.empty()) {
|
|
std::vector<uint8_t> mem(sizeof(bspx_decoupled_lm_perface) * bsp.dfaces.size());
|
|
|
|
omemstream stream(mem.data(), mem.size(), std::ios_base::out | std::ios_base::binary);
|
|
stream << endianness<std::endian::little>;
|
|
|
|
for (size_t i = 0; i < bsp.dfaces.size(); i++) {
|
|
stream <= facesup_decoupled_global[i];
|
|
}
|
|
|
|
logging::print("DECOUPLED_LM BSPX lump written\n");
|
|
bspdata->bspx.transfer("DECOUPLED_LM", mem);
|
|
}
|
|
}
|
|
|
|
static void LoadExtendedTexinfoFlags(const fs::path &sourcefilename, const mbsp_t *bsp)
|
|
{
|
|
// always create the zero'ed array
|
|
extended_texinfo_flags.resize(bsp->texinfo.size());
|
|
|
|
fs::path filename(sourcefilename);
|
|
filename.replace_extension("texinfo.json");
|
|
|
|
std::ifstream texinfofile(filename, std::ios_base::in | std::ios_base::binary);
|
|
|
|
if (!texinfofile)
|
|
return;
|
|
|
|
logging::print("Loading extended texinfo flags from {}...\n", filename);
|
|
|
|
json j;
|
|
|
|
texinfofile >> j;
|
|
|
|
for (auto it = j.begin(); it != j.end(); ++it) {
|
|
size_t index = std::stoull(it.key());
|
|
|
|
if (index >= bsp->texinfo.size()) {
|
|
logging::print("WARNING: Extended texinfo flags in {} does not match bsp, ignoring\n", filename);
|
|
memset(extended_texinfo_flags.data(), 0, bsp->texinfo.size() * sizeof(surfflags_t));
|
|
return;
|
|
}
|
|
|
|
auto &val = it.value();
|
|
auto &flags = extended_texinfo_flags[index];
|
|
|
|
if (val.contains("is_nodraw")) {
|
|
flags.is_nodraw = val.at("is_nodraw").get<bool>();
|
|
}
|
|
if (val.contains("is_hint")) {
|
|
flags.is_hint = val.at("is_hint").get<bool>();
|
|
}
|
|
if (val.contains("no_dirt")) {
|
|
flags.no_dirt = val.at("no_dirt").get<bool>();
|
|
}
|
|
if (val.contains("no_shadow")) {
|
|
flags.no_shadow = val.at("no_shadow").get<bool>();
|
|
}
|
|
if (val.contains("no_bounce")) {
|
|
flags.no_bounce = val.at("no_bounce").get<bool>();
|
|
}
|
|
if (val.contains("no_minlight")) {
|
|
flags.no_minlight = val.at("no_minlight").get<bool>();
|
|
}
|
|
if (val.contains("no_expand")) {
|
|
flags.no_expand = val.at("no_expand").get<bool>();
|
|
}
|
|
if (val.contains("light_ignore")) {
|
|
flags.light_ignore = val.at("light_ignore").get<bool>();
|
|
}
|
|
if (val.contains("surflight_rescale")) {
|
|
flags.surflight_rescale = val.at("surflight_rescale").get<bool>();
|
|
}
|
|
if (val.contains("phong_angle")) {
|
|
flags.phong_angle = val.at("phong_angle").get<vec_t>();
|
|
}
|
|
if (val.contains("phong_angle_concave")) {
|
|
flags.phong_angle_concave = val.at("phong_angle_concave").get<vec_t>();
|
|
}
|
|
if (val.contains("phong_group")) {
|
|
flags.phong_group = val.at("phong_group").get<int>();
|
|
}
|
|
if (val.contains("minlight")) {
|
|
flags.minlight = val.at("minlight").get<vec_t>();
|
|
}
|
|
if (val.contains("maxlight")) {
|
|
flags.maxlight = val.at("maxlight").get<vec_t>();
|
|
}
|
|
if (val.contains("minlight_color")) {
|
|
flags.minlight_color = val.at("minlight_color").get<qvec3b>();
|
|
}
|
|
if (val.contains("light_alpha")) {
|
|
flags.light_alpha = val.at("light_alpha").get<vec_t>();
|
|
}
|
|
if (val.contains("lightcolorscale")) {
|
|
flags.lightcolorscale = val.at("lightcolorscale").get<vec_t>();
|
|
}
|
|
}
|
|
}
|
|
|
|
// obj
|
|
|
|
static void ExportObjFace(std::ofstream &f, const mbsp_t *bsp, const mface_t *face, int *vertcount)
|
|
{
|
|
// export the vertices and uvs
|
|
for (int i = 0; i < face->numedges; i++) {
|
|
const int vertnum = Face_VertexAtIndex(bsp, face, i);
|
|
const qvec3f normal = GetSurfaceVertexNormal(bsp, face, i).normal;
|
|
const qvec3f &pos = bsp->dvertexes[vertnum];
|
|
fmt::print(f, "v {:.9} {:.9} {:.9}\n", pos[0], pos[1], pos[2]);
|
|
fmt::print(f, "vn {:.9} {:.9} {:.9}\n", normal[0], normal[1], normal[2]);
|
|
}
|
|
|
|
f << "f";
|
|
for (int i = 0; i < face->numedges; i++) {
|
|
// .obj vertexes start from 1
|
|
// .obj faces are CCW, quake is CW, so reverse the order
|
|
const int vertindex = *vertcount + (face->numedges - 1 - i) + 1;
|
|
fmt::print(f, " {}//{}", vertindex, vertindex);
|
|
}
|
|
f << '\n';
|
|
|
|
*vertcount += face->numedges;
|
|
}
|
|
|
|
static void ExportObj(const fs::path &filename, const mbsp_t *bsp)
|
|
{
|
|
std::ofstream objfile(filename);
|
|
int vertcount = 0;
|
|
|
|
const int start = bsp->dmodels[0].firstface;
|
|
const int end = bsp->dmodels[0].firstface + bsp->dmodels[0].numfaces;
|
|
|
|
for (int i = start; i < end; i++) {
|
|
ExportObjFace(objfile, bsp, BSP_GetFace(bsp, i), &vertcount);
|
|
}
|
|
|
|
logging::print("Wrote {}\n", filename);
|
|
}
|
|
|
|
// returns the face with a centroid nearest the given point.
|
|
static const mface_t *Face_NearestCentroid(const mbsp_t *bsp, const qvec3f &point)
|
|
{
|
|
const mface_t *nearest_face = NULL;
|
|
float nearest_dist = FLT_MAX;
|
|
|
|
for (int i = 0; i < bsp->dfaces.size(); i++) {
|
|
const mface_t *f = BSP_GetFace(bsp, i);
|
|
|
|
const qvec3f fc = Face_Centroid(bsp, f);
|
|
|
|
const qvec3f distvec = fc - point;
|
|
const float dist = qv::length(distvec);
|
|
|
|
if (dist < nearest_dist) {
|
|
nearest_dist = dist;
|
|
nearest_face = f;
|
|
}
|
|
}
|
|
|
|
return nearest_face;
|
|
}
|
|
|
|
static void FindDebugFace(const mbsp_t *bsp)
|
|
{
|
|
if (!light_options.debugface.isChanged())
|
|
return;
|
|
|
|
const mface_t *f = Face_NearestCentroid(bsp, light_options.debugface.value());
|
|
if (f == NULL)
|
|
FError("f == NULL\n");
|
|
|
|
const int facenum = f - bsp->dfaces.data();
|
|
|
|
dump_facenum = facenum;
|
|
|
|
const modelinfo_t *mi = ModelInfoForFace(bsp, facenum);
|
|
const int modelnum = mi ? (mi->model - bsp->dmodels.data()) : -1;
|
|
|
|
const char *texname = Face_TextureName(bsp, f);
|
|
logging::funcprint("dumping face {} (texture '{}' model {})\n", facenum, texname, modelnum);
|
|
}
|
|
|
|
// returns the vert nearest the given point
|
|
static int Vertex_NearestPoint(const mbsp_t *bsp, const qvec3d &point)
|
|
{
|
|
int nearest_vert = -1;
|
|
float nearest_dist = std::numeric_limits<vec_t>::infinity();
|
|
|
|
for (int i = 0; i < bsp->dvertexes.size(); i++) {
|
|
const qvec3f &vertex = bsp->dvertexes[i];
|
|
|
|
float dist = qv::distance(vertex, point);
|
|
|
|
if (dist < nearest_dist) {
|
|
nearest_dist = dist;
|
|
nearest_vert = i;
|
|
}
|
|
}
|
|
|
|
return nearest_vert;
|
|
}
|
|
|
|
static void FindDebugVert(const mbsp_t *bsp)
|
|
{
|
|
if (!light_options.debugvert.isChanged())
|
|
return;
|
|
|
|
int v = Vertex_NearestPoint(bsp, light_options.debugvert.value());
|
|
|
|
logging::funcprint("dumping vert {} at {}\n", v, bsp->dvertexes[v]);
|
|
|
|
dump_vertnum = v;
|
|
}
|
|
|
|
static void SetLitNeeded()
|
|
{
|
|
if (!light_options.write_litfile) {
|
|
if (light_options.novanilla.value()) {
|
|
light_options.write_litfile = lightfile::bspx;
|
|
logging::print("Colored light entities/settings detected: "
|
|
"bspxlit output enabled.\n");
|
|
} else {
|
|
light_options.write_litfile = lightfile::external;
|
|
logging::print("Colored light entities/settings detected: "
|
|
".lit output enabled.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
static void CheckLitNeeded(const settings::worldspawn_keys &cfg)
|
|
{
|
|
// check lights
|
|
for (const auto &light : GetLights()) {
|
|
if (!qv::epsilonEqual(vec3_white, light->color.value(), LIGHT_EQUAL_EPSILON) ||
|
|
light->projectedmip != nullptr) { // mxd. Projected mips could also use .lit output
|
|
SetLitNeeded();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// check global settings
|
|
if (cfg.bouncecolorscale.value() != 0 || !qv::epsilonEqual(cfg.minlight_color.value(), vec3_white, LIGHT_EQUAL_EPSILON) ||
|
|
!qv::epsilonEqual(cfg.sunlight_color.value(), vec3_white, LIGHT_EQUAL_EPSILON) ||
|
|
!qv::epsilonEqual(cfg.sun2_color.value(), vec3_white, LIGHT_EQUAL_EPSILON) ||
|
|
!qv::epsilonEqual(cfg.sunlight2_color.value(), vec3_white, LIGHT_EQUAL_EPSILON) ||
|
|
!qv::epsilonEqual(cfg.sunlight3_color.value(), vec3_white, LIGHT_EQUAL_EPSILON)) {
|
|
SetLitNeeded();
|
|
return;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
static void PrintLight(const light_t &light)
|
|
{
|
|
bool first = true;
|
|
|
|
auto settings = const_cast<light_t &>(light).settings();
|
|
for (const auto &setting : settings.allSettings()) {
|
|
if (!setting->isChanged())
|
|
continue; // don't spam default values
|
|
|
|
// print separator
|
|
if (!first) {
|
|
logging::print("; ");
|
|
} else {
|
|
first = false;
|
|
}
|
|
|
|
logging::print("{}={}", setting->primaryName(), setting->stringValue());
|
|
}
|
|
logging::print("\n");
|
|
}
|
|
|
|
static void PrintLights(void)
|
|
{
|
|
logging::print("===PrintLights===\n");
|
|
|
|
for (const auto &light : GetLights()) {
|
|
PrintLight(light);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static inline void WriteNormals(const mbsp_t &bsp, bspdata_t &bspdata)
|
|
{
|
|
std::set<qvec3f> unique_normals;
|
|
size_t num_normals = 0;
|
|
|
|
for (auto &face : bsp.dfaces) {
|
|
auto &cache = FaceCacheForFNum(&face - bsp.dfaces.data());
|
|
for (auto &normals : cache.normals()) {
|
|
unique_normals.insert(qv::Snap(normals.normal));
|
|
unique_normals.insert(qv::Snap(normals.tangent));
|
|
unique_normals.insert(qv::Snap(normals.bitangent));
|
|
num_normals += 3;
|
|
}
|
|
}
|
|
|
|
size_t data_size = sizeof(uint32_t) + (sizeof(qvec3f) * unique_normals.size()) + (sizeof(uint32_t) * num_normals);
|
|
std::vector<uint8_t> data(data_size);
|
|
omemstream stream(data.data(), data_size);
|
|
|
|
stream << endianness<std::endian::little>;
|
|
stream <= numeric_cast<uint32_t>(unique_normals.size());
|
|
|
|
std::map<qvec3f, size_t> mapped_normals;
|
|
|
|
for (auto &n : unique_normals) {
|
|
stream <= std::tie(n[0], n[1], n[2]);
|
|
mapped_normals.emplace(n, mapped_normals.size());
|
|
}
|
|
|
|
for (auto &face : bsp.dfaces) {
|
|
auto &cache = FaceCacheForFNum(&face - bsp.dfaces.data());
|
|
|
|
for (auto &n : cache.normals()) {
|
|
stream <= numeric_cast<uint32_t>(mapped_normals[qv::Snap(n.normal)]);
|
|
stream <= numeric_cast<uint32_t>(mapped_normals[qv::Snap(n.tangent)]);
|
|
stream <= numeric_cast<uint32_t>(mapped_normals[qv::Snap(n.bitangent)]);
|
|
}
|
|
}
|
|
|
|
Q_assert(stream.tellp() == data_size);
|
|
|
|
logging::print(logging::flag::VERBOSE, "Compressed {} normals down to {}\n", num_normals, unique_normals.size());
|
|
|
|
bspdata.bspx.transfer("FACENORMALS", data);
|
|
}
|
|
|
|
/*
|
|
// Add empty to keep texture index in case of load problems...
|
|
auto &tex = img::textures.emplace(miptex.name, img::texture{}).first->second;
|
|
|
|
// try to load it externally first
|
|
auto [texture, _0, _1] = img::load_texture(miptex.name, false, bsp->loadversion->game, options);
|
|
|
|
if (texture) {
|
|
tex = std::move(texture.value());
|
|
} else {
|
|
if (miptex.data.size() <= sizeof(dmiptex_t)) {
|
|
logging::funcprint("WARNING: can't find texture {}\n", miptex.name);
|
|
continue;
|
|
}
|
|
|
|
auto loaded_tex = img::load_mip(miptex.name, miptex.data, false, bsp->loadversion->game);
|
|
|
|
if (!loaded_tex) {
|
|
logging::funcprint("WARNING: Texture {} is invalid\n", miptex.name);
|
|
continue;
|
|
}
|
|
|
|
tex = std::move(loaded_tex.value());
|
|
}
|
|
|
|
tex.meta.averageColor = img::calculate_average(tex.pixels);
|
|
*/
|
|
|
|
// Load the specified texture from the BSP
|
|
static void AddTextureName(const std::string_view &textureName, const mbsp_t *bsp)
|
|
{
|
|
if (img::find(textureName)) {
|
|
return;
|
|
}
|
|
|
|
// always add entry
|
|
auto &tex = img::textures.emplace(textureName, img::texture{}).first->second;
|
|
|
|
// find texture & meta
|
|
auto [texture, _0, _1] = img::load_texture(textureName, false, bsp->loadversion->game, light_options);
|
|
|
|
if (!texture) {
|
|
logging::funcprint("WARNING: can't find pixel data for {}\n", textureName);
|
|
} else {
|
|
tex = std::move(texture.value());
|
|
}
|
|
|
|
auto [texture_meta, __0, __1] = img::load_texture_meta(textureName, bsp->loadversion->game, light_options);
|
|
|
|
if (!texture_meta) {
|
|
logging::funcprint("WARNING: can't find meta data for {}\n", textureName);
|
|
} else {
|
|
tex.meta = std::move(texture_meta.value());
|
|
}
|
|
|
|
if (tex.meta.color_override) {
|
|
tex.averageColor = *tex.meta.color_override;
|
|
} else {
|
|
tex.averageColor = img::calculate_average(tex.pixels);
|
|
}
|
|
|
|
if (tex.meta.width && tex.meta.height) {
|
|
tex.width_scale = (float)tex.width / (float)tex.meta.width;
|
|
tex.height_scale = (float)tex.height / (float)tex.meta.height;
|
|
}
|
|
}
|
|
|
|
// Load all of the referenced textures from the BSP texinfos into
|
|
// the texture cache.
|
|
static void LoadTextures(const mbsp_t *bsp)
|
|
{
|
|
// gather all loadable textures...
|
|
for (auto &texinfo : bsp->texinfo) {
|
|
AddTextureName(texinfo.texture.data(), bsp);
|
|
}
|
|
|
|
// gather textures used by _project_texture.
|
|
// FIXME: I'm sure we can resolve this so we don't parse entdata twice.
|
|
parser_t parser{bsp->dentdata, { bsp->file.string() }};
|
|
auto entdicts = EntData_Parse(parser);
|
|
for (auto &entdict : entdicts) {
|
|
if (entdict.get("classname").find("light") == 0) {
|
|
const auto &tex = entdict.get("_project_texture");
|
|
if (!tex.empty()) {
|
|
AddTextureName(tex.c_str(), bsp);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load all of the paletted textures from the BSP into
|
|
// the texture cache.
|
|
static void ConvertTextures(const mbsp_t *bsp)
|
|
{
|
|
if (!bsp->dtex.textures.size()) {
|
|
return;
|
|
}
|
|
|
|
for (auto &miptex : bsp->dtex.textures) {
|
|
if (img::find(miptex.name)) {
|
|
logging::funcprint("WARNING: Texture {} duplicated\n", miptex.name);
|
|
continue;
|
|
}
|
|
|
|
// always add entry
|
|
auto &tex = img::textures.emplace(miptex.name, img::texture{}).first->second;
|
|
|
|
// if the miptex entry isn't a dummy, use it as our base
|
|
if (miptex.data.size() >= sizeof(dmiptex_t)) {
|
|
if (auto loaded_tex = img::load_mip(miptex.name, miptex.data, false, bsp->loadversion->game)) {
|
|
tex = std::move(loaded_tex.value());
|
|
}
|
|
}
|
|
|
|
// find replacement texture
|
|
if (auto [texture, _0, _1] = img::load_texture(miptex.name, false, bsp->loadversion->game, light_options);
|
|
texture) {
|
|
tex.width = texture->width;
|
|
tex.height = texture->height;
|
|
tex.pixels = std::move(texture->pixels);
|
|
}
|
|
|
|
if (!tex.pixels.size() || !tex.width || !tex.meta.width) {
|
|
logging::funcprint("WARNING: invalid size data for {}\n", miptex.name);
|
|
continue;
|
|
}
|
|
|
|
if (tex.meta.color_override) {
|
|
tex.averageColor = *tex.meta.color_override;
|
|
} else {
|
|
tex.averageColor = img::calculate_average(tex.pixels);
|
|
}
|
|
|
|
if (tex.meta.width && tex.meta.height) {
|
|
tex.width_scale = (float)tex.width / (float)tex.meta.width;
|
|
tex.height_scale = (float)tex.height / (float)tex.meta.height;
|
|
}
|
|
}
|
|
}
|
|
|
|
void load_textures(const mbsp_t *bsp)
|
|
{
|
|
logging::funcheader();
|
|
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
|
LoadTextures(bsp);
|
|
} else if (bsp->dtex.textures.size() > 0) {
|
|
ConvertTextures(bsp);
|
|
} else {
|
|
logging::print("WARNING: failed to load or convert textures.\n");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Resets globals in this file
|
|
*/
|
|
static void ResetLight()
|
|
{
|
|
dirt_in_use = false;
|
|
light_surfaces.clear();
|
|
faces_sup.clear();
|
|
facesup_decoupled_global.clear();
|
|
|
|
filebase.clear();
|
|
file_p = 0;
|
|
file_end = 0;
|
|
|
|
lit_filebase.clear();
|
|
lit_file_p = 0;
|
|
lit_file_end = 0;
|
|
|
|
lux_filebase.clear();
|
|
lux_file_p = 0;
|
|
lux_file_end = 0;
|
|
|
|
modelinfo.clear();
|
|
tracelist.clear();
|
|
selfshadowlist.clear();
|
|
shadowworldonlylist.clear();
|
|
switchableshadowlist.clear();
|
|
|
|
extended_texinfo_flags.clear();
|
|
|
|
dump_facenum = -1;
|
|
dump_vertnum = -1;
|
|
}
|
|
|
|
void light_reset()
|
|
{
|
|
ResetBounce();
|
|
ResetLightEntities();
|
|
ResetLight();
|
|
ResetLtFace();
|
|
ResetPhong();
|
|
ResetSurflight();
|
|
ResetEmbree();
|
|
|
|
light_options.reset();
|
|
}
|
|
|
|
/*
|
|
* ==================
|
|
* main
|
|
* light modelfile
|
|
* ==================
|
|
*/
|
|
int light_main(int argc, const char **argv)
|
|
{
|
|
light_reset();
|
|
|
|
bspdata_t bspdata;
|
|
|
|
light_options.preinitialize(argc, argv);
|
|
light_options.initialize(argc, argv);
|
|
|
|
auto start = I_FloatTime();
|
|
fs::path source = light_options.sourceMap;
|
|
|
|
logging::init(
|
|
fs::path(source).replace_filename(source.stem().string() + "-light").replace_extension("log"), light_options);
|
|
|
|
// delete previous litfile
|
|
if (!light_options.onlyents.value()) {
|
|
source.replace_extension("lit");
|
|
remove(source);
|
|
}
|
|
|
|
source.replace_extension("rad");
|
|
if (source != "lights.rad")
|
|
ParseLightsFile("lights.rad"); // generic/default name
|
|
ParseLightsFile(source); // map-specific file name
|
|
|
|
source.replace_extension("bsp");
|
|
LoadBSPFile(source, &bspdata);
|
|
|
|
bspdata.version->game->init_filesystem(source, light_options);
|
|
|
|
ConvertBSPFormat(&bspdata, &bspver_generic);
|
|
|
|
mbsp_t &bsp = std::get<mbsp_t>(bspdata.bsp);
|
|
|
|
// mxd. Use 1.0 rangescale as a default to better match with qrad3/arghrad
|
|
if (bspdata.loadversion->game->id == GAME_QUAKE_II) {
|
|
if (!light_options.rangescale.isChanged()) {
|
|
light_options.rangescale.setValue(1.0, settings::source::GAME_TARGET);
|
|
}
|
|
if (!light_options.bouncecolorscale.isChanged()) {
|
|
light_options.bouncecolorscale.setValue(0.5, settings::source::GAME_TARGET);
|
|
}
|
|
if (!light_options.surflightscale.isChanged()) {
|
|
light_options.surflightscale.setValue(0.65f, settings::source::GAME_TARGET);
|
|
}
|
|
if (!light_options.surflightskyscale.isChanged()) {
|
|
light_options.surflightskyscale.setValue(0.65f, settings::source::GAME_TARGET);
|
|
}
|
|
if (!light_options.bouncescale.isChanged()) {
|
|
light_options.bouncescale.setValue(0.85f, settings::source::GAME_TARGET);
|
|
}
|
|
if (!light_options.bounce.isChanged()) {
|
|
light_options.bounce.setValue(true, settings::source::GAME_TARGET);
|
|
}
|
|
}
|
|
|
|
// check vis approx type
|
|
if (light_options.visapprox.value() == visapprox_t::AUTO) {
|
|
light_options.visapprox.setValue(visapprox_t::RAYS, settings::source::DEFAULT);
|
|
}
|
|
|
|
load_textures(&bsp);
|
|
|
|
CacheTextures(bsp);
|
|
|
|
LoadExtendedTexinfoFlags(source, &bsp);
|
|
LoadEntities(light_options, &bsp);
|
|
|
|
light_options.postinitialize(argc, argv);
|
|
|
|
FindModelInfo(&bsp);
|
|
|
|
FindDebugFace(&bsp);
|
|
FindDebugVert(&bsp);
|
|
|
|
Embree_TraceInit(&bsp);
|
|
|
|
if (light_options.debugmode == debugmodes::phong_obj) {
|
|
CalculateVertexNormals(&bsp);
|
|
source.replace_extension("obj");
|
|
ExportObj(source, &bsp);
|
|
|
|
logging::close();
|
|
return 0;
|
|
}
|
|
|
|
SetupLights(light_options, &bsp);
|
|
|
|
// PrintLights();
|
|
|
|
if (!light_options.onlyents.value()) {
|
|
if (!bspdata.loadversion->game->has_rgb_lightmap) {
|
|
CheckLitNeeded(light_options);
|
|
}
|
|
|
|
SetupDirt(light_options);
|
|
|
|
LightWorld(&bspdata, light_options.lightmap_scale.isChanged());
|
|
|
|
// invalidate normals
|
|
bspdata.bspx.entries.erase("FACENORMALS");
|
|
|
|
if (light_options.write_normals.value()) {
|
|
WriteNormals(bsp, bspdata);
|
|
}
|
|
|
|
/*invalidate any bspx lighting info early*/
|
|
bspdata.bspx.entries.erase("RGBLIGHTING");
|
|
bspdata.bspx.entries.erase("LIGHTINGDIR");
|
|
|
|
if (light_options.write_litfile == lightfile::lit2) {
|
|
WriteLitFile(&bsp, faces_sup, source, 2);
|
|
return 0; // run away before any files are written
|
|
}
|
|
|
|
/*fixme: add a new per-surface offset+lmscale lump for compat/versitility?*/
|
|
if (light_options.write_litfile & lightfile::external) {
|
|
WriteLitFile(&bsp, faces_sup, source, LIT_VERSION);
|
|
}
|
|
if (light_options.write_litfile & lightfile::bspx) {
|
|
lit_filebase.resize(bsp.dlightdata.size() * 3);
|
|
bspdata.bspx.transfer("RGBLIGHTING", lit_filebase);
|
|
}
|
|
if (light_options.write_luxfile & lightfile::external) {
|
|
WriteLuxFile(&bsp, source, LIT_VERSION);
|
|
}
|
|
if (light_options.write_luxfile & lightfile::bspx) {
|
|
lux_filebase.resize(bsp.dlightdata.size() * 3);
|
|
bspdata.bspx.transfer("LIGHTINGDIR", lux_filebase);
|
|
}
|
|
}
|
|
|
|
/* -novanilla + internal lighting = no grey lightmap */
|
|
if (light_options.novanilla.value() && (light_options.write_litfile & lightfile::bspx)) {
|
|
bsp.dlightdata.clear();
|
|
}
|
|
|
|
if (light_options.exportobj.value()) {
|
|
ExportObj(fs::path{source}.replace_extension(".obj"), &bsp);
|
|
}
|
|
|
|
WriteEntitiesToString(light_options, &bsp);
|
|
/* Convert data format back if necessary */
|
|
ConvertBSPFormat(&bspdata, bspdata.loadversion);
|
|
|
|
if (!light_options.litonly.value()) {
|
|
WriteBSPFile(source, &bspdata);
|
|
}
|
|
|
|
auto end = I_FloatTime();
|
|
logging::print("{:.3} seconds elapsed\n", (end - start));
|
|
logging::print("\n");
|
|
logging::print("stats:\n");
|
|
logging::print("{} lights tested, {} hits per sample point\n",
|
|
static_cast<double>(total_light_rays) / static_cast<double>(total_samplepoints),
|
|
static_cast<double>(total_light_ray_hits) / static_cast<double>(total_samplepoints));
|
|
logging::print("{} surface lights tested, {} hits per sample point\n",
|
|
static_cast<double>(total_surflight_rays) / static_cast<double>(total_samplepoints),
|
|
static_cast<double>(total_surflight_ray_hits) / static_cast<double>(total_samplepoints)); // mxd
|
|
logging::print("{} bounce lights tested, {} hits per sample point\n",
|
|
static_cast<double>(total_bounce_rays) / static_cast<double>(total_samplepoints),
|
|
static_cast<double>(total_bounce_ray_hits) / static_cast<double>(total_samplepoints));
|
|
logging::print("{} empty lightmaps\n", static_cast<int>(fully_transparent_lightmaps));
|
|
logging::close();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int light_main(const std::vector<std::string> &args)
|
|
{
|
|
std::vector<const char *> argPtrs;
|
|
for (const std::string &arg : args) {
|
|
argPtrs.push_back(arg.data());
|
|
}
|
|
|
|
return light_main(argPtrs.size(), argPtrs.data());
|
|
}
|