ericw-tools/qbsp/brush.cc

956 lines
30 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
Copyright (C) 1999-2005 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <cstring>
#include <list>
#include <qbsp/brush.hh>
#include <qbsp/csg.hh>
#include <qbsp/map.hh>
#include <qbsp/qbsp.hh>
bool bspbrush_t_less::operator()(const bspbrush_t *a, const bspbrush_t *b) const
{
return a->file_order < b->file_order;
}
const maptexinfo_t &side_t::get_texinfo() const
{
return map.mtexinfos[this->texinfo];
}
const qbsp_plane_t &side_t::get_plane() const
{
return map.get_plane(planenum);
}
const qbsp_plane_t &side_t::get_positive_plane() const
{
return map.get_plane(planenum & ~1);
}
std::unique_ptr<bspbrush_t> bspbrush_t::copy_unique() const
{
return std::make_unique<bspbrush_t>(*this);
}
/*
* Beveled clipping hull can generate many extra faces
*/
constexpr size_t MAX_FACES = 128;
constexpr size_t MAX_HULL_POINTS = 512;
constexpr size_t MAX_HULL_EDGES = 1024;
struct hullbrush_t
{
const mapbrush_t *srcbrush;
contentflags_t contents;
aabb3d bounds;
std::vector<mapface_t> faces;
std::vector<qvec3d> points;
std::vector<qvec3d> corners;
std::vector<std::tuple<int, int>> edges;
int linenum;
};
/*
=================
Face_Plane
=================
*/
qplane3d Face_Plane(const face_t *face)
{
if (face->plane_flipped) {
return -face->plane;
}
return face->plane;
}
qplane3d Face_Plane(const side_t *face)
{
return face->get_plane();
}
/*
=================
CheckFace
Note: this will not catch 0 area polygons
=================
*/
static void CheckFace(side_t *face, const mapface_t &sourceface)
{
if (face->w.size() < 3) {
if (face->w.size() == 2) {
logging::print(
"WARNING: line {}: too few points (2): ({}) ({})\n", sourceface.linenum, face->w[0], face->w[1]);
} else if (face->w.size() == 1) {
logging::print("WARNING: line {}: too few points (1): ({})\n", sourceface.linenum, face->w[0]);
} else {
logging::print("WARNING: line {}: too few points ({})", sourceface.linenum, face->w.size());
}
face->w.clear();
return;
}
const qbsp_plane_t &plane = face->get_plane();
qvec3d facenormal = plane.get_normal();
for (size_t i = 0; i < face->w.size(); i++) {
const qvec3d &p1 = face->w[i];
const qvec3d &p2 = face->w[(i + 1) % face->w.size()];
for (auto &v : p1) {
if (fabs(v) > qbsp_options.worldextent.value()) {
// this is fatal because a point should never lay outside the world
FError("line {}: coordinate out of range ({})", sourceface.linenum, v);
}
}
/* check the point is on the face plane */
// fixme check: plane's normal is not inverted by planeside check above,
// is this a bug? should `Face_Plane` be used instead?
vec_t dist = plane.distance_to(p1);
if (dist < -qbsp_options.epsilon.value() || dist > qbsp_options.epsilon.value()) {
logging::print("WARNING: Line {}: Point ({:.3} {:.3} {:.3}) off plane by {:2.4}\n", sourceface.linenum,
p1[0], p1[1], p1[2], dist);
}
/* check the edge isn't degenerate */
qvec3d edgevec = p2 - p1;
vec_t length = qv::length(edgevec);
if (length < qbsp_options.epsilon.value()) {
logging::print("WARNING: Line {}: Healing degenerate edge ({}) at ({:.3f} {:.3} {:.3})\n",
sourceface.linenum, length, p1[0], p1[1], p1[2]);
for (size_t j = i + 1; j < face->w.size(); j++)
face->w[j - 1] = face->w[j];
face->w.resize(face->w.size() - 1);
CheckFace(face, sourceface);
break;
}
qvec3d edgenormal = qv::normalize(qv::cross(facenormal, edgevec));
vec_t edgedist = qv::dot(p1, edgenormal);
edgedist += qbsp_options.epsilon.value();
/* all other points must be on front side */
for (size_t j = 0; j < face->w.size(); j++) {
if (j == i)
continue;
dist = qv::dot(face->w[j], edgenormal);
if (dist > edgedist) {
logging::print("WARNING: line {}: Found a non-convex face (error size {}, point: {})\n",
sourceface.linenum, dist - edgedist, face->w[j]);
face->w.clear();
return;
}
}
}
}
/*
=============================================================================
TURN BRUSHES INTO GROUPS OF FACES
=============================================================================
*/
/*
=================
FindTargetEntity
=================
*/
static const mapentity_t *FindTargetEntity(const std::string &target)
{
for (const auto &entity : map.entities) {
const std::string &name = entity.epairs.get("targetname");
if (!string_iequals(target, name))
return &entity;
}
return nullptr;
}
/*
=================
FixRotateOrigin
=================
*/
qvec3d FixRotateOrigin(mapentity_t *entity)
{
const std::string &search = entity->epairs.get("target");
const mapentity_t *target = nullptr;
if (!search.empty()) {
target = FindTargetEntity(search);
}
qvec3d offset;
if (target) {
target->epairs.get_vector("origin", offset);
} else {
logging::print("WARNING: No target for rotation entity \"{}\"", entity->epairs.get("classname"));
offset = {};
}
entity->epairs.set("origin", qv::to_string(offset));
return offset;
}
static bool Brush_IsHint(const hullbrush_t &brush)
{
for (auto &f : brush.faces)
if (f.flags.is_hint)
return true;
return false;
}
static bool MapBrush_IsHint(const mapbrush_t &brush)
{
for (size_t i = 0; i < brush.numfaces; i++)
if (brush.face(i).flags.is_hint)
return true;
return false;
}
/*
=================
CreateBrushFaces
=================
*/
static std::vector<side_t> CreateBrushFaces(const mapentity_t *src, hullbrush_t *hullbrush, const int hullnum,
const rotation_t rottype = rotation_t::none, const qvec3d &rotate_offset = {})
{
vec_t r;
std::optional<winding_t> w;
qplane3d plane;
std::vector<side_t> facelist;
qvec3d point;
vec_t max, min;
min = VECT_MAX;
max = -VECT_MAX;
hullbrush->bounds = {};
for (auto &mapface : hullbrush->faces) {
if (hullnum <= 0 && Brush_IsHint(*hullbrush)) {
/* Don't generate hintskip faces */
const maptexinfo_t &texinfo = map.mtexinfos.at(mapface.texinfo);
if (qbsp_options.target_game->texinfo_is_hintskip(texinfo.flags, map.miptexTextureName(texinfo.miptex)))
continue;
}
w = BaseWindingForPlane(mapface.get_plane());
for (auto &mapface2 : hullbrush->faces) {
if (&mapface == &mapface2)
continue;
if (!w)
break;
// flip the plane, because we want to keep the back side
plane = -mapface2.get_plane();
w = w->clip(plane, qbsp_options.epsilon.value(), false)[SIDE_FRONT];
}
if (!w) {
continue; // overconstrained plane
}
// this face is a keeper
side_t &f = facelist.emplace_back();
f.w.resize(w->size());
for (size_t j = 0; j < w->size(); j++) {
for (size_t k = 0; k < 3; k++) {
point[k] = w->at(j)[k] - rotate_offset[k];
r = Q_rint(point[k]);
if (fabs(point[k] - r) < ZERO_EPSILON)
f.w[j][k] = r;
else
f.w[j][k] = point[k];
if (f.w[j][k] < min)
min = f.w[j][k];
if (f.w[j][k] > max)
max = f.w[j][k];
}
hullbrush->bounds += f.w[j];
}
// account for texture offset, from txqbsp-xt
if (!qbsp_options.oldrottex.value()) {
maptexinfo_t texInfoNew = map.mtexinfos.at(mapface.texinfo);
texInfoNew.outputnum = std::nullopt;
texInfoNew.vecs.at(0, 3) += qv::dot(rotate_offset, texInfoNew.vecs.row(0).xyz());
texInfoNew.vecs.at(1, 3) += qv::dot(rotate_offset, texInfoNew.vecs.row(1).xyz());
mapface.texinfo = FindTexinfo(texInfoNew);
}
plane.normal = mapface.get_plane().get_normal();
point = mapface.get_plane().get_normal() * mapface.get_plane().get_dist();
point -= rotate_offset;
plane.dist = qv::dot(plane.normal, point);
f.texinfo = hullnum > 0 ? 0 : mapface.texinfo;
f.planenum = map.add_or_find_plane(plane);
CheckFace(&f, mapface);
}
// Rotatable objects must have a bounding box big enough to
// account for all its rotations
// if -wrbrushes is in use, don't do this for the clipping hulls because it depends on having
// the actual non-hacked bbox (it doesn't write axial planes).
// Hexen2 also doesn't want the bbox expansion, it's handled in engine (see: SV_LinkEdict)
// Only do this for hipnotic rotation. For origin brushes in Quake, it breaks some of their
// uses (e.g. func_train). This means it's up to the mapper to expand the model bounds with
// clip brushes if they're going to rotate a model in vanilla Quake and not use hipnotic rotation.
// The idea behind the bounds expansion was to avoid incorrect vis culling (AFAIK).
const bool shouldExpand = (rotate_offset[0] != 0.0 || rotate_offset[1] != 0.0 || rotate_offset[2] != 0.0) &&
rottype == rotation_t::hipnotic &&
(hullnum >= 0) // hullnum < 0 corresponds to -wrbrushes clipping hulls
&& qbsp_options.target_game->id != GAME_HEXEN_II; // never do this in Hexen 2
if (shouldExpand) {
vec_t delta = std::max(fabs(max), fabs(min));
hullbrush->bounds = {-delta, delta};
}
return facelist;
}
/*
=====================
FreeBrushes
=====================
*/
void FreeBrushes(mapentity_t *ent)
{
ent->brushes.clear();
}
/*
==============================================================================
BEVELED CLIPPING HULL GENERATION
This is done by brute force, and could easily get a lot faster if anyone cares.
==============================================================================
*/
/*
============
AddBrushPlane
=============
*/
static void AddBrushPlane(hullbrush_t *hullbrush, const qbsp_plane_t &plane)
{
vec_t len = qv::length(plane.get_normal());
if (len < 1.0 - NORMAL_EPSILON || len > 1.0 + NORMAL_EPSILON)
FError("invalid normal (vector length {:.4})", len);
for (auto &mapface : hullbrush->faces) {
if (qv::epsilonEqual(mapface.get_plane(), plane, EQUAL_EPSILON, qbsp_options.epsilon.value())) {
return;
}
}
if (hullbrush->faces.size() == MAX_FACES) {
FError(
"brush->faces >= MAX_FACES ({}), source brush on line {}", MAX_FACES, hullbrush->srcbrush->face(0).linenum);
}
mapface_t &mapface = hullbrush->faces.emplace_back();
mapface.planenum = map.add_or_find_plane(plane);
mapface.texinfo = 0;
}
/*
============
TestAddPlane
Adds the given plane to the brush description if all of the original brush
vertexes can be put on the front side
=============
*/
static void TestAddPlane(hullbrush_t *hullbrush, qbsp_plane_t &plane)
{
vec_t d;
int points_front, points_back;
/* see if the plane has already been added */
for (auto &mapface : hullbrush->faces) {
if (qv::epsilonEqual(plane, mapface.get_plane()))
return;
if (qv::epsilonEqual(-plane, mapface.get_plane()))
return;
}
/* check all the corner points */
points_front = 0;
points_back = 0;
for (auto &corner : hullbrush->corners) {
d = plane.distance_to(corner);
if (d < -qbsp_options.epsilon.value()) {
if (points_front)
return;
points_back = 1;
} else if (d > qbsp_options.epsilon.value()) {
if (points_back)
return;
points_front = 1;
}
}
// the plane is a seperator
if (points_front) {
plane = -plane;
}
AddBrushPlane(hullbrush, plane);
}
/*
============
AddHullPoint
Doesn't add if duplicated
=============
*/
static int AddHullPoint(hullbrush_t *hullbrush, const qvec3d &p, const aabb3d &hull_size)
{
for (auto &pt : hullbrush->points)
if (qv::epsilonEqual(p, pt, EQUAL_EPSILON))
return &pt - hullbrush->points.data();
if (hullbrush->points.size() == MAX_HULL_POINTS)
FError("hullbrush->numpoints == MAX_HULL_POINTS ({}), "
"source brush on line {}",
MAX_HULL_POINTS, hullbrush->srcbrush->face(0).linenum);
int i = hullbrush->points.size();
hullbrush->points.emplace_back(p);
for (size_t x = 0; x < 2; x++)
for (size_t y = 0; y < 2; y++)
for (size_t z = 0; z < 2; z++) {
hullbrush->corners.emplace_back(p[0] + hull_size[x][0], p[1] + hull_size[y][1], p[2] + hull_size[z][2]);
}
return i;
}
/*
============
AddHullEdge
Creates all of the hull planes around the given edge, if not done allready
=============
*/
static void AddHullEdge(hullbrush_t *hullbrush, const qvec3d &p1, const qvec3d &p2, const aabb3d &hull_size)
{
int pt1, pt2;
int a, b, c, d, e;
qbsp_plane_t plane;
vec_t length;
pt1 = AddHullPoint(hullbrush, p1, hull_size);
pt2 = AddHullPoint(hullbrush, p2, hull_size);
for (auto &edge : hullbrush->edges)
if ((edge == std::make_tuple(pt1, pt2)) || (edge == std::make_tuple(pt2, pt1)))
return;
if (hullbrush->edges.size() == MAX_HULL_EDGES)
FError("hullbrush->numedges == MAX_HULL_EDGES ({}), "
"source brush on line {}",
MAX_HULL_EDGES, hullbrush->srcbrush->face(0).linenum);
hullbrush->edges.emplace_back(pt1, pt2);
qvec3d edgevec = qv::normalize(p1 - p2);
for (a = 0; a < 3; a++) {
b = (a + 1) % 3;
c = (a + 2) % 3;
qvec3d planevec{};
planevec[a] = 1;
plane.set_normal(qv::normalize(qv::cross(planevec, edgevec), length));
/* If this edge is almost parallel to the hull edge, skip it. */
if (length < ANGLEEPSILON) {
continue;
}
for (d = 0; d <= 1; d++) {
for (e = 0; e <= 1; e++) {
qvec3d planeorg = p1;
planeorg[b] += hull_size[d][b];
planeorg[c] += hull_size[e][c];
plane.get_dist() = qv::dot(planeorg, plane.get_normal());
TestAddPlane(hullbrush, plane);
}
}
}
}
/*
============
ExpandBrush
=============
*/
static void ExpandBrush(hullbrush_t *hullbrush, const aabb3d &hull_size, std::vector<side_t> &facelist)
{
int x, s;
qbsp_plane_t plane;
int cBevEdge = 0;
hullbrush->points.clear();
hullbrush->corners.clear();
hullbrush->edges.clear();
// create all the hull points
for (auto &f : facelist)
for (size_t i = 0; i < f.w.size(); i++) {
AddHullPoint(hullbrush, f.w[i], hull_size);
cBevEdge++;
}
// expand all of the planes
for (auto &mapface : hullbrush->faces) {
if (mapface.flags.no_expand)
continue;
qvec3d corner{};
for (x = 0; x < 3; x++) {
if (mapface.get_plane().get_normal()[x] > 0)
corner[x] = hull_size[1][x];
else if (mapface.get_plane().get_normal()[x] < 0)
corner[x] = hull_size[0][x];
}
qplane3d plane = mapface.get_plane();
plane.dist += qv::dot(corner, plane.normal);
mapface.planenum = map.add_or_find_plane(plane);
}
// add any axis planes not contained in the brush to bevel off corners
for (x = 0; x < 3; x++)
for (s = -1; s <= 1; s += 2) {
// add the plane
qvec3d normal = {};
normal[x] = (vec_t)s;
plane.set_normal(normal);
if (s == -1)
plane.get_dist() = -hullbrush->bounds.mins()[x] + -hull_size[0][x];
else
plane.get_dist() = hullbrush->bounds.maxs()[x] + hull_size[1][x];
AddBrushPlane(hullbrush, plane);
}
// add all of the edge bevels
for (auto &f : facelist)
for (size_t i = 0; i < f.w.size(); i++)
AddHullEdge(hullbrush, f.w[i], f.w[(i + 1) % f.w.size()], hull_size);
}
//============================================================================
static contentflags_t Brush_GetContents(const mapbrush_t *mapbrush)
{
bool base_contents_set = false;
contentflags_t base_contents = qbsp_options.target_game->create_empty_contents();
// validate that all of the sides have valid contents
for (int i = 0; i < mapbrush->numfaces; i++) {
const mapface_t &mapface = mapbrush->face(i);
const maptexinfo_t &texinfo = map.mtexinfos.at(mapface.texinfo);
contentflags_t contents =
qbsp_options.target_game->face_get_contents(mapface.texname.data(), texinfo.flags, mapface.contents);
if (contents.is_empty(qbsp_options.target_game)) {
continue;
}
// use the first non-empty as the base contents value
if (!base_contents_set) {
base_contents_set = true;
base_contents = contents;
}
if (!contents.types_equal(base_contents, qbsp_options.target_game)) {
logging::print("mixed face contents ({} != {}) at line {}\n",
base_contents.to_string(qbsp_options.target_game), contents.to_string(qbsp_options.target_game),
mapface.linenum);
break;
}
}
// make sure we found a valid type
Q_assert(base_contents.is_valid(qbsp_options.target_game, false));
return base_contents;
}
/*
===============
LoadBrush
Converts a mapbrush to a bsp brush
===============
*/
std::optional<bspbrush_t> LoadBrush(const mapentity_t *src, const mapbrush_t *mapbrush, const contentflags_t &contents,
const qvec3d &rotate_offset, const rotation_t rottype, const int hullnum)
{
hullbrush_t hullbrush;
std::vector<side_t> facelist;
// create the faces
hullbrush.linenum = mapbrush->face(0).linenum;
if (mapbrush->numfaces > MAX_FACES)
FError("brush->faces >= MAX_FACES ({}), source brush on line {}", MAX_FACES, hullbrush.linenum);
hullbrush.contents = contents;
hullbrush.srcbrush = mapbrush;
hullbrush.faces.reserve(mapbrush->numfaces);
for (int i = 0; i < mapbrush->numfaces; i++)
hullbrush.faces.emplace_back(mapbrush->face(i));
if (hullnum <= 0) {
// for hull 0 or BSPX -wrbrushes collision, apply the rotation offset now
facelist = CreateBrushFaces(src, &hullbrush, hullnum, rottype, rotate_offset);
} else {
// for Quake-style clipping hulls, don't apply rotation offset yet..
// it will be applied below
facelist = CreateBrushFaces(src, &hullbrush, hullnum);
}
if (facelist.empty()) {
logging::print("WARNING: Couldn't create brush faces\n");
logging::print("^ brush at line {} of .map file\n", hullbrush.linenum);
return std::nullopt;
}
if (hullnum > 0) {
auto &hulls = qbsp_options.target_game->get_hull_sizes();
Q_assert(hullnum < hulls.size());
ExpandBrush(&hullbrush, *(hulls.begin() + hullnum), facelist);
facelist = CreateBrushFaces(src, &hullbrush, hullnum, rottype, rotate_offset);
}
// create the brush
bspbrush_t brush{};
brush.contents = contents;
brush.sides = std::move(facelist);
brush.bounds = hullbrush.bounds;
return brush;
}
//=============================================================================
static void Brush_LoadEntity(mapentity_t *dst, const mapentity_t *src, const int hullnum, content_stats_base_t &stats)
{
const mapbrush_t *mapbrush;
qvec3d rotate_offset{};
int i;
int lmshift;
bool all_detail, all_detail_fence, all_detail_illusionary;
const std::string &classname = src->epairs.get("classname");
/* Origin brush support */
rotation_t rottype = rotation_t::none;
for (int i = 0; i < src->nummapbrushes; i++) {
const mapbrush_t *mapbrush = &src->mapbrush(i);
const contentflags_t contents = Brush_GetContents(mapbrush);
if (contents.is_origin(qbsp_options.target_game)) {
if (dst == map.world_entity()) {
logging::print("WARNING: Ignoring origin brush in worldspawn\n");
continue;
}
std::optional<bspbrush_t> brush = LoadBrush(src, mapbrush, contents, {}, rotation_t::none, 0);
if (brush) {
rotate_offset = brush->bounds.centroid();
dst->epairs.set("origin", qv::to_string(rotate_offset));
rottype = rotation_t::origin_brush;
}
}
}
/* Hipnotic rotation */
if (rottype == rotation_t::none) {
if (!Q_strncasecmp(classname, "rotate_", 7)) {
rotate_offset = FixRotateOrigin(dst);
rottype = rotation_t::hipnotic;
}
}
/* If the source entity is func_detail, set the content flag */
if (!qbsp_options.nodetail.value()) {
all_detail = false;
if (!Q_strcasecmp(classname, "func_detail")) {
all_detail = true;
}
all_detail_fence = false;
if (!Q_strcasecmp(classname, "func_detail_fence") || !Q_strcasecmp(classname, "func_detail_wall")) {
all_detail_fence = true;
}
all_detail_illusionary = false;
if (!Q_strcasecmp(classname, "func_detail_illusionary")) {
all_detail_illusionary = true;
}
}
/* entities with custom lmscales are important for the qbsp to know about */
i = 16 * src->epairs.get_float("_lmscale");
if (!i)
i = 16; // if 0, pick a suitable default
lmshift = 0;
while (i > 1) {
lmshift++; // only allow power-of-two scales
i /= 2;
}
/* _mirrorinside key (for func_water etc.) */
std::optional<bool> mirrorinside;
if (src->epairs.has("_mirrorinside")) {
mirrorinside = src->epairs.get_int("_mirrorinside") ? true : false;
}
/* _noclipfaces */
std::optional<bool> clipsametype;
if (src->epairs.has("_noclipfaces")) {
clipsametype = src->epairs.get_int("_noclipfaces") ? false : true;
}
const bool func_illusionary_visblocker = (0 == Q_strcasecmp(classname, "func_illusionary_visblocker"));
// _omitbrushes 1 just discards all brushes in the entity.
// could be useful for geometry guides, selective compilation, etc.
if (src->epairs.get_int("_omitbrushes"))
return;
for (i = 0; i < src->nummapbrushes; i++, mapbrush++) {
logging::percent(i, src->nummapbrushes);
mapbrush = &src->mapbrush(i);
contentflags_t contents = Brush_GetContents(mapbrush);
// per-brush settings
bool detail = false;
bool detail_illusionary = false;
bool detail_fence = false;
// inherit the per-entity settings
detail |= all_detail;
detail_illusionary |= all_detail_illusionary;
detail_fence |= all_detail_fence;
/* "origin" brushes always discarded */
if (contents.is_origin(qbsp_options.target_game))
continue;
/* -omitdetail option omits all types of detail */
if (qbsp_options.omitdetail.value() && detail)
continue;
if ((qbsp_options.omitdetail.value() || qbsp_options.omitdetailillusionary.value()) && detail_illusionary)
continue;
if ((qbsp_options.omitdetail.value() || qbsp_options.omitdetailfence.value()) && detail_fence)
continue;
/* turn solid brushes into detail, if we're in hull0 */
if (hullnum <= 0 && contents.is_solid(qbsp_options.target_game)) {
if (detail_illusionary) {
contents = qbsp_options.target_game->create_detail_illusionary_contents(contents);
} else if (detail_fence) {
contents = qbsp_options.target_game->create_detail_fence_contents(contents);
} else if (detail) {
contents = qbsp_options.target_game->create_detail_solid_contents(contents);
}
}
/* func_detail_illusionary don't exist in the collision hull
* (or bspx export) except for Q2, who needs them in there */
if (hullnum > 0 && detail_illusionary) {
continue;
}
/*
* "clip" brushes don't show up in the draw hull, but we still want to
* include them in the model bounds so collision detection works
* correctly.
*/
if (hullnum != HULL_COLLISION && contents.is_clip(qbsp_options.target_game)) {
if (hullnum == 0) {
std::optional<bspbrush_t> brush = LoadBrush(src, mapbrush, contents, rotate_offset, rottype, hullnum);
if (brush) {
dst->bounds += brush->bounds;
}
continue;
// for hull1, 2, etc., convert clip to CONTENTS_SOLID
} else {
contents = qbsp_options.target_game->create_solid_contents();
}
}
/* "hint" brushes don't affect the collision hulls */
if (MapBrush_IsHint(*mapbrush)) {
if (hullnum > 0)
continue;
contents = qbsp_options.target_game->create_empty_contents();
}
/* entities in some games never use water merging */
if (dst != map.world_entity() && !qbsp_options.target_game->allow_contented_bmodels) {
contents = qbsp_options.target_game->create_solid_contents();
/* Hack to turn bmodels with "_mirrorinside" into func_detail_fence in hull 0.
this is to allow "_mirrorinside" to work on func_illusionary, func_wall, etc.
Otherwise they would be CONTENTS_SOLID and the inside faces would be deleted.
It's CONTENTS_DETAIL_FENCE because this gets mapped to CONTENTS_SOLID just
before writing the bsp, and bmodels normally have CONTENTS_SOLID as their
contents type.
*/
if (hullnum <= 0 && mirrorinside.value_or(false)) {
contents = qbsp_options.target_game->create_detail_fence_contents(contents);
}
}
/* nonsolid brushes don't show up in clipping hulls */
if (hullnum > 0 && !contents.is_solid(qbsp_options.target_game) && !contents.is_sky(qbsp_options.target_game))
continue;
/* sky brushes are solid in the collision hulls */
if (hullnum > 0 && contents.is_sky(qbsp_options.target_game))
contents = qbsp_options.target_game->create_solid_contents();
// apply extended flags
contents.set_mirrored(mirrorinside);
contents.set_clips_same_type(clipsametype);
contents.illusionary_visblocker = func_illusionary_visblocker;
std::optional<bspbrush_t> brush = LoadBrush(src, mapbrush, contents, rotate_offset, rottype, hullnum);
if (!brush)
continue;
brush->lmshift = lmshift;
for (auto &face : brush->sides)
face.lmshift = lmshift;
if (classname == std::string_view("func_areaportal")) {
brush->func_areaportal = const_cast<mapentity_t *>(src); // FIXME: get rid of consts on src in the callers?
}
qbsp_options.target_game->count_contents_in_stats(brush->contents, stats);
dst->brushes.push_back(std::make_unique<bspbrush_t>(brush.value()));
dst->bounds += brush->bounds;
}
logging::percent(src->nummapbrushes, src->nummapbrushes, src == map.world_entity());
}
/*
============
Brush_LoadEntity
hullnum HULL_COLLISION should contain ALL brushes. (used by BSPX_CreateBrushList())
hullnum 0 does not contain clip brushes.
============
*/
void Brush_LoadEntity(mapentity_t *entity, const int hullnum)
{
logging::funcheader();
auto stats = qbsp_options.target_game->create_content_stats();
Brush_LoadEntity(entity, entity, hullnum, *stats);
/*
* If this is the world entity, find all func_group and func_detail
* entities and add their brushes with the appropriate contents flag set.
*/
if (entity == map.world_entity()) {
/*
* We no longer care about the order of adding func_detail and func_group,
* Entity_SortBrushes will sort the brushes
*/
for (int i = 1; i < map.entities.size(); i++) {
mapentity_t *source = &map.entities.at(i);
/* Load external .map and change the classname, if needed */
ProcessExternalMapEntity(source);
ProcessAreaPortal(source);
if (IsWorldBrushEntity(source) || IsNonRemoveWorldBrushEntity(source)) {
Brush_LoadEntity(entity, source, hullnum, *stats);
}
}
}
qbsp_options.target_game->print_content_stats(*stats, "brushes");
}
void bspbrush_t::update_bounds()
{
this->bounds = {};
for (const auto &face : sides) {
this->bounds = this->bounds.unionWith(face.w.bounds());
}
this->sphere_origin = (bounds.mins() + bounds.maxs()) / 2.0;
this->sphere_radius = qv::length((bounds.maxs() - bounds.mins()) / 2.0);
}