63 lines
2.7 KiB
C++
63 lines
2.7 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <common/cmdlib.hh>
|
|
#include <common/mathlib.hh>
|
|
#include <common/bspfile.hh>
|
|
#include <common/log.hh>
|
|
#include <common/threads.hh>
|
|
#include <common/polylib.hh>
|
|
#include <common/qvec.hh>
|
|
|
|
#include <light/litfile.hh>
|
|
#include <light/trace.hh>
|
|
#include <light/entities.hh>
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include <string>
|
|
#include <cassert>
|
|
#include <limits>
|
|
#include <sstream>
|
|
#include <atomic>
|
|
|
|
extern std::atomic<uint32_t> total_light_rays, total_light_ray_hits, total_samplepoints;
|
|
extern std::atomic<uint32_t> total_bounce_rays, total_bounce_ray_hits;
|
|
extern std::atomic<uint32_t> total_surflight_rays, total_surflight_ray_hits; // mxd
|
|
extern std::atomic<uint32_t> fully_transparent_lightmaps;
|
|
|
|
void PrintFaceInfo(const mface_t *face, const mbsp_t *bsp);
|
|
// FIXME: remove light param. add normal param and dir params.
|
|
vec_t GetLightValue(const settings::worldspawn_keys &cfg, const light_t *entity, vec_t dist);
|
|
std::unordered_map<int, qvec3f> GetDirectLighting(
|
|
const mbsp_t *bsp, const settings::worldspawn_keys &cfg, const qvec3d &origin, const qvec3d &normal);
|
|
void SetupDirt(settings::worldspawn_keys &cfg);
|
|
float DirtAtPoint(const settings::worldspawn_keys &cfg, raystream_intersection_t *rs, const qvec3d &point,
|
|
const qvec3d &normal, const modelinfo_t *selfshadow);
|
|
std::unique_ptr<lightsurf_t> CreateLightmapSurface(
|
|
const mbsp_t *bsp, const mface_t *face, const facesup_t *facesup, const settings::worldspawn_keys &cfg);
|
|
bool Face_IsLightmapped(const mbsp_t *bsp, const mface_t *face);
|
|
void DirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::worldspawn_keys &cfg);
|
|
void IndirectLightFace(const mbsp_t *bsp, lightsurf_t &lightsurf, const settings::worldspawn_keys &cfg);
|
|
void FinishLightmapSurface(const mbsp_t *bsp, lightsurf_t *lightsurf);
|
|
void SaveLightmapSurface(const mbsp_t *bsp, mface_t *face, facesup_t *facesup, const lightsurf_t *lightsurf,
|
|
const faceextents_t &extents, const faceextents_t &output_extents);
|