ericw-tools/qbsp/map.c

731 lines
17 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <string.h>
#include "qbsp.h"
#include "parser.h"
#define info_player_start 1
#define info_player_deathmatch 2
#define info_player_coop 4
static int cAnimtex;
static int rgfStartSpots;
int
FindMiptex(char *szName)
{
int i;
for (i = 0; i < cMiptex; i++) {
if (!strcmp(szName, rgszMiptex[i]))
return i;
}
strcpy(rgszMiptex[i], szName);
cMiptex++;
if (szName[0] == '+')
cAnimtex++;
return i;
}
/*
===============
FindTexinfo
Returns a global texinfo number
===============
*/
static int
FindTexinfo(texinfo_t *t)
{
int i, j;
texinfo_t *tex;
// set the special flag
if ((rgszMiptex[t->miptex][0] == '*'
|| !strncasecmp(rgszMiptex[t->miptex], "sky", 3))
&& !options.fSplitspecial)
t->flags |= TEX_SPECIAL;
tex = (texinfo_t *)pWorldEnt->lumps[BSPTEXINFO].data;
for (i = 0; i < pWorldEnt->lumps[BSPTEXINFO].index; i++, tex++) {
if (t->miptex != tex->miptex)
continue;
if (t->flags != tex->flags)
continue;
for (j = 0; j < 8; j++)
if (t->vecs[0][j] != tex->vecs[0][j])
break;
if (j != 8)
continue;
return i;
}
// allocate a new texture
*((texinfo_t *)pWorldEnt->lumps[BSPTEXINFO].data + i) = *t;
pWorldEnt->lumps[BSPTEXINFO].index++;
map.cTotal[BSPTEXINFO]++;
return i;
}
static void
ParseEpair(void)
{
epair_t *e;
e = AllocMem(OTHER, sizeof(epair_t), true);
e->next = map.rgEntities[map.iEntities].epairs;
map.rgEntities[map.iEntities].epairs = e;
if (strlen(token) >= MAX_KEY - 1)
Message(msgError, errEpairTooLong, linenum);
e->key = copystring(token);
ParseToken(PARSE_SAMELINE);
if (strlen(token) >= MAX_VALUE - 1)
Message(msgError, errEpairTooLong, linenum);
e->value = copystring(token);
if (!strcasecmp(e->key, "origin"))
GetVectorForKey(map.iEntities, e->key,
map.rgEntities[map.iEntities].origin);
else if (!strcasecmp(e->key, "classname")) {
if (!strcasecmp(e->value, "info_player_start")) {
if (rgfStartSpots & info_player_start)
Message(msgWarning, warnMultipleStarts);
rgfStartSpots |= info_player_start;
} else if (!strcasecmp(e->value, "info_player_deathmatch"))
rgfStartSpots |= info_player_deathmatch;
else if (!strcasecmp(e->value, "info_player_coop"))
rgfStartSpots |= info_player_coop;
}
}
static void
TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv)
{
vec3_t baseaxis[18] = {
{0, 0, 1}, {1, 0, 0}, {0, -1, 0}, // floor
{0, 0, -1}, {1, 0, 0}, {0, -1, 0}, // ceiling
{1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // west wall
{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}, // east wall
{0, 1, 0}, {1, 0, 0}, {0, 0, -1}, // south wall
{0, -1, 0}, {1, 0, 0}, {0, 0, -1} // north wall
};
int bestaxis;
vec_t dot, best;
int i;
best = 0;
bestaxis = 0;
for (i = 0; i < 6; i++) {
dot = DotProduct(pln->normal, baseaxis[i * 3]);
if (dot > best || (dot == best && !options.fOldaxis)) {
best = dot;
bestaxis = i;
}
}
VectorCopy(baseaxis[bestaxis * 3 + 1], xv);
VectorCopy(baseaxis[bestaxis * 3 + 2], yv);
}
enum texcoord_style {
TX_ORIGINAL = 0,
TX_QUARK_TYPE1 = 1,
TX_QUARK_TYPE2 = 2
};
static int
ParseExtendedTX(void)
{
int style = TX_ORIGINAL;
if (ParseToken(PARSE_COMMENT)) {
if (!strncmp(token, "//TX", 4)) {
if (token[4] == '1')
style = TX_QUARK_TYPE1;
else if (token[4] == '2')
style = TX_QUARK_TYPE2;
}
}
return style;
}
static void
SetTexinfo_QuakeEd(int shift[2], int rotate, vec_t scale[2], texinfo_t *tx)
{
int i, j;
vec3_t vecs[2];
int sv, tv;
vec_t ang, sinv, cosv;
vec_t ns, nt;
TextureAxisFromPlane(&(map.rgFaces[map.iFaces].plane), vecs[0], vecs[1]);
if (!scale[0])
scale[0] = 1;
if (!scale[1])
scale[1] = 1;
// rotate axis
if (rotate == 0) {
sinv = 0;
cosv = 1;
} else if (rotate == 90) {
sinv = 1;
cosv = 0;
} else if (rotate == 180) {
sinv = 0;
cosv = -1;
} else if (rotate == 270) {
sinv = -1;
cosv = 0;
} else {
ang = (vec_t)rotate / 180 * Q_PI;
sinv = sin(ang);
cosv = cos(ang);
}
if (vecs[0][0])
sv = 0;
else if (vecs[0][1])
sv = 1;
else
sv = 2;
if (vecs[1][0])
tv = 0;
else if (vecs[1][1])
tv = 1;
else
tv = 2;
for (i = 0; i < 2; i++) {
ns = cosv * vecs[i][sv] - sinv * vecs[i][tv];
nt = sinv * vecs[i][sv] + cosv * vecs[i][tv];
vecs[i][sv] = ns;
vecs[i][tv] = nt;
}
for (i = 0; i < 2; i++)
for (j = 0; j < 3; j++)
tx->vecs[i][j] = vecs[i][j] / scale[i];
tx->vecs[0][3] = shift[0];
tx->vecs[1][3] = shift[1];
}
static void
SetTexinfo_QuArK(vec3_t planepts[3], int tx_type, texinfo_t *tx)
{
vec3_t vecs[2];
int i, point;
vec_t a, b, c, d;
vec_t determinant;
/*
* Type 1 uses vecs[0] = (pt[2] - pt[0]) and vecs[1] = (pt[1] - pt[0])
* Type 2 reverses the order of the vecs
* 128 is the scaling factor assumed by QuArK.
*/
for (i = 0; i < 2; i++) {
point = (tx_type == TX_QUARK_TYPE1) ? 2 - i : i + 1;
VectorSubtract(planepts[point], planepts[0], vecs[i]);
VectorScale(vecs[i], 1.0 / 128.0, vecs[i]);
}
a = DotProduct(vecs[0], vecs[0]);
b = DotProduct(vecs[0], vecs[1]);
c = b; /* DotProduct(vecs[1], vecs[0]); */
d = DotProduct(vecs[1], vecs[1]);
/*
* Want to solve for tx->vecs:
*
* | a b | | tx->vecs[0] | = | vecs[0] |
* | c d | | tx->vecs[1] | | vecs[1] |
*
* => | tx->vecs[0] | = __ 1.0__ | d -b | | vecs[0] |
* | tx->vecs[1] | a*d - b*c | -c a | | vecs[1] |
*/
determinant = a * d - b * c;
if (fabs(determinant) < ZERO_EPSILON) {
Message(msgWarning, warnDegenerateQuArKTX, linenum);
for (i = 0; i < 3; i++)
tx->vecs[0][i] = tx->vecs[1][i] = 0;
} else {
for (i = 0; i < 3; i++) {
tx->vecs[0][i] = (d * vecs[0][i] - b * vecs[1][i]) / determinant;
tx->vecs[1][i] = (a * vecs[1][i] - c * vecs[0][i]) / determinant;
}
}
/* Finally, the texture offset is indicated by planepts[0] */
for (i = 0; i < 3; ++i) {
vecs[0][i] = tx->vecs[0][i];
vecs[1][i] = tx->vecs[1][i];
}
tx->vecs[0][3] = -DotProduct(vecs[0], planepts[0]);
tx->vecs[1][3] = -DotProduct(vecs[1], planepts[0]);
}
static void
ParseBrush(void)
{
vec3_t planepts[3];
vec3_t t1, t2, t3;
int i, j;
texinfo_t tx;
vec_t d;
int shift[2], rotate;
vec_t scale[2];
int iFace;
int tx_type;
map.rgBrushes[map.iBrushes].iFaceEnd = map.iFaces + 1;
while (ParseToken(PARSE_NORMAL)) {
if (!strcmp(token, "}"))
break;
// read the three point plane definition
for (i = 0; i < 3; i++) {
if (i != 0)
ParseToken(PARSE_NORMAL);
if (strcmp(token, "("))
Message(msgError, errInvalidMapPlane, linenum);
for (j = 0; j < 3; j++) {
ParseToken(PARSE_SAMELINE);
planepts[i][j] = atof(token);
}
ParseToken(PARSE_SAMELINE);
if (strcmp(token, ")"))
Message(msgError, errInvalidMapPlane, linenum);
}
// read the texturedef
memset(&tx, 0, sizeof(tx));
ParseToken(PARSE_SAMELINE);
tx.miptex = FindMiptex(token);
ParseToken(PARSE_SAMELINE);
shift[0] = atoi(token);
ParseToken(PARSE_SAMELINE);
shift[1] = atoi(token);
ParseToken(PARSE_SAMELINE);
rotate = atoi(token);
ParseToken(PARSE_SAMELINE);
scale[0] = atof(token);
ParseToken(PARSE_SAMELINE);
scale[1] = atof(token);
// if the three points are all on a previous plane, it is a
// duplicate plane
for (iFace = map.rgBrushes[map.iBrushes].iFaceEnd - 1;
iFace > map.iFaces; iFace--) {
for (i = 0; i < 3; i++) {
d = DotProduct(planepts[i], map.rgFaces[iFace].plane.normal) -
map.rgFaces[iFace].plane.dist;
if (d < -ON_EPSILON || d > ON_EPSILON)
break;
}
if (i == 3)
break;
}
if (iFace > map.iFaces) {
Message(msgWarning, warnBrushDuplicatePlane, linenum);
continue;
}
if (map.iFaces < 0)
Message(msgError, errLowFaceCount);
// convert to a vector / dist plane
for (j = 0; j < 3; j++) {
t1[j] = planepts[0][j] - planepts[1][j];
t2[j] = planepts[2][j] - planepts[1][j];
t3[j] = planepts[1][j];
}
CrossProduct(t1, t2, map.rgFaces[map.iFaces].plane.normal);
if (VectorCompare(map.rgFaces[map.iFaces].plane.normal, vec3_origin)) {
Message(msgWarning, warnNoPlaneNormal, linenum);
break;
}
VectorNormalize(map.rgFaces[map.iFaces].plane.normal);
map.rgFaces[map.iFaces].plane.dist =
DotProduct(t3, map.rgFaces[map.iFaces].plane.normal);
tx_type = ParseExtendedTX();
switch (tx_type) {
case TX_QUARK_TYPE1:
case TX_QUARK_TYPE2:
SetTexinfo_QuArK(planepts, tx_type, &tx);
break;
default:
SetTexinfo_QuakeEd(shift, rotate, scale, &tx);
break;
}
// unique the texinfo
map.rgFaces[map.iFaces].texinfo = FindTexinfo(&tx);
map.iFaces--;
Message(msgPercent, map.cFaces - map.iFaces - 1, map.cFaces);
}
map.rgBrushes[map.iBrushes].iFaceStart = map.iFaces + 1;
map.iBrushes--;
}
static bool
ParseEntity(mapentity_t *e)
{
if (!ParseToken(PARSE_NORMAL))
return false;
if (strcmp(token, "{"))
Message(msgError, errParseEntity, linenum);
if (map.iEntities >= map.cEntities)
Message(msgError, errLowEntCount);
e->iBrushEnd = map.iBrushes + 1;
do {
if (!ParseToken(PARSE_NORMAL))
Message(msgError, errUnexpectedEOF);
if (!strcmp(token, "}"))
break;
else if (!strcmp(token, "{"))
ParseBrush();
else
ParseEpair();
} while (1);
// Allocate some model memory while we're here
e->iBrushStart = map.iBrushes + 1;
if (e->iBrushStart != e->iBrushEnd) {
e->lumps[BSPMODEL].data = AllocMem(BSPMODEL, 1, true);
e->lumps[BSPMODEL].count = 1;
}
return true;
}
static void
PreParseFile(char *buf)
{
int braces = 0;
struct lumpdata *texinfo;
map.cEntities = map.cBrushes = map.cFaces = 0;
// Very simple... we just want numbers here. Invalid formats are
// detected later. Problems with deviant .MAP formats.
while (*buf != 0) {
if (*buf == '\"') {
buf++;
// Quoted string... skip to end of quote
while (*buf != '\"' && *buf)
buf++;
if (!*buf)
break;
} else if (*buf == '/' && *(buf + 1) == '/') {
// Comment... skip to end of line
while (*buf != '\n' && *buf)
buf++;
if (!*buf)
break;
} else if (*buf == '{') {
if (braces == 0)
map.cEntities++;
else if (braces == 1)
map.cBrushes++;
braces++;
} else if (*buf == '}')
braces--;
else if (*buf == '(')
map.cFaces++;
buf++;
}
if (map.cFaces % 3 != 0)
Message(msgWarning, warnBadMapFaceCount);
map.cFaces /= 3;
map.rgFaces = AllocMem(MAPFACE, map.cFaces, true);
map.rgBrushes = AllocMem(MAPBRUSH, map.cBrushes, true);
map.rgEntities = AllocMem(MAPENTITY, map.cEntities, true);
// While we're here...
pWorldEnt = map.rgEntities;
// Allocate maximum memory here, copy over later
// Maximum possible is one miptex/texinfo per face
rgszMiptex = AllocMem(MIPTEX, map.cFaces, true);
texinfo = &pWorldEnt->lumps[BSPTEXINFO];
texinfo->data = AllocMem(BSPTEXINFO, map.cFaces, true);
texinfo->count = map.cFaces;
}
void
LoadMapFile(void)
{
char *buf;
int i, j, length;
void *pTemp;
struct lumpdata *texinfo;
Message(msgProgress, "LoadMapFile");
length = LoadFile(options.szMapName, (void *)&buf, true);
PreParseFile(buf);
ParserInit(buf);
// Faces are loaded in reverse order, to be compatible with origqbsp.
// Brushes too.
map.iFaces = map.cFaces - 1;
map.iBrushes = map.cBrushes - 1;
map.iEntities = 0;
pCurEnt = &map.rgEntities[0];
while (ParseEntity(pCurEnt)) {
map.iEntities++;
pCurEnt++;
}
FreeMem(buf, OTHER, length + 1);
// Print out warnings for entities
if (!(rgfStartSpots & info_player_start))
Message(msgWarning, warnNoPlayerStart);
if (!(rgfStartSpots & info_player_deathmatch))
Message(msgWarning, warnNoPlayerDeathmatch);
// if (!(rgfStartSpots & info_player_coop))
// Message(msgWarning, warnNoPlayerCoop);
// Clean up texture memory
if (cMiptex > map.cFaces)
Message(msgError, errLowMiptexCount);
else if (cMiptex < map.cFaces) {
// For stuff in AddAnimatingTex, make room available
pTemp = (void *)rgszMiptex;
rgszMiptex = AllocMem(MIPTEX, cMiptex + cAnimtex * 20, true);
memcpy(rgszMiptex, pTemp, cMiptex * rgcMemSize[MIPTEX]);
FreeMem(pTemp, MIPTEX, map.cFaces);
}
texinfo = &pWorldEnt->lumps[BSPTEXINFO];
if (texinfo->index > texinfo->count)
Message(msgError, errLowTexinfoCount);
else if (texinfo->index < texinfo->count) {
pTemp = texinfo->data;
texinfo->data = AllocMem(BSPTEXINFO, texinfo->index, true);
memcpy(texinfo->data, pTemp, texinfo->index * rgcMemSize[BSPTEXINFO]);
FreeMem(pTemp, BSPTEXINFO, texinfo->count);
texinfo->count = texinfo->index;
}
// One plane per face + 6 for portals
cPlanes = map.cFaces + 6;
// Count # of unique planes
for (i = 0; i < map.cFaces; i++) {
map.rgFaces[i].fUnique = true;
for (j = 0; j < i; j++)
if (map.rgFaces[j].fUnique &&
VectorCompare(map.rgFaces[i].plane.normal,
map.rgFaces[j].plane.normal)
&& fabs(map.rgFaces[i].plane.dist -
map.rgFaces[j].plane.dist) < EQUAL_EPSILON) {
map.rgFaces[i].fUnique = false;
cPlanes--;
break;
}
}
// Now iterate through brushes, add one plane for each face below 6 axis aligned faces.
// This compensates for planes added in ExpandBrush.
int cAxis;
for (i = 0; i < map.cBrushes; i++) {
cAxis = 0;
for (j = map.rgBrushes[i].iFaceStart; j < map.rgBrushes[i].iFaceEnd;
j++) {
if (fabs(map.rgFaces[j].plane.normal[0]) > 1 - NORMAL_EPSILON
|| fabs(map.rgFaces[j].plane.normal[1]) > 1 - NORMAL_EPSILON
|| fabs(map.rgFaces[j].plane.normal[2]) > 1 - NORMAL_EPSILON)
cAxis++;
}
if (6 - cAxis > 0)
cPlanes += 6 - cAxis;
}
// cPlanes*3 because of 3 hulls, then add 20% as a fudge factor for hull edge bevel planes
cPlanes = 3 * cPlanes + cPlanes / 5;
pPlanes = AllocMem(PLANE, cPlanes, true);
Message(msgStat, "%5i faces", map.cFaces);
Message(msgStat, "%5i brushes", map.cBrushes);
Message(msgStat, "%5i entities", map.cEntities);
Message(msgStat, "%5i unique texnames", cMiptex);
Message(msgStat, "%5i texinfo", texinfo->count);
Message(msgLiteral, "\n");
}
void
PrintEntity(int iEntity)
{
epair_t *ep;
for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next)
Message(msgStat, "%20s : %s", ep->key, ep->value);
}
char *
ValueForKey(int iEntity, char *key)
{
epair_t *ep;
for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next)
if (!strcmp(ep->key, key))
return ep->value;
return NULL;
}
void
SetKeyValue(int iEntity, char *key, char *value)
{
epair_t *ep;
for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next)
if (!strcmp(ep->key, key)) {
free(ep->value); /* FIXME */
ep->value = copystring(value);
return;
}
ep = AllocMem(OTHER, sizeof(epair_t), true);
ep->next = map.rgEntities[iEntity].epairs;
map.rgEntities[iEntity].epairs = ep;
ep->key = copystring(key);
ep->value = copystring(value);
}
void
GetVectorForKey(int iEntity, char *szKey, vec3_t vec)
{
char *k;
double v1, v2, v3;
k = ValueForKey(iEntity, szKey);
v1 = v2 = v3 = 0;
// scanf into doubles, then assign, so it is vec_t size independent
sscanf(k, "%lf %lf %lf", &v1, &v2, &v3);
vec[0] = v1;
vec[1] = v2;
vec[2] = v3;
}
void
WriteEntitiesToString(void)
{
char *pCur;
epair_t *ep;
char szLine[129];
int iEntity;
int cLen;
struct lumpdata *entities;
map.cTotal[BSPENT] = 0;
for (iEntity = 0; iEntity < map.cEntities; iEntity++) {
ep = map.rgEntities[iEntity].epairs;
entities = &map.rgEntities[iEntity].lumps[BSPENT];
// ent got removed
if (!ep) {
entities->count = 0;
entities->data = NULL;
continue;
}
cLen = 0;
while (ep) {
int i = strlen(ep->key) + strlen(ep->value) + 6;
if (i <= 128)
cLen += i;
else
cLen += 128;
ep = ep->next;
}
// Add 4 for {\n and }\n
cLen += 4;
entities->count = cLen;
map.cTotal[BSPENT] += cLen;
entities->data = pCur = AllocMem(BSPENT, cLen, true);
*pCur = 0;
strcat(pCur, "{\n");
pCur += 2;
for (ep = map.rgEntities[iEntity].epairs; ep; ep = ep->next) {
// Limit on Quake's strings of 128 bytes
sprintf(szLine, "\"%.*s\" \"%.*s\"\n", MAX_KEY, ep->key,
122 - strlen(ep->key), ep->value);
strcat(pCur, szLine);
pCur += strlen(szLine);
}
// No terminating null on this string
pCur[0] = '}';
pCur[1] = '\n';
}
}