ericw-tools/include/light
Jonathan 033a84cac8 cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
..
bounce.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
entities.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
light.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
litfile.hh more pointers to vectors 2022-06-23 16:05:11 -04:00
ltface.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
phong.hh
surflight.hh move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
trace.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
trace_embree.hh cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00