Normally we build a fast, unoptimized bsp tree for the world before culling outside surfaces. This command line switch forces the use of the more expensive algorithm for this processing stage. Seems to have a positive effect on the final BSP in terms of reduced marksurfaces and smaller file size, at the expense of longer processing time. Marked experimental for now, as it may be removed later (either by making this behaviour the default or removing it altogether). Credit to Rebb from func_msgboard for implementing this tweak first in his qbsp util. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net> |
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| .. | ||
| bspinfo.1 | ||
| bsputil.1 | ||
| light.1 | ||
| qbsp.1 | ||
| vis.1 | ||