ericw-tools/include/common/bsputils.hh

77 lines
4.0 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef __COMMON_BSPUTILS_HH__
#define __COMMON_BSPUTILS_HH__
#include <common/bspfile.hh>
#include <common/mathlib.hh>
#include <string>
#include <common/qvec.hh>
const dmodel_t *BSP_GetWorldModel(const mbsp_t *bsp);
int Face_GetNum(const mbsp_t *bsp, const bsp2_dface_t *f);
// bounds-checked array access (assertion failure on out-of-bounds)
const bsp2_dnode_t *BSP_GetNode(const mbsp_t *bsp, int nodenum);
const mleaf_t* BSP_GetLeaf(const mbsp_t *bsp, int leafnum);
const mleaf_t* BSP_GetLeafFromNodeNum(const mbsp_t *bsp, int nodenum);
const dplane_t *BSP_GetPlane(const mbsp_t *bsp, int planenum);
const bsp2_dface_t *BSP_GetFace(const mbsp_t *bsp, int fnum);
const gtexinfo_t *BSP_GetTexinfo(const mbsp_t *bsp, int texinfo);
bsp2_dface_t *BSP_GetFace(mbsp_t *bsp, int fnum);
int Face_VertexAtIndex(const mbsp_t *bsp, const bsp2_dface_t *f, int v);
void Face_PointAtIndex(const mbsp_t *bsp, const bsp2_dface_t *f, int v, vec3_t point_out);
void Face_Normal(const mbsp_t *bsp, const bsp2_dface_t *f, vec3_t norm); //mxd
plane_t Face_Plane(const mbsp_t *bsp, const bsp2_dface_t *f);
const gtexinfo_t *Face_Texinfo(const mbsp_t *bsp, const bsp2_dface_t *face);
const miptex_t *Face_Miptex(const mbsp_t *bsp, const bsp2_dface_t *face); //mxd. miptex_t -> rgba_miptex_t
const char *Face_TextureName(const mbsp_t *bsp, const bsp2_dface_t *face);
bool Face_IsLightmapped(const mbsp_t *bsp, const bsp2_dface_t *face);
const float *GetSurfaceVertexPoint(const mbsp_t *bsp, const bsp2_dface_t *f, int v);
//int TextureName_Contents(const char *texname); //mxd
bool ContentsOrSurfaceFlags_IsTranslucent(const mbsp_t *bsp, int contents_or_surf_flags); //mxd
bool Face_IsTranslucent(const mbsp_t *bsp, const bsp2_dface_t *face); //mxd
int Face_ContentsOrSurfaceFlags(const mbsp_t *bsp, const bsp2_dface_t *face); //mxd. Returns CONTENTS_ value for Q1, Q2_SURF_ bitflags for Q2...
const dmodel_t *BSP_DModelForModelString(const mbsp_t *bsp, const std::string &submodel_str);
vec_t Plane_Dist(const vec3_t point, const dplane_t *plane);
bool Light_PointInSolid(const mbsp_t *bsp, const dmodel_t *model, const vec3_t point);
bool Light_PointInWorld(const mbsp_t *bsp, const vec3_t point);
/**
* Searches for a face touching a point and facing a certain way.
* Sometimes (water, sky?) there will be 2 overlapping candidates facing opposite ways, the provided normal
* is used to disambiguate these.
*/
const bsp2_dface_t *BSP_FindFaceAtPoint(const mbsp_t *bsp, const dmodel_t *model, const vec3_t point, const vec3_t wantedNormal);
const bsp2_dface_t *BSP_FindFaceAtPoint_InWorld(const mbsp_t *bsp, const vec3_t point, const vec3_t wantedNormal);
plane_t *Face_AllocInwardFacingEdgePlanes(const mbsp_t *bsp, const bsp2_dface_t *face);
bool EdgePlanes_PointInside(const bsp2_dface_t *face, const plane_t *edgeplanes, const vec3_t point);
qplane3f Face_Plane_E(const mbsp_t *bsp, const bsp2_dface_t *f);
qvec3f Face_PointAtIndex_E(const mbsp_t *bsp, const bsp2_dface_t *f, int v);
qvec3f Vertex_GetPos_E(const mbsp_t *bsp, int num);
qvec3f Face_Normal_E(const mbsp_t *bsp, const bsp2_dface_t *f);
std::vector<qvec3f> GLM_FacePoints(const mbsp_t *bsp, const bsp2_dface_t *face);
qvec3f Face_Centroid(const mbsp_t *bsp, const bsp2_dface_t *face);
void Face_DebugPrint(const mbsp_t *bsp, const bsp2_dface_t *face);
#endif /* __COMMON_BSPUTILS_HH__ */