ericw-tools/common/trilib.c

166 lines
4.9 KiB
C

/*
* common/trilib.c
*
* library for loading triangles from an Alias triangle file
*
*/
#include <stdio.h>
#include <common/cmdlib.h>
#include <common/mathlib.h>
#include <common/trilib.h>
/* on disk representation of a face */
#define FLOAT_START 99999.0
#define FLOAT_END -FLOAT_START
#define MAGIC 123322
/* #define NOISY 1 */
typedef struct {
float v[3];
} vector;
typedef struct {
vector n; /* normal */
vector p; /* point */
vector c; /* color */
float u; /* u */
float v; /* v */
} aliaspoint_t;
typedef struct {
aliaspoint_t pt[3];
} tf_triangle;
void
ByteSwapTri(tf_triangle * tri)
{
int i;
for (i = 0; i < sizeof(tf_triangle) / 4; i++) {
((int *)tri)[i] = BigLong(((int *)tri)[i]);
}
}
void
LoadTriangleList(char *filename, triangle_t ** pptri, int *numtriangles)
{
FILE *input;
float start;
char name[256], tex[256];
int i, count, magic;
tf_triangle tri;
triangle_t *ptri;
int iLevel;
int exitpattern;
float t;
t = -FLOAT_START;
*((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
*((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
*((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
*((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
if ((input = fopen(filename, "rb")) == 0) {
fprintf(stderr, "reader: could not open file '%s'\n", filename);
exit(0);
}
iLevel = 0;
fread(&magic, sizeof(int), 1, input);
if (BigLong(magic) != MAGIC) {
fprintf(stderr, "File is not a Alias object separated triangle file,"
" magic number is wrong.\n");
exit(0);
}
ptri = malloc(MAXTRIANGLES * sizeof(triangle_t));
*pptri = ptri;
while (feof(input) == 0) {
fread(&start, sizeof(float), 1, input);
*(int *)&start = BigLong(*(int *)&start);
if (*(int *)&start != exitpattern) {
if (start == FLOAT_START) {
/* Start of an object or group of objects. */
i = -1;
do {
/* There are probably better ways to read a string from */
/* a file, but this does allow you to do error checking */
/* (which I'm not doing) on a per character basis. */
++i;
fread(&(name[i]), sizeof(char), 1, input);
} while (name[i] != '\0');
/* indent(); */
/* fprintf(stdout,"OBJECT START: %s\n",name); */
fread(&count, sizeof(int), 1, input);
count = BigLong(count);
++iLevel;
if (count != 0) {
/* indent(); */
/* fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count); */
i = -1;
do {
++i;
fread(&(tex[i]), sizeof(char), 1, input);
} while (tex[i] != '\0');
/* indent(); */
/* fprintf(stdout," Object texture name: '%s'\n",tex); */
}
/* Else (count == 0) this is the start of a group, and */
/* no texture name is present. */
} else if (start == FLOAT_END) {
/* End of an object or group. Yes, the name should be */
/* obvious from context, but it is in here just to be */
/* safe and to provide a little extra information for */
/* those who do not wish to write a recursive reader. */
/* Mia culpa. */
--iLevel;
i = -1;
do {
++i;
fread(&(name[i]), sizeof(char), 1, input);
} while (name[i] != '\0');
/* indent(); */
/* fprintf(stdout,"OBJECT END: %s\n",name); */
continue;
}
}
/* read the triangles */
for (i = 0; i < count; ++i) {
int j;
fread(&tri, sizeof(tf_triangle), 1, input);
ByteSwapTri(&tri);
for (j = 0; j < 3; j++) {
int k;
for (k = 0; k < 3; k++) {
ptri->verts[j][k] = tri.pt[j].p.v[k];
}
}
ptri++;
if ((ptri - *pptri) >= MAXTRIANGLES)
Error("Error: too many triangles; increase MAXTRIANGLES\n");
}
}
*numtriangles = ptri - *pptri;
fclose(input);
}