ericw-tools/qbsp/solidbsp.c

653 lines
14 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <malloc.h>
#include "qbsp.h"
int leaffaces;
int nodefaces;
int splitnodes;
int c_solid, c_empty, c_water;
bool usemidsplit;
//============================================================================
/*
==================
FaceSide
For BSP hueristic
==================
*/
int
FaceSide(face_t *in, plane_t *split)
{
bool frontcount, backcount;
vec_t dot;
int i;
vec_t *p;
frontcount = backcount = false;
// axial planes are fast
if (split->type < 3)
for (i = 0, p = in->pts[0] + split->type; i < in->numpoints;
i++, p += 3) {
if (*p > split->dist + ON_EPSILON) {
if (backcount)
return SIDE_ON;
frontcount = true;
} else if (*p < split->dist - ON_EPSILON) {
if (frontcount)
return SIDE_ON;
backcount = true;
}
} else
// sloping planes take longer
for (i = 0, p = in->pts[0]; i < in->numpoints; i++, p += 3) {
dot = DotProduct(p, split->normal);
dot -= split->dist;
if (dot > ON_EPSILON) {
if (backcount)
return SIDE_ON;
frontcount = true;
} else if (dot < -ON_EPSILON) {
if (frontcount)
return SIDE_ON;
backcount = true;
}
}
if (!frontcount)
return SIDE_BACK;
if (!backcount)
return SIDE_FRONT;
return SIDE_ON;
}
/*
==================
ChooseMidPlaneFromList
The clipping hull BSP doesn't worry about avoiding splits
==================
*/
surface_t *
ChooseMidPlaneFromList(surface_t *surfaces, vec3_t mins, vec3_t maxs)
{
int j, l;
surface_t *p, *bestsurface;
vec_t bestvalue, value, dist;
plane_t *plane;
// pick the plane that splits the least
bestvalue = 6 * 8192 * 8192;
bestsurface = NULL;
for (p = surfaces; p; p = p->next) {
if (p->onnode)
continue;
plane = &pPlanes[p->planenum];
// check for axis aligned surfaces
l = plane->type;
if (l > PLANE_Z)
continue;
// calculate the split metric along axis l, smaller values are better
value = 0;
dist = plane->dist * plane->normal[l];
for (j = 0; j < 3; j++) {
if (j == l) {
value += (maxs[l] - dist) * (maxs[l] - dist);
value += (dist - mins[l]) * (dist - mins[l]);
} else
value += 2 * (maxs[j] - mins[j]) * (maxs[j] - mins[j]);
}
if (value > bestvalue)
continue;
// currently the best!
bestvalue = value;
bestsurface = p;
}
if (!bestsurface) {
for (p = surfaces; p; p = p->next)
if (!p->onnode)
return p; // first valid surface
Message(msgError, errNoValidPlanes);
}
return bestsurface;
}
/*
==================
ChoosePlaneFromList
The real BSP hueristic
==================
*/
surface_t *
ChoosePlaneFromList(surface_t *surfaces, vec3_t mins, vec3_t maxs)
{
int j, k, l;
surface_t *p, *p2, *bestsurface;
int bestvalue;
vec_t bestdistribution, value, dist;
plane_t *plane;
face_t *f;
// pick the plane that splits the least
bestvalue = 99999;
bestsurface = NULL;
bestdistribution = 9e30f;
for (p = surfaces; p; p = p->next) {
if (p->onnode)
continue;
plane = &pPlanes[p->planenum];
k = 0;
for (p2 = surfaces; p2; p2 = p2->next) {
if (p2 == p || p2->onnode)
continue;
for (f = p2->faces; f; f = f->next) {
if (FaceSide(f, plane) == SIDE_ON) {
k++;
if (k >= bestvalue)
break;
}
}
if (k > bestvalue)
break;
}
if (k > bestvalue)
continue;
// if equal numbers, axial planes win, then decide on spatial subdivision
if (k < bestvalue || (k == bestvalue && plane->type < PLANE_ANYX)) {
// check for axis aligned surfaces
l = plane->type;
if (l <= PLANE_Z) { // axial aligned
// calculate the split metric along axis l
value = 0;
for (j = 0; j < 3; j++) {
if (j == l) {
dist = plane->dist * plane->normal[l];
value += (maxs[l] - dist) * (maxs[l] - dist);
value += (dist - mins[l]) * (dist - mins[l]);
} else
value +=
2 * (maxs[j] - mins[j]) * (maxs[j] - mins[j]);
}
if (value > bestdistribution && k == bestvalue)
continue;
bestdistribution = value;
}
// currently the best!
bestvalue = k;
bestsurface = p;
}
}
return bestsurface;
}
/*
==================
SelectPartition
Selects a surface from a linked list of surfaces to split the group on
returns NULL if the surface list can not be divided any more (a leaf)
==================
*/
surface_t *
SelectPartition(surface_t *surfaces)
{
int i, j;
vec3_t mins, maxs;
surface_t *p, *bestsurface;
// count onnode surfaces
i = 0;
bestsurface = NULL;
for (p = surfaces; p; p = p->next)
if (!p->onnode) {
i++;
bestsurface = p;
}
if (i == 0)
return NULL;
if (i == 1)
return bestsurface; // this is a final split
// calculate a bounding box of the entire surfaceset
for (i = 0; i < 3; i++) {
mins[i] = 99999;
maxs[i] = -99999;
}
for (p = surfaces; p; p = p->next)
for (j = 0; j < 3; j++) {
if (p->mins[j] < mins[j])
mins[j] = p->mins[j];
if (p->maxs[j] > maxs[j])
maxs[j] = p->maxs[j];
}
if (usemidsplit) // do fast way for clipping hull
return ChooseMidPlaneFromList(surfaces, mins, maxs);
// do slow way to save poly splits for drawing hull
return ChoosePlaneFromList(surfaces, mins, maxs);
}
//============================================================================
/*
=================
CalcSurfaceInfo
Calculates the bounding box
=================
*/
void
CalcSurfaceInfo(surface_t *surf)
{
int i, j;
face_t *f;
// calculate a bounding box
for (i = 0; i < 3; i++) {
surf->mins[i] = 99999;
surf->maxs[i] = -99999;
}
for (f = surf->faces; f; f = f->next) {
if (f->contents[0] >= 0 || f->contents[1] >= 0)
Message(msgError, errBadContents);
for (i = 0; i < f->numpoints; i++)
for (j = 0; j < 3; j++) {
if (f->pts[i][j] < surf->mins[j])
surf->mins[j] = f->pts[i][j];
if (f->pts[i][j] > surf->maxs[j])
surf->maxs[j] = f->pts[i][j];
}
}
}
/*
==================
DividePlane
==================
*/
void
DividePlane(surface_t *in, plane_t *split, surface_t **front,
surface_t **back)
{
face_t *facet, *next;
face_t *frontlist, *backlist;
face_t *frontfrag, *backfrag;
surface_t *news;
plane_t *inplane;
inplane = &pPlanes[in->planenum];
*front = *back = NULL;
// parallel case is easy
if (VectorCompare(inplane->normal, split->normal)) {
// check for exactly on node
if (inplane->dist == split->dist) {
facet = in->faces;
in->faces = NULL;
in->onnode = true;
// divide the facets to the front and back sides
news = (surface_t *)AllocMem(SURFACE, 1, true);
*news = *in;
// Prepend each face in facet list to either in or news lists
for (; facet; facet = next) {
next = facet->next;
if (facet->planeside == 1) {
facet->next = news->faces;
news->faces = facet;
} else {
facet->next = in->faces;
in->faces = facet;
}
}
if (in->faces)
*front = in;
if (news->faces)
*back = news;
return;
}
if (inplane->dist > split->dist)
*front = in;
else
*back = in;
return;
}
// do a real split. may still end up entirely on one side
// OPTIMIZE: use bounding box for fast test
frontlist = NULL;
backlist = NULL;
for (facet = in->faces; facet; facet = next) {
next = facet->next;
SplitFace(facet, split, &frontfrag, &backfrag);
if (frontfrag) {
frontfrag->next = frontlist;
frontlist = frontfrag;
}
if (backfrag) {
backfrag->next = backlist;
backlist = backfrag;
}
}
// if nothing actually got split, just move the in plane
if (frontlist == NULL) {
*back = in;
in->faces = backlist;
return;
}
if (backlist == NULL) {
*front = in;
in->faces = frontlist;
return;
}
// stuff got split, so allocate one new plane and reuse in
news = (surface_t *)AllocMem(SURFACE, 1, true);
*news = *in;
news->faces = backlist;
*back = news;
in->faces = frontlist;
*front = in;
// recalc bboxes and flags
CalcSurfaceInfo(news);
CalcSurfaceInfo(in);
}
/*
==================
DivideNodeBounds
==================
*/
void
DivideNodeBounds(node_t *node, plane_t *split)
{
VectorCopy(node->mins, node->children[0]->mins);
VectorCopy(node->mins, node->children[1]->mins);
VectorCopy(node->maxs, node->children[0]->maxs);
VectorCopy(node->maxs, node->children[1]->maxs);
// OPTIMIZE: sloping cuts can give a better bbox than this...
if (split->type > 2)
return;
node->children[0]->mins[split->type] =
node->children[1]->maxs[split->type] = split->dist;
}
/*
==================
LinkConvexFaces
Determines the contents of the leaf and creates the final list of
original faces that have some fragment inside this leaf
==================
*/
void
LinkConvexFaces(surface_t *planelist, node_t *leafnode)
{
face_t *f, *next;
surface_t *surf, *pnext;
int i, count;
leafnode->faces = NULL;
leafnode->contents = 0;
leafnode->planenum = -1;
count = 0;
for (surf = planelist; surf; surf = surf->next) {
for (f = surf->faces; f; f = f->next) {
count++;
if (!leafnode->contents)
leafnode->contents = f->contents[0];
else if (leafnode->contents != f->contents[0])
Message(msgError, errMixedFaceContents, f->pts[0][0],
f->pts[0][1], f->pts[0][2]);
}
}
if (!leafnode->contents)
leafnode->contents = CONTENTS_SOLID;
switch (leafnode->contents) {
case CONTENTS_EMPTY:
c_empty++;
break;
case CONTENTS_SOLID:
c_solid++;
break;
case CONTENTS_WATER:
case CONTENTS_SLIME:
case CONTENTS_LAVA:
case CONTENTS_SKY:
c_water++;
break;
default:
Message(msgError, errBadContents);
}
// write the list of faces, and free the originals
leaffaces += count;
leafnode->markfaces = (face_t **)malloc(sizeof(face_t *) * (count + 1)); /* FIXME */
i = 0;
for (surf = planelist; surf; surf = pnext) {
pnext = surf->next;
for (f = surf->faces; f; f = next) {
next = f->next;
leafnode->markfaces[i] = f->original;
i++;
FreeMem(f, FACE, 1);
}
FreeMem(surf, SURFACE, 1);
}
leafnode->markfaces[i] = NULL; // sentinal
}
/*
==================
LinkNodeFaces
Returns a duplicated list of all faces on surface
==================
*/
face_t *
LinkNodeFaces(surface_t *surface)
{
face_t *f, *newf, **prevptr;
face_t *list = NULL;
// subdivide large faces
prevptr = &surface->faces;
f = *prevptr;
while (f) {
SubdivideFace(f, prevptr);
prevptr = &(*prevptr)->next;
f = *prevptr;
}
// copy
for (f = surface->faces; f; f = f->next) {
nodefaces++;
newf = (face_t *)AllocMem(FACE, 1, true);
*newf = *f;
f->original = newf;
newf->next = list;
list = newf;
}
return list;
}
/*
==================
PartitionSurfaces
==================
*/
void
PartitionSurfaces(surface_t *surfaces, node_t *node)
{
surface_t *split, *p, *next;
surface_t *frontlist, *backlist;
surface_t *frontfrag, *backfrag;
plane_t *splitplane;
split = SelectPartition(surfaces);
if (!split) { // this is a leaf node
node->planenum = PLANENUM_LEAF;
LinkConvexFaces(surfaces, node);
return;
}
splitnodes++;
Message(msgPercent, splitnodes, csgmergefaces);
node->faces = LinkNodeFaces(split);
node->children[0] = (node_t *)AllocMem(NODE, 1, true);
node->children[1] = (node_t *)AllocMem(NODE, 1, true);
node->planenum = split->planenum;
splitplane = &pPlanes[split->planenum];
DivideNodeBounds(node, splitplane);
// multiple surfaces, so split all the polysurfaces into front and back lists
frontlist = NULL;
backlist = NULL;
for (p = surfaces; p; p = next) {
next = p->next;
DividePlane(p, splitplane, &frontfrag, &backfrag);
if (frontfrag && backfrag) {
// the plane was split, which may expose oportunities to merge
// adjacent faces into a single face
// MergePlaneFaces (frontfrag);
// MergePlaneFaces (backfrag);
}
if (frontfrag) {
if (!frontfrag->faces)
Message(msgError, errNoSurfaceFaces);
frontfrag->next = frontlist;
frontlist = frontfrag;
}
if (backfrag) {
if (!backfrag->faces)
Message(msgError, errNoSurfaceFaces);
backfrag->next = backlist;
backlist = backfrag;
}
}
PartitionSurfaces(frontlist, node->children[0]);
PartitionSurfaces(backlist, node->children[1]);
}
/*
==================
SolidBSP
==================
*/
node_t *
SolidBSP(surface_t *surfhead, bool midsplit)
{
int i;
node_t *headnode;
Message(msgProgress, "SolidBSP");
headnode = (node_t *)AllocMem(NODE, 1, true);
usemidsplit = midsplit;
// calculate a bounding box for the entire model
for (i = 0; i < 3; i++) {
headnode->mins[i] = pCurEnt->mins[i] - SIDESPACE;
headnode->maxs[i] = pCurEnt->maxs[i] + SIDESPACE;
}
// recursively partition everything
splitnodes = 0;
leaffaces = 0;
nodefaces = 0;
c_solid = c_empty = c_water = 0;
PartitionSurfaces(surfhead, headnode);
Message(msgStat, "%5i split nodes", splitnodes);
Message(msgStat, "%5i solid leafs", c_solid);
Message(msgStat, "%5i empty leafs", c_empty);
Message(msgStat, "%5i water leafs", c_water);
Message(msgStat, "%5i leaffaces", leaffaces);
Message(msgStat, "%5i nodefaces", nodefaces);
return headnode;
}