1138 lines
34 KiB
C++
1138 lines
34 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
|
|
#include <common/bsputils.hh>
|
|
|
|
#include <array>
|
|
#include <cstddef>
|
|
#include <fstream>
|
|
#include <stdexcept>
|
|
#include <common/log.hh>
|
|
#include <common/qvec.hh>
|
|
|
|
const dmodelh2_t *BSP_GetWorldModel(const mbsp_t *bsp)
|
|
{
|
|
// We only support .bsp's that have a world model
|
|
if (bsp->dmodels.size() < 1) {
|
|
FError("BSP has no models");
|
|
}
|
|
return &bsp->dmodels[0];
|
|
}
|
|
|
|
int Face_GetNum(const mbsp_t *bsp, const mface_t *f)
|
|
{
|
|
Q_assert(f != nullptr);
|
|
|
|
const ptrdiff_t diff = f - bsp->dfaces.data();
|
|
Q_assert(diff >= 0 && diff < bsp->dfaces.size());
|
|
|
|
return static_cast<int>(diff);
|
|
}
|
|
|
|
const bsp2_dnode_t *BSP_GetNode(const mbsp_t *bsp, int nodenum)
|
|
{
|
|
Q_assert(nodenum >= 0 && nodenum < bsp->dnodes.size());
|
|
return &bsp->dnodes[nodenum];
|
|
}
|
|
|
|
const mleaf_t *BSP_GetLeaf(const mbsp_t *bsp, int leafnum)
|
|
{
|
|
if (leafnum < 0 || leafnum >= bsp->dleafs.size()) {
|
|
Error("Corrupt BSP: leaf {} is out of bounds (bsp->numleafs = {})", leafnum, bsp->dleafs.size());
|
|
}
|
|
return &bsp->dleafs[leafnum];
|
|
}
|
|
|
|
const mleaf_t *BSP_GetLeafFromNodeNum(const mbsp_t *bsp, int nodenum)
|
|
{
|
|
const int leafnum = (-1 - nodenum);
|
|
return BSP_GetLeaf(bsp, leafnum);
|
|
}
|
|
|
|
const dplane_t *BSP_GetPlane(const mbsp_t *bsp, int planenum)
|
|
{
|
|
Q_assert(planenum >= 0 && planenum < bsp->dplanes.size());
|
|
return &bsp->dplanes[planenum];
|
|
}
|
|
|
|
const mface_t *BSP_GetFace(const mbsp_t *bsp, int fnum)
|
|
{
|
|
Q_assert(fnum >= 0 && fnum < bsp->dfaces.size());
|
|
return &bsp->dfaces[fnum];
|
|
}
|
|
|
|
const mtexinfo_t *BSP_GetTexinfo(const mbsp_t *bsp, int texinfo)
|
|
{
|
|
if (texinfo < 0) {
|
|
return nullptr;
|
|
}
|
|
if (texinfo >= bsp->texinfo.size()) {
|
|
return nullptr;
|
|
}
|
|
const mtexinfo_t *tex = &bsp->texinfo[texinfo];
|
|
return tex;
|
|
}
|
|
|
|
mface_t *BSP_GetFace(mbsp_t *bsp, int fnum)
|
|
{
|
|
Q_assert(fnum >= 0 && fnum < bsp->dfaces.size());
|
|
return &bsp->dfaces[fnum];
|
|
}
|
|
|
|
/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
|
|
int Face_VertexAtIndex(const mbsp_t *bsp, const mface_t *f, int v)
|
|
{
|
|
Q_assert(v >= 0);
|
|
Q_assert(v < f->numedges);
|
|
|
|
int edge = f->firstedge + v;
|
|
edge = bsp->dsurfedges[edge];
|
|
if (edge < 0)
|
|
return bsp->dedges[-edge][1];
|
|
return bsp->dedges[edge][0];
|
|
}
|
|
|
|
const qvec3f &Vertex_GetPos(const mbsp_t *bsp, int num)
|
|
{
|
|
Q_assert(num >= 0 && num < bsp->dvertexes.size());
|
|
return bsp->dvertexes[num];
|
|
}
|
|
|
|
const qvec3f &Face_PointAtIndex(const mbsp_t *bsp, const mface_t *f, int v)
|
|
{
|
|
const int vertnum = Face_VertexAtIndex(bsp, f, v);
|
|
return Vertex_GetPos(bsp, vertnum);
|
|
}
|
|
|
|
qvec3d Face_Normal(const mbsp_t *bsp, const mface_t *f)
|
|
{
|
|
return Face_Plane(bsp, f).normal;
|
|
}
|
|
|
|
qplane3d Face_Plane(const mbsp_t *bsp, const mface_t *f)
|
|
{
|
|
Q_assert(f->planenum >= 0 && f->planenum < bsp->dplanes.size());
|
|
qplane3d result = bsp->dplanes[f->planenum];
|
|
|
|
if (f->side) {
|
|
return -result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
const mtexinfo_t *Face_Texinfo(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
if (face->texinfo < 0 || face->texinfo >= bsp->texinfo.size())
|
|
return nullptr;
|
|
|
|
return &bsp->texinfo[face->texinfo];
|
|
}
|
|
|
|
const miptex_t *Face_Miptex(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
// no miptex data (Q2 maps)
|
|
if (!bsp->dtex.textures.size())
|
|
return nullptr;
|
|
|
|
const mtexinfo_t *texinfo = Face_Texinfo(bsp, face);
|
|
|
|
if (texinfo == nullptr)
|
|
return nullptr;
|
|
|
|
const miptex_t &miptex = bsp->dtex.textures[texinfo->miptex];
|
|
|
|
// sometimes the texture just wasn't written. including its name.
|
|
if (miptex.name.empty())
|
|
return nullptr;
|
|
|
|
return &miptex;
|
|
}
|
|
|
|
const char *Face_TextureName(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
const mtexinfo_t *texinfo = Face_Texinfo(bsp, face);
|
|
|
|
if (!texinfo) {
|
|
return "";
|
|
}
|
|
|
|
// Q2 has texture written directly here
|
|
if (texinfo->texture[0]) {
|
|
return texinfo->texture.data();
|
|
}
|
|
|
|
// Q1 has it on the miptex
|
|
const auto *miptex = Face_Miptex(bsp, face);
|
|
|
|
if (miptex) {
|
|
return miptex->name.c_str();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
const qvec3f &GetSurfaceVertexPoint(const mbsp_t *bsp, const mface_t *f, int v)
|
|
{
|
|
return bsp->dvertexes[Face_VertexAtIndex(bsp, f, v)];
|
|
}
|
|
|
|
static int TextureName_Contents(const char *texname)
|
|
{
|
|
if (!Q_strncasecmp(texname, "sky", 3))
|
|
return CONTENTS_SKY;
|
|
else if (!Q_strncasecmp(texname, "*lava", 5))
|
|
return CONTENTS_LAVA;
|
|
else if (!Q_strncasecmp(texname, "*slime", 6))
|
|
return CONTENTS_SLIME;
|
|
else if (texname[0] == '*')
|
|
return CONTENTS_WATER;
|
|
|
|
return CONTENTS_SOLID;
|
|
}
|
|
|
|
bool // mxd
|
|
ContentsOrSurfaceFlags_IsTranslucent(const mbsp_t *bsp, const int contents_or_surf_flags)
|
|
{
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II)
|
|
return (contents_or_surf_flags & (Q2_SURF_TRANS33 | Q2_SURF_TRANS66));
|
|
else
|
|
return contents_or_surf_flags == CONTENTS_WATER || contents_or_surf_flags == CONTENTS_LAVA ||
|
|
contents_or_surf_flags == CONTENTS_SLIME;
|
|
}
|
|
|
|
bool // mxd. Moved here from ltface.c (was Face_IsLiquid)
|
|
Face_IsTranslucent(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
return ContentsOrSurfaceFlags_IsTranslucent(bsp, Face_ContentsOrSurfaceFlags(bsp, face));
|
|
}
|
|
|
|
int // mxd. Returns CONTENTS_ value for Q1, Q2_SURF_ bitflags for Q2...
|
|
Face_ContentsOrSurfaceFlags(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
|
const mtexinfo_t *info = Face_Texinfo(bsp, face);
|
|
return info->flags.native;
|
|
} else {
|
|
return TextureName_Contents(Face_TextureName(bsp, face));
|
|
}
|
|
}
|
|
|
|
const dmodelh2_t *BSP_DModelForModelString(const mbsp_t *bsp, const std::string &submodel_str)
|
|
{
|
|
int submodel = -1;
|
|
if (1 == sscanf(submodel_str.c_str(), "*%d", &submodel)) {
|
|
|
|
if (submodel < 0 || submodel >= bsp->dmodels.size()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return &bsp->dmodels[submodel];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
static bool Light_PointInSolid_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point)
|
|
{
|
|
if (nodenum < 0) {
|
|
const mleaf_t *leaf = BSP_GetLeafFromNodeNum(bsp, nodenum);
|
|
|
|
// mxd
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
|
return leaf->contents & Q2_CONTENTS_SOLID;
|
|
}
|
|
|
|
return (leaf->contents == CONTENTS_SOLID || leaf->contents == CONTENTS_SKY);
|
|
}
|
|
|
|
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
|
|
const vec_t dist = bsp->dplanes[node->planenum].distance_to_fast(point);
|
|
|
|
if (dist > 0.1)
|
|
return Light_PointInSolid_r(bsp, node->children[0], point);
|
|
if (dist < -0.1)
|
|
return Light_PointInSolid_r(bsp, node->children[1], point);
|
|
|
|
// too close to the plane, check both sides
|
|
return Light_PointInSolid_r(bsp, node->children[0], point) || Light_PointInSolid_r(bsp, node->children[1], point);
|
|
}
|
|
|
|
// Tests hull 0 of the given model
|
|
bool Light_PointInSolid(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point)
|
|
{
|
|
return Light_PointInSolid_r(bsp, model->headnode[0], point);
|
|
}
|
|
|
|
bool Light_PointInWorld(const mbsp_t *bsp, const qvec3d &point)
|
|
{
|
|
return Light_PointInSolid(bsp, &bsp->dmodels[0], point);
|
|
}
|
|
|
|
static std::vector<qplane3d> Face_AllocInwardFacingEdgePlanes(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
std::vector<qplane3d> out;
|
|
out.reserve(face->numedges);
|
|
|
|
const qplane3d faceplane = Face_Plane(bsp, face);
|
|
for (int i = 0; i < face->numedges; i++) {
|
|
const qvec3f &v0 = GetSurfaceVertexPoint(bsp, face, i);
|
|
const qvec3f &v1 = GetSurfaceVertexPoint(bsp, face, (i + 1) % face->numedges);
|
|
|
|
qvec3d edgevec = qv::normalize(v1 - v0);
|
|
qvec3d normal = qv::cross(edgevec, faceplane.normal);
|
|
|
|
out.emplace_back(normal, qv::dot(normal, v0));
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
static bool EdgePlanes_PointInside(const std::vector<qplane3d> &edgeplanes, const qvec3d &point)
|
|
{
|
|
for (auto &plane : edgeplanes) {
|
|
if (plane.distance_to(point) < 0) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* pass 0,0,0 for wantedNormal to disable the normal check
|
|
*/
|
|
static void BSP_FindFaceAtPoint_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point, const qvec3d &wantedNormal,
|
|
std::vector<const mface_t *> &result)
|
|
{
|
|
if (nodenum < 0) {
|
|
// we're only interested in nodes, since faces are owned by nodes.
|
|
return;
|
|
}
|
|
|
|
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
|
|
const vec_t dist = bsp->dplanes[node->planenum].distance_to_fast(point);
|
|
|
|
if (dist > 0.1) {
|
|
BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal, result);
|
|
return;
|
|
}
|
|
if (dist < -0.1) {
|
|
BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal, result);
|
|
return;
|
|
}
|
|
|
|
// Point is close to this node plane. Check all faces on the plane.
|
|
for (int i = 0; i < node->numfaces; i++) {
|
|
const mface_t *face = BSP_GetFace(bsp, node->firstface + i);
|
|
// First check if it's facing the right way
|
|
qvec3d faceNormal = Face_Normal(bsp, face);
|
|
|
|
if (wantedNormal != qvec3d{0, 0, 0}) {
|
|
if (qv::dot(faceNormal, wantedNormal) < 0) {
|
|
// Opposite, so not the right face.
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Next test if it's within the boundaries of the face
|
|
auto edgeplanes = Face_AllocInwardFacingEdgePlanes(bsp, face);
|
|
const bool insideFace = EdgePlanes_PointInside(edgeplanes, point);
|
|
|
|
// Found a match?
|
|
if (insideFace) {
|
|
result.push_back(face);
|
|
}
|
|
}
|
|
|
|
// No match found on this plane. Check both sides of the tree.
|
|
BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal, result);
|
|
BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal, result);
|
|
}
|
|
|
|
std::vector<const mface_t *> BSP_FindFacesAtPoint(
|
|
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal)
|
|
{
|
|
std::vector<const mface_t *> result;
|
|
BSP_FindFaceAtPoint_r(bsp, model->headnode[0], point, wantedNormal, result);
|
|
return result;
|
|
}
|
|
|
|
const mface_t *BSP_FindFaceAtPoint(
|
|
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal)
|
|
{
|
|
std::vector<const mface_t *> result;
|
|
BSP_FindFaceAtPoint_r(bsp, model->headnode[0], point, wantedNormal, result);
|
|
|
|
if (result.empty()) {
|
|
return nullptr;
|
|
}
|
|
return result[0];
|
|
}
|
|
|
|
static const bsp2_dnode_t *BSP_FindNodeAtPoint_r(
|
|
const mbsp_t *bsp, const int nodenum, const qvec3d &point, const qvec3d &wantedNormal)
|
|
{
|
|
if (nodenum < 0) {
|
|
// we're only interested in nodes
|
|
return nullptr;
|
|
}
|
|
|
|
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
|
|
const vec_t dist = bsp->dplanes[node->planenum].distance_to_fast(point);
|
|
|
|
if (dist > 0.1)
|
|
return BSP_FindNodeAtPoint_r(bsp, node->children[0], point, wantedNormal);
|
|
if (dist < -0.1)
|
|
return BSP_FindNodeAtPoint_r(bsp, node->children[1], point, wantedNormal);
|
|
|
|
// Point is close to this node plane. Check normal
|
|
if (qv::epsilonEqual(1.0, fabs(qv::dot(bsp->dplanes[node->planenum].normal, wantedNormal)), 0.01)) {
|
|
return node;
|
|
}
|
|
|
|
// No match found on this plane. Check both sides of the tree.
|
|
const bsp2_dnode_t *side0Match = BSP_FindNodeAtPoint_r(bsp, node->children[0], point, wantedNormal);
|
|
if (side0Match != nullptr) {
|
|
return side0Match;
|
|
} else {
|
|
return BSP_FindNodeAtPoint_r(bsp, node->children[1], point, wantedNormal);
|
|
}
|
|
}
|
|
|
|
const bsp2_dnode_t *BSP_FindNodeAtPoint(
|
|
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wanted_normal)
|
|
{
|
|
return BSP_FindNodeAtPoint_r(bsp, model->headnode[0], point, wanted_normal);
|
|
}
|
|
|
|
static const mleaf_t *BSP_FindLeafAtPoint_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point)
|
|
{
|
|
if (nodenum < 0) {
|
|
return BSP_GetLeafFromNodeNum(bsp, nodenum);
|
|
}
|
|
|
|
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
|
|
const vec_t dist = bsp->dplanes[node->planenum].distance_to_fast(point);
|
|
|
|
if (dist >= 0) {
|
|
return BSP_FindLeafAtPoint_r(bsp, node->children[0], point);
|
|
} else {
|
|
return BSP_FindLeafAtPoint_r(bsp, node->children[1], point);
|
|
}
|
|
}
|
|
|
|
const mleaf_t *BSP_FindLeafAtPoint(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point)
|
|
{
|
|
return BSP_FindLeafAtPoint_r(bsp, model->headnode[0], point);
|
|
}
|
|
|
|
static clipnode_info_t BSP_FindClipnodeAtPoint_r(const mbsp_t *bsp, const int parent_clipnodenum,
|
|
const planeside_t parent_side, const int clipnodenum, const qvec3d &point)
|
|
{
|
|
if (clipnodenum < 0) {
|
|
// actually contents
|
|
clipnode_info_t info;
|
|
info.parent_clipnode = parent_clipnodenum;
|
|
info.contents = clipnodenum;
|
|
info.side = parent_side;
|
|
return info;
|
|
}
|
|
|
|
const auto *node = &bsp->dclipnodes.at(clipnodenum);
|
|
const vec_t dist = bsp->dplanes[node->planenum].distance_to_fast(point);
|
|
|
|
if (dist >= 0) {
|
|
return BSP_FindClipnodeAtPoint_r(bsp, clipnodenum, SIDE_FRONT, node->children[SIDE_FRONT], point);
|
|
} else {
|
|
return BSP_FindClipnodeAtPoint_r(bsp, clipnodenum, SIDE_BACK, node->children[SIDE_BACK], point);
|
|
}
|
|
}
|
|
|
|
bool clipnode_info_t::operator==(const clipnode_info_t &other) const
|
|
{
|
|
return this->parent_clipnode == other.parent_clipnode && this->side == other.side &&
|
|
this->contents == other.contents;
|
|
}
|
|
|
|
clipnode_info_t BSP_FindClipnodeAtPoint(
|
|
const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point)
|
|
{
|
|
Q_assert(hullnum.value() > 0);
|
|
return BSP_FindClipnodeAtPoint_r(bsp, 0, static_cast<planeside_t>(-1), model->headnode.at(hullnum.value()), point);
|
|
}
|
|
|
|
int BSP_FindContentsAtPoint(const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point)
|
|
{
|
|
if (!hullnum.value_or(0)) {
|
|
return BSP_FindLeafAtPoint_r(bsp, model->headnode[0], point)->contents;
|
|
}
|
|
auto info =
|
|
BSP_FindClipnodeAtPoint_r(bsp, 0, static_cast<planeside_t>(-1), model->headnode.at(hullnum.value()), point);
|
|
return info.contents;
|
|
}
|
|
|
|
std::vector<const mface_t *> Leaf_Markfaces(const mbsp_t *bsp, const mleaf_t *leaf)
|
|
{
|
|
std::vector<const mface_t *> result;
|
|
result.reserve(leaf->nummarksurfaces);
|
|
|
|
for (uint32_t i = 0; i < leaf->nummarksurfaces; ++i) {
|
|
uint32_t face_index = bsp->dleaffaces.at(leaf->firstmarksurface + i);
|
|
result.push_back(BSP_GetFace(bsp, face_index));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
std::vector<const dbrush_t *> Leaf_Brushes(const mbsp_t *bsp, const mleaf_t *leaf)
|
|
{
|
|
std::vector<const dbrush_t *> result;
|
|
result.reserve(leaf->numleafbrushes);
|
|
|
|
for (uint32_t i = 0; i < leaf->numleafbrushes; ++i) {
|
|
uint32_t brush_index = bsp->dleafbrushes.at(leaf->firstleafbrush + i);
|
|
result.push_back(&bsp->dbrushes.at(brush_index));
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
std::vector<qvec3f> Face_Points(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
std::vector<qvec3f> points;
|
|
|
|
points.reserve(face->numedges);
|
|
|
|
for (int j = 0; j < face->numedges; j++) {
|
|
points.push_back(Face_PointAtIndex(bsp, face, j));
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
polylib::winding_t Face_Winding(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
polylib::winding_t w{};
|
|
|
|
for (int j = 0; j < face->numedges; j++) {
|
|
w.push_back(Face_PointAtIndex(bsp, face, j));
|
|
}
|
|
|
|
return w;
|
|
}
|
|
|
|
qvec3f Face_Centroid(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
auto points = Face_Points(bsp, face);
|
|
return qv::PolyCentroid(points.begin(), points.end());
|
|
}
|
|
|
|
void Face_DebugPrint(const mbsp_t *bsp, const mface_t *face)
|
|
{
|
|
const mtexinfo_t *tex = &bsp->texinfo[face->texinfo];
|
|
const char *texname = Face_TextureName(bsp, face);
|
|
|
|
logging::print("face {}, texture '{}', {} edges; vectors:\n"
|
|
"{}\n",
|
|
Face_GetNum(bsp, face), texname, face->numedges, tex->vecs);
|
|
|
|
for (int i = 0; i < face->numedges; i++) {
|
|
int edge = bsp->dsurfedges[face->firstedge + i];
|
|
int vert = Face_VertexAtIndex(bsp, face, i);
|
|
const qvec3f &point = GetSurfaceVertexPoint(bsp, face, i);
|
|
logging::print("{} {:3} ({:3.3}, {:3.3}, {:3.3}) :: edge {}\n", i ? " " : " verts ", vert, point[0],
|
|
point[1], point[2], edge);
|
|
}
|
|
}
|
|
|
|
aabb3f Model_BoundsOfFaces(const mbsp_t &bsp, const dmodelh2_t &model)
|
|
{
|
|
aabb3f result;
|
|
for (int i = model.firstface; i < model.firstface + model.numfaces; ++i) {
|
|
auto &face = bsp.dfaces[i];
|
|
for (int j = 0; j < face.numedges; ++j) {
|
|
result += Face_PointAtIndex(&bsp, &face, j);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CompressRow
|
|
===============
|
|
*/
|
|
void CompressRow(const uint8_t *vis, const size_t numbytes, std::back_insert_iterator<std::vector<uint8_t>> it)
|
|
{
|
|
for (size_t i = 0; i < numbytes; i++) {
|
|
it++ = vis[i];
|
|
|
|
if (vis[i]) {
|
|
continue;
|
|
}
|
|
|
|
int32_t rep = 1;
|
|
|
|
for (i++; i < numbytes; i++) {
|
|
if (vis[i] || rep == 255) {
|
|
break;
|
|
}
|
|
rep++;
|
|
}
|
|
|
|
it++ = rep;
|
|
i--;
|
|
}
|
|
}
|
|
|
|
size_t DecompressedVisSize(const mbsp_t *bsp)
|
|
{
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
|
return (bsp->dvis.bit_offsets.size() + 7) / 8;
|
|
}
|
|
|
|
return (bsp->dmodels[0].visleafs + 7) / 8;
|
|
}
|
|
|
|
int VisleafToLeafnum(int visleaf)
|
|
{
|
|
return visleaf + 1;
|
|
}
|
|
|
|
int LeafnumToVisleaf(int leafnum)
|
|
{
|
|
return leafnum - 1;
|
|
}
|
|
|
|
// from DarkPlaces (Mod_Q1BSP_DecompressVis)
|
|
void DecompressVis(const uint8_t *in, const uint8_t *inend, uint8_t *out, uint8_t *outend)
|
|
{
|
|
int c;
|
|
uint8_t *outstart = out;
|
|
while (out < outend) {
|
|
if (in == inend) {
|
|
logging::print("DecompressVis: input underrun (decompressed {} of {} output bytes)\n", (out - outstart),
|
|
(outend - outstart));
|
|
return;
|
|
}
|
|
|
|
c = *in++;
|
|
if (c) {
|
|
*out++ = c;
|
|
continue;
|
|
}
|
|
|
|
if (in == inend) {
|
|
logging::print("DecompressVis: input underrun (during zero-run) (decompressed {} of {} output bytes)\n",
|
|
(out - outstart), (outend - outstart));
|
|
return;
|
|
}
|
|
|
|
const int run_length = *in++;
|
|
if (!run_length) {
|
|
logging::print("DecompressVis: 0 repeat\n");
|
|
return;
|
|
}
|
|
|
|
for (c = run_length; c > 0; c--) {
|
|
if (out == outend) {
|
|
logging::print("DecompressVis: output overrun (decompressed {} of {} output bytes)\n", (out - outstart),
|
|
(outend - outstart));
|
|
return;
|
|
}
|
|
*out++ = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Decompress visdata for the entire map, and returns a map of:
|
|
*
|
|
* - Q2: cluster number to decompressed visdata
|
|
* - Q1/others: visofs to decompressed visdata
|
|
*
|
|
* Q1 uses visofs as the map key, rather than e.g. visleaf number or leaf number, because if func_detail is in use,
|
|
* many leafs will share the same visofs. This avoids storing the same visdata redundantly.
|
|
*/
|
|
std::unordered_map<int, std::vector<uint8_t>> DecompressAllVis(const mbsp_t *bsp, bool trans_water)
|
|
{
|
|
std::unordered_map<int, std::vector<uint8_t>> result;
|
|
|
|
const size_t decompressed_size = DecompressedVisSize(bsp);
|
|
|
|
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
|
|
const int num_clusters = bsp->dvis.bit_offsets.size();
|
|
|
|
for (int cluster = 0; cluster < num_clusters; ++cluster) {
|
|
if (bsp->dvis.get_bit_offset(VIS_PVS, cluster) >= bsp->dvis.bits.size()) {
|
|
logging::print("DecompressAllVis: invalid visofs for cluster {}\n", cluster);
|
|
continue;
|
|
}
|
|
|
|
std::vector<uint8_t> decompressed(decompressed_size);
|
|
DecompressVis(bsp->dvis.bits.data() + bsp->dvis.get_bit_offset(VIS_PVS, cluster),
|
|
bsp->dvis.bits.data() + bsp->dvis.bits.size(), decompressed.data(),
|
|
decompressed.data() + decompressed.size());
|
|
result[cluster] = std::move(decompressed);
|
|
}
|
|
} else {
|
|
for (int leafnum = 0; leafnum < bsp->dleafs.size(); ++leafnum) {
|
|
auto &leaf = bsp->dleafs[leafnum];
|
|
if (leaf.visofs < 0) {
|
|
continue;
|
|
}
|
|
|
|
const int map_key = leaf.visofs;
|
|
|
|
if (result.find(map_key) != result.end()) {
|
|
// already decompressed this cluster
|
|
continue;
|
|
}
|
|
|
|
if (leaf.visofs >= bsp->dvis.bits.size()) {
|
|
logging::print("DecompressAllVis: invalid visofs for leaf {}\n", leafnum);
|
|
continue;
|
|
}
|
|
|
|
std::vector<uint8_t> decompressed(decompressed_size);
|
|
DecompressVis(bsp->dvis.bits.data() + leaf.visofs, bsp->dvis.bits.data() + bsp->dvis.bits.size(),
|
|
decompressed.data(), decompressed.data() + decompressed.size());
|
|
result[map_key] = std::move(decompressed);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static void BSP_VisitAllLeafs_R(
|
|
const mbsp_t &bsp, const int nodenum, const std::function<void(const mleaf_t &)> &visitor)
|
|
{
|
|
if (nodenum < 0) {
|
|
auto *leaf = BSP_GetLeafFromNodeNum(&bsp, nodenum);
|
|
visitor(*leaf);
|
|
return;
|
|
}
|
|
|
|
const bsp2_dnode_t &node = bsp.dnodes.at(nodenum);
|
|
BSP_VisitAllLeafs_R(bsp, node.children[0], visitor);
|
|
BSP_VisitAllLeafs_R(bsp, node.children[1], visitor);
|
|
}
|
|
|
|
void BSP_VisitAllLeafs(const mbsp_t &bsp, const dmodelh2_t &model, const std::function<void(const mleaf_t &)> &visitor)
|
|
{
|
|
BSP_VisitAllLeafs_R(bsp, model.headnode[0], visitor);
|
|
}
|
|
|
|
bspx_decoupled_lm_perface BSPX_DecoupledLM(const bspxentries_t &entries, int face_num)
|
|
{
|
|
auto &lump_bytes = entries.at("DECOUPLED_LM");
|
|
|
|
auto stream = imemstream(lump_bytes.data(), lump_bytes.size());
|
|
|
|
stream.seekg(face_num * sizeof(bspx_decoupled_lm_perface));
|
|
stream >> endianness<std::endian::little>;
|
|
|
|
bspx_decoupled_lm_perface result;
|
|
stream >= result;
|
|
return result;
|
|
}
|
|
|
|
std::optional<bspxfacenormals> BSPX_FaceNormals(const mbsp_t &bsp, const bspxentries_t &entries)
|
|
{
|
|
auto it = entries.find("FACENORMALS");
|
|
if (it == entries.end()) {
|
|
return std::nullopt;
|
|
}
|
|
|
|
auto stream = imemstream(it->second.data(), it->second.size());
|
|
stream >> endianness<std::endian::little>;
|
|
|
|
bspxfacenormals result;
|
|
result.stream_read(stream, bsp);
|
|
return result;
|
|
}
|
|
|
|
qvec2d WorldToTexCoord(const qvec3d &world, const mtexinfo_t *tex)
|
|
{
|
|
/*
|
|
* The (long double) casts below are important: The original code
|
|
* was written for x87 floating-point which uses 80-bit floats for
|
|
* intermediate calculations. But if you compile it without the
|
|
* casts for modern x86_64, the compiler will round each
|
|
* intermediate result to a 32-bit float, which introduces extra
|
|
* rounding error.
|
|
*
|
|
* This becomes a problem if the rounding error causes the light
|
|
* utilities and the engine to disagree about the lightmap size
|
|
* for some surfaces.
|
|
*
|
|
* Casting to (long double) keeps the intermediate values at at
|
|
* least 64 bits of precision, probably 128.
|
|
*/
|
|
return tex->vecs.uvs<long double>(world);
|
|
}
|
|
|
|
qvec2f Face_WorldToTexCoord(const mbsp_t *bsp, const mface_t *face, const qvec3f &world)
|
|
{
|
|
const mtexinfo_t *tex = Face_Texinfo(bsp, face);
|
|
|
|
if (tex == nullptr)
|
|
return {};
|
|
|
|
return WorldToTexCoord(world, tex);
|
|
}
|
|
|
|
qmat4x4f WorldToTexSpace(const mbsp_t *bsp, const mface_t *f)
|
|
{
|
|
const mtexinfo_t *tex = Face_Texinfo(bsp, f);
|
|
if (tex == nullptr) {
|
|
Q_assert_unreachable();
|
|
return qmat4x4f();
|
|
}
|
|
const qplane3d plane = Face_Plane(bsp, f);
|
|
|
|
// [s]
|
|
// T * vec = [t]
|
|
// [distOffPlane]
|
|
// [?]
|
|
|
|
qmat4x4f T{
|
|
tex->vecs.at(0, 0), tex->vecs.at(1, 0), static_cast<float>(plane.normal[0]), 0, // col 0
|
|
tex->vecs.at(0, 1), tex->vecs.at(1, 1), static_cast<float>(plane.normal[1]), 0, // col 1
|
|
tex->vecs.at(0, 2), tex->vecs.at(1, 2), static_cast<float>(plane.normal[2]), 0, // col 2
|
|
tex->vecs.at(0, 3), tex->vecs.at(1, 3), static_cast<float>(-plane.dist), 1 // col 3
|
|
};
|
|
return T;
|
|
}
|
|
|
|
qmat4x4f TexSpaceToWorld(const mbsp_t *bsp, const mface_t *f)
|
|
{
|
|
return qv::inverse(WorldToTexSpace(bsp, f));
|
|
}
|
|
|
|
// faceextents_t
|
|
|
|
faceextents_t::faceextents_t(const mface_t &face, const mbsp_t &bsp, float lightmapshift)
|
|
{
|
|
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
|
|
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
|
|
|
|
aabb2d tex_bounds;
|
|
|
|
for (int i = 0; i < face.numedges; i++) {
|
|
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
|
|
const qvec2f texcoord = Face_WorldToTexCoord(&bsp, &face, worldpoint);
|
|
|
|
#ifdef PARANOID
|
|
// self test
|
|
auto texcoordRT = this->worldToTexCoord(worldpoint);
|
|
auto worldpointRT = this->texCoordToWorld(texcoord);
|
|
Q_assert(qv::epsilonEqual(texcoordRT, texcoord, 0.1f));
|
|
Q_assert(qv::epsilonEqual(worldpointRT, worldpoint, 0.1f));
|
|
// end self test
|
|
#endif
|
|
|
|
tex_bounds += texcoord;
|
|
bounds += worldpoint;
|
|
}
|
|
|
|
qvec2i lm_mins;
|
|
for (int i = 0; i < 2; i++) {
|
|
tex_bounds[0][i] = floor(tex_bounds[0][i] / lightmapshift);
|
|
tex_bounds[1][i] = ceil(tex_bounds[1][i] / lightmapshift);
|
|
lm_mins[i] = static_cast<int>(tex_bounds[0][i]);
|
|
lm_extents[i] = static_cast<int>(tex_bounds[1][i] - tex_bounds[0][i]);
|
|
|
|
if (lm_extents[i] >= MAXDIMENSION * (16.0 / lightmapshift)) {
|
|
const qplane3d plane = Face_Plane(&bsp, &face);
|
|
const qvec3f &point = Face_PointAtIndex(&bsp, &face, 0); // grab first vert
|
|
const char *texname = Face_TextureName(&bsp, &face);
|
|
|
|
logging::print("WARNING: Bad surface extents (may not load in vanilla Q1 engines):\n"
|
|
" surface {}, {} extents = {}, shift = {}\n"
|
|
" texture {} at ({})\n"
|
|
" surface normal ({})\n",
|
|
Face_GetNum(&bsp, &face), i ? "t" : "s", lm_extents[i], lightmapshift, texname, point, plane.normal);
|
|
}
|
|
}
|
|
|
|
// calculate a bounding sphere for the face
|
|
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
|
|
|
|
origin = bounds.mins() + radius;
|
|
this->radius = qv::length(radius);
|
|
|
|
qmat4x4f LMToTexCoordMatrix = qmat4x4f::row_major({lightmapshift, 0, 0, lm_mins[0] * lightmapshift, 0,
|
|
lightmapshift, 0, lm_mins[1] * lightmapshift, 0, 0, 1, 0, 0, 0, 0, 1});
|
|
qmat4x4f TexCoordToLMMatrix = qv::inverse(LMToTexCoordMatrix);
|
|
|
|
lmToWorldMatrix = texCoordToWorldMatrix * LMToTexCoordMatrix;
|
|
worldToLMMatrix = TexCoordToLMMatrix * worldToTexCoordMatrix;
|
|
}
|
|
|
|
faceextents_t::faceextents_t(
|
|
const mface_t &face, const mbsp_t &bsp, uint16_t lmwidth, uint16_t lmheight, texvecf world_to_lm_space)
|
|
{
|
|
const qplane3f plane = Face_Plane(&bsp, &face);
|
|
|
|
if (lmwidth > 0 && lmheight > 0) {
|
|
lm_extents = {lmwidth - 1, lmheight - 1};
|
|
}
|
|
|
|
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
|
|
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
|
|
|
|
worldToLMMatrix.set_row(0, world_to_lm_space.row(0));
|
|
worldToLMMatrix.set_row(1, world_to_lm_space.row(1));
|
|
worldToLMMatrix.set_row(2, qvec4f(plane.normal[0], plane.normal[1], plane.normal[2], -plane.dist));
|
|
worldToLMMatrix.set_row(3, {0, 0, 0, 1});
|
|
|
|
lmToWorldMatrix = qv::inverse(worldToLMMatrix);
|
|
|
|
// bounds
|
|
for (int i = 0; i < face.numedges; i++) {
|
|
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
|
|
bounds += worldpoint;
|
|
}
|
|
|
|
// calculate a bounding sphere for the face
|
|
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
|
|
|
|
origin = bounds.mins() + radius;
|
|
this->radius = qv::length(radius);
|
|
}
|
|
|
|
faceextents_t::faceextents_t(
|
|
const mface_t &face, const mbsp_t &bsp, world_units_per_luxel_t tag, float world_units_per_luxel)
|
|
{
|
|
const qplane3f plane = Face_Plane(&bsp, &face);
|
|
auto orig_normal = Face_Normal(&bsp, &face);
|
|
size_t axis = qv::indexOfLargestMagnitudeComponent(orig_normal);
|
|
|
|
#if 0
|
|
if (orig_normal == qvec3f(-1, 0, 0)) {
|
|
logging::print("-x\n");
|
|
}
|
|
#endif
|
|
|
|
qvec3f snapped_normal{};
|
|
if (orig_normal[axis] > 0) {
|
|
snapped_normal[axis] = 1;
|
|
} else {
|
|
snapped_normal[axis] = -1;
|
|
}
|
|
|
|
auto [t, b] = qv::MakeTangentAndBitangentUnnormalized(snapped_normal);
|
|
t = t * (1 / world_units_per_luxel);
|
|
b = b * (1 / world_units_per_luxel);
|
|
|
|
qmat<float, 2, 3> world_to_lm;
|
|
world_to_lm.set_row(0, t);
|
|
world_to_lm.set_row(1, b);
|
|
|
|
aabb2f lm_bounds;
|
|
for (int i = 0; i < face.numedges; i++) {
|
|
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
|
|
const qvec2f lmcoord = world_to_lm * worldpoint;
|
|
lm_bounds += lmcoord;
|
|
}
|
|
|
|
qvec2i lm_mins;
|
|
for (int i = 0; i < 2; i++) {
|
|
lm_bounds[0][i] = floor(lm_bounds[0][i]);
|
|
lm_bounds[1][i] = ceil(lm_bounds[1][i]);
|
|
lm_mins[i] = static_cast<int>(lm_bounds[0][i]);
|
|
lm_extents[i] = static_cast<int>(lm_bounds[1][i] - lm_bounds[0][i]);
|
|
}
|
|
|
|
worldToLMMatrix.set_row(0, qvec4f(world_to_lm.row(0), -lm_mins[0]));
|
|
worldToLMMatrix.set_row(1, qvec4f(world_to_lm.row(1), -lm_mins[1]));
|
|
worldToLMMatrix.set_row(2, qvec4f(plane.normal[0], plane.normal[1], plane.normal[2], -plane.dist));
|
|
worldToLMMatrix.set_row(3, qvec4f(0, 0, 0, 1));
|
|
|
|
lmToWorldMatrix = qv::inverse(worldToLMMatrix);
|
|
|
|
// world <-> tex conversions
|
|
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
|
|
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
|
|
|
|
// bounds
|
|
for (int i = 0; i < face.numedges; i++) {
|
|
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
|
|
bounds += worldpoint;
|
|
|
|
#if 0
|
|
auto lm = worldToLMMatrix * qvec4f(worldpoint, 1.0f);
|
|
|
|
logging::print("testing world {} -> lm {}\n",
|
|
worldpoint,
|
|
lm);
|
|
#endif
|
|
}
|
|
|
|
// calculate a bounding sphere for the face
|
|
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
|
|
|
|
origin = bounds.mins() + radius;
|
|
this->radius = qv::length(radius);
|
|
}
|
|
|
|
int faceextents_t::width() const
|
|
{
|
|
return lm_extents[0] + 1;
|
|
}
|
|
|
|
int faceextents_t::height() const
|
|
{
|
|
return lm_extents[1] + 1;
|
|
}
|
|
|
|
int faceextents_t::numsamples() const
|
|
{
|
|
return width() * height();
|
|
}
|
|
|
|
qvec2i faceextents_t::lmsize() const
|
|
{
|
|
return {width(), height()};
|
|
}
|
|
|
|
qvec2f faceextents_t::worldToTexCoord(qvec3f world) const
|
|
{
|
|
const qvec4f worldPadded(world, 1.0f);
|
|
const qvec4f res = worldToTexCoordMatrix * worldPadded;
|
|
|
|
Q_assert(res[3] == 1.0f);
|
|
|
|
return res;
|
|
}
|
|
|
|
qvec3f faceextents_t::texCoordToWorld(qvec2f tc) const
|
|
{
|
|
const qvec4f tcPadded(tc[0], tc[1], 0.0f, 1.0f);
|
|
const qvec4f res = texCoordToWorldMatrix * tcPadded;
|
|
|
|
Q_assert(fabs(res[3] - 1.0f) < 0.01f);
|
|
|
|
return res;
|
|
}
|
|
|
|
qvec2f faceextents_t::worldToLMCoord(qvec3f world) const
|
|
{
|
|
const qvec4f worldPadded(world, 1.0f);
|
|
const qvec4f res = worldToLMMatrix * worldPadded;
|
|
return res;
|
|
}
|
|
|
|
qvec3f faceextents_t::LMCoordToWorld(qvec2f lm) const
|
|
{
|
|
const qvec4f lmPadded(lm[0], lm[1], 0.0f, 1.0f);
|
|
const qvec4f res = lmToWorldMatrix * lmPadded;
|
|
return res;
|
|
}
|
|
|
|
/**
|
|
* Samples the lightmap at an integer coordinate
|
|
* FIXME: this doesn't deal with styles at all
|
|
*/
|
|
qvec3b LM_Sample(const mbsp_t *bsp, const std::vector<uint8_t> *lit, const faceextents_t &faceextents,
|
|
int byte_offset_of_face, qvec2i coord)
|
|
{
|
|
if (byte_offset_of_face == -1) {
|
|
return {0, 0, 0};
|
|
}
|
|
|
|
Q_assert(coord[0] >= 0);
|
|
Q_assert(coord[1] >= 0);
|
|
Q_assert(coord[0] < faceextents.width());
|
|
Q_assert(coord[1] < faceextents.height());
|
|
|
|
int pixel = coord[0] + (coord[1] * faceextents.width());
|
|
|
|
assert(byte_offset_of_face >= 0);
|
|
|
|
const uint8_t *data = bsp->dlightdata.data();
|
|
|
|
if (lit) {
|
|
const uint8_t *lit_data = lit->data();
|
|
|
|
return qvec3f{lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 0],
|
|
lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 1],
|
|
lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 2]};
|
|
} else if (bsp->loadversion->game->has_rgb_lightmap) {
|
|
return qvec3f{data[byte_offset_of_face + (pixel * 3) + 0], data[byte_offset_of_face + (pixel * 3) + 1],
|
|
data[byte_offset_of_face + (pixel * 3) + 2]};
|
|
} else {
|
|
return qvec3f{
|
|
data[byte_offset_of_face + pixel], data[byte_offset_of_face + pixel], data[byte_offset_of_face + pixel]};
|
|
}
|
|
}
|
|
|
|
std::vector<uint8_t> LoadLitFile(const fs::path &path)
|
|
{
|
|
std::ifstream stream(path, std::ios_base::in | std::ios_base::binary);
|
|
stream >> endianness<std::endian::little>;
|
|
|
|
std::array<char, 4> ident;
|
|
stream >= ident;
|
|
if (ident != std::array<char, 4>{'Q', 'L', 'I', 'T'}) {
|
|
throw std::runtime_error("invalid lit ident");
|
|
}
|
|
|
|
int version;
|
|
stream >= version;
|
|
if (version != 1) {
|
|
throw std::runtime_error("invalid lit version");
|
|
}
|
|
|
|
std::vector<uint8_t> litdata;
|
|
while (stream.good()) {
|
|
uint8_t b;
|
|
stream >= b;
|
|
litdata.push_back(b);
|
|
}
|
|
|
|
return litdata;
|
|
}
|
|
|
|
static void AddLeafs(const mbsp_t *bsp, int nodenum, std::map<int, std::vector<int>> &cluster_to_leafnums)
|
|
{
|
|
if (nodenum < 0) {
|
|
const mleaf_t *leaf = BSP_GetLeafFromNodeNum(bsp, nodenum);
|
|
|
|
// cluster -1 is invalid
|
|
if (leaf->cluster != -1) {
|
|
int leafnum = leaf - bsp->dleafs.data();
|
|
cluster_to_leafnums[leaf->cluster].push_back(leafnum);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
auto *node = BSP_GetNode(bsp, nodenum);
|
|
AddLeafs(bsp, node->children[0], cluster_to_leafnums);
|
|
AddLeafs(bsp, node->children[1], cluster_to_leafnums);
|
|
}
|
|
|
|
std::map<int, std::vector<int>> ClusterToLeafnumsMap(const mbsp_t *bsp)
|
|
{
|
|
std::map<int, std::vector<int>> result;
|
|
AddLeafs(bsp, bsp->dmodels[0].headnode[0], result);
|
|
return result;
|
|
}
|