ericw-tools/common/bspfile.cc

2620 lines
96 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <common/cmdlib.hh>
#include <common/mathlib.hh>
#include <common/bspfile.hh>
#include <common/fs.hh>
#include <common/imglib.hh>
#include <cstdint>
#include <limits.h>
#include <fmt/format.h>
#include <atomic>
#include <mutex>
static std::vector<qvec3b> make_palette(std::initializer_list<uint8_t> bytes)
{
Q_assert((bytes.size() % 3) == 0);
std::vector<qvec3b> result;
result.reserve(bytes.size() / 3);
for (const uint8_t *it = bytes.begin(); it < bytes.end(); it += 3) {
result.emplace_back(it[0], it[1], it[2]);
}
return result;
}
template<gameid_t ID>
struct gamedef_q1_like_t : public gamedef_t
{
private:
// extra data for contentflags_t for Quake-like
// todo: remove this and contentflags_t::native, and just use q1_contentflags_bits
struct q1_contentflags_data
{
// extended content types. can be combined with native content types
// (e.g. a fence, or mist dipping into water needs to have
// both water and is_fence/is_mist)
bool is_origin = false;
bool is_clip = false;
bool is_fence = false;
bool is_mist = false;
// can be combined with any content type including native ones
bool is_detail = false;
constexpr bool operator==(const q1_contentflags_data &other) const
{
return is_origin == other.is_origin && is_clip == other.is_clip && is_fence == other.is_fence &&
is_mist == other.is_mist && is_detail == other.is_detail;
}
constexpr bool operator!=(const q1_contentflags_data &other) const { return !(*this == other); }
constexpr explicit operator bool() const { return is_origin || is_clip || is_fence || is_mist || is_detail; }
};
// returns a blank entry if the given contents don't have
// any game data
inline const q1_contentflags_data &get_data(const contentflags_t &contents) const
{
static constexpr q1_contentflags_data blank_data;
if (!contents.game_data.has_value()) {
return blank_data;
}
return std::any_cast<const q1_contentflags_data &>(contents.game_data);
}
// representation of q1 native contents and compiler extended contents, as well as flags, as bit flags
// todo: this should be the only state inside a contentflags_t in q1 mode.
struct q1_contentflags_bits
{
using bitset_t = std::bitset<13>;
// visible contents
bool solid = false;
bool sky = false;
bool fence = false; // compiler-internal
bool lava = false;
bool slime = false;
bool water = false;
bool mist = false; // compiler-internal
// non-visible contents contents
bool origin = false;
bool clip = false;
bool illusionary_visblocker = false;
// content flags
bool detail = false;
bool mirror_inside = false;
bool suppress_clipping_same_type = false;
constexpr size_t size() const { return 11; }
constexpr size_t last_visible_contents() const { return 6; }
constexpr bitset_t bitset() const
{
bitset_t result;
result[0] = solid;
result[1] = sky;
result[2] = fence;
result[3] = lava;
result[4] = slime;
result[5] = water;
result[6] = mist;
result[7] = origin;
result[8] = clip;
result[9] = illusionary_visblocker;
result[10] = detail;
result[11] = mirror_inside;
result[12] = suppress_clipping_same_type;
return result;
}
q1_contentflags_bits() = default;
explicit q1_contentflags_bits(const bitset_t &bitset)
: solid(bitset[0]), sky(bitset[1]), fence(bitset[2]), lava(bitset[3]), slime(bitset[4]), water(bitset[5]),
mist(bitset[6]), origin(bitset[7]), clip(bitset[8]), illusionary_visblocker(bitset[9]),
detail(bitset[10]), mirror_inside(bitset[11]), suppress_clipping_same_type(bitset[12])
{
}
static constexpr const char *bitflag_names[] = {"SOLID", "SKY", "FENCE", "LAVA", "SLIME", "WATER", "MIST",
"ORIGIN", "CLIP", "ILLUSIONARY_VISBLOCKER", "DETAIL", "MIRROR_INSIDE", "SUPPRESS_CLIPPING_SAME_TYPE"};
constexpr bool operator[](size_t index) const
{
switch (index) {
case 0: return solid;
case 1: return sky;
case 2: return fence;
case 3: return lava;
case 4: return slime;
case 5: return water;
case 6: return mist;
case 7: return origin;
case 8: return clip;
case 9: return illusionary_visblocker;
case 10: return detail;
case 11: return mirror_inside;
case 12: return suppress_clipping_same_type;
default: throw std::out_of_range("index");
}
}
constexpr bool &operator[](size_t index)
{
switch (index) {
case 0: return solid;
case 1: return sky;
case 2: return fence;
case 3: return lava;
case 4: return slime;
case 5: return water;
case 6: return mist;
case 7: return origin;
case 8: return clip;
case 9: return illusionary_visblocker;
case 10: return detail;
case 11: return mirror_inside;
case 12: return suppress_clipping_same_type;
default: throw std::out_of_range("index");
}
}
constexpr q1_contentflags_bits operator|(const q1_contentflags_bits &other) const
{
return q1_contentflags_bits(bitset() | other.bitset());
}
constexpr q1_contentflags_bits operator^(const q1_contentflags_bits &other) const
{
return q1_contentflags_bits(bitset() ^ other.bitset());
}
constexpr bool operator==(const q1_contentflags_bits &other) const { return bitset() == other.bitset(); }
constexpr bool operator!=(const q1_contentflags_bits &other) const { return !(*this == other); }
constexpr int32_t visible_contents_index() const
{
for (size_t i = 0; i <= last_visible_contents(); ++i) {
if ((*this)[i]) {
return static_cast<int32_t>(i);
}
}
return -1;
}
constexpr q1_contentflags_bits visible_contents() const
{
q1_contentflags_bits result;
int32_t index = visible_contents_index();
if (index != -1) {
result[index] = true;
}
return result;
}
constexpr bool empty() const
{
// fixme-brushbsp: what should we do with empty, but the detail flag set?
q1_contentflags_bits empty_test;
return (*this) == empty_test;
}
};
inline q1_contentflags_bits contentflags_to_bits(const contentflags_t &contents) const
{
q1_contentflags_bits result;
// set bit for native contents
switch (contents.native) {
case CONTENTS_SOLID: result.solid = true; break;
case CONTENTS_WATER: result.water = true; break;
case CONTENTS_SLIME: result.slime = true; break;
case CONTENTS_LAVA: result.lava = true; break;
case CONTENTS_SKY: result.sky = true; break;
}
// copy in extra flags
auto &data = get_data(contents);
result.origin = data.is_origin;
result.clip = data.is_clip;
result.fence = data.is_fence;
result.mist = data.is_mist;
result.detail = data.is_detail;
result.illusionary_visblocker = contents.illusionary_visblocker;
result.mirror_inside = contents.mirror_inside.value_or(false);
result.suppress_clipping_same_type = !contents.clips_same_type.value_or(true);
return result;
}
inline contentflags_t contentflags_from_bits(const q1_contentflags_bits &bits) const
{
contentflags_t result;
// set native contents
if (bits.solid) {
result.native = CONTENTS_SOLID;
} else if (bits.sky) {
result.native = CONTENTS_SKY;
} else if (bits.water) {
result.native = CONTENTS_WATER;
} else if (bits.slime) {
result.native = CONTENTS_SLIME;
} else if (bits.lava) {
result.native = CONTENTS_LAVA;
} else {
result.native = CONTENTS_EMPTY;
}
// copy in extra flags
q1_contentflags_data data;
data.is_origin = bits.origin;
data.is_clip = bits.clip;
data.is_fence = bits.fence;
data.is_mist = bits.mist;
data.is_detail = bits.detail;
if (data) {
result.game_data = data;
}
result.illusionary_visblocker = bits.illusionary_visblocker;
result.mirror_inside = bits.mirror_inside;
result.clips_same_type = !bits.suppress_clipping_same_type;
return result;
}
public:
explicit gamedef_q1_like_t(const char *base_dir = "ID1") : gamedef_t(base_dir) { this->id = ID; }
bool surf_is_lightmapped(const surfflags_t &flags) const override { return !(flags.native & TEX_SPECIAL); }
bool surf_is_subdivided(const surfflags_t &flags) const override { return !(flags.native & TEX_SPECIAL); }
bool surfflags_are_valid(const surfflags_t &flags) const override
{
// Q1 only supports TEX_SPECIAL
return (flags.native & ~TEX_SPECIAL) == 0;
}
int32_t surfflags_from_string(const std::string_view &str) const override
{
if (string_iequals(str, "special")) {
return TEX_SPECIAL;
}
return 0;
}
bool texinfo_is_hintskip(const surfflags_t &flags, const std::string &name) const override
{
// anything texname other than "hint" in a hint brush is treated as "hintskip", and discarded
return !string_iequals(name, "hint");
}
contentflags_t cluster_contents(const contentflags_t &contents0, const contentflags_t &contents1) const override
{
const auto bits0 = contentflags_to_bits(contents0);
const auto bits1 = contentflags_to_bits(contents1);
auto combined = bits0 | bits1;
// a cluster may include some solid detail areas, but
// still be seen into
if (!bits0.solid || !bits1.solid) {
combined.solid = false;
}
return contentflags_from_bits(combined);
}
contentflags_t create_empty_contents() const override
{
q1_contentflags_bits result;
return contentflags_from_bits(result);
}
contentflags_t create_solid_contents() const override
{
q1_contentflags_bits result;
result.solid = true;
return contentflags_from_bits(result);
}
contentflags_t create_detail_illusionary_contents(const contentflags_t &original) const override
{
q1_contentflags_bits result;
result.mist = true;
result.detail = true;
return contentflags_from_bits(result);
}
contentflags_t create_detail_fence_contents(const contentflags_t &original) const override
{
q1_contentflags_bits result;
result.fence = true;
result.detail = true;
return contentflags_from_bits(result);
}
contentflags_t create_detail_solid_contents(const contentflags_t &original) const override
{
q1_contentflags_bits result;
result.solid = true;
result.detail = true;
return contentflags_from_bits(result);
}
bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const override
{
// fixme-brushbsp: document what this is supposed to do, remove if unneeded?
// is it checking for equality of visible content bits (in q2 terminology)?
// same highest-priority visible content bit?
return contentflags_to_bits(self) == contentflags_to_bits(other);
}
bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const override
{
// fixme-brushbsp: document what this is supposed to do, remove if unneeded?
return contents_are_type_equal(self, other);
}
bool contents_are_any_detail(const contentflags_t &contents) const override
{
return contentflags_to_bits(contents).detail;
}
bool contents_are_detail_solid(const contentflags_t &contents) const override
{
// fixme-brushbsp: document whether this is an exclusive test (i.e. what does it return for water|solid|detail)
const auto bits = contentflags_to_bits(contents);
return bits.detail && bits.solid;
}
bool contents_are_detail_fence(const contentflags_t &contents) const override
{
// fixme-brushbsp: document whether this is an exclusive test (i.e. what does it return for water|fence|detail)
const auto bits = contentflags_to_bits(contents);
return bits.detail && bits.fence;
}
bool contents_are_detail_illusionary(const contentflags_t &contents) const override
{
// fixme-brushbsp: document whether this is an exclusive test (i.e. what does it return for water|mist|detail)
const auto bits = contentflags_to_bits(contents);
return bits.detail && bits.mist;
}
bool contents_are_mirrored(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
if (bits.mirror_inside)
return true;
const auto visible = bits.visible_contents();
// If the brush is non-solid, mirror faces for the inside view
return visible.water || visible.slime || visible.lava;
}
bool contents_are_origin(const contentflags_t &contents) const override
{
// fixme-brushbsp: document whether this is an exclusive test (i.e. what does it return for water|origin)
const auto bits = contentflags_to_bits(contents);
return bits.origin;
}
bool contents_are_clip(const contentflags_t &contents) const override
{
// fixme-brushbsp: document whether this is an exclusive test (i.e. what does it return for water|clip)
const auto bits = contentflags_to_bits(contents);
return bits.clip;
}
bool contents_clip_same_type(const contentflags_t &self, const contentflags_t &other) const override
{
return self.equals(this, other) && self.clips_same_type.value_or(true);
}
bool contents_are_empty(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return bits.empty();
}
bool contents_are_any_solid(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return bits.solid;
}
// fixme-brushbsp: this is a leftover from q1 tools, and not really used in qbsp3, remove if possible
bool contents_are_solid(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return bits.solid && !bits.detail;
}
bool contents_are_sky(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return bits.sky;
}
bool contents_are_liquid(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return bits.water || bits.lava || bits.slime;
}
bool contents_are_valid(const contentflags_t &contents, bool strict) const override
{
// fixme-brushbsp: document exactly what this is supposed to do
if (!contents.native && !strict) {
return true;
}
switch (contents.native) {
case CONTENTS_EMPTY:
case CONTENTS_SOLID:
case CONTENTS_WATER:
case CONTENTS_SLIME:
case CONTENTS_LAVA:
case CONTENTS_SKY: return true;
default: return false;
}
}
int32_t contents_from_string(const std::string_view &str) const override
{
// Q1 doesn't get contents from files
return 0;
}
bool portal_can_see_through(
const contentflags_t &contents0, const contentflags_t &contents1, bool transwater, bool transsky) const override
{
auto bits_a = contentflags_to_bits(contents0);
auto bits_b = contentflags_to_bits(contents1);
bool a_translucent = transwater ? (bits_a.water || bits_a.slime || bits_a.lava) : false;
bool b_translucent = transwater ? (bits_b.water || bits_b.slime || bits_b.lava) : false;
if ((bits_a ^ bits_b).visible_contents().empty())
return true;
if (bits_a.detail || a_translucent)
bits_a = q1_contentflags_bits();
if (bits_b.detail || b_translucent)
bits_b = q1_contentflags_bits();
if (bits_a.solid || bits_b.solid)
return false; // can't see through solid
if ((bits_a ^ bits_b).empty())
return true; // identical on both sides
if ((bits_a ^ bits_b).visible_contents().empty())
return true;
return false;
}
bool contents_seals_map(const contentflags_t &contents) const override
{
return contents_are_solid(contents) || contents_are_sky(contents);
}
contentflags_t contents_remap_for_export(const contentflags_t &contents) const override
{
/*
* This is for func_detail_wall.. we want to write a solid leaf that has faces,
* because it may be possible to see inside (fence textures).
*
* Normally solid leafs are not written and just referenced as leaf 0.
*/
if (contents_are_detail_fence(contents)) {
return create_solid_contents();
}
return contents;
}
contentflags_t combine_contents(const contentflags_t &a, const contentflags_t &b) const override
{
auto bits_a = contentflags_to_bits(a);
auto bits_b = contentflags_to_bits(b);
if (bits_a.solid || bits_b.solid) {
// qbsp3 behaviour: clear any other set content flags
return create_solid_contents();
}
return contentflags_from_bits(bits_a | bits_b);
}
contentflags_t portal_visible_contents(const contentflags_t &a, const contentflags_t &b) const override
{
auto bits_a = contentflags_to_bits(a);
auto bits_b = contentflags_to_bits(b);
q1_contentflags_bits result;
if (bits_a.suppress_clipping_same_type || bits_b.suppress_clipping_same_type) {
result = bits_a | bits_b;
} else {
result = bits_a ^ bits_b;
}
auto strongest_contents_change = result.visible_contents();
return contentflags_from_bits(strongest_contents_change);
}
bool portal_generates_face(const contentflags_t &portal_visible_contents, const contentflags_t &brushcontents,
planeside_t brushside_side) const override
{
auto bits_portal = contentflags_to_bits(portal_visible_contents);
auto bits_brush = contentflags_to_bits(brushcontents);
// find the highest visible content bit set in portal
int32_t index = bits_portal.visible_contents_index();
if (index == -1) {
return false;
}
// check if it's also set in the brush
if (!bits_brush[index]) {
return false;
}
if (brushside_side == SIDE_BACK) {
return bits_brush.mirror_inside || bits_brush.water || bits_brush.slime || bits_brush.lava;
}
return true;
}
inline std::string get_contents_display(const q1_contentflags_bits &bits) const
{
if (bits.empty()) {
return "EMPTY";
}
std::string s;
for (int32_t i = 0; i < std::size(q1_contentflags_bits::bitflag_names); i++) {
if (bits[i]) {
if (!s.empty()) {
s += " | ";
}
s += q1_contentflags_bits::bitflag_names[i];
}
}
return s;
}
std::string get_contents_display(const contentflags_t &contents) const override
{
const auto bits = contentflags_to_bits(contents);
return get_contents_display(bits);
}
void contents_make_valid(contentflags_t &contents) const override
{
// fixme-brushbsp: probably wrong?
// todo: anything smarter we can do here?
// think this can't even happen in Q1 anyways
if (!contents_are_valid(contents, false)) {
contents = {CONTENTS_SOLID};
}
}
const std::initializer_list<aabb3d> &get_hull_sizes() const override
{
static std::initializer_list<aabb3d> hulls = {
{{0, 0, 0}, {0, 0, 0}}, {{-16, -16, -32}, {16, 16, 24}}, {{-32, -32, -64}, {32, 32, 24}}};
return hulls;
}
contentflags_t face_get_contents(
const std::string &texname, const surfflags_t &flags, const contentflags_t &) const override
{
// check for strong content indicators
if (!Q_strcasecmp(texname.data(), "origin")) {
q1_contentflags_bits result;
result.origin = true;
return contentflags_from_bits(result);
} else if (!Q_strcasecmp(texname.data(), "hint") || !Q_strcasecmp(texname.data(), "hintskip")) {
return create_empty_contents();
} else if (!Q_strcasecmp(texname.data(), "clip")) {
q1_contentflags_bits result;
result.clip = true;
return contentflags_from_bits(result);
} else if (texname[0] == '*') {
if (!Q_strncasecmp(texname.data() + 1, "lava", 4)) {
q1_contentflags_bits result;
result.lava = true;
return contentflags_from_bits(result);
} else if (!Q_strncasecmp(texname.data() + 1, "slime", 5)) {
q1_contentflags_bits result;
result.slime = true;
return contentflags_from_bits(result);
} else {
q1_contentflags_bits result;
result.water = true;
return contentflags_from_bits(result);
}
} else if (!Q_strncasecmp(texname.data(), "sky", 3)) {
q1_contentflags_bits result;
result.sky = true;
return contentflags_from_bits(result);
}
// and anything else is assumed to be a regular solid.
return create_solid_contents();
}
void init_filesystem(const fs::path &map_or_bsp, const settings::common_settings &options) const override
{
// Q1-like games don't care about the local
// filesystem.
// they do care about the palette though.
fs::clear();
for (auto &path : options.paths.values()) {
fs::addArchive(path, true);
}
// certain features like '-add additional.map' search relative to the map we're compiling
// so add the map directory to the search path
auto map_or_bsp_dir = map_or_bsp.parent_path();
if (!map_or_bsp_dir.empty()) {
fs::addArchive(map_or_bsp_dir);
}
img::init_palette(this);
}
const std::vector<qvec3b> &get_default_palette() const override
{
static constexpr std::initializer_list<uint8_t> palette_bytes{0, 0, 0, 15, 15, 15, 31, 31, 31, 47, 47, 47, 63,
63, 63, 75, 75, 75, 91, 91, 91, 107, 107, 107, 123, 123, 123, 139, 139, 139, 155, 155, 155, 171, 171, 171,
187, 187, 187, 203, 203, 203, 219, 219, 219, 235, 235, 235, 15, 11, 7, 23, 15, 11, 31, 23, 11, 39, 27, 15,
47, 35, 19, 55, 43, 23, 63, 47, 23, 75, 55, 27, 83, 59, 27, 91, 67, 31, 99, 75, 31, 107, 83, 31, 115, 87,
31, 123, 95, 35, 131, 103, 35, 143, 111, 35, 11, 11, 15, 19, 19, 27, 27, 27, 39, 39, 39, 51, 47, 47, 63, 55,
55, 75, 63, 63, 87, 71, 71, 103, 79, 79, 115, 91, 91, 127, 99, 99, 139, 107, 107, 151, 115, 115, 163, 123,
123, 175, 131, 131, 187, 139, 139, 203, 0, 0, 0, 7, 7, 0, 11, 11, 0, 19, 19, 0, 27, 27, 0, 35, 35, 0, 43,
43, 7, 47, 47, 7, 55, 55, 7, 63, 63, 7, 71, 71, 7, 75, 75, 11, 83, 83, 11, 91, 91, 11, 99, 99, 11, 107, 107,
15, 7, 0, 0, 15, 0, 0, 23, 0, 0, 31, 0, 0, 39, 0, 0, 47, 0, 0, 55, 0, 0, 63, 0, 0, 71, 0, 0, 79, 0, 0, 87,
0, 0, 95, 0, 0, 103, 0, 0, 111, 0, 0, 119, 0, 0, 127, 0, 0, 19, 19, 0, 27, 27, 0, 35, 35, 0, 47, 43, 0, 55,
47, 0, 67, 55, 0, 75, 59, 7, 87, 67, 7, 95, 71, 7, 107, 75, 11, 119, 83, 15, 131, 87, 19, 139, 91, 19, 151,
95, 27, 163, 99, 31, 175, 103, 35, 35, 19, 7, 47, 23, 11, 59, 31, 15, 75, 35, 19, 87, 43, 23, 99, 47, 31,
115, 55, 35, 127, 59, 43, 143, 67, 51, 159, 79, 51, 175, 99, 47, 191, 119, 47, 207, 143, 43, 223, 171, 39,
239, 203, 31, 255, 243, 27, 11, 7, 0, 27, 19, 0, 43, 35, 15, 55, 43, 19, 71, 51, 27, 83, 55, 35, 99, 63, 43,
111, 71, 51, 127, 83, 63, 139, 95, 71, 155, 107, 83, 167, 123, 95, 183, 135, 107, 195, 147, 123, 211, 163,
139, 227, 179, 151, 171, 139, 163, 159, 127, 151, 147, 115, 135, 139, 103, 123, 127, 91, 111, 119, 83, 99,
107, 75, 87, 95, 63, 75, 87, 55, 67, 75, 47, 55, 67, 39, 47, 55, 31, 35, 43, 23, 27, 35, 19, 19, 23, 11, 11,
15, 7, 7, 187, 115, 159, 175, 107, 143, 163, 95, 131, 151, 87, 119, 139, 79, 107, 127, 75, 95, 115, 67, 83,
107, 59, 75, 95, 51, 63, 83, 43, 55, 71, 35, 43, 59, 31, 35, 47, 23, 27, 35, 19, 19, 23, 11, 11, 15, 7, 7,
219, 195, 187, 203, 179, 167, 191, 163, 155, 175, 151, 139, 163, 135, 123, 151, 123, 111, 135, 111, 95, 123,
99, 83, 107, 87, 71, 95, 75, 59, 83, 63, 51, 67, 51, 39, 55, 43, 31, 39, 31, 23, 27, 19, 15, 15, 11, 7, 111,
131, 123, 103, 123, 111, 95, 115, 103, 87, 107, 95, 79, 99, 87, 71, 91, 79, 63, 83, 71, 55, 75, 63, 47, 67,
55, 43, 59, 47, 35, 51, 39, 31, 43, 31, 23, 35, 23, 15, 27, 19, 11, 19, 11, 7, 11, 7, 255, 243, 27, 239,
223, 23, 219, 203, 19, 203, 183, 15, 187, 167, 15, 171, 151, 11, 155, 131, 7, 139, 115, 7, 123, 99, 7, 107,
83, 0, 91, 71, 0, 75, 55, 0, 59, 43, 0, 43, 31, 0, 27, 15, 0, 11, 7, 0, 0, 0, 255, 11, 11, 239, 19, 19, 223,
27, 27, 207, 35, 35, 191, 43, 43, 175, 47, 47, 159, 47, 47, 143, 47, 47, 127, 47, 47, 111, 47, 47, 95, 43,
43, 79, 35, 35, 63, 27, 27, 47, 19, 19, 31, 11, 11, 15, 43, 0, 0, 59, 0, 0, 75, 7, 0, 95, 7, 0, 111, 15, 0,
127, 23, 7, 147, 31, 7, 163, 39, 11, 183, 51, 15, 195, 75, 27, 207, 99, 43, 219, 127, 59, 227, 151, 79, 231,
171, 95, 239, 191, 119, 247, 211, 139, 167, 123, 59, 183, 155, 55, 199, 195, 55, 231, 227, 87, 127, 191,
255, 171, 231, 255, 215, 255, 255, 103, 0, 0, 139, 0, 0, 179, 0, 0, 215, 0, 0, 255, 0, 0, 255, 243, 147,
255, 247, 199, 255, 255, 255, 159, 91, 83};
static const auto palette = make_palette(palette_bytes);
return palette;
}
private:
struct content_stats_t : public content_stats_base_t
{
std::mutex stat_mutex;
std::unordered_map<typename q1_contentflags_bits::bitset_t, size_t> native_types;
std::atomic<size_t> total_brushes;
};
public:
std::unique_ptr<content_stats_base_t> create_content_stats() const override
{
return std::unique_ptr<content_stats_base_t>(new content_stats_t{});
}
void count_contents_in_stats(const contentflags_t &contents, content_stats_base_t &stats_any) const override
{
content_stats_t &stats = dynamic_cast<content_stats_t &>(stats_any);
// convert to std::bitset so we can use it as an unordered_map key
const auto bitset = contentflags_to_bits(contents).bitset();
{
std::unique_lock lock(stats.stat_mutex);
stats.native_types[bitset]++;
}
stats.total_brushes++;
}
void print_content_stats(const content_stats_base_t &stats_any, const char *what) const override
{
const content_stats_t &stats = dynamic_cast<const content_stats_t &>(stats_any);
for (auto [bits, count] : stats.native_types) {
logging::print(logging::flag::STAT, " {:8} {} {}\n", count,
get_contents_display(q1_contentflags_bits(bits)), what);
}
logging::print(logging::flag::STAT, " {:8} {} total\n", stats.total_brushes, what);
}
};
struct gamedef_h2_t : public gamedef_q1_like_t<GAME_HEXEN_II>
{
gamedef_h2_t() : gamedef_q1_like_t("DATA1") { }
const std::initializer_list<aabb3d> &get_hull_sizes() const override
{
static std::initializer_list<aabb3d> hulls = {{{0, 0, 0}, {0, 0, 0}}, {{-16, -16, -32}, {16, 16, 24}},
{{-24, -24, -20}, {24, 24, 20}}, {{-16, -16, -16}, {16, 16, 12}},
{{-8, -8, -8}, {8, 8, 8}}, // {{-40, -40, -42}, {40, 40, 42}} = original game
{{-28, -28, -40}, {28, 28, 40}}};
return hulls;
}
const std::vector<qvec3b> &get_default_palette() const override
{
static constexpr std::initializer_list<uint8_t> palette_bytes{0, 0, 0, 0, 0, 0, 8, 8, 8, 16, 16, 16, 24, 24, 24,
32, 32, 32, 40, 40, 40, 48, 48, 48, 56, 56, 56, 64, 64, 64, 72, 72, 72, 80, 80, 80, 84, 84, 84, 88, 88, 88,
96, 96, 96, 104, 104, 104, 112, 112, 112, 120, 120, 120, 128, 128, 128, 136, 136, 136, 148, 148, 148, 156,
156, 156, 168, 168, 168, 180, 180, 180, 184, 184, 184, 196, 196, 196, 204, 204, 204, 212, 212, 212, 224,
224, 224, 232, 232, 232, 240, 240, 240, 252, 252, 252, 8, 8, 12, 16, 16, 20, 24, 24, 28, 28, 32, 36, 36, 36,
44, 44, 44, 52, 48, 52, 60, 56, 56, 68, 64, 64, 72, 76, 76, 88, 92, 92, 104, 108, 112, 128, 128, 132, 152,
152, 156, 176, 168, 172, 196, 188, 196, 220, 32, 24, 20, 40, 32, 28, 48, 36, 32, 52, 44, 40, 60, 52, 44, 68,
56, 52, 76, 64, 56, 84, 72, 64, 92, 76, 72, 100, 84, 76, 108, 92, 84, 112, 96, 88, 120, 104, 96, 128, 112,
100, 136, 116, 108, 144, 124, 112, 20, 24, 20, 28, 32, 28, 32, 36, 32, 40, 44, 40, 44, 48, 44, 48, 56, 48,
56, 64, 56, 64, 68, 64, 68, 76, 68, 84, 92, 84, 104, 112, 104, 120, 128, 120, 140, 148, 136, 156, 164, 152,
172, 180, 168, 188, 196, 184, 48, 32, 8, 60, 40, 8, 72, 48, 16, 84, 56, 20, 92, 64, 28, 100, 72, 36, 108,
80, 44, 120, 92, 52, 136, 104, 60, 148, 116, 72, 160, 128, 84, 168, 136, 92, 180, 144, 100, 188, 152, 108,
196, 160, 116, 204, 168, 124, 16, 20, 16, 20, 28, 20, 24, 32, 24, 28, 36, 28, 32, 44, 32, 36, 48, 36, 40,
56, 40, 44, 60, 44, 48, 68, 48, 52, 76, 52, 60, 84, 60, 68, 92, 64, 76, 100, 72, 84, 108, 76, 92, 116, 84,
100, 128, 92, 24, 12, 8, 32, 16, 8, 40, 20, 8, 52, 24, 12, 60, 28, 12, 68, 32, 12, 76, 36, 16, 84, 44, 20,
92, 48, 24, 100, 56, 28, 112, 64, 32, 120, 72, 36, 128, 80, 44, 144, 92, 56, 168, 112, 72, 192, 132, 88, 24,
4, 4, 36, 4, 4, 48, 0, 0, 60, 0, 0, 68, 0, 0, 80, 0, 0, 88, 0, 0, 100, 0, 0, 112, 0, 0, 132, 0, 0, 152, 0,
0, 172, 0, 0, 192, 0, 0, 212, 0, 0, 232, 0, 0, 252, 0, 0, 16, 12, 32, 28, 20, 48, 32, 28, 56, 40, 36, 68,
52, 44, 80, 60, 56, 92, 68, 64, 104, 80, 72, 116, 88, 84, 128, 100, 96, 140, 108, 108, 152, 120, 116, 164,
132, 132, 176, 144, 144, 188, 156, 156, 200, 172, 172, 212, 36, 20, 4, 52, 24, 4, 68, 32, 4, 80, 40, 0, 100,
48, 4, 124, 60, 4, 140, 72, 4, 156, 88, 8, 172, 100, 8, 188, 116, 12, 204, 128, 12, 220, 144, 16, 236, 160,
20, 252, 184, 56, 248, 200, 80, 248, 220, 120, 20, 16, 4, 28, 24, 8, 36, 32, 8, 44, 40, 12, 52, 48, 16, 56,
56, 16, 64, 64, 20, 68, 72, 24, 72, 80, 28, 80, 92, 32, 84, 104, 40, 88, 116, 44, 92, 128, 52, 92, 140, 52,
92, 148, 56, 96, 160, 64, 60, 16, 16, 72, 24, 24, 84, 28, 28, 100, 36, 36, 112, 44, 44, 124, 52, 48, 140,
64, 56, 152, 76, 64, 44, 20, 8, 56, 28, 12, 72, 32, 16, 84, 40, 20, 96, 44, 28, 112, 52, 32, 124, 56, 40,
140, 64, 48, 24, 20, 16, 36, 28, 20, 44, 36, 28, 56, 44, 32, 64, 52, 36, 72, 60, 44, 80, 68, 48, 92, 76, 52,
100, 84, 60, 112, 92, 68, 120, 100, 72, 132, 112, 80, 144, 120, 88, 152, 128, 96, 160, 136, 104, 168, 148,
112, 36, 24, 12, 44, 32, 16, 52, 40, 20, 60, 44, 20, 72, 52, 24, 80, 60, 28, 88, 68, 28, 104, 76, 32, 148,
96, 56, 160, 108, 64, 172, 116, 72, 180, 124, 80, 192, 132, 88, 204, 140, 92, 216, 156, 108, 60, 20, 92,
100, 36, 116, 168, 72, 164, 204, 108, 192, 4, 84, 4, 4, 132, 4, 0, 180, 0, 0, 216, 0, 4, 4, 144, 16, 68,
204, 36, 132, 224, 88, 168, 232, 216, 4, 4, 244, 72, 0, 252, 128, 0, 252, 172, 24, 252, 252, 252};
static const auto palette = make_palette(palette_bytes);
return palette;
}
};
struct gamedef_hl_t : public gamedef_q1_like_t<GAME_HALF_LIFE>
{
gamedef_hl_t() : gamedef_q1_like_t("VALVE") { has_rgb_lightmap = true; }
const std::initializer_list<aabb3d> &get_hull_sizes() const override
{
static std::initializer_list<aabb3d> hulls = {{{0, 0, 0}, {0, 0, 0}}, {{-16, -16, -36}, {16, 16, 36}},
{{-32, -32, -32}, {32, 32, 32}}, {{-16, -16, -18}, {16, 16, 18}}};
return hulls;
}
const std::vector<qvec3b> &get_default_palette() const override
{
static const std::vector<qvec3b> palette;
return palette;
}
};
#include <mutex>
struct gamedef_q2_t : public gamedef_t
{
gamedef_q2_t() : gamedef_t("BASEQ2")
{
this->id = GAME_QUAKE_II;
has_rgb_lightmap = true;
allow_contented_bmodels = true;
max_entity_key = 256;
}
bool surf_is_lightmapped(const surfflags_t &flags) const override
{
return !(flags.native & (Q2_SURF_NODRAW | Q2_SURF_SKIP));
}
bool surf_is_subdivided(const surfflags_t &flags) const override { return !(flags.native & Q2_SURF_SKY); }
bool surfflags_are_valid(const surfflags_t &flags) const override
{
// no rules in Quake II baby
return true;
}
static constexpr const char *surf_bitflag_names[] = {
"LIGHT", "SLICK", "SKY", "WARP", "TRANS33", "TRANS66", "FLOWING", "NODRAW", "HINT"};
int32_t surfflags_from_string(const std::string_view &str) const override
{
for (size_t i = 0; i < std::size(surf_bitflag_names); i++) {
if (string_iequals(str, surf_bitflag_names[i])) {
return nth_bit(i);
}
}
return 0;
}
bool texinfo_is_hintskip(const surfflags_t &flags, const std::string &name) const override
{
// any face in a hint brush that isn't HINT are treated as "hintskip", and discarded
return !(flags.native & Q2_SURF_HINT);
}
contentflags_t cluster_contents(const contentflags_t &contents0, const contentflags_t &contents1) const override
{
contentflags_t c = {contents0.native | contents1.native};
c.illusionary_visblocker = contents0.illusionary_visblocker || contents1.illusionary_visblocker;
// a cluster may include some solid detail areas, but
// still be seen into
if (!(contents0.native & Q2_CONTENTS_SOLID) || !(contents1.native & Q2_CONTENTS_SOLID)) {
c.native &= ~Q2_CONTENTS_SOLID;
}
return c;
}
inline int32_t get_content_type(const contentflags_t &contents) const
{
return contents.native &
(Q2_ALL_VISIBLE_CONTENTS | (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP | Q2_CONTENTS_ORIGIN |
Q2_CONTENTS_TRANSLUCENT | Q2_CONTENTS_AREAPORTAL));
}
contentflags_t create_empty_contents() const override { return {Q2_CONTENTS_EMPTY}; }
contentflags_t create_solid_contents() const override { return {Q2_CONTENTS_SOLID}; }
contentflags_t create_detail_illusionary_contents(const contentflags_t &original) const override
{
contentflags_t result = original;
result.native &= ~Q2_CONTENTS_SOLID;
result.native |= Q2_CONTENTS_MIST | Q2_CONTENTS_DETAIL;
return result;
}
contentflags_t create_detail_fence_contents(const contentflags_t &original) const override
{
contentflags_t result = original;
result.native &= ~Q2_CONTENTS_SOLID;
result.native |= (Q2_CONTENTS_WINDOW | Q2_CONTENTS_TRANSLUCENT | Q2_CONTENTS_DETAIL);
return result;
}
contentflags_t create_detail_solid_contents(const contentflags_t &original) const override
{
contentflags_t result = original;
result.native |= (Q2_CONTENTS_SOLID | Q2_CONTENTS_DETAIL);
return result;
}
bool contents_are_type_equal(const contentflags_t &self, const contentflags_t &other) const override
{
return self.illusionary_visblocker == other.illusionary_visblocker &&
get_content_type(self) == get_content_type(other);
}
bool contents_are_equal(const contentflags_t &self, const contentflags_t &other) const override
{
return self.illusionary_visblocker == other.illusionary_visblocker && self.native == other.native;
}
bool contents_are_any_detail(const contentflags_t &contents) const override
{
return ((contents.native & Q2_CONTENTS_DETAIL) != 0);
}
bool contents_are_detail_solid(const contentflags_t &contents) const override
{
int32_t test = (Q2_CONTENTS_DETAIL | Q2_CONTENTS_SOLID);
return ((contents.native & test) == test);
}
bool contents_are_detail_fence(const contentflags_t &contents) const override
{
if (contents.native & Q2_CONTENTS_SOLID) {
return false;
}
int32_t test = (Q2_CONTENTS_DETAIL | Q2_CONTENTS_WINDOW);
return ((contents.native & test) == test);
}
bool contents_are_detail_illusionary(const contentflags_t &contents) const override
{
if (contents.native & Q2_CONTENTS_SOLID) {
return false;
}
int32_t mist1_type = (Q2_CONTENTS_DETAIL | Q2_CONTENTS_MIST);
int32_t mist2_type = (Q2_CONTENTS_DETAIL | Q2_CONTENTS_AUX);
return ((contents.native & mist1_type) == mist1_type) || ((contents.native & mist2_type) == mist2_type);
}
bool contents_are_mirrored(const contentflags_t &contents) const override
{
// if we have mirrorinside set, go ahead
if (contents.mirror_inside.has_value())
return contents.mirror_inside.value();
// Q2 is a bit different here. in vanilla tools,
// every content except SOLID is implicitly mirrorinside.
// the only exception is that 4bsp has the unused AUX
// contents to default to not mirroring the insides.
return !(contents.native & (Q2_CONTENTS_SOLID | Q2_CONTENTS_AUX));
}
bool contents_are_origin(const contentflags_t &contents) const override
{
return contents.native & Q2_CONTENTS_ORIGIN;
}
bool contents_are_clip(const contentflags_t &contents) const override
{
return contents.native & (Q2_CONTENTS_PLAYERCLIP | Q2_CONTENTS_MONSTERCLIP);
}
bool contents_clip_same_type(const contentflags_t &self, const contentflags_t &other) const override
{
return (self.native & Q2_ALL_VISIBLE_CONTENTS) == (other.native & Q2_ALL_VISIBLE_CONTENTS) &&
self.clips_same_type.value_or(true);
}
inline bool contents_has_extended(const contentflags_t &contents) const { return contents.illusionary_visblocker; }
bool contents_are_empty(const contentflags_t &contents) const override
{
return !contents_has_extended(contents) && !get_content_type(contents);
}
bool contents_are_any_solid(const contentflags_t &contents) const override
{
return (contents.native & Q2_CONTENTS_SOLID) != 0;
}
bool contents_are_solid(const contentflags_t &contents) const override
{
return !contents_has_extended(contents) && (contents.native & Q2_CONTENTS_SOLID) &&
!(contents.native & Q2_CONTENTS_DETAIL);
}
bool contents_are_sky(const contentflags_t &contents) const override { return false; }
bool contents_are_liquid(const contentflags_t &contents) const override
{
if (contents_has_extended(contents))
return false;
if (contents.native & Q2_CONTENTS_AREAPORTAL)
return true; // HACK: treat areaportal as a liquid for the purposes of the CSG code
return contents.native & Q2_CONTENTS_LIQUID;
}
bool contents_are_valid(const contentflags_t &contents, bool strict) const override
{
// check that we don't have more than one visible contents type
const int32_t x = contents.native & Q2_ALL_VISIBLE_CONTENTS;
// TODO: check other invalid mixes
if (!x && strict) {
return false;
}
return true;
}
static constexpr const char *bitflag_names[] = {"SOLID", "WINDOW", "AUX", "LAVA", "SLIME", "WATER", "MIST", "128",
"256", "512", "1024", "2048", "4096", "8192", "16384", "AREAPORTAL", "PLAYERCLIP", "MONSTERCLIP", "CURRENT_0",
"CURRENT_90", "CURRENT_180", "CURRENT_270", "CURRENT_UP", "CURRENT_DOWN", "ORIGIN", "MONSTER", "DEADMONSTER",
"DETAIL", "TRANSLUCENT", "LADDER", "1073741824", "2147483648"};
int32_t contents_from_string(const std::string_view &str) const override
{
for (size_t i = 0; i < std::size(bitflag_names); i++) {
if (string_iequals(str, bitflag_names[i])) {
return nth_bit(i);
}
}
return 0;
}
/**
* Returns the single content bit of the strongest visible content present
*/
constexpr int32_t visible_contents(const int32_t &contents) const
{
for (int32_t i = 1; i <= Q2_LAST_VISIBLE_CONTENTS; i <<= 1) {
if (contents & i) {
return i;
}
}
return 0;
}
contentflags_t portal_visible_contents(const contentflags_t &a, const contentflags_t &b) const override
{
contentflags_t result;
if (!a.clips_same_type.value_or(true) || !b.clips_same_type.value_or(true)) {
result.native = visible_contents(a.native | b.native);
} else {
result.native = visible_contents(a.native ^ b.native);
}
return result;
}
bool portal_can_see_through(
const contentflags_t &contents0, const contentflags_t &contents1, bool, bool) const override
{
int32_t c0 = contents0.native, c1 = contents1.native;
// can't see through solid
if ((c0 | c1) & Q2_CONTENTS_SOLID) {
return false;
}
if (!visible_contents(c0 ^ c1)) {
return true;
}
if ((c0 & Q2_CONTENTS_TRANSLUCENT) || contents0.is_any_detail(this)) {
c0 = 0;
}
if ((c1 & Q2_CONTENTS_TRANSLUCENT) || contents1.is_any_detail(this)) {
c1 = 0;
}
// identical on both sides
if (!(c0 ^ c1))
return true;
return !visible_contents(c0 ^ c1);
}
bool contents_seals_map(const contentflags_t &contents) const override
{
return contents_are_solid(contents) || contents_are_sky(contents);
}
contentflags_t contents_remap_for_export(const contentflags_t &contents) const override { return contents; }
contentflags_t combine_contents(const contentflags_t &a, const contentflags_t &b) const override
{
if ((a.native & Q2_CONTENTS_SOLID) || (b.native & Q2_CONTENTS_SOLID)) {
return {Q2_CONTENTS_SOLID};
}
contentflags_t result;
result.native = a.native | b.native;
result.clips_same_type = (a.clips_same_type.value_or(true) && b.clips_same_type.value_or(true));
result.mirror_inside = (a.mirror_inside.value_or(true) && b.mirror_inside.value_or(true));
result.illusionary_visblocker = a.illusionary_visblocker || b.illusionary_visblocker;
return result;
}
bool portal_generates_face(const contentflags_t &portal_visible_contents, const contentflags_t &brushcontents,
planeside_t brushside_side) const override
{
if ((portal_visible_contents.native & brushcontents.native) == 0) {
return false;
}
if (brushside_side == SIDE_BACK) {
if (portal_visible_contents.native & Q2_CONTENTS_WINDOW) {
// windows don't generate inside faces
return false;
}
return true;
}
return true;
}
std::string get_contents_display(const contentflags_t &contents) const override
{
if (!contents.native) {
return "EMPTY";
}
std::string s;
for (int32_t i = 0; i < std::size(bitflag_names); i++) {
if (contents.native & nth_bit(i)) {
if (s.size()) {
s += " | ";
}
s += bitflag_names[i];
}
}
return s;
}
void contents_make_valid(contentflags_t &contents) const override
{
if (contents_are_valid(contents, false)) {
return;
}
bool got = false;
for (int32_t i = 0; i < 8; i++) {
if (!got) {
if (contents.native & nth_bit(i)) {
got = true;
continue;
}
} else {
contents.native &= ~nth_bit(i);
}
}
}
const std::initializer_list<aabb3d> &get_hull_sizes() const override
{
static constexpr std::initializer_list<aabb3d> hulls = {};
return hulls;
}
contentflags_t face_get_contents(
const std::string &texname, const surfflags_t &flags, const contentflags_t &contents) const override
{
// hints and skips are never detail, and have no content
if (flags.native & (Q2_SURF_HINT | Q2_SURF_SKIP)) {
return {Q2_CONTENTS_EMPTY};
}
contentflags_t surf_contents = contents;
// if we don't have a declared content type, assume solid.
if (!get_content_type(surf_contents)) {
surf_contents.native |= Q2_CONTENTS_SOLID;
}
// if we have TRANS33 or TRANS66, we have to be marked as WINDOW,
// so unset SOLID, give us WINDOW, and give us TRANSLUCENT
if (flags.native & (Q2_SURF_TRANS33 | Q2_SURF_TRANS66)) {
surf_contents.native |= Q2_CONTENTS_TRANSLUCENT;
if (surf_contents.native & Q2_CONTENTS_SOLID) {
surf_contents.native = (surf_contents.native & ~Q2_CONTENTS_SOLID) | Q2_CONTENTS_WINDOW;
}
}
// translucent objects are automatically classified as detail
if (surf_contents.native & Q2_CONTENTS_TRANSLUCENT) {
surf_contents.native |= Q2_CONTENTS_DETAIL;
} else if (surf_contents.native & (Q2_CONTENTS_MIST | Q2_CONTENTS_AUX)) {
surf_contents.native |= Q2_CONTENTS_DETAIL;
}
if (surf_contents.native & (Q2_CONTENTS_MONSTERCLIP | Q2_CONTENTS_PLAYERCLIP)) {
surf_contents.native |= Q2_CONTENTS_DETAIL;
}
return surf_contents;
}
private:
void discoverArchives(const fs::path &base) const
{
fs::directory_iterator it(base);
std::set<std::string, natural_case_insensitive_less> packs;
for (auto &entry : it) {
if (string_iequals(entry.path().extension().generic_string(), ".pak")) {
packs.insert(entry.path().generic_string());
}
}
for (auto &pak : packs) {
fs::addArchive(pak);
}
}
public:
inline void addArchive(const fs::path &path) const
{
fs::addArchive(path, true);
discoverArchives(path);
}
void init_filesystem(const fs::path &source, const settings::common_settings &options) const override
{
fs::clear();
if (options.defaultpaths.value()) {
constexpr const char *MAPS_FOLDER = "maps";
// detect gamedir (mod directory path)
fs::path gamedir, basedir;
// pull in from settings
if (options.gamedir.isChanged()) {
gamedir = options.gamedir.value();
}
if (options.basedir.isChanged()) {
basedir = options.basedir.value();
}
// figure out the gamedir first
if (!gamedir.is_absolute()) {
if (!gamedir.empty() && basedir.is_absolute()) {
// we passed in a relative gamedir. probably meant to
// be derived from basedir.
gamedir = basedir.parent_path() / gamedir;
}
// no gamedir, so calculate it from the input
if (gamedir.empty()) {
// expand canonicals, and fetch parent of source file
if (auto paths = fs::splitArchivePath(source)) {
// if the source is an archive, use the parent
// of that folder as the mod directory
// pak0.pak/maps/source.map -> C:/Quake/ID1
gamedir = fs::canonical(paths.archive).parent_path();
} else {
// maps/source.map -> C:/Quake/ID1/maps
// this is weak because the source may not exist yet
gamedir = fs::weakly_canonical(source).parent_path();
if (!string_iequals(gamedir.filename().generic_string(), MAPS_FOLDER)) {
logging::print(
"WARNING: '{}' is not directly inside '{}'; gamedir can't be automatically determined.\n",
source, MAPS_FOLDER);
}
// C:/Quake/ID1/maps -> C:/Quake/ID1
gamedir = gamedir.parent_path();
}
}
}
if (!exists(gamedir)) {
logging::print("WARNING: failed to find gamedir '{}'\n", gamedir);
}
// now find base dir, if we haven't set it yet
if (!basedir.is_absolute()) {
if (!gamedir.empty() && gamedir.is_absolute()) {
// we passed in a relative basedir. probably meant to
// be derived from gamedir.
basedir = gamedir.parent_path() / basedir;
}
// no basedir, so calculate it from gamedir
if (basedir.empty()) {
basedir = gamedir.parent_path() / default_base_dir;
}
}
if (!exists(basedir)) {
logging::print("WARNING: failed to find basedir '{}'\n", basedir);
} else if (!equivalent(gamedir, basedir)) {
addArchive(basedir);
}
if (exists(gamedir)) {
addArchive(gamedir);
}
}
// add secondary paths
for (auto &path : options.paths.values()) {
addArchive(path);
}
// load palette
img::init_palette(this);
}
const std::vector<qvec3b> &get_default_palette() const override
{
static constexpr std::initializer_list<uint8_t> palette_bytes{0, 0, 0, 15, 15, 15, 31, 31, 31, 47, 47, 47, 63,
63, 63, 75, 75, 75, 91, 91, 91, 107, 107, 107, 123, 123, 123, 139, 139, 139, 155, 155, 155, 171, 171, 171,
187, 187, 187, 203, 203, 203, 219, 219, 219, 235, 235, 235, 99, 75, 35, 91, 67, 31, 83, 63, 31, 79, 59, 27,
71, 55, 27, 63, 47, 23, 59, 43, 23, 51, 39, 19, 47, 35, 19, 43, 31, 19, 39, 27, 15, 35, 23, 15, 27, 19, 11,
23, 15, 11, 19, 15, 7, 15, 11, 7, 95, 95, 111, 91, 91, 103, 91, 83, 95, 87, 79, 91, 83, 75, 83, 79, 71, 75,
71, 63, 67, 63, 59, 59, 59, 55, 55, 51, 47, 47, 47, 43, 43, 39, 39, 39, 35, 35, 35, 27, 27, 27, 23, 23, 23,
19, 19, 19, 143, 119, 83, 123, 99, 67, 115, 91, 59, 103, 79, 47, 207, 151, 75, 167, 123, 59, 139, 103, 47,
111, 83, 39, 235, 159, 39, 203, 139, 35, 175, 119, 31, 147, 99, 27, 119, 79, 23, 91, 59, 15, 63, 39, 11, 35,
23, 7, 167, 59, 43, 159, 47, 35, 151, 43, 27, 139, 39, 19, 127, 31, 15, 115, 23, 11, 103, 23, 7, 87, 19, 0,
75, 15, 0, 67, 15, 0, 59, 15, 0, 51, 11, 0, 43, 11, 0, 35, 11, 0, 27, 7, 0, 19, 7, 0, 123, 95, 75, 115, 87,
67, 107, 83, 63, 103, 79, 59, 95, 71, 55, 87, 67, 51, 83, 63, 47, 75, 55, 43, 67, 51, 39, 63, 47, 35, 55,
39, 27, 47, 35, 23, 39, 27, 19, 31, 23, 15, 23, 15, 11, 15, 11, 7, 111, 59, 23, 95, 55, 23, 83, 47, 23, 67,
43, 23, 55, 35, 19, 39, 27, 15, 27, 19, 11, 15, 11, 7, 179, 91, 79, 191, 123, 111, 203, 155, 147, 215, 187,
183, 203, 215, 223, 179, 199, 211, 159, 183, 195, 135, 167, 183, 115, 151, 167, 91, 135, 155, 71, 119, 139,
47, 103, 127, 23, 83, 111, 19, 75, 103, 15, 67, 91, 11, 63, 83, 7, 55, 75, 7, 47, 63, 7, 39, 51, 0, 31, 43,
0, 23, 31, 0, 15, 19, 0, 7, 11, 0, 0, 0, 139, 87, 87, 131, 79, 79, 123, 71, 71, 115, 67, 67, 107, 59, 59,
99, 51, 51, 91, 47, 47, 87, 43, 43, 75, 35, 35, 63, 31, 31, 51, 27, 27, 43, 19, 19, 31, 15, 15, 19, 11, 11,
11, 7, 7, 0, 0, 0, 151, 159, 123, 143, 151, 115, 135, 139, 107, 127, 131, 99, 119, 123, 95, 115, 115, 87,
107, 107, 79, 99, 99, 71, 91, 91, 67, 79, 79, 59, 67, 67, 51, 55, 55, 43, 47, 47, 35, 35, 35, 27, 23, 23,
19, 15, 15, 11, 159, 75, 63, 147, 67, 55, 139, 59, 47, 127, 55, 39, 119, 47, 35, 107, 43, 27, 99, 35, 23,
87, 31, 19, 79, 27, 15, 67, 23, 11, 55, 19, 11, 43, 15, 7, 31, 11, 7, 23, 7, 0, 11, 0, 0, 0, 0, 0, 119, 123,
207, 111, 115, 195, 103, 107, 183, 99, 99, 167, 91, 91, 155, 83, 87, 143, 75, 79, 127, 71, 71, 115, 63, 63,
103, 55, 55, 87, 47, 47, 75, 39, 39, 63, 35, 31, 47, 27, 23, 35, 19, 15, 23, 11, 7, 7, 155, 171, 123, 143,
159, 111, 135, 151, 99, 123, 139, 87, 115, 131, 75, 103, 119, 67, 95, 111, 59, 87, 103, 51, 75, 91, 39, 63,
79, 27, 55, 67, 19, 47, 59, 11, 35, 47, 7, 27, 35, 0, 19, 23, 0, 11, 15, 0, 0, 255, 0, 35, 231, 15, 63, 211,
27, 83, 187, 39, 95, 167, 47, 95, 143, 51, 95, 123, 51, 255, 255, 255, 255, 255, 211, 255, 255, 167, 255,
255, 127, 255, 255, 83, 255, 255, 39, 255, 235, 31, 255, 215, 23, 255, 191, 15, 255, 171, 7, 255, 147, 0,
239, 127, 0, 227, 107, 0, 211, 87, 0, 199, 71, 0, 183, 59, 0, 171, 43, 0, 155, 31, 0, 143, 23, 0, 127, 15,
0, 115, 7, 0, 95, 0, 0, 71, 0, 0, 47, 0, 0, 27, 0, 0, 239, 0, 0, 55, 55, 255, 255, 0, 0, 0, 0, 255, 43, 43,
35, 27, 27, 23, 19, 19, 15, 235, 151, 127, 195, 115, 83, 159, 87, 51, 123, 63, 27, 235, 211, 199, 199, 171,
155, 167, 139, 119, 135, 107, 87, 159, 91, 83};
static const auto palette = make_palette(palette_bytes);
return palette;
}
private:
struct content_stats_t : public content_stats_base_t
{
std::mutex stat_mutex;
// std::array<std::atomic<size_t>, 32> native_types;
std::unordered_map<int32_t, size_t> native_types;
std::atomic<size_t> total_brushes;
std::atomic<size_t> visblocker_brushes;
};
public:
std::unique_ptr<content_stats_base_t> create_content_stats() const override
{
return std::unique_ptr<content_stats_base_t>(new content_stats_t{});
}
void count_contents_in_stats(const contentflags_t &contents, content_stats_base_t &stats_any) const override
{
content_stats_t &stats = dynamic_cast<content_stats_t &>(stats_any);
/*for (int32_t i = 0; i < 32; i++) {
if (contents.native & nth_bit(i)) {
stats.native_types[i]++;
}
}*/
{
std::unique_lock lock(stats.stat_mutex);
stats.native_types[contents.native]++;
}
if (contents.illusionary_visblocker) {
stats.visblocker_brushes++;
}
stats.total_brushes++;
}
void print_content_stats(const content_stats_base_t &stats_any, const char *what) const override
{
const content_stats_t &stats = dynamic_cast<const content_stats_t &>(stats_any);
/*for (int32_t i = 0; i < 32; i++) {
if (stats.native_types[i]) {
logging::print(logging::flag::STAT, " {:8} {} {}\n", stats.native_types[i],
get_contents_display({nth_bit(i)}), what);
}
}*/
for (auto &it : stats.native_types) {
logging::print(logging::flag::STAT, " {:8} {} {}\n", it.second, get_contents_display({it.first}), what);
}
if (stats.visblocker_brushes) {
logging::print(logging::flag::STAT, " {:8} VISBLOCKER {}\n", stats.visblocker_brushes, what);
}
logging::print(logging::flag::STAT, " {:8} {} total\n", stats.total_brushes, what);
}
};
// Game definitions, used for the bsp versions below
static const gamedef_q1_like_t<GAME_QUAKE> gamedef_q1;
static const gamedef_h2_t gamedef_h2;
static const gamedef_hl_t gamedef_hl;
static const gamedef_q2_t gamedef_q2;
const bspversion_t bspver_generic{MBSPIDENT, std::nullopt, "mbsp", "generic BSP", {}};
const bspversion_t bspver_q1{BSPVERSION, std::nullopt, "bsp29", "Quake BSP",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp29_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp29_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp29_dclipnode_t)},
{"leafs", sizeof(bsp29_dleaf_t)},
{"marksurfaces", sizeof(uint16_t)},
{"edges", sizeof(bsp29_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelq1_t)},
},
&gamedef_q1, &bspver_bsp2};
const bspversion_t bspver_bsp2{BSP2VERSION, std::nullopt, "bsp2", "Quake BSP2",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp2_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp2_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp2_dclipnode_t)},
{"leafs", sizeof(bsp2_dleaf_t)},
{"marksurfaces", sizeof(uint32_t)},
{"edges", sizeof(bsp2_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelq1_t)},
},
&gamedef_q1};
const bspversion_t bspver_bsp2rmq{BSP2RMQVERSION, std::nullopt, "bsp2rmq", "Quake BSP2-RMQ",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp2rmq_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp2_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp2_dclipnode_t)},
{"leafs", sizeof(bsp2rmq_dleaf_t)},
{"marksurfaces", sizeof(uint32_t)},
{"edges", sizeof(bsp2_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelq1_t)},
},
&gamedef_q1};
/* Hexen II doesn't use a separate version, but we can still use a separate tag/name for it */
const bspversion_t bspver_h2{BSPVERSION, std::nullopt, "hexen2", "Hexen II BSP",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp29_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp29_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp29_dclipnode_t)},
{"leafs", sizeof(bsp29_dleaf_t)},
{"marksurfaces", sizeof(uint16_t)},
{"edges", sizeof(bsp29_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelh2_t)},
},
&gamedef_h2, &bspver_h2bsp2};
const bspversion_t bspver_h2bsp2{BSP2VERSION, std::nullopt, "hexen2bsp2", "Hexen II BSP2",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp2_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp2_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp2_dclipnode_t)},
{"leafs", sizeof(bsp2_dleaf_t)},
{"marksurfaces", sizeof(uint32_t)},
{"edges", sizeof(bsp2_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelh2_t)},
},
&gamedef_h2};
const bspversion_t bspver_h2bsp2rmq{BSP2RMQVERSION, std::nullopt, "hexen2bsp2rmq", "Hexen II BSP2-RMQ",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"texture", sizeof(uint8_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(bsp2rmq_dnode_t)},
{"texinfos", sizeof(texinfo_t)},
{"faces", sizeof(bsp2_dface_t)},
{"lighting", sizeof(uint8_t)},
{"clipnodes", sizeof(bsp2_dclipnode_t)},
{"leafs", sizeof(bsp2rmq_dleaf_t)},
{"marksurfaces", sizeof(uint32_t)},
{"edges", sizeof(bsp2_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(dmodelh2_t)},
},
&gamedef_h2};
const bspversion_t bspver_hl{BSPHLVERSION, std::nullopt, "hl", "Half-Life BSP", bspver_q1.lumps, &gamedef_hl};
const bspversion_t bspver_q2{Q2_BSPIDENT, Q2_BSPVERSION, "q2bsp", "Quake II BSP",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(q2_dnode_t)},
{"texinfos", sizeof(q2_texinfo_t)},
{"faces", sizeof(q2_dface_t)},
{"lighting", sizeof(uint8_t)},
{"leafs", sizeof(q2_dleaf_t)},
{"leaffaces", sizeof(uint16_t)},
{"leafbrushes", sizeof(uint16_t)},
{"edges", sizeof(bsp29_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(q2_dmodel_t)},
{"brushes", sizeof(dbrush_t)},
{"brushsides", sizeof(q2_dbrushside_t)},
{"pop", sizeof(uint8_t)},
{"areas", sizeof(darea_t)},
{"areaportals", sizeof(dareaportal_t)},
},
&gamedef_q2, &bspver_qbism};
const bspversion_t bspver_qbism{Q2_QBISMIDENT, Q2_BSPVERSION, "qbism", "Quake II Qbism BSP",
{
{"entities", sizeof(char)},
{"planes", sizeof(dplane_t)},
{"vertexes", sizeof(qvec3f)},
{"visibility", sizeof(uint8_t)},
{"nodes", sizeof(q2_dnode_qbism_t)},
{"texinfos", sizeof(q2_texinfo_t)},
{"faces", sizeof(q2_dface_qbism_t)},
{"lighting", sizeof(uint8_t)},
{"leafs", sizeof(q2_dleaf_qbism_t)},
{"leaffaces", sizeof(uint32_t)},
{"leafbrushes", sizeof(uint32_t)},
{"edges", sizeof(bsp2_dedge_t)},
{"surfedges", sizeof(int32_t)},
{"models", sizeof(q2_dmodel_t)},
{"brushes", sizeof(dbrush_t)},
{"brushsides", sizeof(q2_dbrushside_qbism_t)},
{"pop", sizeof(uint8_t)},
{"areas", sizeof(darea_t)},
{"areaportals", sizeof(dareaportal_t)},
},
&gamedef_q2};
bool surfflags_t::is_valid(const gamedef_t *game) const
{
return game->surfflags_are_valid(*this);
}
bool contentflags_t::equals(const gamedef_t *game, const contentflags_t &other) const
{
return game->contents_are_equal(*this, other) && mirror_inside == other.mirror_inside &&
clips_same_type == other.clips_same_type;
}
bool contentflags_t::types_equal(const contentflags_t &other, const gamedef_t *game) const
{
return game->contents_are_type_equal(*this, other);
}
bool contentflags_t::is_any_detail(const gamedef_t *game) const
{
return game->contents_are_any_detail(*this);
}
bool contentflags_t::is_detail_solid(const gamedef_t *game) const
{
return game->contents_are_detail_solid(*this);
}
bool contentflags_t::is_detail_fence(const gamedef_t *game) const
{
return game->contents_are_detail_fence(*this);
}
bool contentflags_t::is_detail_illusionary(const gamedef_t *game) const
{
return game->contents_are_detail_illusionary(*this);
}
bool contentflags_t::is_mirrored(const gamedef_t *game) const
{
return game->contents_are_mirrored(*this);
}
bool contentflags_t::will_clip_same_type(const gamedef_t *game, const contentflags_t &other) const
{
return game->contents_clip_same_type(*this, other);
}
bool contentflags_t::is_empty(const gamedef_t *game) const
{
return game->contents_are_empty(*this);
}
bool contentflags_t::is_any_solid(const gamedef_t *game) const
{
return game->contents_are_any_solid(*this);
}
bool contentflags_t::is_solid(const gamedef_t *game) const
{
return game->contents_are_solid(*this);
}
bool contentflags_t::is_sky(const gamedef_t *game) const
{
return game->contents_are_sky(*this);
}
bool contentflags_t::is_liquid(const gamedef_t *game) const
{
return game->contents_are_liquid(*this);
}
bool contentflags_t::is_valid(const gamedef_t *game, bool strict) const
{
return game->contents_are_valid(*this, strict);
}
bool contentflags_t::is_clip(const gamedef_t *game) const
{
return game->contents_are_clip(*this);
}
bool contentflags_t::is_origin(const gamedef_t *game) const
{
return game->contents_are_origin(*this);
}
void contentflags_t::make_valid(const gamedef_t *game)
{
game->contents_make_valid(*this);
}
std::string contentflags_t::to_string(const gamedef_t *game) const
{
std::string s = game->get_contents_display(*this);
if (contentflags_t{native}.is_mirrored(game) != is_mirrored(game)) {
s += fmt::format(
" | MIRROR_INSIDE[{}]", mirror_inside.has_value() ? (mirror_inside.value() ? "true" : "false") : "nullopt");
}
if (contentflags_t{native}.will_clip_same_type(game) != will_clip_same_type(game)) {
s += fmt::format(" | CLIPS_SAME_TYPE[{}]",
clips_same_type.has_value() ? (clips_same_type.value() ? "true" : "false") : "nullopt");
}
if (illusionary_visblocker) {
s += " | ILLUSIONARY_VISBLOCKER";
}
return s;
}
static bool BSPVersionSupported(int32_t ident, std::optional<int32_t> version, const bspversion_t **out_version)
{
for (const bspversion_t *bspver : bspversions) {
if (bspver->ident == ident && bspver->version == version) {
if (bspver->game->id == GAME_HEXEN_II) {
// HACK: don't detect as Hexen II here, it's done later (isHexen2).
// Since the Hexen II bspversion_t's have the same ident/version as Quake
// we need to assume Quake.
continue;
}
*out_version = bspver;
return true;
}
}
return false;
}
/*
* =========================================================================
* BSP Format Conversion
* =========================================================================
*/
// move structured data if the input and output
// are of the same type
template<typename T>
inline void CopyArray(T &in, T &out)
{
out = in;
}
// convert structured data if we're different types
template<typename T, typename F, typename = std::enable_if_t<!std::is_same_v<T, F>>>
inline void CopyArray(std::vector<F> &from, std::vector<T> &to)
{
to.reserve(from.size());
for (auto &v : from) {
if constexpr (std::is_arithmetic_v<T> && std::is_arithmetic_v<F>)
to.emplace_back(numeric_cast<T>(v));
else
to.emplace_back(v);
}
}
// move structured data if the input and output
// are of the same type
template<typename T, typename F>
inline void CopyArray(F &in, T &out)
{
out = in;
}
// convert structured data if we're different types
// with numeric casting for arrays
template<typename T, typename F, size_t N, typename = std::enable_if_t<!std::is_same_v<T, F>>>
inline void CopyArray(std::vector<std::array<F, N>> &from, std::vector<std::array<T, N>> &to)
{
to.reserve(from.size());
for (auto &v : from) {
if constexpr (std::is_arithmetic_v<T> && std::is_arithmetic_v<F>)
to.emplace_back(array_cast<std::array<T, N>>(v));
else
to.emplace_back(v);
}
}
// Convert from a Q1-esque format to Generic
template<typename T>
inline void ConvertQ1BSPToGeneric(T &bsp, mbsp_t &mbsp)
{
CopyArray(bsp.dentdata, mbsp.dentdata);
CopyArray(bsp.dplanes, mbsp.dplanes);
CopyArray(bsp.dtex, mbsp.dtex);
CopyArray(bsp.dvertexes, mbsp.dvertexes);
CopyArray(bsp.dvisdata, mbsp.dvis.bits);
CopyArray(bsp.dnodes, mbsp.dnodes);
CopyArray(bsp.texinfo, mbsp.texinfo);
CopyArray(bsp.dfaces, mbsp.dfaces);
CopyArray(bsp.dlightdata, mbsp.dlightdata);
CopyArray(bsp.dclipnodes, mbsp.dclipnodes);
CopyArray(bsp.dleafs, mbsp.dleafs);
CopyArray(bsp.dmarksurfaces, mbsp.dleaffaces);
CopyArray(bsp.dedges, mbsp.dedges);
CopyArray(bsp.dsurfedges, mbsp.dsurfedges);
if (std::holds_alternative<dmodelh2_vector>(bsp.dmodels)) {
CopyArray(std::get<dmodelh2_vector>(bsp.dmodels), mbsp.dmodels);
} else {
CopyArray(std::get<dmodelq1_vector>(bsp.dmodels), mbsp.dmodels);
}
}
// Convert from a Q2-esque format to Generic
template<typename T>
inline void ConvertQ2BSPToGeneric(T &bsp, mbsp_t &mbsp)
{
CopyArray(bsp.dentdata, mbsp.dentdata);
CopyArray(bsp.dplanes, mbsp.dplanes);
CopyArray(bsp.dvertexes, mbsp.dvertexes);
CopyArray(bsp.dvis, mbsp.dvis);
CopyArray(bsp.dnodes, mbsp.dnodes);
CopyArray(bsp.texinfo, mbsp.texinfo);
CopyArray(bsp.dfaces, mbsp.dfaces);
CopyArray(bsp.dlightdata, mbsp.dlightdata);
CopyArray(bsp.dleafs, mbsp.dleafs);
CopyArray(bsp.dleaffaces, mbsp.dleaffaces);
CopyArray(bsp.dleafbrushes, mbsp.dleafbrushes);
CopyArray(bsp.dedges, mbsp.dedges);
CopyArray(bsp.dsurfedges, mbsp.dsurfedges);
CopyArray(bsp.dmodels, mbsp.dmodels);
CopyArray(bsp.dbrushes, mbsp.dbrushes);
CopyArray(bsp.dbrushsides, mbsp.dbrushsides);
CopyArray(bsp.dareas, mbsp.dareas);
CopyArray(bsp.dareaportals, mbsp.dareaportals);
}
// Convert from a Q1-esque format to Generic
template<typename T>
inline T ConvertGenericToQ1BSP(mbsp_t &mbsp, const bspversion_t *to_version)
{
T bsp{};
// copy or convert data
CopyArray(mbsp.dentdata, bsp.dentdata);
CopyArray(mbsp.dplanes, bsp.dplanes);
CopyArray(mbsp.dtex, bsp.dtex);
CopyArray(mbsp.dvertexes, bsp.dvertexes);
CopyArray(mbsp.dvis.bits, bsp.dvisdata);
CopyArray(mbsp.dnodes, bsp.dnodes);
CopyArray(mbsp.texinfo, bsp.texinfo);
CopyArray(mbsp.dfaces, bsp.dfaces);
CopyArray(mbsp.dlightdata, bsp.dlightdata);
CopyArray(mbsp.dclipnodes, bsp.dclipnodes);
CopyArray(mbsp.dleafs, bsp.dleafs);
CopyArray(mbsp.dleaffaces, bsp.dmarksurfaces);
CopyArray(mbsp.dedges, bsp.dedges);
CopyArray(mbsp.dsurfedges, bsp.dsurfedges);
if (to_version->game->id == GAME_HEXEN_II) {
CopyArray(mbsp.dmodels, bsp.dmodels.template emplace<dmodelh2_vector>());
} else {
CopyArray(mbsp.dmodels, bsp.dmodels.template emplace<dmodelq1_vector>());
}
return bsp;
}
// Convert from a Q2-esque format to Generic
template<typename T>
inline T ConvertGenericToQ2BSP(mbsp_t &mbsp, const bspversion_t *to_version)
{
T bsp{};
// copy or convert data
CopyArray(mbsp.dentdata, bsp.dentdata);
CopyArray(mbsp.dplanes, bsp.dplanes);
CopyArray(mbsp.dvertexes, bsp.dvertexes);
CopyArray(mbsp.dvis, bsp.dvis);
CopyArray(mbsp.dnodes, bsp.dnodes);
CopyArray(mbsp.texinfo, bsp.texinfo);
CopyArray(mbsp.dfaces, bsp.dfaces);
CopyArray(mbsp.dlightdata, bsp.dlightdata);
CopyArray(mbsp.dleafs, bsp.dleafs);
CopyArray(mbsp.dleaffaces, bsp.dleaffaces);
CopyArray(mbsp.dleafbrushes, bsp.dleafbrushes);
CopyArray(mbsp.dedges, bsp.dedges);
CopyArray(mbsp.dsurfedges, bsp.dsurfedges);
CopyArray(mbsp.dmodels, bsp.dmodels);
CopyArray(mbsp.dbrushes, bsp.dbrushes);
CopyArray(mbsp.dbrushsides, bsp.dbrushsides);
CopyArray(mbsp.dareas, bsp.dareas);
CopyArray(mbsp.dareaportals, bsp.dareaportals);
return bsp;
}
/*
* =========================================================================
* ConvertBSPFormat
* - BSP is assumed to be in CPU byte order already
* - No checks are done here (yet) for overflow of values when down-converting
* =========================================================================
*/
bool ConvertBSPFormat(bspdata_t *bspdata, const bspversion_t *to_version)
{
if (bspdata->version == to_version)
return true;
if (to_version == &bspver_generic) {
// Conversions to bspver_generic
mbsp_t mbsp{};
mbsp.file = bspdata->file;
if (std::holds_alternative<bsp29_t>(bspdata->bsp)) {
ConvertQ1BSPToGeneric(std::get<bsp29_t>(bspdata->bsp), mbsp);
} else if (std::holds_alternative<q2bsp_t>(bspdata->bsp)) {
ConvertQ2BSPToGeneric(std::get<q2bsp_t>(bspdata->bsp), mbsp);
} else if (std::holds_alternative<q2bsp_qbism_t>(bspdata->bsp)) {
ConvertQ2BSPToGeneric(std::get<q2bsp_qbism_t>(bspdata->bsp), mbsp);
} else if (std::holds_alternative<bsp2rmq_t>(bspdata->bsp)) {
ConvertQ1BSPToGeneric(std::get<bsp2rmq_t>(bspdata->bsp), mbsp);
} else if (std::holds_alternative<bsp2_t>(bspdata->bsp)) {
ConvertQ1BSPToGeneric(std::get<bsp2_t>(bspdata->bsp), mbsp);
} else {
return false;
}
bspdata->loadversion = mbsp.loadversion = bspdata->version;
bspdata->version = to_version;
bspdata->bsp = std::move(mbsp);
return true;
} else if (bspdata->version == &bspver_generic) {
// Conversions from bspver_generic
mbsp_t &mbsp = std::get<mbsp_t>(bspdata->bsp);
try {
if (to_version == &bspver_q1 || to_version == &bspver_h2 || to_version == &bspver_hl) {
bspdata->bsp = ConvertGenericToQ1BSP<bsp29_t>(mbsp, to_version);
} else if (to_version == &bspver_q2) {
bspdata->bsp = ConvertGenericToQ2BSP<q2bsp_t>(mbsp, to_version);
} else if (to_version == &bspver_qbism) {
bspdata->bsp = ConvertGenericToQ2BSP<q2bsp_qbism_t>(mbsp, to_version);
} else if (to_version == &bspver_bsp2rmq || to_version == &bspver_h2bsp2rmq) {
bspdata->bsp = ConvertGenericToQ1BSP<bsp2rmq_t>(mbsp, to_version);
} else if (to_version == &bspver_bsp2 || to_version == &bspver_h2bsp2) {
bspdata->bsp = ConvertGenericToQ1BSP<bsp2_t>(mbsp, to_version);
} else {
return false;
}
} catch (std::overflow_error e) {
logging::print("LIMITS EXCEEDED ON {}\n", e.what());
return false;
}
bspdata->version = to_version;
return true;
}
return false;
}
static bool isHexen2(const dheader_t *header)
{
/*
the world should always have some face.
however, if the sizes are wrong then we're actually reading headnode[6]. hexen2 only used 5 hulls, so this
should be 0 in hexen2, and not in quake.
*/
const dmodelq1_t *modelsq1 = (const dmodelq1_t *)((const uint8_t *)header + header->lumps[LUMP_MODELS].fileofs);
return !modelsq1->numfaces;
}
struct lump_reader
{
std::istream &s;
const bspversion_t *version;
const std::vector<lump_t> &lumps;
// read structured lump data from stream into vector
template<typename T>
void read(size_t lump_num, std::vector<T> &buffer)
{
Q_assert(version->lumps.size() > lump_num);
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
const lump_t &lump = lumps[lump_num];
size_t length;
Q_assert(!buffer.size());
if (lumpspec.size > 1) {
if (sizeof(T) != lumpspec.size)
FError("odd {} value size ({} != {})", lumpspec.name, sizeof(T), lumpspec.size);
else if (lump.filelen % lumpspec.size)
FError("odd {} lump size ({} not multiple of {})", lumpspec.name, lump.filelen, lumpspec.size);
buffer.reserve(length = (lump.filelen / lumpspec.size));
} else {
buffer.resize(length = lump.filelen);
}
if (!lump.filelen)
return;
s.seekg(lump.fileofs);
if (lumpspec.size > 1) {
for (size_t i = 0; i < length; i++) {
T &val = buffer.emplace_back();
s >= val;
}
} else {
s.read(reinterpret_cast<char *>(buffer.data()), length);
}
Q_assert((bool)s);
}
// read string from stream
void read(size_t lump_num, std::string &buffer)
{
Q_assert(version->lumps.size() > lump_num);
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
const lump_t &lump = lumps[lump_num];
Q_assert(lumpspec.size == 1);
Q_assert(!buffer.size());
buffer.resize(lump.filelen);
if (!lump.filelen)
return;
s.seekg(lump.fileofs);
s.read(reinterpret_cast<char *>(buffer.data()), lump.filelen);
// the last byte is required to be '\0' which was added when the .bsp was
// written. chop it off now, since we want the std::string to
// be the logical string (we'll add the null terminator again when saving the .bsp)
if (buffer[lump.filelen - 1] == 0) {
buffer.resize(lump.filelen - 1);
}
// TODO: warn about bad .bsp if missing \0?
Q_assert((bool)s);
}
// read structured lump data from stream into struct
template<typename T, typename = std::enable_if_t<std::is_member_function_pointer_v<decltype(&T::stream_read)>>>
void read(size_t lump_num, T &buffer)
{
Q_assert(version->lumps.size() > lump_num);
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
const lump_t &lump = lumps[lump_num];
if (!lump.filelen)
return;
Q_assert(lumpspec.size == 1);
s.seekg(lump.fileofs);
buffer.stream_read(s, lump);
Q_assert((bool)s);
}
};
template<typename T>
inline void ReadQ1BSP(lump_reader &reader, T &bsp)
{
reader.read(LUMP_ENTITIES, bsp.dentdata);
reader.read(LUMP_PLANES, bsp.dplanes);
reader.read(LUMP_TEXTURES, bsp.dtex);
reader.read(LUMP_VERTEXES, bsp.dvertexes);
reader.read(LUMP_VISIBILITY, bsp.dvisdata);
reader.read(LUMP_NODES, bsp.dnodes);
reader.read(LUMP_TEXINFO, bsp.texinfo);
reader.read(LUMP_FACES, bsp.dfaces);
reader.read(LUMP_LIGHTING, bsp.dlightdata);
reader.read(LUMP_CLIPNODES, bsp.dclipnodes);
reader.read(LUMP_LEAFS, bsp.dleafs);
reader.read(LUMP_MARKSURFACES, bsp.dmarksurfaces);
reader.read(LUMP_EDGES, bsp.dedges);
reader.read(LUMP_SURFEDGES, bsp.dsurfedges);
if (reader.version->game->id == GAME_HEXEN_II) {
reader.read(LUMP_MODELS, bsp.dmodels.template emplace<dmodelh2_vector>());
} else {
reader.read(LUMP_MODELS, bsp.dmodels.template emplace<dmodelq1_vector>());
}
}
template<typename T>
inline void ReadQ2BSP(lump_reader &reader, T &bsp)
{
reader.read(Q2_LUMP_ENTITIES, bsp.dentdata);
reader.read(Q2_LUMP_PLANES, bsp.dplanes);
reader.read(Q2_LUMP_VERTEXES, bsp.dvertexes);
reader.read(Q2_LUMP_VISIBILITY, bsp.dvis);
reader.read(Q2_LUMP_NODES, bsp.dnodes);
reader.read(Q2_LUMP_TEXINFO, bsp.texinfo);
reader.read(Q2_LUMP_FACES, bsp.dfaces);
reader.read(Q2_LUMP_LIGHTING, bsp.dlightdata);
reader.read(Q2_LUMP_LEAFS, bsp.dleafs);
reader.read(Q2_LUMP_LEAFFACES, bsp.dleaffaces);
reader.read(Q2_LUMP_LEAFBRUSHES, bsp.dleafbrushes);
reader.read(Q2_LUMP_EDGES, bsp.dedges);
reader.read(Q2_LUMP_SURFEDGES, bsp.dsurfedges);
reader.read(Q2_LUMP_MODELS, bsp.dmodels);
reader.read(Q2_LUMP_BRUSHES, bsp.dbrushes);
reader.read(Q2_LUMP_BRUSHSIDES, bsp.dbrushsides);
reader.read(Q2_LUMP_AREAS, bsp.dareas);
reader.read(Q2_LUMP_AREAPORTALS, bsp.dareaportals);
}
/*
* =============
* LoadBSPFile
* =============
*/
void LoadBSPFile(fs::path &filename, bspdata_t *bspdata)
{
int i;
logging::funcprint("'{}'\n", filename);
bspdata->file = filename;
/* load the file header */
fs::data file_data = fs::load(filename);
if (!file_data) {
FError("Unable to load \"{}\"\n", filename);
}
filename = fs::resolveArchivePath(filename);
imemstream stream(file_data->data(), file_data->size());
stream >> endianness<std::endian::little>;
/* transfer the header data to this */
std::vector<lump_t> lumps;
/* check for IBSP */
bspversion_t temp_version{};
stream >= temp_version.ident;
stream.seekg(0);
if (temp_version.ident == Q2_BSPIDENT || temp_version.ident == Q2_QBISMIDENT) {
q2_dheader_t q2header;
stream >= q2header;
temp_version.version = q2header.version;
std::copy(q2header.lumps.begin(), q2header.lumps.end(), std::back_inserter(lumps));
} else {
dheader_t q1header;
stream >= q1header;
temp_version.version = std::nullopt;
std::copy(q1header.lumps.begin(), q1header.lumps.end(), std::back_inserter(lumps));
}
/* check the file version */
if (!BSPVersionSupported(temp_version.ident, temp_version.version, &bspdata->version)) {
logging::print("BSP is version {}\n", temp_version);
Error("Sorry, this bsp version is not supported.");
} else {
// special case handling for Hexen II
if (bspdata->version->game->id == GAME_QUAKE && isHexen2((dheader_t *)file_data->data())) {
if (bspdata->version == &bspver_q1) {
bspdata->version = &bspver_h2;
} else if (bspdata->version == &bspver_bsp2) {
bspdata->version = &bspver_h2bsp2;
} else if (bspdata->version == &bspver_bsp2rmq) {
bspdata->version = &bspver_h2bsp2rmq;
}
}
logging::print("BSP is version {}\n", *bspdata->version);
}
lump_reader reader{stream, bspdata->version, lumps};
/* copy the data */
if (bspdata->version == &bspver_q2) {
ReadQ2BSP(reader, bspdata->bsp.emplace<q2bsp_t>());
} else if (bspdata->version == &bspver_qbism) {
ReadQ2BSP(reader, bspdata->bsp.emplace<q2bsp_qbism_t>());
} else if (bspdata->version == &bspver_q1 || bspdata->version == &bspver_h2 || bspdata->version == &bspver_hl) {
ReadQ1BSP(reader, bspdata->bsp.emplace<bsp29_t>());
} else if (bspdata->version == &bspver_bsp2rmq || bspdata->version == &bspver_h2bsp2rmq) {
ReadQ1BSP(reader, bspdata->bsp.emplace<bsp2rmq_t>());
} else if (bspdata->version == &bspver_bsp2 || bspdata->version == &bspver_h2bsp2) {
ReadQ1BSP(reader, bspdata->bsp.emplace<bsp2_t>());
} else {
FError("Unknown format");
}
size_t bspxofs;
// detect BSPX
/*bspx header is positioned exactly+4align at the end of the last lump position (regardless of order)*/
for (i = 0, bspxofs = 0; i < lumps.size(); i++) {
bspxofs = max(bspxofs, static_cast<size_t>(lumps[i].fileofs + lumps[i].filelen));
}
bspxofs = (bspxofs + 3) & ~3;
/*okay, so that's where it *should* be if it exists */
if (bspxofs + sizeof(bspx_header_t) <= file_data->size()) {
stream.seekg(bspxofs);
bspx_header_t bspx;
stream >= bspx;
if (!stream || memcmp(bspx.id.data(), "BSPX", 4)) {
logging::print("WARNING: invalid BSPX header\n");
return;
}
for (size_t i = 0; i < bspx.numlumps; i++) {
bspx_lump_t xlump;
if (!(stream >= xlump)) {
logging::print("WARNING: invalid BSPX lump at index {}\n", i);
return;
}
if (xlump.fileofs > file_data->size() || (xlump.fileofs + xlump.filelen) > file_data->size()) {
logging::print("WARNING: invalid BSPX lump at index {}\n", i);
return;
}
bspdata->bspx.transfer(xlump.lumpname.data(), std::vector<uint8_t>(file_data->begin() + xlump.fileofs,
file_data->begin() + xlump.fileofs + xlump.filelen));
}
}
}
/* ========================================================================= */
#include <fstream>
struct bspfile_t
{
const bspversion_t *version;
// which one is used depends on version
union
{
dheader_t q1header;
q2_dheader_t q2header;
};
std::ofstream stream;
private:
// write structured lump data from vector
template<typename T>
inline void write_lump(size_t lump_num, const std::vector<T> &data)
{
Q_assert(version->lumps.size() > lump_num);
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
lump_t *lumps;
if (version->version.has_value()) {
lumps = q2header.lumps.data();
} else {
lumps = q1header.lumps.data();
}
lump_t &lump = lumps[lump_num];
lump.fileofs = stream.tellp();
for (auto &v : data)
stream <= v;
auto written = static_cast<int32_t>(stream.tellp()) - lump.fileofs;
if (sizeof(T) == 1 || lumpspec.size > 1)
Q_assert(written == (lumpspec.size * data.size()));
lump.filelen = written;
if (written % 4)
stream <= padding_n(4 - (written % 4));
}
// this is only here to satisfy std::visit
constexpr void write_lump(size_t, const std::monostate &) { }
// write structured string data
inline void write_lump(size_t lump_num, const std::string &data)
{
Q_assert(version->lumps.size() > lump_num);
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
lump_t *lumps;
Q_assert(lumpspec.size == 1);
if (version->version.has_value()) {
lumps = q2header.lumps.data();
} else {
lumps = q1header.lumps.data();
}
lump_t &lump = lumps[lump_num];
lump.fileofs = stream.tellp();
stream.write(data.c_str(), data.size() + 1); // null terminator
auto written = static_cast<int32_t>(stream.tellp()) - lump.fileofs;
Q_assert(written == data.size() + 1);
lump.filelen = written;
if (written % 4)
stream <= padding_n(4 - (written % 4));
}
// write structured lump data
template<typename T, typename = std::enable_if_t<std::is_member_function_pointer_v<decltype(&T::stream_write)>>>
inline void write_lump(size_t lump_num, const T &data)
{
const lumpspec_t &lumpspec = version->lumps.begin()[lump_num];
lump_t *lumps;
Q_assert(lumpspec.size == 1);
if (version->version.has_value()) {
lumps = q2header.lumps.data();
} else {
lumps = q1header.lumps.data();
}
lump_t &lump = lumps[lump_num];
lump.fileofs = stream.tellp();
data.stream_write(stream);
auto written = static_cast<int32_t>(stream.tellp()) - lump.fileofs;
lump.filelen = written;
if (written % 4)
stream <= padding_n(4 - (written % 4));
}
public:
inline void write_bsp(const mbsp_t &) { FError("Can't write generic BSP"); }
inline void write_bsp(const std::monostate &) { FError("No BSP to write"); }
template<typename T, typename std::enable_if_t<std::is_base_of_v<q1bsp_tag_t, T>, int> = 0>
inline void write_bsp(const T &bsp)
{
write_lump(LUMP_PLANES, bsp.dplanes);
write_lump(LUMP_LEAFS, bsp.dleafs);
write_lump(LUMP_VERTEXES, bsp.dvertexes);
write_lump(LUMP_NODES, bsp.dnodes);
write_lump(LUMP_TEXINFO, bsp.texinfo);
write_lump(LUMP_FACES, bsp.dfaces);
write_lump(LUMP_CLIPNODES, bsp.dclipnodes);
write_lump(LUMP_MARKSURFACES, bsp.dmarksurfaces);
write_lump(LUMP_SURFEDGES, bsp.dsurfedges);
write_lump(LUMP_EDGES, bsp.dedges);
std::visit([this](auto &&arg) { this->write_lump(LUMP_MODELS, arg); }, bsp.dmodels);
write_lump(LUMP_LIGHTING, bsp.dlightdata);
write_lump(LUMP_VISIBILITY, bsp.dvisdata);
write_lump(LUMP_ENTITIES, bsp.dentdata);
write_lump(LUMP_TEXTURES, bsp.dtex);
}
template<typename T, typename std::enable_if_t<std::is_base_of_v<q2bsp_tag_t, T>, int> = 0>
inline void write_bsp(const T &bsp)
{
write_lump(Q2_LUMP_PLANES, bsp.dplanes);
write_lump(Q2_LUMP_LEAFS, bsp.dleafs);
write_lump(Q2_LUMP_VERTEXES, bsp.dvertexes);
write_lump(Q2_LUMP_NODES, bsp.dnodes);
write_lump(Q2_LUMP_TEXINFO, bsp.texinfo);
write_lump(Q2_LUMP_FACES, bsp.dfaces);
write_lump(Q2_LUMP_LEAFFACES, bsp.dleaffaces);
write_lump(Q2_LUMP_SURFEDGES, bsp.dsurfedges);
write_lump(Q2_LUMP_EDGES, bsp.dedges);
write_lump(Q2_LUMP_MODELS, bsp.dmodels);
write_lump(Q2_LUMP_LEAFBRUSHES, bsp.dleafbrushes);
write_lump(Q2_LUMP_BRUSHES, bsp.dbrushes);
write_lump(Q2_LUMP_BRUSHSIDES, bsp.dbrushsides);
write_lump(Q2_LUMP_AREAS, bsp.dareas);
write_lump(Q2_LUMP_AREAPORTALS, bsp.dareaportals);
write_lump(Q2_LUMP_LIGHTING, bsp.dlightdata);
write_lump(Q2_LUMP_VISIBILITY, bsp.dvis);
write_lump(Q2_LUMP_ENTITIES, bsp.dentdata);
}
inline void write_bspx(const bspdata_t &bspdata)
{
if (!bspdata.bspx.entries.size())
return;
if (stream.tellp() & 3)
FError("BSPX header is misaligned");
stream <= bspx_header_t(bspdata.bspx.entries.size());
auto bspxheader = stream.tellp();
// write dummy lump headers
for ([[maybe_unused]] auto &_ : bspdata.bspx.entries) {
stream <= bspx_lump_t{};
}
std::vector<bspx_lump_t> xlumps;
xlumps.reserve(bspdata.bspx.entries.size());
for (auto &x : bspdata.bspx.entries) {
bspx_lump_t &lump = xlumps.emplace_back();
lump.filelen = x.second.size();
lump.fileofs = stream.tellp();
memcpy(lump.lumpname.data(), x.first.c_str(), std::min(x.first.size(), lump.lumpname.size() - 1));
stream.write(reinterpret_cast<const char *>(x.second.data()), x.second.size());
if (x.second.size() % 4)
stream <= padding_n(4 - (x.second.size() % 4));
}
stream.seekp(bspxheader);
for (auto &lump : xlumps)
stream <= lump;
}
};
/*
* =============
* WriteBSPFile
* Swaps the bsp file in place, so it should not be referenced again
* =============
*/
void WriteBSPFile(const fs::path &filename, bspdata_t *bspdata)
{
bspfile_t bspfile{};
bspfile.version = bspdata->version;
// headers are union'd, so this sets both
bspfile.q2header.ident = bspfile.version->ident;
if (bspfile.version->version.has_value()) {
bspfile.q2header.version = bspfile.version->version.value();
}
logging::print("Writing {} as {}\n", filename, *bspdata->version);
bspfile.stream.open(filename, std::ios_base::out | std::ios_base::trunc | std::ios_base::binary);
if (!bspfile.stream)
FError("unable to open {} for writing", filename);
bspfile.stream << endianness<std::endian::little>;
/* Save header space, updated after adding the lumps */
if (bspfile.version->version.has_value()) {
bspfile.stream <= bspfile.q2header;
} else {
bspfile.stream <= bspfile.q1header;
}
std::visit([&bspfile](auto &&arg) { bspfile.write_bsp(arg); }, bspdata->bsp);
/*BSPX lumps are at a 4-byte alignment after the last of any official lump*/
bspfile.write_bspx(*bspdata);
bspfile.stream.seekp(0);
// write the real header
if (bspfile.version->version.has_value()) {
bspfile.stream <= bspfile.q2header;
} else {
bspfile.stream <= bspfile.q1header;
}
}
/* ========================================================================= */
inline void PrintLumpSize(const lumpspec_t &lump, size_t count)
{
logging::print("{:7} {:<12} {:10}\n", count, lump.name, count * lump.size);
}
template<typename T>
inline void PrintQ1BSPLumps(const std::initializer_list<lumpspec_t> &lumpspec, const T &bsp)
{
if (std::holds_alternative<dmodelh2_vector>(bsp.dmodels))
logging::print("{:7} {:<12}\n", std::get<dmodelh2_vector>(bsp.dmodels).size(), "models");
else
logging::print("{:7} {:<12}\n", std::get<dmodelq1_vector>(bsp.dmodels).size(), "models");
PrintLumpSize(lumpspec.begin()[LUMP_PLANES], bsp.dplanes.size());
PrintLumpSize(lumpspec.begin()[LUMP_VERTEXES], bsp.dvertexes.size());
PrintLumpSize(lumpspec.begin()[LUMP_NODES], bsp.dnodes.size());
PrintLumpSize(lumpspec.begin()[LUMP_TEXINFO], bsp.texinfo.size());
PrintLumpSize(lumpspec.begin()[LUMP_FACES], bsp.dfaces.size());
PrintLumpSize(lumpspec.begin()[LUMP_CLIPNODES], bsp.dclipnodes.size());
PrintLumpSize(lumpspec.begin()[LUMP_LEAFS], bsp.dleafs.size());
PrintLumpSize(lumpspec.begin()[LUMP_MARKSURFACES], bsp.dmarksurfaces.size());
PrintLumpSize(lumpspec.begin()[LUMP_EDGES], bsp.dedges.size());
PrintLumpSize(lumpspec.begin()[LUMP_SURFEDGES], bsp.dsurfedges.size());
logging::print("{:7} {:<12} {:10}\n", "", "textures", bsp.dtex.textures.size());
logging::print("{:7} {:<12} {:10}\n", "", "lightdata", bsp.dlightdata.size());
logging::print("{:7} {:<12} {:10}\n", "", "visdata", bsp.dvisdata.size());
logging::print("{:7} {:<12} {:10}\n", "", "entdata", bsp.dentdata.size() + 1); // include the null terminator
}
template<typename T>
inline void PrintQ2BSPLumps(const std::initializer_list<lumpspec_t> &lumpspec, const T &bsp)
{
logging::print("{:7} {:<12}\n", bsp.dmodels.size(), "models");
PrintLumpSize(lumpspec.begin()[Q2_LUMP_PLANES], bsp.dplanes.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_VERTEXES], bsp.dvertexes.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_NODES], bsp.dnodes.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_TEXINFO], bsp.texinfo.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_FACES], bsp.dfaces.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_LEAFS], bsp.dleafs.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_LEAFFACES], bsp.dleaffaces.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_LEAFBRUSHES], bsp.dleafbrushes.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_EDGES], bsp.dedges.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_SURFEDGES], bsp.dsurfedges.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_BRUSHES], bsp.dbrushes.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_BRUSHSIDES], bsp.dbrushsides.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_AREAS], bsp.dareas.size());
PrintLumpSize(lumpspec.begin()[Q2_LUMP_AREAPORTALS], bsp.dareaportals.size());
logging::print("{:7} {:<12} {:10}\n", "", "lightdata", bsp.dlightdata.size());
logging::print("{:7} {:<12} {:10}\n", "", "visdata", bsp.dvis.bits.size());
logging::print("{:7} {:<12} {:10}\n", "", "entdata", bsp.dentdata.size() + 1); // include the null terminator
}
/*
* =============
* PrintBSPFileSizes
* Dumps info about the bsp data
* =============
*/
void PrintBSPFileSizes(const bspdata_t *bspdata)
{
const auto &lumpspec = bspdata->version->lumps;
if (std::holds_alternative<q2bsp_t>(bspdata->bsp)) {
PrintQ2BSPLumps(lumpspec, std::get<q2bsp_t>(bspdata->bsp));
} else if (std::holds_alternative<q2bsp_qbism_t>(bspdata->bsp)) {
PrintQ2BSPLumps(lumpspec, std::get<q2bsp_qbism_t>(bspdata->bsp));
} else if (std::holds_alternative<bsp29_t>(bspdata->bsp)) {
PrintQ1BSPLumps(lumpspec, std::get<bsp29_t>(bspdata->bsp));
} else if (std::holds_alternative<bsp2rmq_t>(bspdata->bsp)) {
PrintQ1BSPLumps(lumpspec, std::get<bsp2rmq_t>(bspdata->bsp));
} else if (std::holds_alternative<bsp2_t>(bspdata->bsp)) {
PrintQ1BSPLumps(lumpspec, std::get<bsp2_t>(bspdata->bsp));
} else {
Error("Unsupported BSP version: {}", *bspdata->version);
}
for (auto &x : bspdata->bspx.entries) {
logging::print("{:7} {:<12} {:10}\n", "BSPX", x.first, x.second.size());
}
}