ericw-tools/include
Jonathan d8fd13d481 use <= gating for brightness for surface and bounce lighting, since these can often be very small values (provides a moderate speed increase as well, counter-balancing the next change)
bounce lighting generates a grid of bounces rather than a single light, improving lighting in conditions with larger faces or where the midpoint is blocked by other geometry
2022-07-29 22:26:07 -04:00
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common use <= gating for brightness for surface and bounce lighting, since these can often be very small values (provides a moderate speed increase as well, counter-balancing the next change) 2022-07-29 22:26:07 -04:00
light Q2-specific fix; -1 lightmaps are always fullbright, which can cause actual full-dark areas to be full bright by mistake 2022-07-29 10:40:02 -04:00
qbsp
vis