ericw-tools/common/bsputils.cc

1175 lines
35 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#include <common/bsputils.hh>
#include <array>
#include <cstddef>
#include <fstream>
#include <stdexcept>
#include <common/log.hh>
#include <common/qvec.hh>
const dmodelh2_t *BSP_GetWorldModel(const mbsp_t *bsp)
{
// We only support .bsp's that have a world model
if (bsp->dmodels.size() < 1) {
FError("BSP has no models");
}
return &bsp->dmodels[0];
}
int Face_GetNum(const mbsp_t *bsp, const mface_t *f)
{
Q_assert(f != nullptr);
const ptrdiff_t diff = f - bsp->dfaces.data();
Q_assert(diff >= 0 && diff < bsp->dfaces.size());
return static_cast<int>(diff);
}
const bsp2_dnode_t *BSP_GetNode(const mbsp_t *bsp, int nodenum)
{
Q_assert(nodenum >= 0 && nodenum < bsp->dnodes.size());
return &bsp->dnodes[nodenum];
}
const mleaf_t *BSP_GetLeaf(const mbsp_t *bsp, int leafnum)
{
if (leafnum < 0 || leafnum >= bsp->dleafs.size()) {
Error("Corrupt BSP: leaf {} is out of bounds (bsp->numleafs = {})", leafnum, bsp->dleafs.size());
}
return &bsp->dleafs[leafnum];
}
const mleaf_t *BSP_GetLeafFromNodeNum(const mbsp_t *bsp, int nodenum)
{
const int leafnum = (-1 - nodenum);
return BSP_GetLeaf(bsp, leafnum);
}
const dplane_t *BSP_GetPlane(const mbsp_t *bsp, int planenum)
{
Q_assert(planenum >= 0 && planenum < bsp->dplanes.size());
return &bsp->dplanes[planenum];
}
const mface_t *BSP_GetFace(const mbsp_t *bsp, int fnum)
{
Q_assert(fnum >= 0 && fnum < bsp->dfaces.size());
return &bsp->dfaces[fnum];
}
const mtexinfo_t *BSP_GetTexinfo(const mbsp_t *bsp, int texinfo)
{
if (texinfo < 0) {
return nullptr;
}
if (texinfo >= bsp->texinfo.size()) {
return nullptr;
}
const mtexinfo_t *tex = &bsp->texinfo[texinfo];
return tex;
}
mface_t *BSP_GetFace(mbsp_t *bsp, int fnum)
{
Q_assert(fnum >= 0 && fnum < bsp->dfaces.size());
return &bsp->dfaces[fnum];
}
/* small helper that just retrieves the correct vertex from face->surfedge->edge lookups */
int Face_VertexAtIndex(const mbsp_t *bsp, const mface_t *f, int v)
{
Q_assert(v >= 0);
Q_assert(v < f->numedges);
int edge = f->firstedge + v;
edge = bsp->dsurfedges[edge];
if (edge < 0)
return bsp->dedges[-edge][1];
return bsp->dedges[edge][0];
}
const qvec3f &Vertex_GetPos(const mbsp_t *bsp, int num)
{
Q_assert(num >= 0 && num < bsp->dvertexes.size());
return bsp->dvertexes[num];
}
const qvec3f &Face_PointAtIndex(const mbsp_t *bsp, const mface_t *f, int v)
{
const int vertnum = Face_VertexAtIndex(bsp, f, v);
return Vertex_GetPos(bsp, vertnum);
}
qvec3d Face_Normal(const mbsp_t *bsp, const mface_t *f)
{
return Face_Plane(bsp, f).normal;
}
qplane3f Face_Plane(const mbsp_t *bsp, const mface_t *f)
{
Q_assert(f->planenum >= 0 && f->planenum < bsp->dplanes.size());
qplane3f result = bsp->dplanes[f->planenum];
if (f->side) {
return -result;
}
return result;
}
const mtexinfo_t *Face_Texinfo(const mbsp_t *bsp, const mface_t *face)
{
if (face->texinfo < 0 || face->texinfo >= bsp->texinfo.size())
return nullptr;
return &bsp->texinfo[face->texinfo];
}
const miptex_t *Face_Miptex(const mbsp_t *bsp, const mface_t *face)
{
// no miptex data (Q2 maps)
if (!bsp->dtex.textures.size())
return nullptr;
const mtexinfo_t *texinfo = Face_Texinfo(bsp, face);
if (texinfo == nullptr)
return nullptr;
const miptex_t &miptex = bsp->dtex.textures[texinfo->miptex];
// sometimes the texture just wasn't written. including its name.
if (miptex.name.empty())
return nullptr;
return &miptex;
}
std::string_view Face_TextureNameView(const mbsp_t *bsp, const mface_t *face)
{
return std::string_view(Face_TextureName(bsp, face));
}
const char *Face_TextureName(const mbsp_t *bsp, const mface_t *face)
{
const mtexinfo_t *texinfo = Face_Texinfo(bsp, face);
if (!texinfo) {
return "";
}
// Q2 has texture written directly here
if (texinfo->texture[0]) {
return texinfo->texture.data();
}
// Q1 has it on the miptex
const auto *miptex = Face_Miptex(bsp, face);
if (miptex) {
return miptex->name.c_str();
}
return "";
}
const qvec3f &GetSurfaceVertexPoint(const mbsp_t *bsp, const mface_t *f, int v)
{
return bsp->dvertexes[Face_VertexAtIndex(bsp, f, v)];
}
static int TextureName_Contents(const char *texname)
{
if (!Q_strncasecmp(texname, "sky", 3))
return CONTENTS_SKY;
else if (!Q_strncasecmp(texname, "*lava", 5))
return CONTENTS_LAVA;
else if (!Q_strncasecmp(texname, "*slime", 6))
return CONTENTS_SLIME;
else if (texname[0] == '*')
return CONTENTS_WATER;
return CONTENTS_SOLID;
}
bool // mxd
ContentsOrSurfaceFlags_IsTranslucent(const mbsp_t *bsp, const int contents_or_surf_flags)
{
if (bsp->loadversion->game->id == GAME_QUAKE_II)
return (contents_or_surf_flags & (Q2_SURF_TRANS33 | Q2_SURF_TRANS66));
else
return contents_or_surf_flags == CONTENTS_WATER || contents_or_surf_flags == CONTENTS_LAVA ||
contents_or_surf_flags == CONTENTS_SLIME;
}
bool // mxd. Moved here from ltface.c (was Face_IsLiquid)
Face_IsTranslucent(const mbsp_t *bsp, const mface_t *face)
{
return ContentsOrSurfaceFlags_IsTranslucent(bsp, Face_ContentsOrSurfaceFlags(bsp, face));
}
int // mxd. Returns CONTENTS_ value for Q1, Q2_SURF_ bitflags for Q2...
Face_ContentsOrSurfaceFlags(const mbsp_t *bsp, const mface_t *face)
{
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
const mtexinfo_t *info = Face_Texinfo(bsp, face);
return info->flags.native;
} else {
return TextureName_Contents(Face_TextureName(bsp, face));
}
}
const dmodelh2_t *BSP_DModelForModelString(const mbsp_t *bsp, const std::string &submodel_str)
{
int submodel = -1;
if (1 == sscanf(submodel_str.c_str(), "*%d", &submodel)) {
if (submodel < 0 || submodel >= bsp->dmodels.size()) {
return nullptr;
}
return &bsp->dmodels[submodel];
}
return nullptr;
}
static bool Light_PointInSolid_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point)
{
if (nodenum < 0) {
const mleaf_t *leaf = BSP_GetLeafFromNodeNum(bsp, nodenum);
// mxd
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
return leaf->contents & Q2_CONTENTS_SOLID;
}
return (leaf->contents == CONTENTS_SOLID || leaf->contents == CONTENTS_SKY);
}
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
const double dist = bsp->dplanes[node->planenum].distance_to_fast(point);
if (dist > 0.1)
return Light_PointInSolid_r(bsp, node->children[0], point);
if (dist < -0.1)
return Light_PointInSolid_r(bsp, node->children[1], point);
// too close to the plane, check both sides
return Light_PointInSolid_r(bsp, node->children[0], point) || Light_PointInSolid_r(bsp, node->children[1], point);
}
// Tests hull 0 of the given model
bool Light_PointInSolid(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point)
{
return Light_PointInSolid_r(bsp, model->headnode[0], point);
}
bool Light_PointInWorld(const mbsp_t *bsp, const qvec3d &point)
{
return Light_PointInSolid(bsp, &bsp->dmodels[0], point);
}
static std::vector<qplane3d> Face_AllocInwardFacingEdgePlanes(const mbsp_t *bsp, const mface_t *face)
{
std::vector<qplane3d> out;
out.reserve(face->numedges);
const qplane3f faceplane = Face_Plane(bsp, face);
for (int i = 0; i < face->numedges; i++) {
const qvec3f &v0 = GetSurfaceVertexPoint(bsp, face, i);
const qvec3f &v1 = GetSurfaceVertexPoint(bsp, face, (i + 1) % face->numedges);
qvec3d edgevec = qv::normalize(v1 - v0);
qvec3d normal = qv::cross(edgevec, faceplane.normal);
out.emplace_back(normal, qv::dot(normal, v0));
}
return out;
}
static bool EdgePlanes_PointInside(const std::vector<qplane3d> &edgeplanes, const qvec3d &point)
{
for (auto &plane : edgeplanes) {
if (plane.distance_to(point) < 0) {
return false;
}
}
return true;
}
/**
* pass 0,0,0 for wantedNormal to disable the normal check
*/
static void BSP_FindFaceAtPoint_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point, const qvec3d &wantedNormal,
std::vector<const mface_t *> &result)
{
if (nodenum < 0) {
// we're only interested in nodes, since faces are owned by nodes.
return;
}
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
const double dist = bsp->dplanes[node->planenum].distance_to_fast(point);
if (dist > 0.1) {
BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal, result);
return;
}
if (dist < -0.1) {
BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal, result);
return;
}
// Point is close to this node plane. Check all faces on the plane.
for (int i = 0; i < node->numfaces; i++) {
const mface_t *face = BSP_GetFace(bsp, node->firstface + i);
// First check if it's facing the right way
qvec3d faceNormal = Face_Normal(bsp, face);
if (wantedNormal != qvec3d{0, 0, 0}) {
if (qv::dot(faceNormal, wantedNormal) < 0) {
// Opposite, so not the right face.
continue;
}
}
// Next test if it's within the boundaries of the face
auto edgeplanes = Face_AllocInwardFacingEdgePlanes(bsp, face);
const bool insideFace = EdgePlanes_PointInside(edgeplanes, point);
// Found a match?
if (insideFace) {
result.push_back(face);
}
}
// No match found on this plane. Check both sides of the tree.
BSP_FindFaceAtPoint_r(bsp, node->children[0], point, wantedNormal, result);
BSP_FindFaceAtPoint_r(bsp, node->children[1], point, wantedNormal, result);
}
std::vector<const mface_t *> BSP_FindFacesAtPoint(
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal)
{
std::vector<const mface_t *> result;
BSP_FindFaceAtPoint_r(bsp, model->headnode[0], point, wantedNormal, result);
return result;
}
const mface_t *BSP_FindFaceAtPoint(
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wantedNormal)
{
std::vector<const mface_t *> result;
BSP_FindFaceAtPoint_r(bsp, model->headnode[0], point, wantedNormal, result);
if (result.empty()) {
return nullptr;
}
return result[0];
}
static const bsp2_dnode_t *BSP_FindNodeAtPoint_r(
const mbsp_t *bsp, const int nodenum, const qvec3d &point, const qvec3d &wantedNormal)
{
if (nodenum < 0) {
// we're only interested in nodes
return nullptr;
}
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
const double dist = bsp->dplanes[node->planenum].distance_to_fast(point);
if (dist > 0.1)
return BSP_FindNodeAtPoint_r(bsp, node->children[0], point, wantedNormal);
if (dist < -0.1)
return BSP_FindNodeAtPoint_r(bsp, node->children[1], point, wantedNormal);
// Point is close to this node plane. Check normal
if (qv::epsilonEqual(1.0, fabs(qv::dot(bsp->dplanes[node->planenum].normal, wantedNormal)), 0.01)) {
return node;
}
// No match found on this plane. Check both sides of the tree.
const bsp2_dnode_t *side0Match = BSP_FindNodeAtPoint_r(bsp, node->children[0], point, wantedNormal);
if (side0Match != nullptr) {
return side0Match;
} else {
return BSP_FindNodeAtPoint_r(bsp, node->children[1], point, wantedNormal);
}
}
const bsp2_dnode_t *BSP_FindNodeAtPoint(
const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point, const qvec3d &wanted_normal)
{
return BSP_FindNodeAtPoint_r(bsp, model->headnode[0], point, wanted_normal);
}
static const mleaf_t *BSP_FindLeafAtPoint_r(const mbsp_t *bsp, const int nodenum, const qvec3d &point)
{
if (nodenum < 0) {
return BSP_GetLeafFromNodeNum(bsp, nodenum);
}
const bsp2_dnode_t *node = &bsp->dnodes[nodenum];
const double dist = bsp->dplanes[node->planenum].distance_to_fast(point);
if (dist >= 0) {
return BSP_FindLeafAtPoint_r(bsp, node->children[0], point);
} else {
return BSP_FindLeafAtPoint_r(bsp, node->children[1], point);
}
}
const mleaf_t *BSP_FindLeafAtPoint(const mbsp_t *bsp, const dmodelh2_t *model, const qvec3d &point)
{
return BSP_FindLeafAtPoint_r(bsp, model->headnode[0], point);
}
static clipnode_info_t BSP_FindClipnodeAtPoint_r(const mbsp_t *bsp, const int parent_clipnodenum,
const planeside_t parent_side, const int clipnodenum, const qvec3d &point)
{
if (clipnodenum < 0) {
// actually contents
clipnode_info_t info;
info.parent_clipnode = parent_clipnodenum;
info.contents = clipnodenum;
info.side = parent_side;
return info;
}
const auto *node = &bsp->dclipnodes.at(clipnodenum);
const double dist = bsp->dplanes[node->planenum].distance_to_fast(point);
if (dist >= 0) {
return BSP_FindClipnodeAtPoint_r(bsp, clipnodenum, SIDE_FRONT, node->children[SIDE_FRONT], point);
} else {
return BSP_FindClipnodeAtPoint_r(bsp, clipnodenum, SIDE_BACK, node->children[SIDE_BACK], point);
}
}
bool clipnode_info_t::operator==(const clipnode_info_t &other) const
{
return this->parent_clipnode == other.parent_clipnode && this->side == other.side &&
this->contents == other.contents;
}
clipnode_info_t BSP_FindClipnodeAtPoint(
const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point)
{
Q_assert(hullnum.value() > 0);
return BSP_FindClipnodeAtPoint_r(bsp, 0, static_cast<planeside_t>(-1), model->headnode.at(hullnum.value()), point);
}
int BSP_FindContentsAtPoint(const mbsp_t *bsp, hull_index_t hullnum, const dmodelh2_t *model, const qvec3d &point)
{
if (!hullnum.value_or(0)) {
return BSP_FindLeafAtPoint_r(bsp, model->headnode[0], point)->contents;
}
auto info =
BSP_FindClipnodeAtPoint_r(bsp, 0, static_cast<planeside_t>(-1), model->headnode.at(hullnum.value()), point);
return info.contents;
}
std::vector<const mface_t *> Leaf_Markfaces(const mbsp_t *bsp, const mleaf_t *leaf)
{
std::vector<const mface_t *> result;
result.reserve(leaf->nummarksurfaces);
for (uint32_t i = 0; i < leaf->nummarksurfaces; ++i) {
uint32_t face_index = bsp->dleaffaces.at(leaf->firstmarksurface + i);
result.push_back(BSP_GetFace(bsp, face_index));
}
return result;
}
std::vector<const dbrush_t *> Leaf_Brushes(const mbsp_t *bsp, const mleaf_t *leaf)
{
std::vector<const dbrush_t *> result;
result.reserve(leaf->numleafbrushes);
for (uint32_t i = 0; i < leaf->numleafbrushes; ++i) {
uint32_t brush_index = bsp->dleafbrushes.at(leaf->firstleafbrush + i);
result.push_back(&bsp->dbrushes.at(brush_index));
}
return result;
}
std::vector<qvec3f> Face_Points(const mbsp_t *bsp, const mface_t *face)
{
std::vector<qvec3f> points;
points.reserve(face->numedges);
for (int j = 0; j < face->numedges; j++) {
points.push_back(Face_PointAtIndex(bsp, face, j));
}
return points;
}
polylib::winding_t Face_Winding(const mbsp_t *bsp, const mface_t *face)
{
polylib::winding_t w{};
for (int j = 0; j < face->numedges; j++) {
w.push_back(Face_PointAtIndex(bsp, face, j));
}
return w;
}
qvec3f Face_Centroid(const mbsp_t *bsp, const mface_t *face)
{
auto points = Face_Points(bsp, face);
return qv::PolyCentroid(points.begin(), points.end());
}
void Face_DebugPrint(const mbsp_t *bsp, const mface_t *face)
{
const mtexinfo_t *tex = &bsp->texinfo[face->texinfo];
const char *texname = Face_TextureName(bsp, face);
logging::print("face {}, texture '{}', {} edges; vectors:\n"
"{}\n",
Face_GetNum(bsp, face), texname, face->numedges, tex->vecs);
for (int i = 0; i < face->numedges; i++) {
int edge = bsp->dsurfedges[face->firstedge + i];
int vert = Face_VertexAtIndex(bsp, face, i);
const qvec3f &point = GetSurfaceVertexPoint(bsp, face, i);
logging::print("{} {:3} ({:3.3}, {:3.3}, {:3.3}) :: edge {}\n", i ? " " : " verts ", vert, point[0],
point[1], point[2], edge);
}
}
aabb3f Model_BoundsOfFaces(const mbsp_t &bsp, const dmodelh2_t &model)
{
aabb3f result;
for (int i = model.firstface; i < model.firstface + model.numfaces; ++i) {
auto &face = bsp.dfaces[i];
for (int j = 0; j < face.numedges; ++j) {
result += Face_PointAtIndex(&bsp, &face, j);
}
}
return result;
}
/*
===============
CompressRow
===============
*/
void CompressRow(const uint8_t *vis, const size_t numbytes, std::back_insert_iterator<std::vector<uint8_t>> it)
{
for (size_t i = 0; i < numbytes; i++) {
it++ = vis[i];
if (vis[i]) {
continue;
}
int32_t rep = 1;
for (i++; i < numbytes; i++) {
if (vis[i] || rep == 255) {
break;
}
rep++;
}
it++ = rep;
i--;
}
}
size_t DecompressedVisSize(const mbsp_t *bsp)
{
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
return (bsp->dvis.bit_offsets.size() + 7) / 8;
}
return (bsp->dmodels[0].visleafs + 7) / 8;
}
int VisleafToLeafnum(int visleaf)
{
return visleaf + 1;
}
int LeafnumToVisleaf(int leafnum)
{
return leafnum - 1;
}
// returns true if pvs can see leaf
bool Pvs_LeafVisible(const mbsp_t *bsp, const std::vector<uint8_t> &pvs, const mleaf_t *leaf)
{
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
if (leaf->cluster < 0) {
return false;
}
if (leaf->cluster >= bsp->dvis.bit_offsets.size() ||
bsp->dvis.get_bit_offset(VIS_PVS, leaf->cluster) >= bsp->dvis.bits.size()) {
logging::print("Pvs_LeafVisible: invalid visofs for cluster {}\n", leaf->cluster);
return false;
}
return !!(pvs[leaf->cluster >> 3] & (1 << (leaf->cluster & 7)));
} else {
const int leafnum = (leaf - bsp->dleafs.data());
const int visleaf = LeafnumToVisleaf(leafnum);
if (leafnum == 0) {
// can't see into the shared solid leaf
return false;
}
if (visleaf < -1 || visleaf >= bsp->dmodels[0].visleafs) {
logging::print("WARNING: bad/empty vis data on leaf?");
return false;
}
return !!(pvs[visleaf >> 3] & (1 << (visleaf & 7)));
}
}
// from DarkPlaces (Mod_Q1BSP_DecompressVis)
void DecompressVis(const uint8_t *in, const uint8_t *inend, uint8_t *out, uint8_t *outend)
{
int c;
uint8_t *outstart = out;
while (out < outend) {
if (in == inend) {
logging::print("DecompressVis: input underrun (decompressed {} of {} output bytes)\n", (out - outstart),
(outend - outstart));
return;
}
c = *in++;
if (c) {
*out++ = c;
continue;
}
if (in == inend) {
logging::print("DecompressVis: input underrun (during zero-run) (decompressed {} of {} output bytes)\n",
(out - outstart), (outend - outstart));
return;
}
const int run_length = *in++;
if (!run_length) {
logging::print("DecompressVis: 0 repeat\n");
return;
}
for (c = run_length; c > 0; c--) {
if (out == outend) {
logging::print("DecompressVis: output overrun (decompressed {} of {} output bytes)\n", (out - outstart),
(outend - outstart));
return;
}
*out++ = 0;
}
}
}
/**
* Decompress visdata for the entire map, and returns a map of:
*
* - Q2: cluster number to decompressed visdata
* - Q1/others: visofs to decompressed visdata
*
* Q1 uses visofs as the map key, rather than e.g. visleaf number or leaf number, because if func_detail is in use,
* many leafs will share the same visofs. This avoids storing the same visdata redundantly.
*/
std::unordered_map<int, std::vector<uint8_t>> DecompressAllVis(const mbsp_t *bsp, bool trans_water)
{
std::unordered_map<int, std::vector<uint8_t>> result;
const size_t decompressed_size = DecompressedVisSize(bsp);
if (bsp->loadversion->game->id == GAME_QUAKE_II) {
const int num_clusters = bsp->dvis.bit_offsets.size();
for (int cluster = 0; cluster < num_clusters; ++cluster) {
if (bsp->dvis.get_bit_offset(VIS_PVS, cluster) >= bsp->dvis.bits.size()) {
logging::print("DecompressAllVis: invalid visofs for cluster {}\n", cluster);
continue;
}
std::vector<uint8_t> decompressed(decompressed_size);
DecompressVis(bsp->dvis.bits.data() + bsp->dvis.get_bit_offset(VIS_PVS, cluster),
bsp->dvis.bits.data() + bsp->dvis.bits.size(), decompressed.data(),
decompressed.data() + decompressed.size());
result[cluster] = std::move(decompressed);
}
} else {
for (int leafnum = 0; leafnum < bsp->dleafs.size(); ++leafnum) {
auto &leaf = bsp->dleafs[leafnum];
if (leaf.visofs < 0) {
continue;
}
const int map_key = leaf.visofs;
if (result.find(map_key) != result.end()) {
// already decompressed this cluster
continue;
}
if (leaf.visofs >= bsp->dvis.bits.size()) {
logging::print("DecompressAllVis: invalid visofs for leaf {}\n", leafnum);
continue;
}
std::vector<uint8_t> decompressed(decompressed_size);
DecompressVis(bsp->dvis.bits.data() + leaf.visofs, bsp->dvis.bits.data() + bsp->dvis.bits.size(),
decompressed.data(), decompressed.data() + decompressed.size());
result[map_key] = std::move(decompressed);
}
}
return result;
}
static void BSP_VisitAllLeafs_R(
const mbsp_t &bsp, const int nodenum, const std::function<void(const mleaf_t &)> &visitor)
{
if (nodenum < 0) {
auto *leaf = BSP_GetLeafFromNodeNum(&bsp, nodenum);
visitor(*leaf);
return;
}
const bsp2_dnode_t &node = bsp.dnodes.at(nodenum);
BSP_VisitAllLeafs_R(bsp, node.children[0], visitor);
BSP_VisitAllLeafs_R(bsp, node.children[1], visitor);
}
void BSP_VisitAllLeafs(const mbsp_t &bsp, const dmodelh2_t &model, const std::function<void(const mleaf_t &)> &visitor)
{
BSP_VisitAllLeafs_R(bsp, model.headnode[0], visitor);
}
bspx_decoupled_lm_perface BSPX_DecoupledLM(const bspxentries_t &entries, int face_num)
{
auto &lump_bytes = entries.at("DECOUPLED_LM");
auto stream = imemstream(lump_bytes.data(), lump_bytes.size());
stream.seekg(face_num * sizeof(bspx_decoupled_lm_perface));
stream >> endianness<std::endian::little>;
bspx_decoupled_lm_perface result;
stream >= result;
return result;
}
std::optional<bspxfacenormals> BSPX_FaceNormals(const mbsp_t &bsp, const bspxentries_t &entries)
{
auto it = entries.find("FACENORMALS");
if (it == entries.end()) {
return std::nullopt;
}
auto stream = imemstream(it->second.data(), it->second.size());
stream >> endianness<std::endian::little>;
bspxfacenormals result;
result.stream_read(stream, bsp);
return result;
}
qvec2d WorldToTexCoord(const qvec3d &world, const mtexinfo_t *tex)
{
/*
* The (long double) casts below are important: The original code
* was written for x87 floating-point which uses 80-bit floats for
* intermediate calculations. But if you compile it without the
* casts for modern x86_64, the compiler will round each
* intermediate result to a 32-bit float, which introduces extra
* rounding error.
*
* This becomes a problem if the rounding error causes the light
* utilities and the engine to disagree about the lightmap size
* for some surfaces.
*
* Casting to (long double) keeps the intermediate values at at
* least 64 bits of precision, probably 128.
*/
return tex->vecs.uvs<long double>(world);
}
qvec2f Face_WorldToTexCoord(const mbsp_t *bsp, const mface_t *face, const qvec3f &world)
{
const mtexinfo_t *tex = Face_Texinfo(bsp, face);
if (tex == nullptr)
return {};
return WorldToTexCoord(world, tex);
}
qmat4x4f WorldToTexSpace(const mbsp_t *bsp, const mface_t *f)
{
const mtexinfo_t *tex = Face_Texinfo(bsp, f);
if (tex == nullptr) {
Q_assert_unreachable();
return qmat4x4f();
}
const qplane3f plane = Face_Plane(bsp, f);
// [s]
// T * vec = [t]
// [distOffPlane]
// [?]
qmat4x4f T{
tex->vecs.at(0, 0), tex->vecs.at(1, 0), plane.normal[0], 0, // col 0
tex->vecs.at(0, 1), tex->vecs.at(1, 1), plane.normal[1], 0, // col 1
tex->vecs.at(0, 2), tex->vecs.at(1, 2), plane.normal[2], 0, // col 2
tex->vecs.at(0, 3), tex->vecs.at(1, 3), -plane.dist, 1 // col 3
};
return T;
}
qmat4x4f TexSpaceToWorld(const mbsp_t *bsp, const mface_t *f)
{
return qv::inverse(WorldToTexSpace(bsp, f));
}
// faceextents_t
faceextents_t::faceextents_t(const mface_t &face, const mbsp_t &bsp, float lightmapshift)
{
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
aabb2d tex_bounds;
for (int i = 0; i < face.numedges; i++) {
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
const qvec2f texcoord = Face_WorldToTexCoord(&bsp, &face, worldpoint);
#ifdef PARANOID
// self test
auto texcoordRT = this->worldToTexCoord(worldpoint);
auto worldpointRT = this->texCoordToWorld(texcoord);
Q_assert(qv::epsilonEqual(texcoordRT, texcoord, 0.1f));
Q_assert(qv::epsilonEqual(worldpointRT, worldpoint, 0.1f));
// end self test
#endif
tex_bounds += texcoord;
bounds += worldpoint;
}
qvec2i lm_mins;
for (int i = 0; i < 2; i++) {
tex_bounds[0][i] = floor(tex_bounds[0][i] / lightmapshift);
tex_bounds[1][i] = ceil(tex_bounds[1][i] / lightmapshift);
lm_mins[i] = static_cast<int>(tex_bounds[0][i]);
lm_extents[i] = static_cast<int>(tex_bounds[1][i] - tex_bounds[0][i]);
if (lm_extents[i] >= MAXDIMENSION * (16.0 / lightmapshift)) {
const qplane3f plane = Face_Plane(&bsp, &face);
const qvec3f &point = Face_PointAtIndex(&bsp, &face, 0); // grab first vert
const char *texname = Face_TextureName(&bsp, &face);
logging::print("WARNING: Bad surface extents (may not load in vanilla Q1 engines):\n"
" surface {}, {} extents = {}, shift = {}\n"
" texture {} at ({})\n"
" surface normal ({})\n",
Face_GetNum(&bsp, &face), i ? "t" : "s", lm_extents[i], lightmapshift, texname, point, plane.normal);
}
}
// calculate a bounding sphere for the face
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
origin = bounds.mins() + radius;
this->radius = qv::length(radius);
qmat4x4f LMToTexCoordMatrix = qmat4x4f::row_major({lightmapshift, 0, 0, lm_mins[0] * lightmapshift, 0,
lightmapshift, 0, lm_mins[1] * lightmapshift, 0, 0, 1, 0, 0, 0, 0, 1});
qmat4x4f TexCoordToLMMatrix = qv::inverse(LMToTexCoordMatrix);
lmToWorldMatrix = texCoordToWorldMatrix * LMToTexCoordMatrix;
worldToLMMatrix = TexCoordToLMMatrix * worldToTexCoordMatrix;
}
faceextents_t::faceextents_t(
const mface_t &face, const mbsp_t &bsp, uint16_t lmwidth, uint16_t lmheight, texvecf world_to_lm_space)
{
const qplane3f plane = Face_Plane(&bsp, &face);
if (lmwidth > 0 && lmheight > 0) {
lm_extents = {lmwidth - 1, lmheight - 1};
}
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
worldToLMMatrix.set_row(0, world_to_lm_space.row(0));
worldToLMMatrix.set_row(1, world_to_lm_space.row(1));
worldToLMMatrix.set_row(2, qvec4f(plane.normal[0], plane.normal[1], plane.normal[2], -plane.dist));
worldToLMMatrix.set_row(3, {0, 0, 0, 1});
lmToWorldMatrix = qv::inverse(worldToLMMatrix);
// bounds
for (int i = 0; i < face.numedges; i++) {
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
bounds += worldpoint;
}
// calculate a bounding sphere for the face
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
origin = bounds.mins() + radius;
this->radius = qv::length(radius);
}
faceextents_t::faceextents_t(
const mface_t &face, const mbsp_t &bsp, world_units_per_luxel_t tag, float world_units_per_luxel)
{
const qplane3f plane = Face_Plane(&bsp, &face);
auto orig_normal = Face_Normal(&bsp, &face);
size_t axis = qv::indexOfLargestMagnitudeComponent(orig_normal);
#if 0
if (orig_normal == qvec3f(-1, 0, 0)) {
logging::print("-x\n");
}
#endif
qvec3f snapped_normal{};
if (orig_normal[axis] > 0) {
snapped_normal[axis] = 1;
} else {
snapped_normal[axis] = -1;
}
auto [t, b] = qv::MakeTangentAndBitangentUnnormalized(snapped_normal);
t = t * (1 / world_units_per_luxel);
b = b * (1 / world_units_per_luxel);
qmat<float, 2, 3> world_to_lm;
world_to_lm.set_row(0, t);
world_to_lm.set_row(1, b);
aabb2f lm_bounds;
for (int i = 0; i < face.numedges; i++) {
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
const qvec2f lmcoord = world_to_lm * worldpoint;
lm_bounds += lmcoord;
}
qvec2i lm_mins;
for (int i = 0; i < 2; i++) {
lm_bounds[0][i] = floor(lm_bounds[0][i]);
lm_bounds[1][i] = ceil(lm_bounds[1][i]);
lm_mins[i] = static_cast<int>(lm_bounds[0][i]);
lm_extents[i] = static_cast<int>(lm_bounds[1][i] - lm_bounds[0][i]);
}
worldToLMMatrix.set_row(0, qvec4f(world_to_lm.row(0), -lm_mins[0]));
worldToLMMatrix.set_row(1, qvec4f(world_to_lm.row(1), -lm_mins[1]));
worldToLMMatrix.set_row(2, qvec4f(plane.normal[0], plane.normal[1], plane.normal[2], -plane.dist));
worldToLMMatrix.set_row(3, qvec4f(0, 0, 0, 1));
lmToWorldMatrix = qv::inverse(worldToLMMatrix);
// world <-> tex conversions
worldToTexCoordMatrix = WorldToTexSpace(&bsp, &face);
texCoordToWorldMatrix = TexSpaceToWorld(&bsp, &face);
// bounds
for (int i = 0; i < face.numedges; i++) {
const qvec3f &worldpoint = Face_PointAtIndex(&bsp, &face, i);
bounds += worldpoint;
#if 0
auto lm = worldToLMMatrix * qvec4f(worldpoint, 1.0f);
logging::print("testing world {} -> lm {}\n",
worldpoint,
lm);
#endif
}
// calculate a bounding sphere for the face
qvec3d radius = (bounds.maxs() - bounds.mins()) * 0.5;
origin = bounds.mins() + radius;
this->radius = qv::length(radius);
}
int faceextents_t::width() const
{
return lm_extents[0] + 1;
}
int faceextents_t::height() const
{
return lm_extents[1] + 1;
}
int faceextents_t::numsamples() const
{
return width() * height();
}
qvec2i faceextents_t::lmsize() const
{
return {width(), height()};
}
qvec2f faceextents_t::worldToTexCoord(qvec3f world) const
{
const qvec4f worldPadded(world, 1.0f);
const qvec4f res = worldToTexCoordMatrix * worldPadded;
Q_assert(res[3] == 1.0f);
return res;
}
qvec3f faceextents_t::texCoordToWorld(qvec2f tc) const
{
const qvec4f tcPadded(tc[0], tc[1], 0.0f, 1.0f);
const qvec4f res = texCoordToWorldMatrix * tcPadded;
Q_assert(fabs(res[3] - 1.0f) < 0.01f);
return res;
}
qvec2f faceextents_t::worldToLMCoord(qvec3f world) const
{
const qvec4f worldPadded(world, 1.0f);
const qvec4f res = worldToLMMatrix * worldPadded;
return res;
}
qvec3f faceextents_t::LMCoordToWorld(qvec2f lm) const
{
const qvec4f lmPadded(lm[0], lm[1], 0.0f, 1.0f);
const qvec4f res = lmToWorldMatrix * lmPadded;
return res;
}
/**
* Samples the lightmap at an integer coordinate
* FIXME: this doesn't deal with styles at all
*/
qvec3b LM_Sample(const mbsp_t *bsp, const std::vector<uint8_t> *lit, const faceextents_t &faceextents,
int byte_offset_of_face, qvec2i coord)
{
if (byte_offset_of_face == -1) {
return {0, 0, 0};
}
Q_assert(coord[0] >= 0);
Q_assert(coord[1] >= 0);
Q_assert(coord[0] < faceextents.width());
Q_assert(coord[1] < faceextents.height());
int pixel = coord[0] + (coord[1] * faceextents.width());
assert(byte_offset_of_face >= 0);
const uint8_t *data = bsp->dlightdata.data();
if (lit) {
const uint8_t *lit_data = lit->data();
return qvec3f{lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 0],
lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 1],
lit_data[(3 * byte_offset_of_face) + (pixel * 3) + 2]};
} else if (bsp->loadversion->game->has_rgb_lightmap) {
return qvec3f{data[byte_offset_of_face + (pixel * 3) + 0], data[byte_offset_of_face + (pixel * 3) + 1],
data[byte_offset_of_face + (pixel * 3) + 2]};
} else {
return qvec3f{
data[byte_offset_of_face + pixel], data[byte_offset_of_face + pixel], data[byte_offset_of_face + pixel]};
}
}
std::vector<uint8_t> LoadLitFile(const fs::path &path)
{
std::ifstream stream(path, std::ios_base::in | std::ios_base::binary);
stream >> endianness<std::endian::little>;
std::array<char, 4> ident;
stream >= ident;
if (ident != std::array<char, 4>{'Q', 'L', 'I', 'T'}) {
throw std::runtime_error("invalid lit ident");
}
int version;
stream >= version;
if (version != 1) {
throw std::runtime_error("invalid lit version");
}
std::vector<uint8_t> litdata;
while (stream.good()) {
uint8_t b;
stream >= b;
litdata.push_back(b);
}
return litdata;
}
static void AddLeafs(const mbsp_t *bsp, int nodenum, std::map<int, std::vector<int>> &cluster_to_leafnums)
{
if (nodenum < 0) {
const mleaf_t *leaf = BSP_GetLeafFromNodeNum(bsp, nodenum);
// cluster -1 is invalid
if (leaf->cluster != -1) {
int leafnum = leaf - bsp->dleafs.data();
cluster_to_leafnums[leaf->cluster].push_back(leafnum);
}
return;
}
auto *node = BSP_GetNode(bsp, nodenum);
AddLeafs(bsp, node->children[0], cluster_to_leafnums);
AddLeafs(bsp, node->children[1], cluster_to_leafnums);
}
std::map<int, std::vector<int>> ClusterToLeafnumsMap(const mbsp_t *bsp)
{
std::map<int, std::vector<int>> result;
AddLeafs(bsp, bsp->dmodels[0].headnode[0], result);
return result;
}