ericw-tools/lightpreview/glview.h

160 lines
4.3 KiB
C++

/* Copyright (C) 2017 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#pragma once
#include <QOpenGLWidget>
#include <QOpenGLFunctions_3_3_Core>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLBuffer>
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QOpenGLDebugMessage>
#include <QElapsedTimer>
#include <QVector3D>
#include <QMatrix4x4>
#include <vector>
#include <common/qvec.hh>
#include <common/cmdlib.hh>
#include <common/entdata.h>
#include <common/bspfile.hh>
#include <common/bspinfo.hh>
enum class keys_t : uint32_t
{
none = 0,
up = 1,
right = 2,
down = 4,
left = 8,
fly_down = 16,
fly_up = 32
};
struct mbsp_t;
class GLView : public QOpenGLWidget, protected QOpenGLFunctions_3_3_Core
{
Q_OBJECT
private:
uint32_t m_keysPressed;
std::optional<time_point> m_lastFrame;
std::optional<QPoint> m_lastMouseDownPos;
/**
* units / second
*/
float m_moveSpeed;
// camera stuff
float m_displayAspect;
QVector3D m_cameraOrigin;
QVector3D m_cameraFwd; // unit vec
QVector3D cameraRight() const
{
QVector3D v = QVector3D::crossProduct(m_cameraFwd, QVector3D(0, 0, 1));
v.normalize();
return v;
}
// render options
bool m_lighmapOnly = false;
bool m_fullbright = false;
bool m_drawNormals = false;
bool m_showTris = false;
bool m_drawFlat = false;
bool m_keepOrigin = false;
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_vbo;
QOpenGLBuffer m_indexBuffer;
std::unique_ptr<QOpenGLTexture> lightmap_texture;
struct drawcall_t
{
float opacity = 1.0f;
std::unique_ptr<QOpenGLTexture> texture;
size_t first_index = 0;
size_t index_count = 0;
};
std::vector<drawcall_t> m_drawcalls;
QOpenGLShaderProgram *m_program = nullptr;
QOpenGLShaderProgram *m_program_wireframe = nullptr;
// uniform locations
int m_program_mvp_location = 0;
int m_program_texture_sampler_location = 0;
int m_program_lightmap_sampler_location = 0;
int m_program_opacity_location = 0;
int m_program_lightmap_only_location = 0;
int m_program_fullbright_location = 0;
int m_program_drawnormals_location = 0;
int m_program_drawflat_location = 0;
int m_program_style_scalars_location = 0;
// uniform locations (wireframe program)
int m_program_wireframe_mvp_location = 0;
public:
GLView(QWidget *parent = nullptr);
~GLView();
void renderBSP(const QString &file, const mbsp_t &bsp, const bspxentries_t &bspx,
const std::vector<entdict_t> &entities, const full_atlas_t &lightmap,
const settings::common_settings &settings);
void setCamera(const qvec3d &origin, const qvec3d &fwd);
void setLighmapOnly(bool lighmapOnly);
void setFullbright(bool fullbright);
void setDrawNormals(bool drawnormals);
void setShowTris(bool showtris);
void setDrawFlat(bool drawflat);
void setKeepOrigin(bool keeporigin);
// intensity = 0 to 200
void setLightStyleIntensity(int style_id, int intensity);
const bool &getKeepOrigin() const { return m_keepOrigin; }
void takeScreenshot(QString destPath, int w, int h);
protected:
void initializeGL() override;
void paintGL() override;
void resizeGL(int width, int height) override;
private:
void handleLoggedMessage(const QOpenGLDebugMessage &debugMessage);
protected:
void keyPressEvent(QKeyEvent *event) override;
void keyReleaseEvent(QKeyEvent *event) override;
void wheelEvent(QWheelEvent *event) override;
private:
void applyMouseMotion();
void applyFlyMovement(float duration);
signals:
void cameraMoved();
public:
qvec3f cameraPosition() const;
};