79 lines
1.8 KiB
ReStructuredText
79 lines
1.8 KiB
ReStructuredText
=======
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maputil
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=======
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maputil - utiltiy for working with Quake MAP files
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Synopsis
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========
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**bsputil** [OPTION]... MAPFILE
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Options
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=======
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.. program:: maputil
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.. option:: --script <path to Lua script file>
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execute the given Lua script.
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.. option:: --query \"<Lua expression>\"
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perform a query on entities and print out matching results.
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see docs for more details on globals.
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note that query has the same access as script
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but is more suitable for small read-only operations.
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.. option:: --strip_extended_info
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removes extended Quake II/III information on faces.
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.. option:: --convert <quake | valve | etp | bp>
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convert the current map to the given format.
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.. option:: --save \"<output path>\"
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save the current map to the given output path.
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.. option:: --game <quake | quake2 | hexen2 | halflife>
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set the current game; used for certain conversions
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or operations.
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Lua layout
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==========
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::
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entities = table[]
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[E].dict = array
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[D] = [ key, value ]
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[E].brushes = table[]
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[S].texture = string
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[S].plane_points = [ [ x, y, z ] [ x, y, z ] [ x, y, z ] ]
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[S].raw = table (can only contain ONE member:)
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.quaked = table
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.shift = [ x, y ]
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.rotate = number
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.scale = [ x, y ]
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.valve = table
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.axis = [ [ x, y, z ] [ x, y, z ] ]
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.shift = [ x, y ]
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.rotate = number
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.scale = [ x, y ]
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.bp = table
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.axis = [ [ x, y, z ] [ x, y, z ] ]
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.etp = table
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.shift = [ x, y ]
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.rotate = number
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.scale = [ x, y ]
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.tx2 = boolean
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[S].info = table or nil
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.contents = number
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.value = number
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.flags = number
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[S].plane = [ x, y, z, d ] (read-only)
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[S].vecs = [ [ x, y, z, d ] [ x, y, z, d ] ] (read-only)
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