41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
// Game: Quake 2
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// Format: Quake2 (Valve)
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// entity 0
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{
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"mapversion" "220"
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"classname" "worldspawn"
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"_tb_textures" "textures/e1u1"
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-32 32 24"
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}
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// entity 2
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{
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"classname" "func_group"
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"_chop_order" "1"
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// brush 0
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{
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( -32 32 0 ) ( -32 -32 0 ) ( -32 -32 -64 ) e1u1/+0btshoot2 [ 0 -1 0 29 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
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( -32 -32 0 ) ( 32 -32 0 ) ( 32 -32 -64 ) e1u1/+0btshoot2 [ 1 0 0 -3 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
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( 32 -32 -64 ) ( 32 32 -64 ) ( -32 32 -64 ) e1u1/+0btshoot2 [ -1 0 0 3 ] [ 0 -1 0 29 ] 0 1 1 0 0 0
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( -32 32 0 ) ( 32 32 0 ) ( 32 -32 0 ) e1u1/+0btshoot2 [ 1 0 0 -3 ] [ 0 -1 0 29 ] 0 1 1 0 0 0
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( 32 32 -64 ) ( 32 32 0 ) ( -32 32 0 ) e1u1/+0btshoot2 [ -1 0 0 3 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
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( 32 -32 0 ) ( 32 32 0 ) ( 32 32 -64 ) e1u1/+0btshoot2 [ 0 1 0 -29 ] [ 0 0 -1 0 ] 0 1 1 0 0 0
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}
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}
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// entity 3
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{
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"classname" "func_group"
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// brush 0
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{
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( -64 64 0 ) ( -64 -64 0 ) ( -64 -64 -32 ) e1u1/ggrat4_2 [ 0 -1 0 0 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
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( -64 -64 0 ) ( 64 -64 0 ) ( 64 -64 -32 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
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( 64 -64 -96 ) ( 64 64 -96 ) ( -64 64 -96 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 -1 0 0 ] 0 1 1 0 0 0
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( -64 64 0 ) ( 64 64 0 ) ( 64 -64 0 ) e1u1/ggrat4_2 [ 1 0 0 -96 ] [ 0 -1 0 0 ] 0 1 1 0 0 0
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( 64 64 -32 ) ( 64 64 0 ) ( -64 64 0 ) e1u1/ggrat4_2 [ -1 0 0 96 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
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( 64 -64 0 ) ( 64 64 0 ) ( 64 64 -32 ) e1u1/ggrat4_2 [ 0 1 0 0 ] [ 0 0 -1 -112 ] 0 1 1 0 0 0
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}
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}
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