55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#pragma once
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <vector>
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#include <map>
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#include <common/qvec.hh>
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#include <forward_list>
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struct bouncelight_t
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{
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std::vector<qvec3f> poly;
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std::vector<qvec4f> poly_edgeplanes;
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qvec3f pos;
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std::unordered_map<int, qvec3d> colorByStyle;
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qvec3d componentwiseMaxColor; // cached maximum color in the colorByStyle, used for culling so we don't need to loop
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// through colorByStyle
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qvec3f surfnormal;
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float area;
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const mleaf_t *leaf;
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/* estimated visible AABB culling */
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aabb3d bounds;
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};
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// public functions
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const std::forward_list<bouncelight_t> &BounceLights();
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const std::vector<std::reference_wrapper<bouncelight_t>> &BounceLightsForFaceNum(int facenum);
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void MakeBounceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp);
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qvec3b Face_LookupTextureColor(const mbsp_t *bsp, const mface_t *face); // mxd
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