ericw-tools/include/light/bounce.hh

55 lines
1.8 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2017 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#pragma once
#include <common/cmdlib.hh>
#include <common/mathlib.hh>
#include <vector>
#include <map>
#include <common/qvec.hh>
#include <forward_list>
struct bouncelight_t
{
std::vector<qvec3f> poly;
std::vector<qvec4f> poly_edgeplanes;
qvec3f pos;
std::unordered_map<int, qvec3d> colorByStyle;
qvec3d componentwiseMaxColor; // cached maximum color in the colorByStyle, used for culling so we don't need to loop
// through colorByStyle
qvec3f surfnormal;
float area;
const mleaf_t *leaf;
/* estimated visible AABB culling */
aabb3d bounds;
};
// public functions
const std::forward_list<bouncelight_t> &BounceLights();
const std::vector<std::reference_wrapper<bouncelight_t>> &BounceLightsForFaceNum(int facenum);
void MakeBounceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp);
qvec3b Face_LookupTextureColor(const mbsp_t *bsp, const mface_t *face); // mxd