ericw-tools/include/light/surflight.hh

53 lines
1.7 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2018 MaxED
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#pragma once
#include <vector>
#include <tuple>
struct surfacelight_t
{
qvec3d pos;
qvec3f surfnormal;
/**
* disables use of the surfnormal. We set this to true on sky surface lights,
* to avoid black seams on geometry meeting the sky
*/
bool omnidirectional;
std::vector<qvec3f> points;
std::vector<const mleaf_t *> leaves;
// Surface light settings...
float intensity; // Surface light strength for each point
float totalintensity; // Total surface light strength
qvec3d color; // Surface color
// Estimated visible AABB culling
aabb3d bounds;
int32_t style;
};
std::vector<surfacelight_t> &GetSurfaceLights();
std::optional<std::tuple<int32_t, int32_t>> IsSurfaceLitFace(const mbsp_t *bsp, const mface_t *face);
const std::vector<int> &SurfaceLightsForFaceNum(int facenum);
void MakeRadiositySurfaceLights(const settings::worldspawn_keys &cfg, const mbsp_t *bsp);