394 lines
8.3 KiB
C
394 lines
8.3 KiB
C
/* common/polylib.c */
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#include <stddef.h>
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#include <common/cmdlib.h>
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#include <common/mathlib.h>
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#include <common/polylib.h>
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#define BOGUS_RANGE 8192
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/*
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* =============
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* AllocWinding
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* =============
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*/
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winding_t *
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AllocWinding(int points)
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{
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winding_t *w;
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int s;
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s = sizeof(vec_t) * 3 * points + sizeof(int);
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w = malloc(s);
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memset(w, 0, s);
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return w;
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}
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/*
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* ============
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* RemoveColinearPoints
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* ============
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*/
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int c_removed;
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void
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RemoveColinearPoints(winding_t * w)
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{
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int i, j, k;
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vec3_t v1, v2;
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int nump;
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vec3_t p[MAX_POINTS_ON_WINDING];
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nump = 0;
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for (i = 0; i < w->numpoints; i++) {
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j = (i + 1) % w->numpoints;
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k = (i + w->numpoints - 1) % w->numpoints;
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VectorSubtract(w->p[j], w->p[i], v1);
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VectorSubtract(w->p[i], w->p[k], v2);
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VectorNormalize(v1);
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VectorNormalize(v2);
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if (DotProduct(v1, v2) < 0.999) {
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VectorCopy(w->p[i], p[nump]);
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nump++;
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}
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}
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if (nump == w->numpoints)
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return;
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c_removed += w->numpoints - nump;
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w->numpoints = nump;
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memcpy(w->p, p, nump * sizeof(p[0]));
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}
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/*
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* ============
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* WindingPlane
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* ============
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*/
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void
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WindingPlane(winding_t * w, vec3_t normal, vec_t *dist)
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{
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vec3_t v1, v2;
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VectorSubtract(w->p[1], w->p[0], v1);
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VectorSubtract(w->p[2], w->p[0], v2);
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CrossProduct(v1, v2, normal);
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VectorNormalize(normal);
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*dist = DotProduct(w->p[0], normal);
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}
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/*
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* =============
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* WindingArea
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* =============
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*/
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vec_t
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WindingArea(winding_t * w)
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{
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int i;
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vec3_t d1, d2, cross;
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vec_t total;
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total = 0;
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for (i = 2; i < w->numpoints; i++) {
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VectorSubtract(w->p[i - 1], w->p[0], d1);
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VectorSubtract(w->p[i], w->p[0], d2);
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CrossProduct(d1, d2, cross);
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total += 0.5 * VectorLength(cross);
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}
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return total;
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}
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/*
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* =============
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* WindingCenter
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* =============
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*/
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void
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WindingCenter(winding_t * w, vec3_t center)
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{
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int i;
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vec3_t d1, d2, cross;
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float scale;
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VectorCopy(vec3_origin, center);
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for (i = 0; i < w->numpoints; i++)
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VectorAdd(w->p[i], center, center);
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scale = 1.0 / w->numpoints;
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VectorScale(center, scale, center);
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}
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/*
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* =================
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* BaseWindingForPlane
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* =================
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*/
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winding_t *
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BaseWindingForPlane(vec3_t normal, float dist)
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{
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int i, x;
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vec_t max, v;
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vec3_t org, vright, vup;
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winding_t *w;
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/* find the major axis */
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max = -BOGUS_RANGE;
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x = -1;
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for (i = 0; i < 3; i++) {
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v = fabs(normal[i]);
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if (v > max) {
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x = i;
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max = v;
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}
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}
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if (x == -1)
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Error("%s: no axis found", __func__);
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VectorCopy(vec3_origin, vup);
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switch (x) {
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case 0:
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case 1:
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vup[2] = 1;
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break;
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case 2:
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vup[0] = 1;
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break;
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}
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v = DotProduct(vup, normal);
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VectorMA(vup, -v, normal, vup);
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VectorNormalize(vup);
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VectorScale(normal, dist, org);
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CrossProduct(vup, normal, vright);
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VectorScale(vup, 8192, vup);
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VectorScale(vright, 8192, vright);
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/* project a really big axis aligned box onto the plane */
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w = AllocWinding(4);
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VectorSubtract(org, vright, w->p[0]);
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VectorAdd(w->p[0], vup, w->p[0]);
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VectorAdd(org, vright, w->p[1]);
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VectorAdd(w->p[1], vup, w->p[1]);
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VectorAdd(org, vright, w->p[2]);
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VectorSubtract(w->p[2], vup, w->p[2]);
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VectorSubtract(org, vright, w->p[3]);
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VectorSubtract(w->p[3], vup, w->p[3]);
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w->numpoints = 4;
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return w;
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}
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/*
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* ==================
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* CopyWinding
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* ==================
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*/
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winding_t *
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CopyWinding(winding_t * w)
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{
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int size;
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winding_t *c;
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size = offsetof(winding_t, p[w->numpoints]);
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c = malloc(size);
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memcpy(c, w, size);
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return c;
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}
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/*
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* =============
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* ClipWinding
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* =============
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*/
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void
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ClipWinding(winding_t * in, vec3_t normal, vec_t dist,
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winding_t ** front, winding_t ** back)
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{
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vec_t dists[MAX_POINTS_ON_WINDING + 4];
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int sides[MAX_POINTS_ON_WINDING + 4];
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int counts[3];
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vec_t dot;
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int i, j;
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vec_t *p1, *p2;
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vec3_t mid;
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winding_t *f, *b;
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int maxpts;
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counts[0] = counts[1] = counts[2] = 0;
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/* determine sides for each point */
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for (i = 0; i < in->numpoints; i++) {
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dot = DotProduct(in->p[i], normal);
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dot -= dist;
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dists[i] = dot;
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if (dot > ON_EPSILON)
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sides[i] = SIDE_FRONT;
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else if (dot < -ON_EPSILON)
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sides[i] = SIDE_BACK;
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else {
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sides[i] = SIDE_ON;
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}
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counts[sides[i]]++;
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}
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sides[i] = sides[0];
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dists[i] = dists[0];
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*front = *back = NULL;
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if (!counts[0]) {
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*back = CopyWinding(in);
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return;
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}
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if (!counts[1]) {
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*front = CopyWinding(in);
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return;
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}
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maxpts = in->numpoints + 4; /* can't use counts[0]+2 because */
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/* of fp grouping errors */
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*front = f = AllocWinding(maxpts);
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*back = b = AllocWinding(maxpts);
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for (i = 0; i < in->numpoints; i++) {
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p1 = in->p[i];
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if (sides[i] == SIDE_ON) {
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VectorCopy(p1, f->p[f->numpoints]);
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f->numpoints++;
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VectorCopy(p1, b->p[b->numpoints]);
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b->numpoints++;
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continue;
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}
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if (sides[i] == SIDE_FRONT) {
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VectorCopy(p1, f->p[f->numpoints]);
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f->numpoints++;
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}
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if (sides[i] == SIDE_BACK) {
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VectorCopy(p1, b->p[b->numpoints]);
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b->numpoints++;
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}
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if (sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i])
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continue;
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/* generate a split point */
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p2 = in->p[(i + 1) % in->numpoints];
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dot = dists[i] / (dists[i] - dists[i + 1]);
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for (j = 0; j < 3; j++) { /* avoid round off error when possible */
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if (normal[j] == 1)
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mid[j] = dist;
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else if (normal[j] == -1)
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mid[j] = -dist;
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else
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mid[j] = p1[j] + dot * (p2[j] - p1[j]);
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}
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VectorCopy(mid, f->p[f->numpoints]);
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f->numpoints++;
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VectorCopy(mid, b->p[b->numpoints]);
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b->numpoints++;
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}
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if (f->numpoints > maxpts || b->numpoints > maxpts)
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Error("%s: points exceeded estimate", __func__);
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if (f->numpoints > MAX_POINTS_ON_WINDING
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|| b->numpoints > MAX_POINTS_ON_WINDING)
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Error("%s: MAX_POINTS_ON_WINDING", __func__);
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}
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/*
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* =================
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* ChopWinding
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* Returns the fragment of in that is on the front side
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* of the cliping plane. The original is freed.
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* =================
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*/
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winding_t *
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ChopWinding(winding_t * in, vec3_t normal, vec_t dist)
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{
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winding_t *f, *b;
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ClipWinding(in, normal, dist, &f, &b);
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free(in);
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if (b)
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free(b);
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return f;
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}
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/*
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* =================
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* CheckWinding
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* =================
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*/
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void
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CheckWinding(winding_t * w)
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{
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int i, j;
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vec_t *p1, *p2;
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vec_t d, edgedist;
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vec3_t dir, edgenormal, facenormal;
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vec_t area;
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vec_t facedist;
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if (w->numpoints < 3)
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Error("%s: %i points", __func__, w->numpoints);
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area = WindingArea(w);
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if (area < 1)
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Error("%s: %f area", __func__, area);
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WindingPlane(w, facenormal, &facedist);
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for (i = 0; i < w->numpoints; i++) {
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p1 = w->p[i];
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for (j = 0; j < 3; j++)
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if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
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Error("%s: BUGUS_RANGE: %f", __func__, p1[j]);
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j = i + 1 == w->numpoints ? 0 : i + 1;
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/* check the point is on the face plane */
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d = DotProduct(p1, facenormal) - facedist;
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if (d < -ON_EPSILON || d > ON_EPSILON)
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Error("%s: point off plane", __func__);
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/* check the edge isn't degenerate */
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p2 = w->p[j];
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VectorSubtract(p2, p1, dir);
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if (VectorLength(dir) < ON_EPSILON)
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Error("%s: degenerate edge", __func__);
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CrossProduct(facenormal, dir, edgenormal);
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VectorNormalize(edgenormal);
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edgedist = DotProduct(p1, edgenormal);
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edgedist += ON_EPSILON;
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/* all other points must be on front side */
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for (j = 0; j < w->numpoints; j++) {
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if (j == i)
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continue;
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d = DotProduct(w->p[j], edgenormal);
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if (d > edgedist)
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Error("%s: non-convex", __func__);
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}
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}
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}
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