56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2017 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __LIGHT_BOUNCE_H__
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#define __LIGHT_BOUNCE_H__
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <vector>
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#include <map>
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#include <common/qvec.hh>
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typedef struct {
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std::vector<qvec3f> poly;
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std::vector<qvec4f> poly_edgeplanes;
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qvec3f pos;
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std::map<int, qvec3f> colorByStyle;
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qvec3f componentwiseMaxColor; // cached maximum color in the colorByStyle, used for culling so we don't need to loop through colorByStyle
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qvec3f surfnormal;
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float area;
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/* estimated visible AABB culling */
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vec3_t mins;
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vec3_t maxs;
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} bouncelight_t;
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// public functions
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const std::vector<bouncelight_t> &BounceLights();
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const std::vector<int> &BounceLightsForFaceNum(int facenum);
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void MakeTextureColors (const bsp2_t *bsp);
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void MakeBounceLights (const globalconfig_t &cfg, const bsp2_t *bsp);
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/** Returns color components in [0, 255] */
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qvec3f Palette_GetColor(int i);
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#endif /* __LIGHT_BOUNCe_H__ */
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