ericw-tools/include/light/bounce.hh

56 lines
1.8 KiB
C++

/* Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2017 Eric Wasylishen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifndef __LIGHT_BOUNCE_H__
#define __LIGHT_BOUNCE_H__
#include <common/cmdlib.hh>
#include <common/mathlib.hh>
#include <vector>
#include <map>
#include <common/qvec.hh>
typedef struct {
std::vector<qvec3f> poly;
std::vector<qvec4f> poly_edgeplanes;
qvec3f pos;
std::map<int, qvec3f> colorByStyle;
qvec3f componentwiseMaxColor; // cached maximum color in the colorByStyle, used for culling so we don't need to loop through colorByStyle
qvec3f surfnormal;
float area;
/* estimated visible AABB culling */
vec3_t mins;
vec3_t maxs;
} bouncelight_t;
// public functions
const std::vector<bouncelight_t> &BounceLights();
const std::vector<int> &BounceLightsForFaceNum(int facenum);
void MakeTextureColors (const bsp2_t *bsp);
void MakeBounceLights (const globalconfig_t &cfg, const bsp2_t *bsp);
/** Returns color components in [0, 255] */
qvec3f Palette_GetColor(int i);
#endif /* __LIGHT_BOUNCe_H__ */