ericw-tools/testmaps/q2_trans33_solid.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -48 0 0 ) ( -48 1 0 ) ( -48 0 1 ) e1u1/wndow1_1 -80 -80 0 1 1 1 16 0
( -32 -48 0 ) ( -32 -48 1 ) ( -31 -48 0 ) e1u1/wndow1_1 -80 -80 0 1 1 1 16 0
( -32 0 -16 ) ( -31 0 -16 ) ( -32 1 -16 ) e1u1/wndow1_1 -80 80 0 1 1 1 16 0
( 16 80 16 ) ( 16 81 16 ) ( 17 80 16 ) e1u1/wndow1_1 -80 80 0 1 1 1 16 0
( 16 80 16 ) ( 17 80 16 ) ( 16 80 17 ) e1u1/wndow1_1 -80 -80 0 1 1 1 16 0
( 48 80 16 ) ( 48 80 17 ) ( 48 81 16 ) e1u1/wndow1_1 -80 -80 0 1 1 1 16 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "8 16 56"
"angle" "90"
}