90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#pragma once
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <common/bspfile.hh>
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#include <common/log.hh>
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#include <common/threads.hh>
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#include <common/polylib.hh>
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#include <common/qvec.hh>
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#include <light/litfile.hh>
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#include <light/trace.hh>
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#include <light/entities.hh>
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#include <vector>
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#include <map>
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#include <string>
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#include <cassert>
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#include <limits>
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#include <sstream>
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#include <atomic>
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extern std::atomic<uint32_t> total_light_rays, total_light_ray_hits, total_samplepoints;
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extern std::atomic<uint32_t> total_bounce_rays, total_bounce_ray_hits;
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extern std::atomic<uint32_t> total_surflight_rays, total_surflight_ray_hits; // mxd
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extern std::atomic<uint32_t> fully_transparent_lightmaps;
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class faceextents_t
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{
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private:
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qvec2i m_texmins;
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qvec2i m_texsize;
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float m_lightmapscale;
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qmat4x4f m_worldToTexCoord;
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qmat4x4f m_texCoordToWorld;
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public:
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faceextents_t() = default;
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faceextents_t(const mface_t *face, const mbsp_t *bsp, float lmscale);
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int width() const;
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int height() const;
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int numsamples() const;
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qvec2i texsize() const;
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int indexOf(const qvec2i &lm) const;
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qvec2i intCoordsFromIndex(int index) const;
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qvec2f LMCoordToTexCoord(const qvec2f &LMCoord) const;
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qvec2f TexCoordToLMCoord(const qvec2f &tc) const;
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qvec2f worldToTexCoord(qvec3f world) const;
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qvec3f texCoordToWorld(qvec2f tc) const;
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qvec2f worldToLMCoord(qvec3f world) const;
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qvec3f LMCoordToWorld(qvec2f lm) const;
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};
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qmat4x4f WorldToTexSpace(const mbsp_t *bsp, const mface_t *f);
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qmat4x4f TexSpaceToWorld(const mbsp_t *bsp, const mface_t *f);
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qvec2d WorldToTexCoord(const qvec3d &world, const mtexinfo_t *tex);
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void PrintFaceInfo(const mface_t *face, const mbsp_t *bsp);
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// FIXME: remove light param. add normal param and dir params.
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vec_t GetLightValue(const settings::worldspawn_keys &cfg, const light_t *entity, vec_t dist);
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std::map<int, qvec3f> GetDirectLighting(
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const mbsp_t *bsp, const settings::worldspawn_keys &cfg, const qvec3d &origin, const qvec3d &normal);
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void SetupDirt(settings::worldspawn_keys &cfg);
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float DirtAtPoint(const settings::worldspawn_keys &cfg, raystream_intersection_t *rs, const qvec3d &point,
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const qvec3d &normal, const modelinfo_t *selfshadow);
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bool Face_IsLightmapped(const mbsp_t *bsp, const mface_t *face);
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void LightFace(const mbsp_t *bsp, mface_t *face, facesup_t *facesup, const settings::worldspawn_keys &cfg);
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inline qmat4x4f TexSpaceToWorld(const mbsp_t *bsp, const mface_t *f)
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{
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return qv::inverse(WorldToTexSpace(bsp, f));
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} |