824 lines
18 KiB
C
824 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1997 Greg Lewis
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include <string.h>
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#include "qbsp.h"
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int numbrushplanes;
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/* beveled clipping hull can generate many extra faces */
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static mapface_t faces[128];
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static int numbrushfaces;
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/*
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=================
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CheckFace
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Note: this will not catch 0 area polygons
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=================
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*/
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static void
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CheckFace(face_t *f)
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{
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int i, j;
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vec_t *p1, *p2;
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vec_t d, edgedist;
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vec3_t dir, edgenormal, facenormal;
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if (f->numpoints < 3)
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Message(msgError, errTooFewPoints, f->numpoints);
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VectorCopy(pPlanes[f->planenum].normal, facenormal);
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if (f->planeside) {
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VectorSubtract(vec3_origin, facenormal, facenormal);
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}
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for (i = 0; i < f->numpoints; i++) {
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p1 = f->pts[i];
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for (j = 0; j < 3; j++)
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if (p1[j] > BOGUS_RANGE || p1[j] < -BOGUS_RANGE)
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Message(msgError, errBogusRange, p1[j]);
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j = i + 1 == f->numpoints ? 0 : i + 1;
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// check the point is on the face plane
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d = DotProduct(p1,
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pPlanes[f->planenum].normal) -
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pPlanes[f->planenum].dist;
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if (d < -ON_EPSILON || d > ON_EPSILON)
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// This used to be an error
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Message(msgWarning, warnPointOffPlane, p1[0], p1[1], p1[2], d);
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// check the edge isn't degenerate
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p2 = f->pts[j];
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VectorSubtract(p2, p1, dir);
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if (VectorLength(dir) < ON_EPSILON) {
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Message(msgWarning, warnDegenerateEdge, p1[0], p1[1], p1[2]);
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for (j = i + 1; j < f->numpoints; j++)
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VectorCopy(f->pts[j], f->pts[j - 1]);
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f->numpoints--;
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CheckFace(f);
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break;
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}
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CrossProduct(facenormal, dir, edgenormal);
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VectorNormalize(edgenormal);
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edgedist = DotProduct(p1, edgenormal);
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edgedist += ON_EPSILON;
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// all other points must be on front side
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for (j = 0; j < f->numpoints; j++) {
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if (j == i)
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continue;
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d = DotProduct(f->pts[j], edgenormal);
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if (d > edgedist)
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Message(msgError, errConcaveFace);
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}
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}
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}
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//===========================================================================
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/*
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=================
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AddToBounds
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=================
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*/
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static void
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AddToBounds(vec3_t v)
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (v[i] < pCurEnt->mins[i])
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pCurEnt->mins[i] = v[i];
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if (v[i] > pCurEnt->maxs[i])
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pCurEnt->maxs[i] = v[i];
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}
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}
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//===========================================================================
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#define DISTEPSILON 0.01
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#define ANGLEEPSILON 0.00001
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static void
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NormalizePlane(plane_t *dp)
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{
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vec_t ax, ay, az;
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if (dp->normal[0] == -1.0) {
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dp->normal[0] = 1.0;
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dp->dist = -dp->dist;
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} else if (dp->normal[1] == -1.0) {
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dp->normal[1] = 1.0;
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dp->dist = -dp->dist;
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} else if (dp->normal[2] == -1.0) {
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dp->normal[2] = 1.0;
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dp->dist = -dp->dist;
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}
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if (dp->normal[0] == 1.0) {
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dp->type = PLANE_X;
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return;
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}
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if (dp->normal[1] == 1.0) {
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dp->type = PLANE_Y;
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return;
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}
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if (dp->normal[2] == 1.0) {
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dp->type = PLANE_Z;
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return;
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}
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ax = fabs(dp->normal[0]);
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ay = fabs(dp->normal[1]);
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az = fabs(dp->normal[2]);
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if (ax >= ay && ax >= az)
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dp->type = PLANE_ANYX;
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else if (ay >= ax && ay >= az)
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dp->type = PLANE_ANYY;
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else
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dp->type = PLANE_ANYZ;
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if (dp->normal[dp->type - PLANE_ANYX] < 0) {
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VectorSubtract(vec3_origin, dp->normal, dp->normal);
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dp->dist = -dp->dist;
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}
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}
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/*
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===============
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FindPlane
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Returns a global plane number and the side that will be the front
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===============
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*/
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int
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FindPlane(plane_t *dplane, int *side)
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{
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int i;
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plane_t *dp, pl;
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vec_t dot;
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pl = *dplane;
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NormalizePlane(&pl);
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if (DotProduct(pl.normal, dplane->normal) > 0)
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*side = 0;
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else
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*side = 1;
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// Find this plane if it already exists
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dp = pPlanes;
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for (i = 0; i < numbrushplanes; i++, dp++) {
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dot = DotProduct(dp->normal, pl.normal);
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if (dot > 1.0 - ANGLEEPSILON &&
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fabs(dp->dist - pl.dist) < DISTEPSILON) {
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return i;
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}
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}
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if (numbrushplanes >= cPlanes)
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Message(msgError, errLowBrushPlaneCount);
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dot = VectorLength(dplane->normal);
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if (dot < 1.0 - ANGLEEPSILON || dot > 1.0 + ANGLEEPSILON)
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Message(msgError, errNormalization, dot);
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pPlanes[numbrushplanes] = pl;
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numbrushplanes++;
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return numbrushplanes - 1;
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}
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/*
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=============================================================================
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TURN BRUSHES INTO GROUPS OF FACES
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=============================================================================
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*/
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static vec3_t brush_mins, brush_maxs;
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/*
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=================
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FindTargetEntity
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=================
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*/
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static int
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FindTargetEntity(char *szTarget)
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{
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int iEntity;
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char *szName;
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for (iEntity = 0; iEntity < map.cEntities; iEntity++) {
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szName = ValueForKey(iEntity, "targetname");
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if (szName && !strcasecmp(szTarget, szName))
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return iEntity;
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}
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return -1;
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}
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/*
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=================
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FixRotateOrigin
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=================
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*/
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void
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FixRotateOrigin(int iEntity, vec3_t offset)
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{
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int iFoundEnt;
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char *szSearch;
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char szOrigin[20];
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szSearch = ValueForKey(iEntity, "target");
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if (!szSearch) {
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szSearch = ValueForKey(iEntity, "classname");
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Message(msgWarning, warnNoRotateTarget, szSearch);
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} else {
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iFoundEnt = FindTargetEntity(szSearch);
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if (iFoundEnt != -1)
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GetVectorForKey(iFoundEnt, "origin", offset);
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}
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sprintf(szOrigin, "%d %d %d", (int)offset[0], (int)offset[1],
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(int)offset[2]);
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SetKeyValue(iEntity, "origin", szOrigin);
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}
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/*
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=================
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CreateBrushFaces
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=================
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*/
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#define ZERO_EPSILON 0.001
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static face_t *
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CreateBrushFaces(void)
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{
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int i, j, k;
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vec_t r;
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face_t *f;
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winding_t *w;
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plane_t plane;
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face_t *pFaceList = NULL;
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mapface_t *pFace;
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vec3_t offset;
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char *szClassname;
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vec3_t point;
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vec_t max, min;
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offset[0] = offset[1] = offset[2] = 0;
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min = brush_mins[0] = brush_mins[1] = brush_mins[2] = 99999;
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max = brush_maxs[0] = brush_maxs[1] = brush_maxs[2] = -99999;
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// Hipnotic rotation
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szClassname = ValueForKey(map.iEntities, "classname");
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if (!strncmp(szClassname, "rotate_", 7))
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FixRotateOrigin(map.iEntities, offset);
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for (i = 0; i < numbrushfaces; i++) {
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pFace = &faces[i];
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w = BaseWindingForPlane(&pFace->plane);
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for (j = 0; j < numbrushfaces && w; j++) {
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if (j == i)
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continue;
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// flip the plane, because we want to keep the back side
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VectorSubtract(vec3_origin, faces[j].plane.normal, plane.normal);
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plane.dist = -faces[j].plane.dist;
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w = ClipWinding(w, &plane, false);
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}
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if (!w)
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continue; // overcontrained plane
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// this face is a keeper
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f = AllocMem(FACE, 1, true);
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f->numpoints = w->numpoints;
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if (f->numpoints > MAXEDGES)
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Message(msgError, errLowFacePointCount);
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for (j = 0; j < w->numpoints; j++) {
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for (k = 0; k < 3; k++) {
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point[k] = w->points[j][k] - offset[k];
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r = Q_rint(point[k]);
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if (fabs(point[k] - r) < ZERO_EPSILON)
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f->pts[j][k] = r;
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else
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f->pts[j][k] = point[k];
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if (f->pts[j][k] < brush_mins[k])
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brush_mins[k] = f->pts[j][k];
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if (f->pts[j][k] > brush_maxs[k])
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brush_maxs[k] = f->pts[j][k];
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if (f->pts[j][k] < min)
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min = f->pts[j][k];
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if (f->pts[j][k] > max)
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max = f->pts[j][k];
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}
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}
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VectorCopy(pFace->plane.normal, plane.normal);
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VectorScale(pFace->plane.normal, pFace->plane.dist, point);
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VectorSubtract(point, offset, point);
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plane.dist = DotProduct(plane.normal, point);
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FreeMem(w, WINDING, 1);
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f->texturenum = hullnum ? 0 : pFace->texinfo;
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f->planenum = FindPlane(&plane, &f->planeside);
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f->next = pFaceList;
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pFaceList = f;
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CheckFace(f);
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}
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// Rotatable objects must have a bounding box big enough to
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// account for all its rotations
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if (!strncmp(szClassname, "rotate_", 7)) {
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vec_t delta;
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delta = fabs(max);
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if (fabs(min) > delta)
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delta = fabs(min);
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for (k = 0; k < 3; k++) {
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brush_mins[k] = -delta;
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brush_maxs[k] = delta;
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}
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}
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return pFaceList;
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}
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/*
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=================
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FreeBrushFaces
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=================
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*/
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static void
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FreeBrushFaces(face_t *pFaceList)
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{
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face_t *pFace, *pNext;
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for (pFace = pFaceList; pFace; pFace = pNext) {
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pNext = pFace->next;
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FreeMem(pFace, FACE, 1);
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}
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}
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/*
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=====================
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FreeBrushsetBrushes
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=====================
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*/
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void
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FreeBrushsetBrushes(void)
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{
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brush_t *pBrush, *pNext;
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for (pBrush = pCurEnt->pBrushes; pBrush; pBrush = pNext) {
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pNext = pBrush->next;
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FreeBrushFaces(pBrush->faces);
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FreeMem(pBrush, BRUSH, 1);
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}
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}
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/*
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==============================================================================
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BEVELED CLIPPING HULL GENERATION
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This is done by brute force, and could easily get a lot faster if anyone cares.
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==============================================================================
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*/
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// TODO: fix this whole thing
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#define MAX_HULL_POINTS 64 //32
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#define MAX_HULL_EDGES 128 //64
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static int num_hull_points;
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static vec3_t hull_points[MAX_HULL_POINTS];
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static vec3_t hull_corners[MAX_HULL_POINTS * 8];
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static int num_hull_edges;
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static int hull_edges[MAX_HULL_EDGES][2];
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/*
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============
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AddBrushPlane
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=============
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*/
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static void
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AddBrushPlane(plane_t *plane)
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{
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int i;
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plane_t *pl;
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vec_t l;
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l = VectorLength(plane->normal);
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if (l < 0.999 || l > 1.001)
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Message(msgError, errInvalidNormal, l);
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for (i = 0; i < numbrushfaces; i++) {
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pl = &faces[i].plane;
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if (VectorCompare(pl->normal, plane->normal) &&
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fabs(pl->dist - plane->dist) < ON_EPSILON)
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return;
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}
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if (numbrushfaces >= MAX_FACES)
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Message(msgError, errLowBrushFaceCount);
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faces[i].plane = *plane;
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faces[i].texinfo = 0;
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numbrushfaces++;
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}
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/*
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============
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TestAddPlane
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Adds the given plane to the brush description if all of the original brush
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vertexes can be put on the front side
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=============
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*/
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static void
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TestAddPlane(plane_t *plane)
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{
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int i, c;
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vec_t d;
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vec_t *corner;
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plane_t flip;
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vec3_t inv;
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int counts[3];
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plane_t *pl;
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// see if the plane has already been added
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for (i = 0; i < numbrushfaces; i++) {
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pl = &faces[i].plane;
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if (VectorCompare(plane->normal, pl->normal)
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&& fabs(plane->dist - pl->dist) < ON_EPSILON)
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return;
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VectorSubtract(vec3_origin, plane->normal, inv);
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if (VectorCompare(inv, pl->normal)
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&& fabs(plane->dist + pl->dist) < ON_EPSILON)
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return;
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}
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// check all the corner points
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counts[0] = counts[1] = counts[2] = 0;
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c = num_hull_points * 8;
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corner = hull_corners[0];
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for (i = 0; i < c; i++, corner += 3) {
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d = DotProduct(corner, plane->normal) - plane->dist;
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if (d < -ON_EPSILON) {
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if (counts[0])
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return;
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counts[1]++;
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} else if (d > ON_EPSILON) {
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if (counts[1])
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return;
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counts[0]++;
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} else
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counts[2]++;
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}
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// the plane is a seperator
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if (counts[0]) {
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VectorSubtract(vec3_origin, plane->normal, flip.normal);
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flip.dist = -plane->dist;
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plane = &flip;
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}
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AddBrushPlane(plane);
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}
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/*
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============
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AddHullPoint
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Doesn't add if duplicated
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=============
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*/
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static int
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AddHullPoint(vec3_t p, vec3_t hull_size[2])
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{
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int i;
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vec_t *c;
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int x, y, z;
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for (i = 0; i < num_hull_points; i++)
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if (VectorCompare(p, hull_points[i]))
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return i;
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if (num_hull_points == MAX_HULL_POINTS)
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Message(msgError, errLowHullPointCount);
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VectorCopy(p, hull_points[num_hull_points]);
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c = hull_corners[i * 8];
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for (x = 0; x < 2; x++)
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for (y = 0; y < 2; y++)
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for (z = 0; z < 2; z++) {
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c[0] = p[0] + hull_size[x][0];
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c[1] = p[1] + hull_size[y][1];
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c[2] = p[2] + hull_size[z][2];
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c += 3;
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}
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num_hull_points++;
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return i;
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}
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/*
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============
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AddHullEdge
|
|
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|
Creates all of the hull planes around the given edge, if not done allready
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=============
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|
*/
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static void
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AddHullEdge(vec3_t p1, vec3_t p2, vec3_t hull_size[2])
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|
{
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|
int pt1, pt2;
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int i;
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int a, b, c, d, e;
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vec3_t edgevec, planeorg, planevec;
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plane_t plane;
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vec_t l;
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pt1 = AddHullPoint(p1, hull_size);
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pt2 = AddHullPoint(p2, hull_size);
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for (i = 0; i < num_hull_edges; i++)
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if ((hull_edges[i][0] == pt1 && hull_edges[i][1] == pt2)
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|| (hull_edges[i][0] == pt2 && hull_edges[i][1] == pt1))
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return; // allread added
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if (num_hull_edges == MAX_HULL_EDGES)
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Message(msgError, errLowHullEdgeCount);
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hull_edges[i][0] = pt1;
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hull_edges[i][1] = pt2;
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num_hull_edges++;
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VectorSubtract(p1, p2, edgevec);
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VectorNormalize(edgevec);
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|
|
|
for (a = 0; a < 3; a++) {
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b = (a + 1) % 3;
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|
c = (a + 2) % 3;
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for (d = 0; d <= 1; d++)
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|
for (e = 0; e <= 1; e++) {
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VectorCopy(p1, planeorg);
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planeorg[b] += hull_size[d][b];
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|
planeorg[c] += hull_size[e][c];
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|
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VectorCopy(vec3_origin, planevec);
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planevec[a] = 1;
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CrossProduct(planevec, edgevec, plane.normal);
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l = VectorLength(plane.normal);
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if (l < 1 - ANGLEEPSILON || l > 1 + ANGLEEPSILON)
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|
continue;
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|
plane.dist = DotProduct(planeorg, plane.normal);
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|
|
|
TestAddPlane(&plane);
|
|
}
|
|
}
|
|
}
|
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|
|
|
|
/*
|
|
============
|
|
ExpandBrush
|
|
=============
|
|
*/
|
|
static void
|
|
ExpandBrush(vec3_t hull_size[2], face_t *pFaceList)
|
|
{
|
|
int i, x, s;
|
|
vec3_t corner;
|
|
face_t *f;
|
|
plane_t plane, *p;
|
|
int cBevEdge = 0;
|
|
|
|
num_hull_points = 0;
|
|
num_hull_edges = 0;
|
|
|
|
// create all the hull points
|
|
for (f = pFaceList; f; f = f->next)
|
|
for (i = 0; i < f->numpoints; i++) {
|
|
AddHullPoint(f->pts[i], hull_size);
|
|
cBevEdge++;
|
|
}
|
|
|
|
// expand all of the planes
|
|
for (i = 0; i < numbrushfaces; i++) {
|
|
p = &faces[i].plane;
|
|
VectorCopy(vec3_origin, corner);
|
|
for (x = 0; x < 3; x++) {
|
|
if (p->normal[x] > 0)
|
|
corner[x] = hull_size[1][x];
|
|
else if (p->normal[x] < 0)
|
|
corner[x] = hull_size[0][x];
|
|
}
|
|
p->dist += DotProduct(corner, p->normal);
|
|
}
|
|
|
|
// add any axis planes not contained in the brush to bevel off corners
|
|
for (x = 0; x < 3; x++)
|
|
for (s = -1; s <= 1; s += 2) {
|
|
// add the plane
|
|
VectorCopy(vec3_origin, plane.normal);
|
|
plane.normal[x] = (vec_t)s;
|
|
if (s == -1)
|
|
plane.dist = -brush_mins[x] + -hull_size[0][x];
|
|
else
|
|
plane.dist = brush_maxs[x] + hull_size[1][x];
|
|
AddBrushPlane(&plane);
|
|
}
|
|
|
|
// add all of the edge bevels
|
|
for (f = pFaceList; f; f = f->next)
|
|
for (i = 0; i < f->numpoints; i++)
|
|
AddHullEdge(f->pts[i], f->pts[(i + 1) % f->numpoints], hull_size);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
LoadBrush
|
|
|
|
Converts a mapbrush to a bsp brush
|
|
===============
|
|
*/
|
|
static brush_t *
|
|
LoadBrush(int iBrush)
|
|
{
|
|
brush_t *b;
|
|
int contents;
|
|
char *szName;
|
|
face_t *pFaceList;
|
|
|
|
// check texture name for attributes
|
|
szName =
|
|
rgszMiptex[pWorldEnt->
|
|
pTexinfo[map.rgFaces[map.rgBrushes[iBrush].iFaceStart].
|
|
texinfo].miptex];
|
|
|
|
if (!strcasecmp(szName, "clip") && hullnum == 0)
|
|
return NULL; // "clip" brushes don't show up in the draw hull
|
|
|
|
// entities never use water merging
|
|
if (map.iEntities != 0)
|
|
contents = CONTENTS_SOLID;
|
|
else if (szName[0] == '*') {
|
|
if (!strncasecmp(szName + 1, "lava", 4))
|
|
contents = CONTENTS_LAVA;
|
|
else if (!strncasecmp(szName + 1, "slime", 5))
|
|
contents = CONTENTS_SLIME;
|
|
else
|
|
contents = CONTENTS_WATER;
|
|
} else if (!strncasecmp(szName, "sky", 3) && hullnum == 0)
|
|
contents = CONTENTS_SKY;
|
|
else
|
|
contents = CONTENTS_SOLID;
|
|
|
|
if (hullnum && contents != CONTENTS_SOLID && contents != CONTENTS_SKY)
|
|
return NULL; // water brushes don't show up in clipping hulls
|
|
|
|
// no seperate textures on clip hull
|
|
|
|
// create the faces
|
|
numbrushfaces =
|
|
map.rgBrushes[iBrush].iFaceEnd - map.rgBrushes[iBrush].iFaceStart;
|
|
memcpy(faces, &(map.rgFaces[map.rgBrushes[iBrush].iFaceStart]),
|
|
numbrushfaces * sizeof(mapface_t));
|
|
|
|
pFaceList = CreateBrushFaces();
|
|
|
|
if (!pFaceList) {
|
|
Message(msgWarning, warnNoBrushFaces);
|
|
return NULL;
|
|
}
|
|
|
|
if (hullnum == 1) {
|
|
vec3_t size[2] = { {-16, -16, -32}, {16, 16, 24} };
|
|
|
|
ExpandBrush(size, pFaceList);
|
|
FreeBrushFaces(pFaceList);
|
|
pFaceList = CreateBrushFaces();
|
|
} else if (hullnum == 2) {
|
|
vec3_t size[2] = { {-32, -32, -64}, {32, 32, 24} };
|
|
|
|
ExpandBrush(size, pFaceList);
|
|
FreeBrushFaces(pFaceList);
|
|
pFaceList = CreateBrushFaces();
|
|
}
|
|
|
|
// create the brush
|
|
b = AllocMem(BRUSH, 1, true);
|
|
|
|
b->contents = contents;
|
|
b->faces = pFaceList;
|
|
VectorCopy(brush_mins, b->mins);
|
|
VectorCopy(brush_maxs, b->maxs);
|
|
|
|
return b;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
============
|
|
Brush_LoadEntity
|
|
============
|
|
*/
|
|
void
|
|
Brush_LoadEntity(void)
|
|
{
|
|
brush_t *b, *next, *water, *other;
|
|
int iBrush, cMapBrushes;
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
pCurEnt->mins[i] = 99999;
|
|
pCurEnt->maxs[i] = -99999;
|
|
}
|
|
|
|
pCurEnt->cBrushes = 0;
|
|
other = water = NULL;
|
|
|
|
Message(msgProgress, "Brush_LoadEntity");
|
|
|
|
cMapBrushes = pCurEnt->iBrushEnd - pCurEnt->iBrushStart;
|
|
for (iBrush = pCurEnt->iBrushStart; iBrush < pCurEnt->iBrushEnd; iBrush++) {
|
|
b = LoadBrush(iBrush);
|
|
if (!b)
|
|
continue;
|
|
|
|
pCurEnt->cBrushes++;
|
|
Message(msgPercent, pCurEnt->cBrushes, cMapBrushes);
|
|
|
|
if (b->contents != CONTENTS_SOLID) {
|
|
b->next = water;
|
|
water = b;
|
|
} else {
|
|
b->next = other;
|
|
other = b;
|
|
}
|
|
|
|
AddToBounds(b->mins);
|
|
AddToBounds(b->maxs);
|
|
}
|
|
|
|
// add all of the water textures at the start
|
|
for (b = water; b; b = next) {
|
|
next = b->next;
|
|
b->next = other;
|
|
other = b;
|
|
}
|
|
|
|
Message(msgStat, "%5i brushes", pCurEnt->cBrushes);
|
|
|
|
// Store the brushes away
|
|
pCurEnt->pBrushes = other;
|
|
}
|