42 lines
2.2 KiB
Plaintext
42 lines
2.2 KiB
Plaintext
Unreleased
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* Unix man page documentation for the main tools (qbsp, light, vis)
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* HTML and text documentation is generated from the man page sources
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* qbsp: added support for using WAD3 texture wads used by Hammer
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* qbsp: include clip brushes when calculating bmodel bounding box
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* qbsp: enable creation of clip-only bmodels
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* light: implemented self shadowing and full shadows for brush models
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* light: implemented the "-soft" command line option
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* light: remove support for negative color components (never worked properly)
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* light: removed the "-nominlimit" option (now the default behaviour)
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* light: removed the "-compress" option (a bad idea from long ago)
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* vis: changed the default testlevel to 4
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2013-03-07 TyrUtils v0.6
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* qbsp: respect floating point texture rotation and shift in map files
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* qbsp: support for Valve's 220 map format used in later Worldcraft/Hammer
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* qbsp: support func_group entities used by Radiant and similar editors
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* qbsp: surfaces with the skip texture are now removed from the compiled bsp
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* qbsp: hint brush support similar to Quake 2 for hand-tweaking the PVS
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* qbsp: fixed a problem where leak files were not written for hull0 or hull1
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* light: fixed a race condition in multithreaded coloured light processing
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* light: fixed bug preventing use of all 4 light styles in a common case
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* light: implemented attenutation formulae "delay" 4+5, ala Bengt's tools
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* light: removed old bsp30 support
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* light: lit files now automatically generated when coloured lights detected
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* light: implemented 4x4 oversampling with -extra4 command line
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* light: implemented the -gate option to help speed processing (default 0.001)
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* light: implemented the "_softangle" key for spotlights
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* light: implemented minlighting for brush models
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2013-02-25 TyrUtils v0.5
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* New changelog to summarise changes going forward
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* light and vis both now multithreaded on Unix and Windows platforms
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* vis now writes a state file every 5 minutes so it can resume if needed
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* qbsp and vis now support a form of detail brushes, similar to Quake 2. See
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qbsp.txt for further details.
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* added a small optimisation to vis for a minor speedup (usually only 1-2%)
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* build system re-written and lots of cleanups all over the code
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